How to fix smite

Balbor

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1. Place the DPS buff on the base line and make its DPS value the same as Reavers (clerics are the only main healer class that mythic describe as being able to fight yet both Druids and Healers are harder than them).

2. Place the Spec DD on the Baseline and have no spec line DD, Improve range to 1500, and reduce cast time and power cost to same as pure caster DD (anyone that specs smite has no need of the baseline and rej clerics are too busy healing).

3. Increase duration of Stun so it is inline with healers.

4. Add a 1min CC mezz or Root spell to bring them in line with other healing classes with 3 spell lines.

5. Move the melee damge buff from the Enh line to the smite spec line (its waisted being on a line only speced high in by BBs or people that are gonna be mainly healing in RvR anyway).

6. Replace the PBAE mezz with a 1500 ranged AOE Stun like healers.

7. Adds a instent 1500 DD like that found on Thanes.

8. Keep both AOE smiter and PBAE instent DD as they are.

Healers have Caster CC as do Druids so why not Cleric having spells that match up with pure casters. This would give albion its much needed ranged interupts and CC, and mean that anyone specing smite would be welcome in a group.
 

katt!

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7. Adds a instent 1500 DD like that found on Thanes.

YES! plz give ASD v 2.0.
 

old.windforce

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well something needs to change in smiteline since its utter crap and i wish i could respec to druid or healer (aug)

give pet ot celerity
 

Killerbee

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1. Leave the DMG add on the spec line, but make it normal buff, not self (so you can buff up other ppl with it as well).
2. Improve smite range to 1500 (both on single and AoE) and reduce power cost.
3. Add castable single mezz in spec line.
4. Give higher radius for the PBAE mezz or change the drop off rate.
5. Add single amnesia in spec line.

If you think it's overpowered, then just delete spec smite dd and leave the base one (with 1500 range and a bit less power usage tho) and/or put a 20 sec timer on AoE smite.

Edit: Totally agree with Slo, aug healer or nature druid >>> smite cleric. I would be satisfied with the base pac line in the spec smite line (and no dmg at all).
 

Balbor

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Killerbee said:
1. Leave the DMG add on the spec line, but make it normal buff, not self (so you can buff up other ppl with it as well).
2. Improve smite range to 1500 (both on single and AoE) and reduce power cost.
3. Add castable single mezz in spec line.
4. Give higher radius for the PBAE mezz or change the drop off rate.
5. Add single amnesia in spec line.

If you think it's overpowered, then just delete spec smite dd and leave the base one (with 1500 range and a bit less power usage tho) and/or put a 20 sec timer on AoE smite.

1. Yeah being able to buff other people would be a bit better, atm only Elementalist can give damage buffs along with Paladin chant. However a more powerful self buff would mean it does not get supassed by wizards/thurgalists one if a cleric doesn't spec in smite.

2. AOE smite already is 1500,

3. Yes, but like i said put it in baseline, otherwize we'd have to spec for a long term CC spell that Healers, Shamen, Druids and bards automatically get. Maybe instead of mezz give clerics root mainly becuase its unafected by Det (I think).

4. Mezz needs to be ranged like healers, bards and druids instent AOE CC. Even if put back on its 30sec time it would less use than a ranged AOE one for RvR. I sujested changing it to Stun so like both mids and hibs we have an instent AOE interupt that allows a sorcerer to follow up with a AOE mezz.

5 Not realy sure whay use a single cast amnesia would be to a cleric, unless it was a insten't AOE one similar to Bards one. That would give us the AOE instent interupt albion need.

As for our DD, just give us the same Baseline DD as other casters but with a 3sec cast timer. All other healing classes have caster level spells if not better. Both healers and Bards have better CC abilities than a sorcerer, Wardens get the same 6sec PBT, and there spec path often means that they have better PBT than Ice or Wind thurgies.

Putting the AOE smite on a 20sec recast would be just another nerf, its not like it does that much damage anymore. I mainly use it as an interupt during keep battles.

Remeber currently smite baseline falls way behind shamens and healers.

Base line Smite spells
Single target DD, 1500 range, 3sec cast, 176 damage at level 50
Sigle target Stun, 1500 range, 2sec cast, 11sec duration at level 46
Sigle target Mezz/Root, 1500 range, 2sec cast, 1m 10sec duration at level 48
Self DPS buff 20min duration, 15.0 DPS at level 49

Spec Line
AOE DD, 1500 range, Area 350, 4 sec cast, 129 damage at level 49
Instant PBAOE DD, Area 200, 20sec recaster, 118 damage at level 42
Instant PBAOE Mezz, Area 300, 5min recaster, 30 duration at level 44
Instant DD, 1500 range, 20sec recaster, 112 damage at level 47
Instant AOE Stun, Area 300, 10min recaster, 9sec duration at level 50
Combat Damage Buff, 50% DPS at L45
 

Killerbee

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Well, you can't expect to get similar tools what healers already have.

- Single Amnesia not the best tool, I agree, but would give you a nice interrupting ability from long range.
- Timer on AoE smite is a slight nerf (not really used it, apart from keep take or MG door nuking in skirmish :) that's why didn't know it's 1500), but I rather would get a timer on it for something more useful thing.
- Root isn't unaffected by det, but tbh we not really have right to get more class with root ability (all cloth casters can root in albion, in hibernia only druid and now animist with shrooms maybe)
- I don't find justified to get a ranged insta mezz (only the skald type), tho the timer on our crap pbaoe mezz is sad :(
- You can't compare healers, shamans, druids and bards (2 of them are main cc class anyway), putting mezz/root in base line, instead of spec would make smite spec is pointless (why spec in smite when you get the best tools in base line of it).
- "However a more powerful self buff would mean it does not get supassed by wizards/thurgalists one if a cleric doesn't spec in smite." It's not a problem, dont need to buff if you have chance to get better. :) With ability to dmg add grp members a smite/reju cleric would have a bit more chance to get the 2nd cleric spot in a fg. The key is to make smiter spec more grp friendly, with uber self dmg buff it won't fullfill.

