Juiliet's Infil Toa Setup

Juilie

Fledgling Freddie
Joined
Jan 21, 2004
Messages
103
I have made a template for my infil, which i will play when there arent (guild)groups going for cleric. Its not perfect, but its easy and i have allready leveled the 3 artifacts it involves to level 10 in 4 days.

Opinions and comments are most welcome!

It leaves me with just 1 stealth lore, on a shared timer with the SoM level 10 ability (ie. no stealth lore at all, apart from at very special occasions).

Juiliet decides she doesnt like to dual wield, so this set has no bonus to dual wield (briton full CS/Slash infil).

After a lot of discussion the conclusion was reached that as a briton slash infil, Juiliet does not need dexterity so much, from testing evade rates with and without dex buffs i must say it dont look like i lose anything much by not including dex in the SCed pieces.

The set leaves her with 3% resistance below in cold, but leather has +10% armour resistance to cold elemental damage as it is, so i think that will be ok. It also leaves her 7% behind in matter (+5% armour resistance for LW), unhealthy for the dot procs, but i suppose there are less of theese now with LW and artifacts.

She will use spare gloves and boots to get +11 envenom, but a backdraw here is that the gloves has 28 hits i cant put anywhere else, which means she lose 28 hp everytime she envenoms her swords, hopefully cleric regen buffs remedy this fast enough.

Config Report

Stats

Str: 79 Int: 0 Hits: 304
Con: 83 Pie: 0 Power: 0
Dex: 38 Cha: 0
Qui: 75 Emp: 0

Resists

Body: 29 Energy: 26 Crush: 28 (2)
Cold: 23 Matter: 19 Thrust: 27
Heat: 26 Spirit: 31 (5) Slash: 30 (3)

Skills

11 Stealth

11 Critical Strike

12 Slash

Cap Increases

104 Hits

8 Con

Other Bonuses

10 AF Bonus

5 Fatigue

8 Melee Damage Bonus

8 Style Damage Bonus

9 Melee Speed Bonus

Piece Listing

Chest
Name: Golden Scarab Vest
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 15 Dexterity
Effect 2: 5 Crush Resist
Effect 3: 6 Thrust Resist
Effect 4: 6 Slash Resist
Effect 5: 4 Style Damage Bonus
Effect 6: 4 Melee Damage Bonus
Utility: 44.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Constitution - 99 precious Earthen Essence
Gem 2: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 3: 4 Stealth - 99 flawed Airy Battle Jewel
Gem 4: 60 Hits - 99 precious Blood Essence
Utility: 69.67

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 68 Hits - 99 flawless Blood Essence
Gem 2: 7 Spirit Resist - 99 imperfect Vapor Shielding
Gem 3: 7 Energy Resist - 99 imperfect Light Shielding
Gem 4: 25 Quickness - 99 flawless Airy Essence
Utility: 61.67

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Constitution - 99 precious Earthen Essence
Gem 2: 3 Critical Strike - 99 rough Heated Battle Jewel
Gem 3: 68 Hits - 99 flawless Blood Essence
Gem 4: 9 Slash Resist - 99 polished Watery Shielding
Utility: 64.67

Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 2: 11 Thrust Resist - 99 faceted Airy Shielding
Gem 3: 19 Quickness - 99 faceted Airy Essence
Gem 4: 28 Hits - 99 flawed Blood Essence
Utility: 61.67

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Quickness - 99 polished Airy Essence
Gem 2: 11 Cold Resist - 99 faceted Icy Shielding
Gem 3: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 4: 7 Energy Resist - 99 imperfect Light Shielding
Utility: 60.67

Right Hand
Name: Sun Sword
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 6 Slash
Effect 2: 27 Strength
Effect 3: 2 Melee Speed Bonus
Effect 4: 2 Melee Damage Bonus
Effect 5: 2 Style Damage Bonus
Utility: 48.00

Left Hand
Name: Sun Sword Left Hand
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 6 Slash
Effect 2: 27 Strength
Effect 3: 2 Style Damage Bonus
Effect 4: 2 Melee Damage Bonus
Effect 5: 2 Melee Speed Bonus
Utility: 48.00

Neck
Name: Ancient Copper Necklace
Level: 51 Quality: 99
Bonus:
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Body Resist
Effect 4: 10 Spirit Resist
Utility: 80.00

Cloak
Name: Shades of Mist stealth version
Level: 51 Quality:
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Utility: 35.00

Jewel
Name: Gem of Spirit Abhorrent
Level: 51 Quality: 90
Bonus:
Effect 1: 7 Body Resist
Effect 2: 7 Matter Resist
Effect 3: 7 Heat Resist
Effect 4: 7 Energy Resist
Utility: 56.00

