I dont see what albs problem is :/

Araudry

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gillan said:
We have already agreed you can't count for shit mate.
i hate to repeat myself so i ill be clear this time just fo noob
Boggy said:
You think that 5-6 animists would have trouble covering the keep defenses that you attend in person? How'd you work that out?

The grey con was probably Plat. He's new to Hib and trying to level through RvR. Not exactly a big deal since I saw a grey-con Avalonian at Surs in the RR the other night.
just saying i see animist in every keep take/defense at anytime so ur 5 animists are on 24/7 in rvr then
anyways why u campare grey animist to avalonian ? u think a grey con avalonian can do anything at all against lvl 50 chars? while the grey con animist still can do dmg interupt etc with shrooms..
 

Belisar

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Jeriraa said:
The problem is not the animists but that shrooms dont give arrpeas! So noone cba to kill em and everyone gets owned.

Could be a true comment - but surely is also true of anyone who can make use of pets BD, hunter etc etc ? I know they annoy the hell out of me but if you do not deal with them then the consequences are only to be expected.

As for Araudry - you still making me laugh. Every time someone corrects you on a post you make the same comment and it goes 'fo you noob'.

Informed ? Constructive ? Well no but I am sure you feel so good by keep typing it.

You are doing a good job of giving PE a bad name.
 

Evul

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Tbh I used to repsect Arud before he started whining on FH :(
 

Araudry

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Belisar said:
Could be a true comment - but surely is also true of anyone who can make use of pets BD, hunter etc etc ? I know they annoy the hell out of me but if you do not deal with them then the consequences are only to be expected.

As for Araudry - you still making me laugh. Every time someone corrects you on a post you make the same comment and it goes 'fo you noob'.

Informed ? Constructive ? Well no but I am sure you feel so good by keep typing it.

You are doing a good job of giving PE a bad name.
u think critizing other is better thing ? u are totally wrong so if u have nothing else to do dont post at all maybe u want same reply as others?
 

Awarkle

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araud is correct there are far more animists rvring now than 6 months back when it was probbly me furbina and peat. Now more people are finding that animist is quite fun however still a lot of people dont have a clue at how to stick mushrooms on lvl 1 oil or on the tops of keeps to prevent people from getting to the roof.

yes it probbly doesnt take too much skill to play an animist in a defensive situation IE find a safe spot within 1000 units of where you want mushrooms drop shrooms.

However the fact remains shrooms are defensive and animists take a 50% rp hit for using them, many animists have told you how to combat this by using gtaoe or try a ml9 stormlord pushing a dd storm into the shroom stack it can be done because ive moved power drain storms into people attacking a keep.

However very few people are prepared for this sort of specialisation they want to be able to rvr all time on the run or in a keep defence IE convoker and probbly fire spec.

Now if your class isnt set up for dealing with either AOE nuking AOE mezzing AOE dotting then i would recomend you move well away from the mushrooms. And consider other tactics i cant help you any more than by saying

"albs really need to think outside the box"

adapt or die i think is the sentence some people use :)
 

Vermillon

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Sardine said:
if its an earth wizzie then yes
The problem is that the grey con earth wizz must be comerately close to the targets = he gets killed, while the grey con animist has to sneak cast few shrooms every now and then. But it seams hard for you to get it.
 

Jimmae

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Jeriraa said:
I blame Liff for that thou. He made me play healer. :(

umm, healer? then why did you always follow the ma train and cackle evilly whenever a tank started hitting your damage shield.. :touch:
 

Vermillon

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Awarkle said:
araud is correct there are far more animists rvring now than 6 months back when it was probbly me furbina and peat. Now more people are finding that animist is quite fun however still a lot of people dont have a clue at how to stick mushrooms on lvl 1 oil or on the tops of keeps to prevent people from getting to the roof.

yes it probbly doesnt take too much skill to play an animist in a defensive situation IE find a safe spot within 1000 units of where you want mushrooms drop shrooms.

However the fact remains shrooms are defensive and animists take a 50% rp hit for using them, many animists have told you how to combat this by using gtaoe or try a ml9 stormlord pushing a dd storm into the shroom stack it can be done because ive moved power drain storms into people attacking a keep.

