Balbor
Fledgling Freddie
- Joined
- Feb 9, 2004
- Messages
- 688
Dark Age of Camelot
Test Version 1.70ao Release Notes
July 13, 2004
All Animist 'fire and forget' turrets have been reduced in hit points by 70%.
Animist turrets cannot be cast upward over 250 units onto enemy keep or tower pieces. This is to stop turrets from ending up on the keep/tower ramparts, but still allows defenders to cast down onto attacking forces. Please note that Animists will still be able to cast upward over 250 units for their own realm's tower and keep pieces (or their own guild's tower and keep pieces for the PvP ruleset).
Turrets cannot be cast into the lord tower of a keep unless the Animist is also inside the lord tower. This is to stop turrets from being cast into rooms inside the lord keep through windows
Test Version 1.70ao Release Notes
July 13, 2004
All Animist 'fire and forget' turrets have been reduced in hit points by 70%.
Animist turrets cannot be cast upward over 250 units onto enemy keep or tower pieces. This is to stop turrets from ending up on the keep/tower ramparts, but still allows defenders to cast down onto attacking forces. Please note that Animists will still be able to cast upward over 250 units for their own realm's tower and keep pieces (or their own guild's tower and keep pieces for the PvP ruleset).
Turrets cannot be cast into the lord tower of a keep unless the Animist is also inside the lord tower. This is to stop turrets from being cast into rooms inside the lord keep through windows