Is it possible to create a graphics buffering system with VB?

Louster

One of Freddy's beloved
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All I want to do is to be able to have moving pictures that don't tear and jerk as they do if they're picture boxes. I'd like to convert the entire thing, or more conveniently just the few bits that I need, to some sort of graphical back buffering system, but I can't see any obvious way of doing this. The only idea that's presented itself to me is to override the form_paint event, but that would seem to be ludicrously complicated given that it's not just one object I want moving around, and I wouldn't know how to handle all the stuff that should be handled automatically. (This is assuming that overriding the form_paint event means that all the form's child objects don't, then, get automatically painted.)

I've looked through a bunch of websites and 2 or 3 books without coming across any mention of this idea. Any suggestions? If there're other, easier ways of creating smooth-moving graphics, I'm all ears.

Note also that I've only been messing around with VB for the past month or so as part of the course I'm on, and most of the stuff I've learned about it has been self-discovered - there's been very little actual teaching. I'd hate to think how I'd be doing if I didn't already know C/C++.
 

Louster

One of Freddy's beloved
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Oh also, I have absolutely zero knowledge of using the windows API, so that doesn't help either.
 

Louster

One of Freddy's beloved
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Heh, is it really that hard a question that noone can answer?
 

Leathas

Fledgling Freddie
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it is possible,saw a code which does something like the thing you want to do,sometime ago.I have no idea how you'll do it as the code I saw was using csGL(C#'s openGL library,you can get it compiled/open source from sourceforge.net) for graphical buffering,but .NET languages have nearly same properties (no flames here please).So it might take some effort to transform graphical buffering stuff from c# to VB.NET.
hope it helps a bit :)
 

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