However very few people are prepared for this sort of specialisation they want to be able to rvr all time on the run or in a keep defence IE convoker and probbly fire spec.

Now if your class isnt set up for dealing with either AOE nuking AOE mezzing AOE dotting then i would recomend you move well away from the mushrooms. And consider other tactics i cant help you any more than by saying

"albs really need to think outside the box"

adapt or die i think is the sentence some people use :)

Alb players have to do all these yes , while you only have to push one button. But hey its been like that since day one and this is Daoc yes.
And attacking a keep useing shrooms is the same effective as defending it. You cant always kill the shrooms, which are pets and by killing htem you dont reduce the effectiveness of the enemy players (they just have to spam more shrooms), while the enemy kills your people. So dont speak about brains in hear because if there is someone that not use brains thats the spamer and not the opisite, thats why they call it spam, because is a brainless repetitive procedure.
 

thaaadi

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Vermillon said:
Alb players have to do all these yes , while you only have to push one button. But hey its been like that since day one and this is Daoc yes.
And attacking a keep useing shrooms is the same effective as defending it. You cant always kill the shrooms, which are pets and by killing htem you dont reduce the effectiveness of the enemy players (they just have to spam more shrooms), while the enemy kills your people. So dont speak about brains in hear because if there is someone that not use brains thats the spamer and not the opisite, thats why they call it spam, because is a brainless repetitive procedure.

ye theurgist are rly overpowerd with their pets :/
 

Boggy

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Araudry said:
i hate to repeat myself so i ill be clear this time just fo noob

just saying i see animist in every keep take/defense at anytime so ur 5 animists are on 24/7 in rvr then

Hoho, are you stupid?

(a) You said you see them in every keep defense. Unless you personally are on 24/7 and attend every keep defense, how can you say anyone else is just because they are at the same ones as you?

(b) 5 animists would need to be on 5 times less than you to attend the same number of keep takes you personally attend. Duh.

Whatever nonsense you want to post, it cannot alter the real numbers. One glance at a stats site show the true story.

Classes on 40k+ LWRP currently:

Animists .. 2
Infs ....... 11
Theurgs .. 11
Cabas ..... 11
Sorcs ..... 17
Scouts ... 40

Maybe you SHOULD stop repeating yourself. Your first post was pointless, and posting it again just made it both pointless and redundant.

anyways why u campare grey animist to avalonian ? u think a grey con avalonian can do anything at all against lvl 50 chars? while the grey con animist still can do dmg interupt etc with shrooms..

I wasn't comparing the ani to the avalonian. I was replying to the fact you laughed that you had seen a grey con at a keep defense. I've seen one too, so what's your point?

True, the grey Avalonian might not land any spells but I wouldn't say he was doing nothing. From what I could tell he was standing in a window to obscure the level 50s behind him, making it harder to target those level 50s as they fired out of the window. Pretty low tactic.
 

civy

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Awarkle said:
"albs really need to think outside the box"

adapt or die i think is the sentence some people use :)

Alot of albs are thinking outside the box. Alb pop at primetime was about 340.
 

Araudry

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Boggy said:
Hoho, are you stupid?

(a) You said you see them in every keep defense. Unless you personally are on 24/7 and attend every keep defense, how can you say anyone else is just because they are at the same ones as you?

(b) 5 animists would need to be on 5 times less than you to attend the same number of keep takes you personally attend. Duh.

Whatever nonsense you want to post, it cannot alter the real numbers. One glance at a stats site show the true story.

Classes on 40k+ LWRP currently:

Animists .. 2
Infs ....... 11
Theurgs .. 11
Cabas ..... 11
Sorcs ..... 17
Scouts ... 40

Maybe you SHOULD stop repeating yourself. Your first post was pointless, and posting it again just made it both pointless and redundant.
i cant prove much since xml isnt working atm but i m sure there are like 20+ active animist in rvr so maybe u should stop repeating same bs again..
only 5 animist on prydwen stop u make me laugh haha
lwrps doesnt prove anything (anyways xml not working wonder how u get them..)
my first post was just saying too many animist/ranger maybe its pointless and redundant for u but its totally right for me
Boggy said:
I wasn't comparing the ani to the avalonian. I was replying to the fact you laughed that you had seen a grey con at a keep defense. I've seen one too, so what's your point?

