Jay Wilson "**** that loser" @ David Brevik

Nate

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Well this guy is showing his true colours for sure.

http://uk.pc.gamespy.com/pc/diablo-iii/1225808p1.html

blizzardcomments_1345471113.jpg
 

Everz

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They made probably one of the most disappointing games ever. Good work team.
 

BloodOmen

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Lol @ Jay Wilson spitting his dummy out, don't like criticism I take it Jay? tough shit, you made a fucking arse of Diablo III and deserve every bit of negative criticism you get, fucking free loading fat prick riding off the fame of Diablo I and Diablo II
 

Xrystofer

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Lol @ Jay Wilson spitting his dummy out, don't like criticism I take it Jay? tough shit, you made a fucking arse of Diablo III and deserve every bit of negative criticism you get, fucking free loading fat prick riding off the fame of Diablo I and Diablo II
I totally agree, People that can't take Criticism are arrogant and tend to think they are right, Thus not making a better game.
Jay Wilson showed his true colors.It's thanks to the original creator of Diablo for his Success and not because of his fancy ideas.
If Diablo III wasn't named the same and was made by a different company having exactly the same Gameplay, I bet it wouldn't even have sold 10% of what it has.
 

old.Tohtori

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This is why game developers shouldn't post online if they can't handle the heat.
 

pikeh

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Funny that he would have that reaction after surely seeing all the negative shit on forums all around the world.

Oh well, 1.0.4 looks alright, I'll give it a go.
 

old.Tohtori

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I can translate that;

"We built the multiplayer based on an online system, kind of like we did with diablo 3, and now some of the guys who built the code f*cked off and we're not quite sure how to transfer this to LAN in any reasonable timeframe without redoing the whole system."

Why developers don't just say that, is beyond me(even in my workplace).
 

Ctuchik

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They hope to keep working in this business i guess, publicly admitting to not having a fucking clue would probably be counterproductive, wouldn't you say? :)
 

old.Tohtori

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Nah, it's more about hype and arhaic notion that players aren't smarter. They fail to realise that people these days see through that kind of bullcrap ;)

Every time a company has come out and said "Yeah we know f*ck all about this", people have reacted positively as there's no bullsh*tting.
 

BloodOmen

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http://us.battle.net/d3/en/forum/topic/6398870250#1

Lol.

"As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.

What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.

The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.

Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. :) When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.

Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.

Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.

Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.

Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.

The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.

While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?

We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.

Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough."
 

old.Tohtori

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Needed a longer beta, more feedback consideration, less "we know best" and...here's a big one;

"The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner."

Programmer, tech artist, concept artist, tech designer and NO mention of a designer. Which shows. Now i know why the game had it's problems, there's no freaking designer calling the shots :p

Fair do for apology, even if it is just damage control.
 

Nate

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Bet he hasn't tried to contact Brevik.
 

BloodOmen

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Bet he hasn't tried to contact Brevik.

Prob not, as people have said already Jay Wilson has shown his true colours and no amount of apologies will hide it, the guy is an ungrateful twat.
 

Everz

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To bad there isnt a graphics update mod for D2.
 

Xrystofer

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Prob not, as people have said already Jay Wilson has shown his true colours and no amount of apologies will hide it, the guy is an ungrateful twat.
Most likely pressured by the company it's self, so that they wouldn't lose face. :mad:
 

BloodOmen

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Well, after trying patch 1.0.4 I can safely say the game is improving atleast, its not so boring now.
 

Xrystofer

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Well, after trying patch 1.0.4 I can safely say the game is improving atleast, its not so boring now.
after 4 Months ? Yeah right....
I only wanted to waste some time until guild wars 2 was released... but i didn't expect it to be soooooo BAD
 

pikeh

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isnt there that barb dude thats like 50+ already for farming xp items and hell pony lvl? pony gives x3 xp or smt, bit ridiculous really. But yeh, the game has improved a lot since 1.0.4, they also have big things planned for the next content patch along the lines of /players command from D2. If this increases drop quality like it did then, im well up for that shit.

For example on improvements; I actually had 4 upgrades drop the other night, including a fist with 880 dps and 800 ish LOH. Also a dagger with great crit change and dex, and some awesome hat. Also had boots drop. RNG is RNG but before i had probably one usable drop after entering inferno.

Game is much easier now compared to before which will piss off the hardcores but tbh, its more accessible and dosen't feel like you spend 3 hours farming completely wasted of you can make some progress or actually get some drops.
 

Hawkwind

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The problem with the game is still the same, not enough variety. You grind to 60, then grind 100 Paragon levels. What next grind a new set of celestial levels....same content over and over. Items might change but no new real challenges.

Never had an issue with how hard it could be playing certain char types, you just played to their strengths and had to keep control of any situation. It just gets boring doing the same shiz over and over.
 

Raven

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Have they improved the drops yet, as in does anything at all usable drop for the class you happen to be playing? I got piss bored of nothing ever dropping and being forced to use the AH (not the RL money one!)
 

Aada

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The problem with the game is still the same, not enough variety. You grind to 60, then grind 100 Paragon levels. What next grind a new set of celestial levels....same content over and over. Items might change but no new real challenges.

Never had an issue with how hard it could be playing certain char types, you just played to their strengths and had to keep control of any situation. It just gets boring doing the same shiz over and over.

11 years ago that was all there was to do in Diablo 2, funny how times change and people quickly become bored of grinding out the same content over and over :)
 

Mirt

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Needed a longer beta, more feedback consideration, less "we know best" and...here's a big one;

"The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner."

Programmer, tech artist, concept artist, tech designer and NO mention of a designer. Which shows. Now i know why the game had it's problems, there's no freaking designer calling the shots :p

Fair do for apology, even if it is just damage control.

Based on first hand experience I'm not altogether convinced the average games designer helps make a good game, quite the opposite in fact :[
 

Mirt

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Have they improved the drops yet, as in does anything at all usable drop for the class you happen to be playing? I got piss bored of nothing ever dropping and being forced to use the AH (not the RL money one!)

Some of the new legendaries seem pretty cool, but the fundamental problem is still there: the time/reward curve is borked. After you've defeated diablo on inferno, and poked your nose into whimsyshire a few times there really doesn't seem any point carrying on - I suppose HC will appeal to some but it seems to me this game will be mostly forgotten in 6 months time unless something changes.
 

Hawkwind

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It's almost forgotten by me now and with GW2 chars to level and XCOM very soon \o/ _o_ \o/ doubt I will go back to it this year.
 

old.Tohtori

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Based on first hand experience I'm not altogether convinced the average games designer helps make a good game, quite the opposite in fact :[

Being a game designer, i can agree that a poor game designer indeed harms the process, especially those that don't know how to change their precious "vision" ;)

Otherwise, it is as important as any other area. Someone needs to keep the thing together and think of all features against all other.
 

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