If Skalds are gimped then am I wasting my time?

F

-foadon-

Guest
not including str/con buff indeed, u get it for a reason, theyrs till gimped tho in rvr, since everyone is buffed almost, so no difference
 
E

eynar

Guest
Skalds are gimps atm...what once was a decent & balanced class has decreased in effectiveness patch after patch due to not receiving any attention at all. Melee-wise we are below average. On one hand it's the low damage output and on the other hand the complete lack of defense (evade 1, very low parry, no shield spec & only small shields). Now some people say skalds are more of a support class, which would justify the low melee capabilities, but with all do respect, this is complete bullshit. The only support they can offer a group is speed, which is a non-combat ability even. What about the damage add you may wonder...well, due to its ridiculous small range it's completely unusable in RvR. And resist chants then? Same, unless you have multiple skalds in your group. And when that's the case, I strongly advise you not to leave the pk ;)
To make a skald effective again, the whole battlesongs line needs to be retuned completely. As it is now, one of our DD's is a lvl 34 spell, meaning it gets resisted over 50%. The other DD does crap dmg too, cuz it's body dmg, the most common magic resist. That leaves them with the insta ghetto mezz and the snare. Both of these suffer from a very high resist rate too, and when the mezz lands you're only screwing your healer by triggering the target's immunity timer once your 10sec mezz expires. The insta snare has to be one of the funniest spells in the game. It can actually backfire at you: imagine yourself chasing a mincer at mach 5 speed and casting a snare on him. When it gets resisted (which is very likely to happen), the targets keeps running at mach 5 while you instantly lose speed when you cast...

I've heard rumours about skalds getting 10X more rp per solo kill in RvR as from 1.63.............cuz that's never gonna happen anyway :clap:
 
P

parlain

Guest
Originally posted by old.Ashgen
Last night it took me quite a long time to get my Skald to Malmo (first visit resulting in many deaths). However, having read this forum, and others, it would seem that Skalds are not exactly the ideal character to play?

So, do I forget him and roll another character?

I am a melee at heart, so it would be a choice of Thane, Warrior, Berserker or Savage.

I understand Thanes are worse than Skalds, Zerkers are being turned into toothless hamsters and warriors are very one dimensional.

So that leaves a Savage.

I rolled a dwarf savage a couple of weeks ago, got him and a partner troll Shammy to 13.

Should I persevere with them, or are skalds being given an unfair reputation, and carry on levelling him?

I would appreciate some advice, as I would hate to waste time on another character who turns out to be gimped!

While replying with your views, I would also appreciate advice on what spec to go for on your chosen character.

Thanks for your help.

Regards

Ash

Skalds-non gimped group characters who have plenty of roles to fill in the grp as well as speed

Savages-FoTM, expect a glut of new Savages rolled by FoTM players who want to be uber after their FoTM Zerks get nerfed down to a decent level. Apologies to Savage rollers who rolled because they liked the class.

Zerks- Hit by Nerfbat but will STILL do a higher level of damage than the comparable BM or Merc. Will be many less hamsters about due to above point

Warriors- As one dimentional as your Armsman but does everything better. Can spec 50 50 28 to have a higher damage output that Arms in 2hand mode AND more defenisve specs

Thanes- Erm...*hides* :D
 
K

klavrynd

Guest
Warriors- As one dimentional as your Armsman but does everything better. Can spec 50 50 28 to have a higher damage output that Arms in 2hand mode AND more defenisve specs

you can't AND use a shield AND use a 2hander so that's utter bollocks.

You forget that armsmen
- get plate armour
- are able to spec all 3 damage types
- can spec for 2handers /pole and still get the slam - "switch to 2hander" combo
- have a half decent spec RA

which you trade of against
- free use of 2 handers, it being with a smaller damage bonus then the specced kind (eg albion)
 
S

Stinko

Guest
Re: Re: If Skalds are gimped then am I wasting my time?

Originally posted by parlain
Skalds-non gimped group characters who have plenty of roles to fill in the grp as well as speed

Have you read anything here?!?!?!?!?!? If.. then decribe our roles?
 
O

old.Ashgen

Guest
I know my Armsman is one dimensional ...

