INSTA win button? FYI

R

Rg.Roller

Guest
Hummm ive read kranes thread on the so called insta mezz/stun used by the pac healers of midgard, your talked about the changes in the upcomming patch including the increased range of the sorcys AE range from 1500 to 1850 which will help some. But yeah still the argument about skalds/healers or bards etc runnig in and stunning.

You have to get to 38 pac for the insta area 9 second stun, Any grp with a sorcy will have a Resist Mesmerisation [Self] and a Resist Mesmerisation [Group] [C]. I think this a pretty nice abilty to have in itself along with the 1850 range. Your so called uber armsmen should have determination to atleast 3 minimum do thats 45% off the 9 seconds of stunned time + BoF is nasty. As you can see i play a sorcy for bg atm moment on prydwen and love it to bits but it is frustrating when some gimpdancer runs at you insta nuking every 4 secs at a range of 1500 (same distance as the cc of the sorcy)

Saying this i believe that near future patches are slowly sorting this problem, although it is my experience that albions in general arent used to as much CC as midgard. Examples of this are paladins tanking room pulls with heal chants and the odd stun and slam here and there with a cleric spamming heals. You level in Midgard with the need to have a healer or you cant exp, this is then used in rvr after 50 levels of practising it works quite well.

Unlike im sad to say form my experience far to many people in albion declaring themselves uber plate wearing paladins and charging at grps with chants going and no real CC happening (pallys dont get determination skillz so thier fucked from the start as soon as they meet the pac spec'd healer).

A sorcy with all this plus mana regen and a L50 pet so throw on the healer is a gr8 thought.........

Sounds about right?
 
T

Trinilim

Guest
Very well put and great arguments.

However, the group mezmeration decrease doesn't affect stun to my knowledge..

And you have to take into knowledge that any hib with a half decent set of cranium grey matter is gonna have capped body resist, plus 16-24 body resist from warden, or 20 body resist from bard chant.

Not to mention the bard will be moving at mach 5 towards the group, insta aoe lull with 2300 range to interrupt the sorc (5 second recast time to those of you who were gonna do the "we can only do it rarely!" argument).

And next patch (correct me if I'm wrong) amnesia makes you lose your target.

So yes we are getting raised up to par, that's a plus, but we're still at a disadvantage atm, though not as severe as before.

And there's still the problem that our tanks always want to prod the big trolls and hampster before the healers and casters :(

well.. most of them at least.. there are exceptions who have learned :)
 
A

Arnor

Guest
exactly how many bards you have in that group?

one chanting, one speedsonging?
 
T

Trinilim

Guest
seen it done before, or one with speed song, then switching to body chant when first starting battle incase of mez
 
B

bahamuts

Guest
Originally posted by Rg.Miath
Saying this i believe that near future patches are slowly sorting this problem, although it is my experience that albions in general arent used to as much CC as midgard. Examples of this are paladins tanking room pulls with heal chants and the odd stun and slam here and there with a cleric spamming heals. You level in Midgard with the need to have a healer or you cant exp, this is then used in rvr after 50 levels of practising it works quite well.
[/B]

yea yea, we in albion never mess in exp group :p I just made a minstrel and im messing all the time, without a messer in group we in albion cant do much either
 
K

Karlo

Guest
Originally posted by Trinilim
seen it done before, or one with speed song, then switching to body chant when first starting battle incase of mez

yep, it happens :)
 
D

domin8or

Guest
There is a Insta WIN button between "Ctrl" and "Alt" on your keyboard.
 
A

alithiel50

Guest
With capped resists, Determination 4 and AoM 2, a 9 second stun lasts for under 2 seconds....

Chuck in a resist buff and you barely even pause.... ;)

Originally posted by Rg.Miath
Unlike im sad to say form my experience far to many people in albion declaring themselves uber plate wearing paladins and charging at grps with chants going and no real CC happening (pallys dont get determination skillz so thier fucked from the start as soon as they meet the pac spec'd healer).
You must be grouping with some complete and utter n00bs then, because I have a Paladin and have grouped with other Paladins and have rarely seen anything like what you're describing! Most Paladins are well aware of the issues they have as a class and can play with CC as well as anyone else... :rolleyes:
 
M

mastade

Guest
Originally posted by Trinilim
seen it done before, or one with speed song, then switching to body chant when first starting battle incase of mez

HAehhaeHEha, that must be some fucked up dumb bard if he switches to body chant, either he does that to piss of the warden with his nub chant or then he does that becuz he forgot his drum at ligen so he cant play end song xD
 
F

Flimgoblin

Guest
You're right in that the new range will be helpful (as will the power increase)

High mind sorcerers will also be hard to keep mezzed .... - unfortunately the group mezz resistance chant is only as good as determination 1 at the highest level - and that's if you gimp your other abilities by going 49 mind.

