Awarkle said:still cant work out why peeps say shrooms are overpowered they hit for 80 to 120 damage ish and die to any nuke.
I found i spent more mana tonight moving my dd storm around and it did loads more damage than shrooms![]()
Well Awarkle you know an animist can cast a max of 15 shrooms right who do an avarage of 100 damage per nuke, times 15 it's a 1500 nuke on any person who walks in range of the stacked turrets.
Now when facing Hibs they have around 3-5 (or more) animists per keep defense meaning around 7500 damage if your the first person to walk into the range of their turrets.. that's not low damage to me.
Also shrooms might die to 1 or 2 AE spells but inside a keep shrooms are 99% untargetable/unkillable, you might think shrooms that are in the keep yard are easy to get rid off but they are not (well most of the time they are not) as you get "Target is not in view!" all the time and of course at any keep fight versus hibs you see shrooms in windows which is the same situation as above.
Good thing Albs get zombie rez in Catacombs which makes shrooms rather useless in keep defense but for mids it will still be near to impossible to take a Hib keep with shrooms placed on spots where they are basically unkillable.