I know my Armsman is one dimensional :( , that's why I chose a Skald in the first place :rolleyes:

I liked the look of a Thane, and had one up to 30 at one point, but I liked the speed on the Skald. The Thane bit the dust for a Spiritmaster, before the days of 8 slots :mad:.

I have to say thanks for all the advice, I think I will stick with my little Skald for now. He is in Malmo now and should get some nice XP and so gain some levels.

I have decided to go 50 sword, and rest in song, as that appears to be the way to go judging by other posts.

If worse comes to worse I could always retire him and dust him off when Skalds get some "loving" ;), but then again I am still waiting for some Armsman loving :(.

Cheers

Ash
 
E

-ElemenT-

Guest
Re: Re: If Skalds are gimped then am I wasting my time?

Originally posted by parlain
Thanes- Erm...*hides* :D

Coming from a pally :rolleyes:
 
W

Wij

Guest
Re: I know my Armsman is one dimensional ...

Originally posted by old.Ashgen
I know my Armsman is one dimensional :( , that's why I chose a Skald in the first place :rolleyes:

I liked the look of a Thane, and had one up to 30 at one point, but I liked the speed on the Skald. The Thane bit the dust for a Spiritmaster, before the days of 8 slots :mad:.

I have to say thanks for all the advice, I think I will stick with my little Skald for now. He is in Malmo now and should get some nice XP and so gain some levels.

I have decided to go 50 sword, and rest in song, as that appears to be the way to go judging by other posts.

If worse comes to worse I could always retire him and dust him off when Skalds get some "loving" ;), but then again I am still waiting for some Armsman loving :(.

Cheers

Ash

Sounds wise.

Skalds are pretty good in PvE. You can actually use your damage add there and since you're usually fighting one or two mobs a real tank can taunt a mob off you if you get aggro.

In RvR though Skalds have 1 role. Taxi. Sure every group wants one and there aren't enough of them. Once the fighting starts though you are just an inferior melee class. You have nothing else to offer that you will be thanked for. But play with your comedy-mez anyway just to amuse yourself :)
 
S

Solid

Guest
Klav only reason Kephan is so good is his RR and his insane SC suit, stick that on a warrior and he would be twice as good.

BTW Skalds being wanted in groups for taxibot has nothing to do with their viability as a class, they are gimped as bad as thanes, and speed5 does not make em "balanced".

Only being wanted in a group for taxi service sux chunks
 
G

Glacier

Guest
Skalds are not gimped if you put them to their purpose...

A skald is not very good in a one on one situation, but how many u get of those? a skald brings alot to a group.. speed, damageadd, instantmez, dd's wich helps alot in covering enemy mages, and a nice snare for flee'ers.

I do agree that skalds may not be as handy as other tanks for the different jobs.. a thane/warrior defends a healer/mage better, a berzerker/savage rapes an enemy mage/healer better..
but all in all i feel skalds are a good add to the group.
 
N

Nightchill

Guest
Iirc Rulke (with his skald) soloed Tankster (rr10 hib tank) over on excalibur :p
 
G

Glacier

Guest
Originally posted by Solid
Klav only reason Kephan is so good is his RR and his insane SC suit, stick that on a warrior and he would be twice as good.

BTW Skalds being wanted in groups for taxibot has nothing to do with their viability as a class, they are gimped as bad as thanes, and speed5 does not make em "balanced".

Only being wanted in a group for taxi service sux chunks

As far as i have seen Kephan is very observant and really knows his role, is a master with the shield aswell as his hammer and stormcalling... so no, his uber equipment and RR is not the ONLY reason Kephan is so good..

There is gimped classes and there is gimped players...
 
F

-foadon-

Guest
i know duels dont mean shit, but i still beat kephies ass if he gets slammed :)
 
B

Berz Blackburn

Guest
Originally posted by Glacier
A skald is not very good in a one on one situation

I have not lost many 1v1 encounters i had and god knows how many i have had...

I don't know whats it's all about Skalds but i do fine with mine...
 
