A
Originally posted by Gordonax
Solving this conundrum is the big question for Mythic. As more and more players get more experienced, the lack of individual influence over large-scale combat outcomes will begin to mean more bored experienced players, and more bored experienced players means you will lose your most committed customers. What Mythic has to create is a system where you can have large battles, but allow experienced players - "heroes", in RPG terms - abilities that will turn the tide of a battle. Producing a system where you can have powerful characters capable having a real influence on a large battle, without allowing them to win it solo would be a real trick, and I hope Mythic can pull it off.
Originally posted by rure_
I find this a bit contradictory, you are saying that people can just rely on the zerg to win and dont have to develop specific skills to play their classes. So, mythic should make "heroes" which the new players can rely on. Wouldnt that give the same problems? They rely on these more experienced players to win a battle and thus dont have to develop their skills or play their char to the fully extent?
Originally posted by Gordonax
Yes, you're right - and that's why it's really difficult to do. You have to allow experienced characters to be powerful enough to influence the outcome of a big battle, without being so powerful that they can win it on their own. What's more, whatever powers that an experienced player can bring to a big battle have to be something that's a challenge for them to actually do - it can't be a one-button "nearly-win" skill, or it'll be boring for them.
Originally posted by envenom
So that guy is right if a company with balls came along and tried to recreate what UO had but fill in the spaces where UO went wrong they would make a ton of money because this is what most players are crying out for atm.
Originally posted by rure_
I agree, but thing is that the population imbalance creates too much problems. Supposedly a realm with a higher population will have a higher amount of experienced players and that will give the realm with the higher population even bigger chance to win "epic battles".
Originally posted by Gordonax
But the problem is that the market says you're wrong. EQ, which is the ultimate carebear paradise, is massivly more popular than any other MMORPG, with nearly as many subscribers as the next two games (FFXI and SWG) put together, according to this page. And, of course, both of them are more carebear than pre-UO:R.
"Pure" PvP looks like it's a niche market, and with the costs of developing MMORPGs getting higher and higher I'd guess that we'll never seen a mainstream pure-PvP game developed again, unless it's a spin-off from an established game.
Originally posted by envenom
there is still a huge fanbase for pvp mmorpg i mean look at SWG ppl were going nutz when they said it was consensual pvp.
Originally posted by Sichama
All in all i think the future of online gaming is good for the customers as more and more games will start coming out and the number of people getting inerested in online gaming rises year after year but it is becoming very dificult for companies to creat that game that will place it's self in the best, and the only way for them to achieve it is to create games that target more specific groups than trying to please as many as possible, create a full pvp game with only the absolutely nessesary anti greifing, killing, stealing, scaming features do it well and although it will not get the huge amounts of players the previous games had it will attract all of the players interested in that kind of game, create an RvR based game but with as few as possible anti grouping, zerging features and invite all the players that enjoy large combat games, create a PvE game fill it up with content beyond imagination, yes i believe that only games that specialize in a certain game style will have any future in the online world of games.
Originally posted by envenom
I aint talking about barryswhine im talking about the offical SWG boards the devs there get a ton of shit every day for the crap game they made.
when they said that swg was gonna be consensual pvp ppl went nutz on the offical boards.
Originally posted by rure_
He thinks there will be a game that is a "perfect" world, with pretty much the same mechanics as of the real world we live in, which is a naive thought.
Originally posted by Gordonax
LOL and how boring would it be? "You play a daring medaevil peasant, who grows turnips for 30 years then dies of the plague."
Originally posted by Gordonax
LOL and how boring would it be? "You play a daring medaevil peasant, who grows turnips for 30 years then dies of the plague."
Originally posted by Gordonax
LOL and how boring would it be? "You play a daring medaevil peasant, who grows turnips for 30 years then dies of the plague."
This way other people won’t ruin your gaming experience and we can continue to collect your $12.99 a month.
It's in and working (somewhat) great in FFXI.Originally posted by Gordonax
Very true. The only way round that would be population control: and I doubt that will ever happen as it would be a nightmare ("but all my friends play that realm!!!") to implement.
Originally posted by envenom
Do you log into DAOC with fear that you might die? i think not you dont loose anything theres no consequence nothing.
Now when UO first came out players logged in with a sense of fear they will die and loose there items etc BUT wait!!! most of the players actually enjoyed that sense of fear.