How to kill a hib grp ?!

Fixx

Fledgling Freddie
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Mar 30, 2004
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25
Now im pretty fed up with this game being so fucked up classwise so i now ask you hib guys - how the hell are albs ever gonna kill you guys !?

It seems to me that Hibs have ALL the advantages when fighting albs - albs either have 1 mezzor/demezzor (sorc) and if he goes down the alb grp is doomed. If albs go with more than 1 mezzor (say 2) the grp is gimped to hell due to lack of dmgoutput.
Cabie/sorc grp ... dead on impact if albs dont get mezz of more or less.
Tankgrps (2 mercs + theurg or wiz) as dmg output... dead due to the fact all hib tank spamming grapple.

So what makes you guys so freaking strong its impossible to play against you - there are several things, but 4 stands out as extraordinary:

Group purge !! ABOVE ALL!!
Nukers having stun
Healer classes having AE interrupts / inst. mezz and amneia etc. + atleast 3 of them in the grp.
Speed / healing power / instants .... in 1 one word - Bards!

Besides this there are all the absurd stuff like hibs being the only ones able to do Foppish sleeves AT etc etc that albs arent capable of doing.
ML-wise ... well you dont see albs having sojourner on their clerics do you...

i could go on and on ... but all i wanna know if hibs would please say what grp setup albs should go for to stand a fair chance against you guys.
Im just asking for same mezz utility, same CC utility, same Dmg utility and same speed utility and same healing-power as hib grps!!

Imo albs will always loose in the long run due to crappy classes, not better hib players

Regards
 

Spamb0t

Fledgling Freddie
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Feb 4, 2004
Messages
966
Fixx said:
If albs go with more than 1 mezzor (say 2) the grp is gimped to hell due to lack of dmgoutput.
----
well you dont see albs having sojourner on their clerics do you...

since when did hibs run with more then 1 mezzer.

no druids is sojourners either, both hib+alb groups would prolly have max 1 sojo each (bard/minstrel)


and more i cba to take up as u dont seem to know much about hibernia.
 

Gear

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I haven't noticed albs having a problem to take me down!
 

Lorfo

Loyal Freddie
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Fixx said:
Now im pretty fed up with this game being so fucked up classwise so i now ask you hib guys - how the hell are albs ever gonna kill you guys !?

It seems to me that Hibs have ALL the advantages when fighting albs - albs either have 1 mezzor/demezzor (sorc) and if he goes down the alb grp is doomed. If albs go with more than 1 mezzor (say 2) the grp is gimped to hell due to lack of dmgoutput.
Cabie/sorc grp ... dead on impact if albs dont get mezz of more or less.
Tankgrps (2 mercs + theurg or wiz) as dmg output... dead due to the fact all hib tank spamming grapple.

So what makes you guys so freaking strong its impossible to play against you - there are several things, but 4 stands out as extraordinary:

Group purge !! ABOVE ALL!!
Nukers having stun
Healer classes having AE interrupts / inst. mezz and amneia etc. + atleast 3 of them in the grp.
Speed / healing power / instants .... in 1 one word - Bards!

Besides this there are all the absurd stuff like hibs being the only ones able to do Foppish sleeves AT etc etc that albs arent capable of doing.
ML-wise ... well you dont see albs having sojourner on their clerics do you...

i could go on and on ... but all i wanna know if hibs would please say what grp setup albs should go for to stand a fair chance against you guys.
Im just asking for same mezz utility, same CC utility, same Dmg utility and same speed utility and same healing-power as hib grps!!

Imo albs will always loose in the long run due to crappy classes, not better hib players

Regards
You can start by getting a clue
 

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
uhm for the record, the only thing in modern rvr that gives hibs an advantage over albs is baod, otherwise albs are perfectly capable of killing hibs unless the albs are clueless noobs.
like above said, get a clue ;)
 

Vantros of the Delerium

Fledgling Freddie
Joined
Feb 28, 2004
Messages
337
lol u mention GP.. how about BoF..

anyway u mention 8 classes in your alb group isnt an alb group made up of 24 people at least??

Hib run with a bard and if we can a nature druid as our cc's.. now consider u have at least 3 classes with an aoe cc that are usually in your groups... these chars are also dmg dealers.. unlike our cc's that are healers.

Our bard has to play songs for the group, a sorc just has to mezz and then lifetap assist.

The reason hib groups win isnt set up or class.. its called skill..

as for your group needing more healing how about someone rolls a cleric thats not a bb for an infil and plays it in a group.. i think if u ran a group much like the current hib groups u would do very well for myourself.. if u run group and group instead of zerg on group as usual..

why not try:-
mincer
sorc
paly
merc
cleric - 41rej, 35smite
cleric - 31rej, 44enhance
mage
friar

just make the mincer spam his mezz to interupt.. i mean seriously the utility alb classes have is amazeing.... i dont understand why u dont use it... anyway thats my 2 cents...

as most hibs will tell u this is a setup which resembles what many hib groups are made up like.

editted :-

thought this should be added GET A CLUE...

and baod isnt that great since its nerf btw :(
 

Shangrila

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Dec 25, 2003
Messages
327
Fixx said:
It seems to me that Hibs have ALL the advantages when fighting albs - albs either have 1 mezzor/demezzor (sorc) and if he goes down the alb grp is doomed.

