D
Darq
Guest
yes, ladies and gentlewomen
meridian59 was my first mmorpg, for those of you who never heard about it,
it's focused on pvp. why i am writing this?
it had a judical system, white players were innocent, if you'd attack a white player you'd become orange (outlaw).
if you're orange everyone can attack and kill you without penalty.
once you die as an orange player, you become white again.
if you kill a lawful (white) player you become red (murderer).
if you die as a red player you stay red. reds can be attacked and killed without penalty.
only the judge , who was elected every 1-2 weeks could pardon your murderer status.
penalties to dieing as a white player: minimal
penalties to dieing as a orange player: medium
penalties to dieing as a red player: big
possible penalty to killing a white player: spawns a revenant (a strong npc that attacks the murderer)
that basically sums it up and this is also what a daoc pvp server needs.
your thoughts?
meridian59 was my first mmorpg, for those of you who never heard about it,
it's focused on pvp. why i am writing this?
it had a judical system, white players were innocent, if you'd attack a white player you'd become orange (outlaw).
if you're orange everyone can attack and kill you without penalty.
once you die as an orange player, you become white again.
if you kill a lawful (white) player you become red (murderer).
if you die as a red player you stay red. reds can be attacked and killed without penalty.
only the judge , who was elected every 1-2 weeks could pardon your murderer status.
penalties to dieing as a white player: minimal
penalties to dieing as a orange player: medium
penalties to dieing as a red player: big
possible penalty to killing a white player: spawns a revenant (a strong npc that attacks the murderer)
that basically sums it up and this is also what a daoc pvp server needs.
your thoughts?