10% mezz resistance is nice :) but it's hardly the end of the world...

Mids/Hibs will still have the advantage in a short range 'surprise' fight...

Just albs will do better on a stationary battle.
 
O

old.anubis

Guest
Originally posted by Flimgoblin
Just albs will do better on a stationary battle.

mmg camping? ;)

dont see how increased range on ae mezz would help. just a little bit more chance not to die in first 10 seconds (sorcs now can tag behind main forces)
 
M

mastade

Guest
A QC'able bolt ranged AE mezz with 400 area, mr buff and a chant that reduces the mezz timer with 15%, with det3, aom and some magic resists, your tanks will be mezzed for like 5 secs if insta mezzed ^^
 
K

Karnage

Guest
Uhmm.. correct me if im wrong... but sorc group mezz resist is a chant?

With pala chants/theurg pbt chant, when ur mezzed the chants stop working...

So if the sorc gets mezzed, how exactly is his chant supposed to help the group ? :p
 
K

Karnage

Guest
Oh and sorc mezz is on the energy resist tables (I think) so body chant gonna do f all :)
 
P

Pin

Guest
Originally posted by ASq.Karnage
Uhmm.. correct me if im wrong... but sorc group mezz resist is a chant?

With pala chants/theurg pbt chant, when ur mezzed the chants stop working...

So if the sorc gets mezzed, how exactly is his chant supposed to help the group ? :p

Mezz duration is calculated at the time which the mezz lands. So unless the sorc gets mezzed first, and there's a pulse-length pause between that and the rest of the group getting mezzed, the chant will reduce duration for the whole group.
 
A

Aussie-

Guest
kranez topic goes about insta ae stun which is uber to interrupt the sorcer/theur CC,
even if it's only lasts 3secs, an unbuffed healer will always be able to cast his ae mez before the uberbuffed sorcer .
k
 
P

Pempulla

Guest
Originally posted by ASq.Karnage
Oh and sorc mezz is on the energy resist tables (I think) so body chant gonna do f all :)

So, that what was wrong...

Nevermind, I guess I just have to twist the body/energy resist chants next time in RvR with speed and endurance. After pressing the 'Insta Win button', it is kind of a non-issue anyway, right?

It happens.

Sometimes you wake up and have no clue.... It happens.
 
H

<Harle>

Guest
Originally posted by Trinilim


Not to mention the bard will be moving at mach 5 towards the group, insta aoe lull with 2300 range to interrupt the sorc (5 second recast time to those of you who were gonna do the "we can only do it rarely!" argument).

And next patch (correct me if I'm wrong) amnesia makes you lose your target.


Aoe-lull is 10 second recast-timer, drops youself out of speed aswell, and does not and will never make an enemy lose his target (wish it would).
 
R

Rg.Roller

Guest
Originally posted by Aussie-
kranez topic goes about insta ae stun which is uber to interrupt the sorcer/theur CC,
even if it's only lasts 3secs, an unbuffed healer will always be able to cast his ae mez before the uberbuffed sorcer .
k

I know he was talking about the stun too and can see where your going with this. As i said in my post origanaly Any grp with a sorcy will have a Resist Mesmerisation [Self] and a Resist Mesmerisation [Group] [C]. I think this will help alot in general "Healer/Bard AE mezz" 1850 will help too in a variety of ways, im sure whines will come from it :)

I dunno thergs have the siege ability, minstrels will be able to climb keeps aiding future keeps raids. Also having BoF is velly nice for the platey peeps, Hibs have a population strongly enforced with pbaoe making it velly hard to take a keep from them plus grp purge for the bards.

I see mids complaining that they have no "real" uber Ra's maybe and i think it is this is it. Healer pac line - 38 - AE insta stun - 9 seconds on a 10min timer.

Btw from playing my sorcerer to 24 i will be taking him to 50 and specing to 49 in mind.