True, the grey Avalonian might not land any spells but I wouldn't say he was doing nothing. From what I could tell he was standing in a window to obscure the level 50s behind him, making it harder to target those level 50s as they fired out of the window. Pretty low tactic.
i laughed ? stop adding shit to my post and i was just saying that the grey animist can cause damage in rvr while that avalonian cant ..
yes ofc and the hibs were to stupid to kill the grey?
cant believe the shit u post... even if my grammar is shit i still think ur a retard so u cant see my point at all
 

VidX

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Grey con avalonian spamming AE DoT/Root/Mezz can interupt just as well as a grey con animist spamming shrooms, better infact due to the fact that the animist can't choose who he wants to interupt with the shrooms.

Another well thought out post by Araudry, keep them coming, you're really proving your points well.
 

Araudry

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VidX said:
Grey con avalonian spamming AE DoT/Root/Mezz can interupt just as well as a grey con animist spamming shrooms, better infact due to the fact that the animist can't choose who he wants to interupt with the shrooms.

Another well thought out post by Araudry, keep them coming, you're really proving your points well.
omg u still dont see my point but anyways ur just a noob so who cares :>
even if i come with a bible to explain all this shit again u wont understand its time wasted with idiots uc?
 

gillan

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Araudry said:
i cant prove much since xml isnt working atm but i m sure there are like 20+ active animist in rvr so maybe u should stop repeating same bs again..
only 5 animist on prydwen stop u make me laugh haha
lwrps doesnt prove anything (anyways xml not working wonder how u get them..)
my first post was just saying too many animist/ranger maybe its pointless and redundant for u but its totally right for me

i laughed ? stop adding shit to my post and i was just saying that the grey animist can cause damage in rvr while that avalonian cant ..
yes ofc and the hibs were to stupid to kill the grey?
cant believe the shit u post... even if my grammar is shit i still think ur a retard so u cant see my point at all


Man your making such a big ass of yourself, stop it now mate (me starts thinking sum asswife just hijacked araudrys Freddys account and is now posting crap just to make him look like a c*nt).
 

Boggy

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491
Araudry said:
even noticed grey con animist lolage

Araudry said:
i laughed ? stop adding shit to my post

Looks like you are mistaken. Seems you added that shit to your own post.


There are more than 5 animist active in RvR, if by that you mean they enter the frontier at some point or another. There are more animists now than there were 3 weeks ago doing so, and I'm not gonna pat anyone on the back for jumping on a band wagon, since it's the same thing giving us all the scouts and sorcs.

But there are still less anis than Infs. Still less anis than Theurgs. Still less anis than Cabas and Sorcs. Not even worth mentioning Scouts. We are played less than most classes in RvR, so you post about their being too many of us is crap.

Your problem is you don't think it through. You see one set of shrooms and you think there are loads of anis, but really it could be just 1 or 2 anis. You only notice them cos the shrooms are visible.

Something to think about when you complain about the numbers of animists and shrooms - 7 animists can cap the number of pets in an area. After that, adding more animists does not increase the number of shrooms.

If we get fotm in RvR like we did in PvE the main people who will suffer for it is other animists, because we would be able to use half our spells due to the pet limit. Albs probably won't even notice the difference, except maybe to notice they are being stunned and nearsighted less.
 

Araudry

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Boggy said:
Looks like you are mistaken. Seems you added that shit to your own post.


There are more than 5 animist active in RvR, if by that you mean they enter the frontier at some point or another. There are more animists now than there were 3 weeks ago doing so, and I'm not gonna pat anyone on the back for jumping on a band wagon, since it's the same thing giving us all the scouts and sorcs.

But there are still less anis than Infs. Still less anis than Theurgs. Still less anis than Cabas and Sorcs. Not even worth mentioning Scouts. We are played less than most classes in RvR, so you post about their being too many of us is crap.

Your problem is you don't think it through. You see one set of shrooms and you think there are loads of anis, but really it could be just 1 or 2 anis. You only notice them cos the shrooms are visible.

Something to think about when you complain about the numbers of animists and shrooms - 7 animists can cap the number of pets in an area. After that, adding more animists does not increase the number of shrooms.