Same in hib, only 1 bard in group

Fixx said:
Group purge !! ABOVE ALL!!

Yes, GP is strong, but keep in mind that many hibs dont get a personal purge so we can GP only once or twice. 30min timer and max 2 druids in group. But you are right, GP is strong.

Fixx said:
Nukers having stun

lasts max. 4 seconds if you got decend resists, problem is, that most alb groups dont have friars for elemental resists.

Fixx said:
Healer classes having AE interrupts / inst. mezz and amneia etc. + atleast 3

Bard got lull, druid got ae root, warden got nothing. Sorc got AE mezz/root/lull, you got the theurgists, minstrel with SoS, reavers got AE.. you just need to use them.

Fixx said:
Speed / healing power / instants .... in 1 one word - Bards!

speed - check
healing - rofl, never saw a bard healing in RvR
instas - 1 single mezz, 1 ae mezz

you got, red con pet, ablative song, demezz, mezz, ae mezz, stunn 2 dds, weapon spec, speed, SoS.. in 1 word - minstrels!

Fixx said:
well you dont see albs having sojourner on their clerics do you...

same in hib, only bards can be sojo. Just Instagard got 3 sojos in group (dunno who decided to giv healers access to sojo... the guy must have been drunk).

Fixx said:
Imo albs will always loose in the long run due to crappy classes, not better hib players

Albs will rule the server when NF hits europe, cause the got the most ppl.

In general: Ever met a mid group in RvR? If yes, you wouldn't QQ at hibs m8.. serious.. Maybe do more than 10 runs from atk to amg before you start QQ here.

P.S.: If you wanna know how to kill us, better ask mids cause they do that all the time, we wont tell you how you can hit us best, lol ;)
 

Gesp

Fledgling Freddie
Joined
Jan 24, 2004
Messages
246
Fixx said:
Imo albs will always loose in the long run due to crappy classes, not better hib players
if you can honestly and full-heartedly say that when you have sorc and minstrel, bugger off and delete your chars and go give your computer back wherever u bought it, noob numb nuts.
 

Jay

Fledgling Freddie
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Jan 12, 2004
Messages
22
Shangrila said:
same in hib, only bards can be sojo. Just Instagard got 3 sojos in group (dunno who decided to giv healers access to sojo... the guy must have been drunk).

actually, lucky for us hibs, rangers can be sojourners as well. the biggest problem is that so many bards in hib have gone perfecter instead...
 

Simmern

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168
Jay said:
actually, lucky for us hibs, rangers can be sojourners as well. the biggest problem is that so many bards in hib have gone perfecter instead...
Lucky for us hibs? All archers can be sojourners..
 

Huntingtons

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if albs cared their clerics could spec 10 smite and get aoe dmg for interupt o_O, the only real advantage i see is that gp is alot better than bof now that not alot runs only melee grps anymore - and gp is overpowered... but so was bof vs. savages...

clerics get stun too, they could try and use it aswell. Wizards get some nice stuff in firespec line - albs got alot of utility... but i can see that albs do have too much spread out on too many chars which makes it harder to get all the utility into a grp compared to hibs (need 3 classes for the basic needs where albs need 5)

but fgs, stop qq'ing and get clues kthx

/edit

I checked a nice cleric spec tbh... 32 rejuv/42Enh/11smite THIS gives your clerics following: first spreadheal+lvl 32 greater heal and such, red d/q, yellow s/c red acuity etc. In smite spec you get something i would really enjoy... While the cleric is under attack, trying to run in cover (manouvering the train off it) they can pass by the caster/support and interupt them + when not healing they can use their aoe dmg... thats a nice spec \o/ (IMO)

/edit
 

Boni

Fledgling Freddie
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Messages
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How about:-

a). Find a sorc who can play. Sorc mezz is longer range and can be quickcasted. I would rather have long range mezz on qc, than a short range insta. So much rvr relies on the opening CC and you have the advantage!

b). Make decent themed groups! Ive seen hib fg's go down to well thought out albs groups. I know filling all the right spots is hard to do in alb, but if you dont leave with a good setup then you are gonna die. Hibs take ages making groups and running to emain, you gotta put in the same effort to compete.

c). Defend your keeps, attack others :) Mids and hibs have relics, but its really weird that the zerg realm cant get it together to at least try on a regular basis. Might feel different if you had +20% and we had -20% from where we are now?
 

flex

Fledgling Freddie
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Jan 22, 2004
Messages
159
i'd boot any sorc who uses qc on inc out of my grp

Yes alb have alot of utility classes, lets see what we need to have in grp:

2 cleric, mincer, friar, sorc, theurg, pala , ?