Will be interesting to see how the sorcerer's mezz resist works though, seems nonone is 100% sure atm......sounds pretty ghey if if the sorcerer gets mezzed then it stops working.....kinda doesnt do whats its supposed to do then. :/
 
D

Danya

Guest
Originally posted by Trinilim
seen it done before, or one with speed song, then switching to body chant when first starting battle incase of mez
Where, in your fantasy land of "things that never happen"? Bards don't chant body... ever. :p

BTW the point of insta stun is to last 1-2 secs so the healer can cast a mez, not to be "teh ubar stun". :p
 
H

hotrat

Guest
From what I have read on VN boards the group mezz duration decrease chant isn't that hot and a lot of sorcies prefer to use speed, even if your grouped with a minstrel they won't be playing speed song in a fight. If you qc mezz then an enemy tank charges, you can turn run and hopefully speed will kick in and the tank will give up so you can turn and root him :)

Im still not sure on my final spec however, definately not 49 mind though. Either 44 mind rest body, 46 mind rest matter or 36 mind rest body, im kinda testing the level 34 mind atm but being only level 45 makes me kinda easy to kill in rvr :( level 46 tonight I hope :clap:
 
A

Aussie-

Guest
we get extra 250range, with speed5 and end buff thats nothing.
the insta button will still own the casteble 3sec mez
 
G

geldor

Guest
I see mids complaining that they have no "real" uber Ra's maybe and i think it is this is it. Healer pac line - 38 - AE insta stun - 9 seconds on a 10min timer.

Perfect Recovery Active 30 min. 14 0 0 0 0 N/A N/A After death, you will resurrect with full hitpoints and power and no resurrection side-effects.

dono how this works but that seems prety uber to me thats the healer realm ability full res with no res siknes they can res all their group an carry on.....no ???

thane RA

Static Tempest Active 30 min. 14 0 0 0 0 N/A N/A Ground-targetted radius cloud spell that lasts 30 seconds. Every 7 seconds anyone near the object representing the center of the cloud is stunned for 3 seconds.


that souns prety good to 3 times ulle stun some one for 3 seconds :))

and only a very few high rr chanter get or have baod most want moc an mcl an the usal caster RA
 
O

old.anubis

Guest
Originally posted by Aussie-
kranez topic goes about insta ae stun which is uber to interrupt the sorcer/theur CC,
even if it's only lasts 3secs, an unbuffed healer will always be able to cast his ae mez before the uberbuffed sorcer .
k

the thing is that healer in most cases can land castable ae mezz on albs (not on hibs thou :/), even if they have quickcast. dont know how good are your sorcs, but playing healer i never start fighting albs with insta cc, never!
 
G

Glottis_Xanadu

Guest
Originally posted by old.anubis
the thing is that healer in most cases can land castable ae mezz on albs (not on hibs thou :/), even if they have quickcast. dont know how good are your sorcs, but playing healer i never start fighting albs with insta cc, never!

Well, as the sorcs are Albs, they are all dumb, have to do shift + I on each button to find out what it does, and then press it.
But all Mids knew that, right?

Most Alb groups do not have a sorc with them. Very few active sorcs out there than I know. Many more theurgs who have to mezz really :p than sorcs.
Regards, Glottis
 
A

Aussie-

Guest
roll a sorcer if you think you can do it better.
 
P

parlain

Guest
Been away for 6 months so bear with me here; got a few questions :D

far to many people in albion declaring themselves uber plate wearing paladins
Eh? Did paladins get ungimped while I was away? :hat:

charging at grps with chants going
What does chants have to do with mez or did something change? Pls elaborate...

pallys dont get determination skillz so thier fucked from the start as soon as they meet the pac spec'd healer
Quite true, pallys should be protecting the casters and lurking at the back UNLESS your lazy gimped guildmates make you drive, thus setting yourself up as the sacrificial insta'd lamb :wall:

However this does mean that if I sprint and put enough distance between me and the rest they fall short of the insta radius and are free to :swords: thus negating the whole hoo ha...
 

Users who are viewing this thread

Similar threads

K
Replies
70
Views
3K
old.Atrox
O
R
Replies
0
Views
455
Ravenbourne
R
G
Replies
87
Views
4K
Arnor
A
K
Replies
493
Views
10K
behatch
B
S
Replies
12
Views
814
nightsorrow
N
Top Bottom