Belt
Name: Belt of the Sun
Level: 51 Quality:
Bonus:
Effect 1: 5 Fatigue
Effect 2: 40 Hits Cap Increase
Effect 3: 10 Strength
Effect 4: 10 Dexterity
Effect 5: 5 Energy Resist
Effect 6: 5 Spirit Resist
Effect 7: 5 Crush Resist
Utility: 43.33

Right Ring
Name: Ring of Seven Souls
Level: 51 Quality:
Bonus:
Effect 1: 4 Stealth
Effect 2: 40 Hits
Effect 3: 6 Crush Resist
Effect 4: 15 Constitution
Effect 5: 13 Dexterity
Utility: 60.67

Left Ring
Name: Ring of Moirai
Level: 51 Quality:
Bonus:
Effect 1: 24 Constitution
Effect 2: 4 Spirit Resist
Effect 3: 40 Hits
Effect 4: 8 Constitution Cap Increase
Effect 5: 64 Hits Cap Increase
Utility: 34.00

Right Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 99
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 6 Body Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Utility: 60.00

Left Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 99
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 6 Body Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Utility: 60.00
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
Id seriously think of either getting


battler or malice

or

heat LW.

Energy doesnt cut it in stealther fights and as im sure youre aware thats 90% of your fights :p Sc'ing around a heat/cold (as they have same stats) means you can swap between them for assassins and archers with no stats loss. If you need to swap a energy weapon out for a heat youre stats are gonna go a bit shit :<
 

Juilie

Fledgling Freddie
Joined
Jan 21, 2004
Messages
103
Energy is neutral to leather and has bonus damage to studded, and no armour at all is resistant to it, thats a big plus. The 35% debuff should ensure the resist be low enough i should hope :>

Wouldve used battler and malice if i had time to level them, though i cant be bothered to get the scrolls and the leveling.

3-4 summoned sunswords and slash copies of them when i cant summon will have to do, no swapping for any other damage types.
 

Dreami

Fledgling Freddie
Joined
Jan 3, 2004
Messages
1,879
Juilie said:
Energy is neutral to leather and has bonus damage to studded, and no armour at all is resistant to it, thats a big plus. The 35% debuff should ensure the resist be low enough i should hope :>

Wouldve used battler and malice if i had time to level them, though i cant be bothered to get the scrolls and the leveling.

3-4 summoned sunswords and slash copies of them when i cant summon will have to do, no swapping for any other damage types.

Mids with healer bots > energy weaps.
 

Juilie

Fledgling Freddie
Joined
Jan 21, 2004
Messages
103
And mids with shammy bots > heat and cold LW, which is it more likely they have? :)
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
they have both tbh :p

And bear in mind theyre gonna be hitting you using heats. So their damage will be 15% up on yours :p
 

Spathi

Fledgling Freddie
Joined
Dec 22, 2003
Messages
160
please also think whether the low UV ring of moirai with a couple of hp increases is really worth it if you lose all your +DW (basically a free Dualist's Reflexes 2)
 

Gorryk

Fledgling Freddie
Joined
Jan 26, 2004
Messages
162
I have a similar (but imo slightly better template I can post tomorrow) for my slash inf using energy weapons. The way I see it is vs all classes but nightshades and sb's I have 10% bonus. Vs SB's I use a Belt of the sun slash replica (Bastard sword till rr5 for nicer perfs too) giving me 10% bonus vs sb's. The only class I don't have 10% bonus vs is nightshades and there aren't too many of those about. I'm neutral vs them with the chance of 35% debuff so it's not exactly bad. All resists are 24% or better (with racials and scarab vest bonus included) which is good enough for me.2% off cap only turns into approximately 6-8 damage extra per swing and I'd rather get the extra dw then cap all the resists.
 

Dreami

Fledgling Freddie
Joined
Jan 3, 2004
Messages
1,879
Well rather hit vs 42% heat resist than 52% energy resist :m00:
 

Smurflord

Fledgling Freddie
Joined
Dec 22, 2003
Messages
697
One major drawback with the sun swords. You'll be sitting around for half an hour after you log on just to summon your weapons, assuming it's the day. Longer if it's night.

Also I would really recommend not using two slow weapons, like the sun swords, but using 1 really slow weapon in the mainhand and 1 really fast in the offhand, as the swing speed is averaged, but the style damage will be that of the mainhand spd.
I use a 4.3 spd Golden Spear, with a 2.4 spd mp stilletto in the offhand, gives me and average swing of 3.3 secs, add quickness and some buffs, puts me to 1.8 sec swing speed, but still with the 4.3 spd damage caps.
Certainly my offhand damage is reduced, but that's more than made up for with the increase in mainhand damage. After all it's not your offhand that's doing the styles.
 