So yay, we got the utility & about 1 more spot for any dmg dealing class

teh rox !



this is offcourse abit ironic but i just want to point out that all the arguments u guys use to say that albs have good classes are just as clueless couse you just cant get all those classes in a viable grp so u end up with less utility or (read allways) less dmg output.

Offcourse it's possible for albs to make viable grps but it requires alot more effort & skill (read teamplay) then for any other realm
 

Leathas

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oh god...we,hibs giving advice to albs about their OWN classes

what happened guys?you got pled?
 

spongegob

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It's really hard to kill hibs if they allways are with full Toa'd, radar and two mezzers in group ofc, and most of groups high rr. :touch:
 

Dorin

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decent sorc + theurg can win many many fights for an alb grp (not like the other 6 can go afk, but those 2 must be very good at their job). win CC, ae root spam as soon as they grp-purge spam ice pets and nuke them away.

:> if you lose cc on the other hand SoS or you are pretty much dead against hib caster dmg which kills anything in 3-4 nukes.

the stlongest alb grp setup is (imo ofc, well they were the hardest to fight against)

sorc body/mind
sorc mind/body
cabalist
theurg
cleric
cleric
mincer
paladin

nice ranged interrupt (ice pets - ae cc)
nice dmg output from caba + body sorc assist (theurg can help too after pet spam:p)

cleric-mincer-paly has the same job as usual :p mabeh swap body sorc for another cabalist then you got 2 decent DD nukers.
 

Tallen

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flex said:
Offcourse it's possible for albs to make viable grps but it requires alot more effort & skill (read teamplay) then for any other realm

Making a viable group is one thing, persuading them not to /stick to the zerg leader is another ;)
 

Raven

Fuck the Tories!
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/em spreads a whole lot of man love over ardd!
 

Huntingtons

Resident Freddy
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Raven said:
/em spreads a whole lot of man love over ardd!

\o/ wub wub wub!


but tbh... theu's are fucking dangerous if they know how to play, and do my spec as a cleric and its phun playing (i actully wanted to make druid for that spec :p)
 

prodical

Fledgling Freddie
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Messages
926
mate u don't know hib at all. btw i do believe albs zerg and mids cheat(28buffs) not our fault we have good grps who are organised!
 

Deadnala

Fledgling Freddie
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678
Hmm was'nt it albs that have stelther that instant AE stunn allso in BG? talking about advantage :eek2:

:clap: nice whine /clap
 

Amuse

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Hibs does get the advantage, and the reasons for this is 3 things.

insta mezz
group purge
loads and loads of pets.

and for the one that said what a mincer has.
heal, aoe mezz, single mezz, demezz, instant aoe mezz, instant single mezz, buffs, lull, dd, weapon spec (they can spec weapon), endu regen, speed, health regen, mana regen in one word - bard and the bard mezz last for more than 5-10 seconds ^^

the reason why mids/hibs has an advantage against albs, is that theyr classes has more utilety than alb classes, like the enchanter (pbaoe, pet, self dmg debuff, dd, instant interupt on a short timer(dps debuff).

true, albs has the sorceror and minstrel, but those are the only classes that has good utilety in albion.
 

YoungElf

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Messages
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Amuse said:
Hibs does get the advantage, and the reasons for this is 3 things.

insta mezz
group purge
loads and loads of pets.

and for the one that said what a mincer has.
heal, aoe mezz, single mezz, demezz, instant aoe mezz, instant single mezz, buffs, lull, dd, weapon spec (they can spec weapon), endu regen, speed, health regen, mana regen in one word - bard and the bard mezz last for more than 5-10 seconds ^^

the reason why mids/hibs has an advantage against albs, is that theyr classes has more utilety than alb classes, like the enchanter (pbaoe, pet, self dmg debuff, dd, instant interupt on a short timer(dps debuff).

true, albs has the sorceror and minstrel, but those are the only classes that has good utilety in albion.


Just wondering, how much longer does bards insta mezz last compared to minstrels aoe mezz?

Still on utility part I would agree it's harder for albs to get decent output for everything. Rather they can push one side up and gimp other :p (or then gimp both sides) in the means of 1fg.

But it's funneh that most of albs seem to fight in 1 stack relying in det and sos rather than spreading fight a bit.

Also relics power is really too good part to miss, albs should give em a shot more often. ~20% more boost to damage make some difference in times when it's critical to kill or heal?

And think there is also some part with the "oh so fast" information spread over voice chats and such which people have copied from CS games.

Yet it may be only me, but not going to support fg only fights long as it requires screwing up my schooling couse of it's time taking... sure it's fun sometimes to run as fg, but never really bothered with powergaming character to be perfect.

Wish it stays as that too, maybe I'm just lazy f*** that can't be bothered playing game full weakends just to get into perfect FG's (Weakends are mainly my free times now when school started again and I'd really like to play this game in some way still) :wij:
 

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