Isn't it about time that RPs were adjusted according to class?

Nuxtobatns

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i kinda agree with Illu and Censi

Also wanna suggest a dramatic dropping on RPs gained when multiple grped targets attack a ungrouped character.
This not entirely an idea to stop/discourage (fuking lame) fgs (hib ones mostly) to spam amnesia/stuns/nukes when 2-3 stealthers pop in their visual range...but as a result that no real skill is needed to win a soloer when in a fg...just 1 button from each player (dont mention that WL can do same...the situations r diff)

Also...give Assassins a Deflect Arrows ability with logical timers (lets say 30secs duration every 15 mins), so u can at least have a chance vs an archer duo or get the chance to finish off that ns/infil and get your hands on the parasite that buggs u... examples of 'all low rr archers'-Rikke-Miwa and several others be given (mostrly albs as 90% of times i go Beno side)
 

censi

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Also...give Assassins a Deflect Arrows ability

Yer like evading 50% of arrows isnt enough.

reno unarmed and dangerous type shit.
 

Danamyr

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Actually that's not a bad idea, perhaps they could deduct RPs for everyone in a FG that ganks solo players :clap:
 

Maeloch

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Danamyr said:
Actually that's not a bad idea, perhaps they could deduct RPs for everyone in a FG that ganks solo players :clap:
Well instead they could do some maths with ur /stats and give a career long 'zerg factor' or 'honour quotient' type thing, based on rps/kill, no of friendlies in the area vs no of enemies, or whatever.

Opted fgs running over soloers on a tuesday afternoon would fuck up their career long stats, so mebbe they wouldn't bother. Or mebbe they don't giveashit anyhow! ofc some would love to get the shittiest score poss and wear it as a badge of honour also. :)
 

censi

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Yes, I found a class with more utility to solo with, which a wiz doesn't have.
Perhaps a /dismiss wasn't needed, since you gave me a hell of a fight there, which I wouldn't have won without ML9ing my pet. I should have done /clap instead, soz for that.

It wasnt a hell of a fight. you were on 100% i was wtfpwned....

feels just great loosing to a skillfull player who has invested some much into his toon.
 

Lethul

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censi said:
It wasnt a hell of a fight. you were on 100% i was wtfpwned....

feels just great loosing to a skillfull player who has invested some much into his toon.

well if you download his movie you will see he shows more skills in that one than you did in any of yours atleast. altho you might have improved since your movies are quite old.. :m00:
 

Neffneff

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dwarf? that's the owner of them F*'#ing DD traps i keep walkin on! less littering! tis bad for my nerves!
 

censi

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Wtf is skill in that vid. Summin attacks. Sprint wait for pet to stun and 4 shot with lifetap?????

(if you were being sarcastic my apolagies lethal im a little slow today :) )
 

Everz

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Make stealthers rp reset to 0 for been even cose to each other.. less stealth zerg xD
 

kiliarien

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Some RR5 abilities are crap? My drood's Nature's Womb is GREAT *coughs*
 

Ashala

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-Freezingwiz- said:
hehe that could be fun :p fuck all stealthers up :p

maybe make it so if a stealther add in a fight they loose 1000 rps if the enemy die :D

how would you code "adding" if you were a game designer ? :p
 

Comos

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censi said:
Wtf is skill in that vid. Summin attacks. Sprint wait for pet to stun and 4 shot with lifetap?????

(if you were being sarcastic my apolagies lethal im a little slow today :) )

And what exactly do you think a cabalist is supposed to do in solo situations? I'm actually asking here, give me a better alternative for when an assassin attacks you? BTW I don't have the luxuries of MoC. Hey, maybe I should quickcast root, which gets insta purged and die. Most people actually purge a sim stun (which doesnt last 3 sec anyway) and only then a root is a guaranteed CC if not resisted.
People who think solo casters are that "easy" should really play one first, with the exception of new classes from SI on.
 

illu

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Comos said:
And what exactly do you think a cabalist is supposed to do in solo situations? I'm actually asking here, give me a better alternative for when an assassin attacks you? BTW I don't have the luxuries of MoC. Hey, maybe I should quickcast root, which gets insta purged and die. Most people actually purge a sim stun (which doesnt last 3 sec anyway) and only then a root is a guaranteed CC if not resisted.
People who think solo casters are that "easy" should really play one first, with the exception of new classes from SI on.

