Oboy
Fledgling Freddie
- Joined
- Jul 8, 2004
- Messages
- 860
Puppet said:Serious... LOL..
I grow abit tired of people all knowing exactly all ins and outs about archers and how they wtfrock with their bows. It takes so bloody many shots to kill a caster nowadays, if you take the range and terrain advantage that victim is prolly 4x out of range before you even start to do damage to him.
I once tried it, shoot a sorcerer from a good 2.2+K units away.. He looked abit around, saw where the arrows came from, ran into that general direction, got my target and QC mezz. At this time I had him on 40% hp, however, Im mezzed. Now I got the following options:
* Purge mezz, try shooting him with sureshot, pet is INC soon which will break my Sureshot.
* Purge mezz, try charging him to reach in melee. Smart caster would obviously kite me.
* Run away from the caster, in the hope the pet stops chasing me and I can restealth.
In each scenario, I got less chance to win then the caster does. The issue is: Trying to shoot a caster is just stupid, because he's a WAY better shooter then you are as archer. He can survive more arrows then you can survive nukes from him, and his nukes come 3x faster. Only way they can fix this is by either nerfing caster-damage, improving archery-damage(dps) or boosting the damage casters take from arrows.
First of all i said most casters, a sorc with a pet is the worst caster u can attack. Second, either u are gimped as hell only making 800-900 dmg on him before he managed to qc on u or he had 3 brittles up. Attacking a sorc with a pet + 3 brittles is suicide.
Can agree that some casters have it easy against archers without a clue in ordninary fighting but when it comes to towercamping and keepfights it will be the opposite effect. The caster cant do a shit except run out of range.