I'm talking Damage across the board, all classes and careers.
Seems to me that people die far too fast in this game. I'm sure one of Mythics aims was to have a long time to kill to allow fights to be long and diverse. As it stands, with all the disables, silences, heal debuffs, knockbacks and interupts healers basically cant heal. A lot of these abilities are on the heavy tanks, IB and BO, and they take a huge amount of effort to kill. The SH/SW can heal debuff and silence a healer killing them before the silence wears off.
Think there needs to be a decrease in damage across the board, rather than an increase in healing, to allow for the diverse fights the game can provide. I know theres other issues like finishing a fight before being zerged but thats more of a zone size issue.
Seems to me that people die far too fast in this game. I'm sure one of Mythics aims was to have a long time to kill to allow fights to be long and diverse. As it stands, with all the disables, silences, heal debuffs, knockbacks and interupts healers basically cant heal. A lot of these abilities are on the heavy tanks, IB and BO, and they take a huge amount of effort to kill. The SH/SW can heal debuff and silence a healer killing them before the silence wears off.
Think there needs to be a decrease in damage across the board, rather than an increase in healing, to allow for the diverse fights the game can provide. I know theres other issues like finishing a fight before being zerged but thats more of a zone size issue.