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old.CrazyMuppet
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- Thread starter
- #31
Originally posted by Aussie-
1)Can Anyone say me why you give buffs to a Tank in a keepdefence?
Even if he is in your group or you have a full group or whatever the f00king reason may be.
Give it to scouts and group with them.
Remove buffs if doors are almost down.
This can't be hard right?
Tanks put guard on Scouts while THEY are making the rp's for YOU
Small error in your way of thinking here... Have you got any idea how much a good DEX buff can affect the block rate of a shield tank guarding someone? I can tell you it's significant.
And tanks should ALWAYS!!!! get STR buff... 2 reasons: 1: kill SB's inside faster the keep faster with weapon or Slam them with shield (giving 300-400dmg also). 2: STR buff helps setting up siegeweapons faster.
So: always give 2-h or polearm tanks a STR buff, and always give shield tanks an STR and DEX buff
Granted, other buffs than those are of lesser importance in keepdefense.
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3) 80 ppl in emain and still
xxx was killed by xxxx
xxxx was killed by xx
etc.
stay together.... if some stupid albs wanna play alone to earn more rp's let them go play alone. If they die and ask for rez. tell them to release.
Or do you prefer this scenario (what happens _SO_ much):
A rez-group leaves the "zerg" some albs go with them coz they are bored, waiting for the chicken mids to get out of their Portalkeep.
Mid stealther say attack. Alb"zerg" dies b/c they are outnumbered
30 albs release. Mid zerg finds rez-group and we have another 10 releasers
Unfortunately this is very true...but because albion has the most numbers, it's harder to organize to keep them together so they scatter.
6) Move in Group at caster speed. ( | = person )
| | | --- | ------ |||||||| ------- |||||||||
last 4 person.. ungrouped ppl without speed, running behind the zerg getting killed by stealthers
First 8 persons.. Front line of the zerg, ppl that move with minstrel speed that faces enemy-zerg first , hoping they have backup *cough*
2e Group of 8 persons.. Backup with casterspeed that either finishes the enemy and runs away with the rp's or also dies b/c the group didnt stay together.
Also very true and unfortunately a very common scenario.
However, often those organized groups of 8 are pre-arranged and are most likely having access to the usual emain chatgroup. This means they can respond to information in the chatgroup fast. if that group has to move at normal speed, the information provided in the chatgroups will be outdated once the group arrives at it's destination