improvements for RvR

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salazzarson

Guest
Name the 3 things that in your opinion would improve RVR for all realms. we dont want to hear any nerf classes.

here are mine

1) Remove all MGs (this hopefully would remove mg camping)
2) Incentives for guilds to take enemy keeps
3) Charge bonus ( the group that charges receives a + to attack)

dunno if any of this makes any sense, but what the hell

Salazzar
50th level scout
Lionhearts
 
K

klavrynd

Guest
3) Charge bonus ( the group that charges receives a +
to attack)

or camp penalty but then albs would keep hitting for 0 damage hrhr
 
O

old.mattshanes

Guest
1.Remove aoe stun.
2.Make a way round mgs,too much lame camping.
3.Make albs leave pk rather than having a dam pic nic there.

Respect to the mids for charging us lately we deserved every bit of it.
 
K

khadar

Guest
1) Nerf all dmg (Both Magic and Melee), Hate to die i one blow. Cause also many to run more than fight instead.

2) Make Area magic: dmg, nerf all in that area Friend or foe. That make is harder do mezz and do alot of dmg, magican need to be more careful with area spells.

3) No rp on XP death.
 
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old.willowywicca

Guest
Originally posted by khadar
1) Nerf all dmg (Both Magic and Melee), Hate to die i one blow. Cause also many to run more than fight instead.

2) Make Area magic: dmg, nerf all in that area Friend or foe. That make is harder do mezz and do alot of dmg, magican need to be more careful with area spells.

3) No rp on XP death.

in response..

1) You only die in one blow because you are lvl 34.. a lvl 50 mob would kill you just as quickly too I reckon...

2) Yes this would make mez harder to use, but people still would use it just as much.. and casters don't use aoe anyways, cept on rare occasions

3) You don't get rps for an xp death kill already...
 
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old.Hellskor

Guest
Originally posted by khadar
3) No rp on XP death.

That's already in ;) ... trust me, I know <runs of giggling>

But to improve RvR :

No stuns longer than 5sec, no mezz longer than 30secs. So like half of the current duration.

Most people have far more fun in Thidranki than in other RvR Zones ... simply 'cause they don't get mezzed for an eternity.
 
D

Danya

Guest
Originally posted by old.Hellskor
No stuns longer than 5sec, no mezz longer than 30secs. So like half of the current duration.
Thanks to resists we're already there. Except for melee stuns.
 
H

Happlo

Guest
1. Extra features like villages of people in frontiers to attack/defend and pillage <evil laugh>

2. More bonuses for people to take keeps or defend them to get people to play in other places than emain!! ;)

3. Improve siege equipment to make it an option for keep defence ot attacks.
 
D

Dwarfdeep

Guest
1) Increase range of PK archers, to reduce PK camping (can you say YAWN)

2) Tanks able to block partial Magic damage from bolts (sorry Mages, you hit too hard ;) )

3) Reduce the effectiveness of IP, means any class without it is gimped

In response to the people saying remove AE mez/stun, with the burst of people with IP ad FA wha exactly would you expect Midgard Healers to do, sit back and roll MORE shadowblades? :rolleyes:
 
A

AzuratMinimus

Guest
Make it possible to break through the border keeps if you own most of the keeps. Would be fun and give keeps some more point.
 
G

Gabrial

Guest
I thought there was a bonus for guilds taking keeps and that tanks could guard casters against bolts?
 

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