If we get fotm in RvR like we did in PvE the main people who will suffer for it is other animists, because we would be able to use half our spells due to the pet limit. Albs probably won't even notice the difference, except maybe to notice they are being stunned and nearsighted less.

first sorry for the insults but i was getting upset of the nice reply i get :p
i agree anismists are so few but when there is one at a keep/tower u directly notice shrooms everywhere and if u kill shrooms it seems the animist never go oop he keep doing shrooms so only 1 anismist at a keep can be a nightmare and since NF i can tell the increase of animist in rvr is far more than it was pre NF
 

Boggy

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I can understand how shrooms are annoying. I think the game would be better without them. But only if Mythic enforce equality of realm populations and also took out stealth and crazy ranges.

Not gonna happen I guess, and most people would be against it, but I think the game would be much more fun with less imbalancing factors.
 

VidX

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Araudry got his FH account back! j/k

(P.S. That's more like the posts people expect of you, making sense!)

Animists cause more problems than they are worth for me (at least for the next 2 hours til adsl is enabled lol). Yes, they I can see how you can dread them, I can also, as I and others have done, give tips on how to negate them. Bit like theur pets, a simple Confuse kills them but rarely do you see people doing that, I guess the same thinking can be applied to shrooms, you see them and start wondering "wtf am I meant to do now?"

I guess it's easy for me to say to Mids/Albs what should be done in situations, but actually doing them is a different matter when you bring lag into the equation. Surs defence was pretty laggy, and I was outside and not even inside.

Shrooms = mezzable, but animists can cure mezz. I guess the only real alternative is to get the Mincers and Warlord on the case, mincer can use RR5 ability and stun the caster, if they are able to target them quickly in the PS timer with all the lag :D
 

Vermillon

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VidX said:
Shrooms = mezzable, but animists can cure mezz. I guess the only real alternative is to get the Mincers and Warlord on the case, mincer can use RR5 ability and stun the caster, if they are able to target them quickly in the PS timer with all the lag :D

I hope you realize that this is not applicable when the Animist is on defence.
Shrooms have 1000 range if i'm not wrong, add to that the range of the shrooms dd, isnt it 1500? And you have something that nukes at 2500 with the player caster in safety. Talking about theurgist huh?
 

remi

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Vermillon said:
I hope you realize that this is not applicable when the Animist is on defence.
Shrooms have 1000 range if i'm not wrong, add to that the range of the shrooms dd, isnt it 1500? And you have something that nukes at 2500 with the player caster in safety. Talking about theurgist huh?




thuerg is like 2300 range? yesterday 3-4 theurgs fucking used millions of ice pets too nuke down a door.


give mid a fucking petspammer class already~~
 

Vermillon

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remi said:
thuerg is like 2300 range? yesterday 3-4 theurgs fucking used millions of ice pets too nuke down a door.


give mid a fucking petspammer class already~~

theu pets are 2000 for sure, + ToA cast range bonus not very sure. :p
And mids have many fucking insta spam classes, why dont you play one since your SM cant swim fast enough :p
 

Araudry

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VidX said:
Araudry got his FH account back! j/k

(P.S. That's more like the posts people expect of you, making sense!)

Animists cause more problems than they are worth for me (at least for the next 2 hours til adsl is enabled lol). Yes, they I can see how you can dread them, I can also, as I and others have done, give tips on how to negate them. Bit like theur pets, a simple Confuse kills them but rarely do you see people doing that, I guess the same thinking can be applied to shrooms, you see them and start wondering "wtf am I meant to do now?"

I guess it's easy for me to say to Mids/Albs what should be done in situations, but actually doing them is a different matter when you bring lag into the equation. Surs defence was pretty laggy, and I was outside and not even inside.

Shrooms = mezzable, but animists can cure mezz. I guess the only real alternative is to get the Mincers and Warlord on the case, mincer can use RR5 ability and stun the caster, if they are able to target them quickly in the PS timer with all the lag :D
i was outside trying to kill some hib on doors then once they go in i went in tower and with so many ppl on same screen i had like 5 fps dunno for others but for me its only if i can play and as a theurg i wasnt able to do anything to help except going outside kill one elf then back inside etc :p
 

Boggy

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Vermillon said:
I hope you realize that this is not applicable when the Animist is on defence.
Shrooms have 1000 range if i'm not wrong, add to that the range of the shrooms dd, isnt it 1500? And you have something that nukes at 2500 with the player caster in safety. Talking about theurgist huh?