A cabalist is the pet spamming class that from range sends their pets onto any soloer/stealther that can attack them even through the doors of keeps when you go in there, and are impossible to shake off if vanish is down?
My heart bleeds for you not having MoC, but all casters have it easy.
Hell, when I PA a caster, apparently my most powerful attack, I tend to get a 300(-300) hit, and then I get instanuked back for 600 700 600 700 :>

Give me 4 brittle little guards that eat up a nuke each and see stealthers be happy again.

The fact is, some classes kill things quicker and easier than others. The ones that find it tough should be boosted. Everyone should have the same amount of fun and less of the frustration. Why don't you see casters moan? Because they are OP.

Oli - Illu
 

Corran

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illu said:
The fact is, some classes kill things quicker and easier than others. The ones that find it tough should be boosted. Everyone should have the same amount of fun and less of the frustration. Why don't you see casters moan? Because they are OP.

Oli - Illu


Hahaha, why dont casters moan? I think we do all the time :(

Hell, you should see GoP /gu when im playing. More often then not every 15minutes they get 2 minutes of me cursing and swearing about the enemy :D
 

Ging

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Corran said:
Hahaha, why dont casters moan? I think we do all the time :(

Hell, you should see GoP /gu when im playing. More often then not every 15minutes they get 2 minutes of me cursing and swearing about the enemy :D

yea we get the same thing from Magon when he gets owned by those bridge ladders, keep doors, portal stones.........






















:fluffle:
 

illu

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Just watched Comos's cabalist video to educate myself, I think I had the wrong class in mind maybe about the pet spamming, but this class is that same OP rubbish when you get the ML9 super stunning pet.

The only counter steath wise is ML9 AE Mezz, but if it goes wrong, the pet chews you up in about 3 hits ^^

And the only reason casters moan is when they die killing something they should have killed easily. They get frustrated because they expect to have killed whatever they attacked.
Stealthers and other underpowered classes don't expect to kill anything, and only get frustrated by getting blasted in 4 seconds :>

Oli - Illu
 

censi

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People who think solo casters are that "easy" should really play one first

ok all tongue in cheek here with /hugs....

----

a) On your cabby I am free RP to you.

b) On your inf you are free RP to me.

Thats because you are more skilled at playing a caster of course... The inf is just as OP. I mean despite the fact your pet hits me harder than like a rr11 inf whos put 4 years into his toon. Its skill, nothing more.... I can verifiy this. I mean killing your inf is like a real challenge man, I have to blow IP purge malice FZ DB+PS and even then it goes right the wire!!!

you dont play your inf because you dont like the class. you dont play your inf because you cant kill things with it, no sir, the inf was really OP, you killed just as many things with your inf as you do with your cabby! You just love the err playstyle of the cabby! The infs, erm, playstyle is just not as much fun to you!

Exactly the same as your main toon the wizard. You dont like the class because you dont like the playstyle.

You just love the cabby playstyle, man its such fun!

You have found a cool toon that you like playing!!!!!

Gratz m8. Good gameplay is important :)

---------------------------

sarcasm off. Cut the bullshit. your another player getting their share of OP pie. nothing more nothing less.
 

Thorwyn

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The petspammers are Theurgists, not Cabbies ;)

Anyways.. I can´t see a reason why adjusting rp´s shold be justified. I mean... of you´re rolling a certain class, you know what this class is able to do and what you´re going for once you ding 50 (and TOA´ed your char etc.etc.). If you justify a rp bonus according to class, you should also consider an xp bonus according to class pre lvl 50 and an xp bonus to artifacts according to class.

As I said: by now, everybody should be aware of what class he´s rolling. If you decide to play an assassin class, you know it´s gonna be a long path to level up and you will solo often and with all the annoyances like being steamrolled, added and Warlocked/ML9Sorcererd/Vampired. :)
 

Ballard

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Cut the QQ. I solo quite a bit on druid and the only classes I can kill are healers, clerics, wizards and scouts (+non toaed peeps ofc). Do I complain.. NO. Some classes just arent meant to be able to kill other classes.
 

censi

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what would be the point of a stealther if a druid could outperform them solo?