Bubble

Can't get enough of FH
Joined
Dec 22, 2003
Messages
5,355
This is my Infs template i think


Config Report

Stats

Str: 88 Int: 0 Hits: 244
Con: 80 Pie: 0 Power: 0
Dex: 73 Cha: 0
Qui: 73 Emp: 0

Resists

Body: 28 Energy: 24 Crush: 29 (2)
Cold: 20 Matter: 23 (5) Thrust: 27
Heat: 27 Spirit: 10 Slash: 27 (3)

Skills
11 Stealth
11 Critical Strike
11 Dual Wield
11 Slash
11 Envenom

Cap Increases
40 Hits
11 Str
5 Con

Other Bonuses
30 AF Bonus
8 Melee Damage Bonus
5 Fatigue
9 Style Damage Bonus
8 Melee Speed Bonus

Piece Listing

Chest
Name: Scarab Wing Vest
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 15 Dexterity
Effect 2: 5 Crush Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Thrust Resist
Effect 5: 4 Melee Damage Bonus
Effect 6: 4 Style Damage Bonus
Utility: 44.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 1 Stealth - 99 raw Airy Battle Jewel
Gem 2: 11 Energy Resist - 99 faceted Light Shielding
Gem 3: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 4: 28 Constitution - 99 perfect Earthen Essence
Utility: 65.67

Head
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 22 Constitution - 99 precious Earthen Essence
Gem 2: 3 Critical Strike - 99 rough Heated Battle Jewel
Gem 3: 3 Dual Wield - 99 rough Icy War Sigil
Gem 4: 28 Quickness - 99 perfect Airy Essence
Utility: 63.33

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Slash - 99 flawed Watery War Sigil
Gem 2: 22 Strength - 99 precious Fiery Essence
Gem 3: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 4: 4 Dual Wield - 99 flawed Icy War Sigil
Utility: 74.67

Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Dual Wield - 99 flawed Icy War Sigil
Gem 2: 3 Slash - 99 rough Watery War Sigil
Gem 3: 76 Hits - 99 perfect Blood Essence
Gem 4: 7 Heat Resist - 99 imperfect Heated Shielding
Utility: 68.00

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 44 Hits - 99 polished Blood Essence
Gem 2: 4 Slash - 99 flawed Watery War Sigil
Gem 3: 11 Energy Resist - 99 faceted Light Shielding
Gem 4: 5 Thrust Resist - 99 flawed Airy Shielding
Utility: 63.00

Right Hand
Name: Battler
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Dexterity
Effect 3: 10 AF Bonus
Effect 4: 6 Crush Resist
Effect 5: 6 Thrust Resist
Effect 6: 6 Slash Resist
Effect 7: 3 Melee Speed Bonus
Effect 8: 4 Melee Damage Bonus
Utility: 56.00

Left Hand
Name: Malices Axe
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage Bonus
Effect 8: 5 Fatigue
Utility: 30.00


Neck
Name: Ancient Copper Necklace
Level: 51 Quality: 100
Bonus:
Effect 1: 10 Thrust Resist
Effect 2: 10 Crush Resist
Effect 3: 10 Spirit Resist
Effect 4: 10 Body Resist
Utility: 80.00

Cloak
Name: Shade of Mist
Level: 51 Quality: 100
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Utility: 35.00

Jewel
Name: Harpy feather Charm
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Heat Resist
Effect 2: 6 Cold Resist
Effect 3: 6 Matter Resist
Effect 4: 6 Body Resist
Effect 5: 44 Hits
Utility: 59.00

Belt
Name: Sidi Cowards Belt
Level: 51 Quality: 100
Bonus:
Effect 1: 30 Dexterity
Effect 2: 30 Quickness
Effect 3: 3 Envenom
Effect 4: 3 Stealth
Utility: 70.00

Right Ring
Name: Ring Of Seven Souls
Level: 51 Quality: 100
Bonus:
Effect 1: 4 Stealth
Effect 2: 40 Hits
Effect 3: 6 Crush Resist
Effect 4: 15 Constitution
Effect 5: 13 Dexterity
Utility: 60.67

Left Ring
Name: Krojers str ring
Level: 51 Quality:
Bonus:
Effect 1: 21 Strength
Effect 2: 2 Cold Resist
Effect 3: 2 Heat Resist
Effect 4: 2 Energy Resist
Effect 5: 6 Strength Cap Increase
Effect 6: 10 AF Bonus
Utility: 26.00

Right Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 6 Heat Resist
Effect 3: 6 Body Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Utility: 60.00

Left Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 6 Heat Resist
Effect 3: 6 Body Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Utility: 60.00
 

Users who are viewing this thread

Top Bottom