Sorry but both your figures are incorrect. You could have even looked them up before you posted instead of spreading misinformation (don't mean to offend, but there's enough wrong stuff posted already).

Shroom DD range = 1000

Shroom placement range = 1000 BUT is modified negatively by z-axis.

If I am standing on a level 10 wall, I can get my shrooms about 400 (optimistically) from the wall.

Even on open field, unless the terrain is completely flat (not often), I will not be getting the 1000 placement range. Given the need to set GTs quikly, rather than fiddle about trying to find the range for a give section of terrain, when in open field my groundset macro is currently 850, and I don't even try to use it if there is a visible incline of more than waist height or so.
 

Wholdar

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VidX said:
Shrooms = mezzable, but animists can cure mezz. I guess the only real alternative is to get the Mincers and Warlord on the case, mincer can use RR5 ability and stun the caster, if they are able to target them quickly in the PS timer with all the lag :D

The real problem I face when it comes to shrooms is that I can target them but can´t "see them", about 70% of the time I get "you can´t see your target", and this has been when I´ve been like 2-3 meters from them, or almost standing inside them.

Very annoying, especially since I know I only need 1-2 mjollnirs to make them go away.

And this has been on occations without any lag.

But then again, I´ve had this problem rarely with guards aswell, outside keeps, so it doesnt only apply to shrooms, even though it´s there I´ve really become quite annoyed and irritated about it.

So, it could be a terrain problem inside/outside keeps/towers - but it only becomes quite obvious to me with shrooms. =)
 

Boggy

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Didn't realise that the "target is not visible" bug applied to shrooms. Now THAT must be annoying. It's bad enough on guards.
 

Vermillon

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Boggy said:
Sorry but both your figures are incorrect. You could have even looked them up before you posted instead of spreading misinformation (don't mean to offend, but there's enough wrong stuff posted already).

Shroom DD range = 1000

Shroom placement range = 1000 BUT is modified negatively by z-axis.

If I am standing on a level 10 wall, I can get my shrooms about 400 (optimistically) from the wall.

Even on open field, unless the terrain is completely flat (not often), I will not be getting the 1000 placement range. Given the need to set GTs quikly, rather than fiddle about trying to find the range for a give section of terrain, when in open field my groundset macro is currently 850, and I don't even try to use it if there is a visible incline of more than waist height or so.

Shroom placement effected by ToA range bonus though right? And i doupt you stand ON a lvl 10 wall, you just go down the lowest narrow window and cast from there as it gives you enough cover. So is ~2000 range or more just like theu, with the diference that one you cast the pets you dont have to risk any more and you can go at safe place and wait for the shroooms to do the job what ever, if they get killed you go and repeat the proccess, simple.
 

Araudry

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Wholdar said:
The real problem I face when it comes to shrooms is that I can target them but can´t "see them", about 70% of the time I get "you can´t see your target", and this has been when I´ve been like 2-3 meters from them, or almost standing inside them.

Very annoying, especially since I know I only need 1-2 mjollnirs to make them go away.

And this has been on occations without any lag.

But then again, I´ve had this problem rarely with guards aswell, outside keeps, so it doesnt only apply to shrooms, even though it´s there I´ve really become quite annoyed and irritated about it.

So, it could be a terrain problem inside/outside keeps/towers - but it only becomes quite obvious to me with shrooms. =)
yea already happened to me also funny thing is the shrooms still cast on u and u cant even melee them cause i was in melee range trying to hits one and it say same thing not in view etc :<
 

Wholdar

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Boggy said:
Didn't realise that the "target is not visible" bug applied to shrooms. Now THAT must be annoying. It's bad enough on guards.

Yes, so annoying in fact that I VERY VERY rarely even bother to come to a keep thats defended by hibs, since I know that I in 70% of the time can´t do jack shit about the shrooms. =)

If that bug just got fixed, I can live with them, cause then I can counter them.
 

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