N

Nonnier

Guest
i see nothing with skalds atm, ok like thanes they could use loving (impoved defense, upgrade evade 1 to say evade 3 on skalds and give thanes more hit points damn it!)

but, a skald in the hands of a expert is a nasty class 1v1, mainly because of the insta mez and the dmg add :)

like all classes, they are not gimped if u work out how to play em, which like thanes takes on a more supportive role.

skalds make good caster killers because of the insta mez, while thanes make good caster guards because of the sheild spec and recastable nuke with instas.

but still, i would never play a skald :)
 
O

Ottar

Guest
> Skalds are not gimped if you put them to their purpose...

There only is one purpose to a skald and that drops in-combat. Skald in a gank-squad is a necessity. That doesnt make being that skald fun unfortunatelly.

As far as solo goes, in duels skald can still kite some, even with resists being as tehy are. In real RvR, forget it unless youre on a PvP server. Too few enemies I can beat, running is not an option any longer - too many classes can bring me out of speed with instas, too low survival rate against even other soloers - stealthers. My savage solos circles around my skald.

Ottar
 
B

Berz Blackburn

Guest
Skalds are not gimped at all they were a balanced class and they still are but now what makes skalds look less effective its because almost every classes received updates while skalds the only thing they received since the game has been launched is resists songs...


..And Ottar i seriously think your char is gimped, i can remember the numerous times i have seen u dying repeatedly.
 
E

-ElemenT-

Guest
Ye Ottar sawks! almost beated him with my skald when he was lvl 47.. ottar had like almost nothing left :p
 
L

Litmus

Guest
biggest prblem with skalds is the damage output it totaly blows, a LW champ can hit me harder unstyled then i can hit him styled. i think one way they could fix this is by makeing a new damage table for hybrids which would have slightly more weapon skill then rouge damage table and slighly less then tank damage table as atm every hybrid(thane,skald,champ,pally etc) is on the silly rouge table, i mean wtf is the point roll'ing a tank if your gonna hit like a assassin kinda stupid imo

second problem is defence, basicly in RvR your avrage skald is just a punch bag getting hit left right and centre and the chance to parry is about as high as soloing a pally. i think this could be sort'ed by auto training parry, but i diffrent type of auto train, like you still get your auto train points even if you spend points in parry this way you wont have to auto lvl to 48 haveing 0 parry to to gain the auto train points.(dunno if you understand)

Third thing is low hps, my skald has around 1418HP's with augcon 2, which is quite low seeing as he has near enuf 0 defence, i dont think the to fix this is to have buffs as self buffs just cancel shammy buffs out in rvr which just makes you back at step1 realy, same as thane. i think the answer could be the same as my answer i gave to the damage output thingy, make a new hybrid HP table.




atm skald is very dull and i hate mine, i would rather log off then play him, and i only do play him atm when hes need for guild group which thank god is not all that often.

ah well thats all from me

you prolly cant understand i word i prolly read but wtf
 
N

Nihilis

Guest
Skalds are not a really bad class, their biggest problem is expensive RAs imo.
 
O

osrim

Guest
Originally posted by Glacier

There is gimped classes and there is gimped players...

Hah, yep. Good geared crappy played character is no use at field.

Ppl just whine too easy and much...
 
P

parlain

Guest
Originally posted by klavrynd
you can't AND use a shield AND use a 2hander so that's utter bollocks.

You forget that armsmen
- get plate armour
- are able to spec all 3 damage types
- can spec for 2handers /pole and still get the slam - "switch to 2hander" combo
- have a half decent spec RA

which you trade of against
- free use of 2 handers, it being with a smaller damage bonus then the specced kind (eg albion)

Here's the breakdown

Plate Armour-extra AF and absorb-fair enough but Warriors get this:

Patch 1.56-WARRIOR CHANGE

In order to make the Warrior more of a melee damage-dealer, we've increased his weapon skills (again, behind the scenes, as with the Hunter) so that he will do more damage every time he hits with an Axe, Hammer, or Sword (both 1 and 2h). With this change, the Warrior now does more base damage than any other class in the game . Warriors don't need to do anything to take advantage of this change - it will happen automatically every time they hit with a weapon.

So the Warrior trades defense for offense

3 damage type spec-so Warriors can't spec Thrusting Damage which is Neutral vs Hibs and Good vs Alb Chain; debatable how many would spec Thrust so I'll leave it be.