(as well as being like a backbone group class)

Stealthers only role is outside of a group context. The reason theres so much QQ (or talk of sliding scale RP in this instance), is because all you can do with a stealther is loggin buff up and go hunt. But basically they have made it so 90% of the classes are unkillable unless its a newb at the wheel.

hence QQ etc.

at least I thought sliding scale RP was a good idea.
 

Ballard

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censi said:
But basically they have made it so 90% of the classes are unkillable unless its a newb at the wheel.

You have to admit this is exageration.
Lets take a ranger for example:

He should be able to kill;
- Support: healers, shammies, clerics, friars, heritics
- Casters: probably only wizards and RM's here
- and all other steathers should be killable by a ranger if they get the jump.
- Newbs and unTOAed people

so thats 12 classes / 29 classes that should be killable( the non steathers at a very good ratio) = 41%.

(if I took into account FZ etc I would also include some other tank classes, also many group templated tanks who rarely solo can be easy kills to most solo steather classes but I will ignore these anyway because I think the point has already been made)
 

censi

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ok

- Support: healers, shammies, clerics, friars, heritics
- Casters: probably only wizards and RM's here
- and all other steathers should be killable by a ranger if they get the jump.
- Newbs and unTOAed people


Healer - NEVER SEEN A SOLO HEALER IN 4 YEARS.
SHAMMIES - U WILL GET SHEERED DO NOT ATTACK UNLESS SHITFACE NEWB looking.
CLERIC - A SOLO CLERIC WILL ALSO SHEER YOU DO NOT ATTACK UNLESS NEWB (ROGLORD)
FRIAR - ATTACK!!!!!!!!!!!!!! (yepee)
HERETIC - A "GOOD" TIC WILL ABSOLUTLY WTFPWN ME. Most are gimps.

CASTER - DONT NEED TO GO INTO THIS

All other stealthers killable?? Yes apart from mincer in certain circumstances.

Newbs and unTOAed - Ofc but this is irrelevent.
 

Ballard

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censi said:
SHAMMIES - U WILL GET SHEERED DO NOT ATTACK UNLESS SHITFACE NEWB looking.
CLERIC - A SOLO CLERIC WILL ALSO SHEER YOU DO NOT ATTACK UNLESS NEWB (ROGLORD).

Dont understand your rational here. You will still kill them no? If you choose not to attack something because you dont want to have to rebuff its really only your personal limitation not the classes.
 

Ballard

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The fundametal problem is that you are playing a class that has overwhelming strengths in some areas of the game (i.e. steath and sniping from towers at ranges all visibles cannot compete against) in a more frontal and honourable way. Lets say the rp system was changed as described above the direct result would be all the tower humping scouts/rangers/hunters and the ubitqueous steather duo/trio would get even more benefit from an already close to risk free venture. Sure the change would be fair to some of you but the other perhaps less honourable ones?
 

censi

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Dont understand your rational here. You will still kill them no? If you choose not to attack something because you dont want to have to rebuff its really only your personal limitation not the classes.

I want to maintain my buffs more than I want the 800 rp.

If you played a stealther you would feel the same
 

brad

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I hate fighting casters, as number one their brittle are always spread out so shiled swipe never works.

Two once i have killed all the brittles and already being nuked about 4 times already i get mezzed.

Three i purge mezz as caster is running away and caster faces me and roots me.

Four if i get anywhere near to killing someone i get MoC'ed

Five casters usually tend to nuke you abit ml9 pet then run away while the templar they have charmed does 700 dmg a hit.

six when fighting a theurg, you just get 10 pets chain stunning you, which you don't even get a immunity timer against it.

seven the cabba pet that chain stuns you one second at a time while your trying to run to the caster.

eight ermmm the bainshee's that still nuke me fo 700 dmg when i have 26% body resists.

nine the casters who put two DD mines at their feet so even if i do get to them i get hit for about 800 dmg.

Ten i think i will stop there.

Overall i hate casters.
 

Devilseye

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hmm how about having rp's adjusted according to realm?
ie mids 0 for x-realming?

sounds fair to me
 

Comos

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Thx for turning the sarcasm off in your post at the end censi, it was getting just 'a tad' annoying, which is why I didn't read the rest.

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