T
trigali
Guest
I can only talk about Midgard and I'd be interested to know for the other realms, but here's the situation in Mid-land.
Tailoring There are almost as many tailors as there are players, it seems. As a result nobody's interested in paying any sort of price for 99% quality items and Masterpieces go for little or no margins. I have actually retired from crafting because I was losing too much money. I for one would like to see studded armour made by Tailors instead of Armoucrafters. Not to take any business away from them - well, yes it is - but it seems logical as the main component of a studded suit is leather.
The only professions that seem to make any money are weaponcrafters, and maybe, just maybe armourcrafters. Although I don't know how they can actually charge a margin, due to the prohibitive costs of the materials. I'd like to hear from either profession, hear if they are making money.
Fletchers I don't really know as a rule but the Fletchers I do know are not making any money either and the history of BW posts I've seen seem to show there as well, there is more offer than demand
Spellcrafters One thing I know is that all realms seem to be well short of Spellcrafters. The few who make it to a decent level get drowned so quickly under orders that they quickly lose interest, though, as they basically can't keep on playing. Luckily a few stick it out but not enough of them. Given the price it takes to level up, it's a waste as these guys don't even have the luxury of being able to salvage anything
Alchemists I don't know any. Well, the ones I do know must have me on /ignore because I can't get one to return my calls. To be fair to them, given the cost of levelling an alchemist, I don't understand how they expect to recoup their costs selling DoT procs and others for about 100g a pop. It sounds like a drain of time and money and I fail to see how we could get people to be motivated in the drain of learning Alchemy.
All this to say: is the crafting system in Camelot basically flawed ? Too many tailors, not enough Spellcrafters and Alchemists, with realms that are too rich, yet people who are not incentivised to buy their crafted products at decent, profit making costs.
Who will keep crafting ? Who will stop ? Discuss...
Tailoring There are almost as many tailors as there are players, it seems. As a result nobody's interested in paying any sort of price for 99% quality items and Masterpieces go for little or no margins. I have actually retired from crafting because I was losing too much money. I for one would like to see studded armour made by Tailors instead of Armoucrafters. Not to take any business away from them - well, yes it is - but it seems logical as the main component of a studded suit is leather.
The only professions that seem to make any money are weaponcrafters, and maybe, just maybe armourcrafters. Although I don't know how they can actually charge a margin, due to the prohibitive costs of the materials. I'd like to hear from either profession, hear if they are making money.
Fletchers I don't really know as a rule but the Fletchers I do know are not making any money either and the history of BW posts I've seen seem to show there as well, there is more offer than demand
Spellcrafters One thing I know is that all realms seem to be well short of Spellcrafters. The few who make it to a decent level get drowned so quickly under orders that they quickly lose interest, though, as they basically can't keep on playing. Luckily a few stick it out but not enough of them. Given the price it takes to level up, it's a waste as these guys don't even have the luxury of being able to salvage anything
Alchemists I don't know any. Well, the ones I do know must have me on /ignore because I can't get one to return my calls. To be fair to them, given the cost of levelling an alchemist, I don't understand how they expect to recoup their costs selling DoT procs and others for about 100g a pop. It sounds like a drain of time and money and I fail to see how we could get people to be motivated in the drain of learning Alchemy.
All this to say: is the crafting system in Camelot basically flawed ? Too many tailors, not enough Spellcrafters and Alchemists, with realms that are too rich, yet people who are not incentivised to buy their crafted products at decent, profit making costs.
Who will keep crafting ? Who will stop ? Discuss...