Half Decent RA-Soldier's Barricade, affect the whole group and adds ~250AF to it for 30 seconds. Which is just maginally better that having a Paladin run armour chant. For 14 Realm Points. For 30 seconds. Every 30 minutes.

can spec for 2handers /pole and still get the slam - "switch to 2hander" combo- ahhh the much debated Hybrid spec

Warrior specing 50 50 28 will have top line variance 100-125% without having to spec an additional line. I have yet to see evidence that a Warrior having spec'd 50 weapon will hit for less than an Arms who will have to spec 50 2 hand/50 weapon-there is nothing in patch notes or game doc that points to Warriors having a "smaller damage bonus" especially in light of the fact that Warroirs have the highest base damage table of any class
although I am very happy to be proven wrong just to have the gimped whines from armsmen stop. As for styles; Poleaxe pole anytime has a 0.65 growth rate, Doubler 2-hand anytime has a 0.67 growth rate, while Mid Axe Plague has a 0.60 growth rate (albeit with some def cost) or havoc front positional has a 0.75 growth rate, Mid Hammer Provoke has a 0.58 growth rate (also with def cost) and Mid Sword Polar Rift has a 0.65 growth rate so differences in style damage growth is negliable.

In terms of spec points if an Armsman specs 50 2 hand 50 shield 28 parry to recieve the same defencive capabilities as a Warrior he will have a 25-125% damage varience and BOTH characters have to switch to shield to recieve that defensive bonus with the main point to be able to slam or shift protect to an agrro taker.

Let's take a different route on specs: 50 weapon 42shield for slam 39 parry

The armsman can either:

Follow the same spec and not get a 2 handed weapon
Switch the Weapon for 2-handed and get a 25-125% damage varience
Spec some weapon with 2 hand to reduce varience at the cost of all parry and still not be able to get the 100-125% table that Warriors can

That's my argument for Warriors having more utility than Armsmen, it's not suppose to be a flame or trying to prove that Warriors are an "uber" class it's just point for point they seem to have an advantage in all but AF and Absorb and I know most Arms would rather trade Plate in for the added utility.

If anyone has seen reports or configs where damage for Mid 2 hand @ 50 wepaon is tested vs the same target as a comparable Arms @ 50 two hand+50 weapon spec given similar setups (i.e. either all sc'd and capped and with sameish RR etc.) then I'd love to see it.
 
F

-foadon-

Guest
totally loose from me being a warr: agreed :)
and skalds are not gimped, they are like any other hybrid, like thane, same hp table, and dont whine about hp etc, if u want hp then make a pure tank, thanes get 2x spec and shield spec ability, while skald gets 1.5spec in which he has to use more than half for his BS line, skalds make great hybrids, ppl just need to learn them and dont expect them to be more than a pure tank, they deserve some loving tho, maybe a chance for better defence, a good class RA maybe and maybe some other stuff.
 
S

Sn00k3

Guest
Originally posted by old.Hardbein


Ohh and btw...spec 50sword/43BS/rest parry ;)


pff,

Troll 50hammer 43 bs rest parry.


THAT is ouchi, but h2h is more fun :)
 
E

eynar

Guest
Funny how people who haven't played a skald over the last patches seem to know their current performance better than those who have...I've read lots of silly replies about skalds offering a lot to a group etc.....sure, when you have a quick peek to their battlesongs line on some website it looks nice, but as it is now they only offer 1 thing: speed. And that's it, nothing more.
I've also read lots of truly awesome theories about skalds being very good in one-on-one situations, which is kinda funny. In a one on one situation today, a skald is very likely to get his ass whooped by almost every other class in the game. Their complete lack of any defense is simply no match for their opponents in a duel (especially not since block/parry increases due to not being grouped etc)
 
J

Jintah

Guest
Originally posted by Litmus
biggest prblem with skalds is the damage output it totaly blows, a LW champ can hit me harder unstyled then i can hit him styled. i think one way they could fix this is by makeing a new damage table for hybrids which would have slightly more weapon skill then rouge damage table and slighly less then tank damage table as atm every hybrid(thane,skald,champ,pally etc) is on the silly rouge table, i mean wtf is the point roll'ing a tank if your gonna hit like a assassin kinda stupid imo


Assasins hit kinda hard tbh, well mine does :)
 
K

klavrynd

Guest
but that's maybe because you're a silly buffil
 

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