Pitspawn said:Indeed, in theory...
MoM adding 3% to overall damage should up crit damage max by 1.5% also. So you should do 3-4.5% more damage for speccing it. WP adding 5% to overall crit chance should up max damage by 2.5% Correct me if im wrong ofc.
Read my post again. You will see that I say that "...of course you need to balance the two RAs (MoM and WP), but just saying that MoM is better than WP is plain incorrect". So my statistics are perfectly fine, thank you very much.SethNaket said:I don't know what kind of "statistics" you studied but I doubt they managed to change the fact that 3% is more than 1.25%.
Belomar said:Read my post again. You will see that I say that "...of course you need to balance the two RAs (MoM and WP), but just saying that MoM is better than WP is plain incorrect". So my statistics are perfectly fine, thank you very much.
Also, like Konah said, you are being far too theoretical about this for your own good. Cast speed is king in RvR, full stop.
SethNaket said:More crits won't change your max damage, and since your max crit will be 50% of base damage, the average crit will only be 25% of your normal spell damage. Hence 1.25% total increase in dps (5% chance to crit for 25% extra damage when you timeaverage). MoM does increase everything by 3% yes, crits too. That makes the total dps increase 3% though, not 3-4.5% .
Pitspawn said:MoM adds 3% damage to maximum base damage, and obviously as the max damage rises so will the crit max value. So you are in theory increasing your OVERTIME damage by more than 3% because you have 1.5% more damage from overtime crits. A guarenteed damage increase of 3% and a maximum damage increase of 4.5% given a set time.
Pitspawn said:MoArt beats both passives hands down. Cast speed doesnt just up your DPS it ups your survivability and utility. Sometimes you need to root something really fast, mezz something really fast or maybe in my case get as many bolt/dds off at one time because if you dont you die.
SethNaket said:As I said, I was talking about pure dmg dealers, which is what ice wiz is. He's not going to mez anyone and if he really needs to root someone it's most likely cause that person is already hitting him in which case he'd have to use QC anyway. But sure, keep encouraging casters to only get RAs that make them go oop faster, I'm sure your enemies won't complain. My advice is still to get more of the RAs that increase both dmg/time and dmg/power.
[TB]Magmatic said:Because if the 2H-low-quickness-mid tanks didnt teach you anything... This game is NOT about damage overtime
[TB]Magmatic said:... Its about maximum damage in shortest period of time...
[TB]Magmatic said:Yes, faster casting is useless for casters... Really.... It doesnt increase damage over time either..........
[TB]Magmatic said:If you do the math, MoArt increases your damage by 3% too... However, there's 1 advantage over MoM... MoArt might make you nuke before a healers heal lands, and thus kill your target, while MoM just does a bit more damage... (the 20 damage will often not cause your target to die)
[TB]Magmatic said:Either I'm wrong or your missing the point...
etcetc
Which is why WP > MoM ...
Lac Desariel said:Sorry matey, Im with magmatic on this one.. WP can be life and death when you pbae mom isnt, mom is a nicety for High RR casters, cast speed is every thing, faster you can nuke then faster you crit, and if you can drop pbae in 1 sec a cast then living the duration of moc ... i leave the rest to you.
Belomar said:But yes, looking back at Freezingwiz's original post, that is what he is saying too.