Ofc I don't think they will ever review smite line, so tbh I should have written here nuclear bomb instant aoe dd etc, but tried to keep it in a way what I think the members of other realms would accept.
 

atos

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I wish thanes got that many different spells. :<
 

Balbor

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i don't thik you can say Albion shouldn't get ranged insta CC when both Mids and Hibs have 2 instent range CC (Mezz and Stunn for Mids and Root and Mezz for Hibs, plues Instent 2300 interupt). It would be like saying Mids should get any speed spell, or hibs should resist buffs.

All albion is asking for is some kind of Instent CC the easyest way would be to make PBAE mezz 1500 range but that is useless as it means we cannot follow up with a main sorcerer mezz spell. Another option would be to change the Minstrals AOE mezz to a shout. This would also mean they can only use it every 10min (dunno what mincers think of this).

Asking Clerics to make do with a AOE smite that with a reast of 20sec would be like asking a SM to make do with a PBAE on a 20sec recast.

Clerics that spec High in smite do so at the expence of Healing. While a Pac Healers does there CC job at the begining of a fight before switching to Healing duties, Smite clerics have nothing to do during opening battle except nuke if they avoid being CCd and don't get interpted. They will need to continue nuking during the battle. If they don't smite then they might as well heal and if they only heal then whats the point of specing smite.

You can compare Bards, Healers, Shamen and Druids, they are also healing classes that have access to good AOE CC and instent CC (yes Disease is unbakable CC with a huge duration and no immunity timer). they also all have single cast CC that last over 1min at L50, something that clerics should have to bring them back in line. Any classes that do a similar roles can be compaired: Sorcerer/Bard/healer, Healer/cleric/druid, Shamen/cabalist, Shamen/cleric/druids. Skald/Bard/Mincer, Infi/SB/NS etc etc etc, if you don't compare classes you will be able to balance the game.
 

Jaff

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There is no chance at all that my bard can get anywhere near to the cast speed of a sorc with toa gear. That is a huge advantage for them (sorcs that is).
 

Killerbee

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Balbor said:
i don't thik you can say Albion shouldn't get ranged insta CC when both Mids and Hibs have 2 instent range CC (Mezz and Stunn for Mids and Root and Mezz for Hibs, plues Instent 2300 interupt). It would be like saying Mids should get any speed spell, or hibs should resist buffs.
Remove 1850 range mezz from sorc and give instant. But getting ranged instant and keep 1850 mezz is not fair.


Balbor said:
All albion is asking for is some kind of Instent CC the easyest way would be to make PBAE mezz 1500 range but that is useless as it means we cannot follow up with a main sorcerer mezz spell. Another option would be to change the Minstrals AOE mezz to a shout. This would also mean they can only use it every 10min (dunno what mincers think of this).
Instant mezz on minstrels would destroy stealth wars even more and I think minstrel is already a decent class, no need to get another tools. (Talking about smite line anyway ;) )

Balbor said:
Asking Clerics to make do with a AOE smite that with a reast of 20sec would be like asking a SM to make do with a PBAE on a 20sec recast.

Clerics that spec High in smite do so at the expence of Healing. While a Pac Healers does there CC job at the begining of a fight before switching to Healing duties, Smite clerics have nothing to do during opening battle except nuke if they avoid being CCd and don't get interpted. They will need to continue nuking during the battle. If they don't smite then they might as well heal and if they only heal then whats the point of specing smite.
Far from the same :) SM will do pbaoe in fight, you prolly wont aoe, only if you want to piss our realm members with mezz/root breaking. You can continue /assist nuking, but with single smite, not with aoe.



Balbor said:
You can compare Bards, Healers, Shamen and Druids, they are also healing classes that have access to good AOE CC and instent CC (yes Disease is unbakable CC with a huge duration and no immunity timer). they also all have single cast CC that last over 1min at L50, something that clerics should have to bring them back in line. Any classes that do a similar roles can be compaired: Sorcerer/Bard/healer, Healer/cleric/druid, Shamen/cabalist, Shamen/cleric/druids. Skald/Bard/Mincer, Infi/SB/NS etc etc etc, if you don't compare classes you will be able to balance the game.
Bards are main cc-ers and secondary healers, healers are main cc-ers and main healers (unlucky solution), shamans are secondary cc-ers etc. No, you can't. I think its fine to have different classes in every realm. All hib casters have stun, none of the alb one, but all alb caster have root etc. You can try to compare them, but its kinda complex and tbh pointless to do so. Need to think about what would make smite better and more grp friendly :) not to compare the classes - they dont have insta pbaoe dd and castable dd etc :)
 

Balbor

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Killerbee said:
Remove 1850 range mezz from sorc and give instant. But getting ranged instant and keep 1850 mezz is not fair.

TBH all Sorcerer would give up there 1850 range Mezz and be given an instent one even and insten Amnisia. Instent Mezz whould mean that they couldn't then follow up with a 1min+ mezz. Sorcerer would also need a Instent AOE root in the Body line (or Matter line) as a better solution.

Killerbee said:
Instant mezz on minstrels would destroy stealth wars even more and I think minstrel is already a decent class, no need to get another tools. (Talking about smite line anyway ;) )

Well if they ir replaced there castable one then they would only get it once every 10 min. Minstrals are much needed in a group but only provide Speed5 and ABS buff. There stealth, AOE Mezz and Pet abilities are normally given up when part of a FG (unless there no sorcerer).

Killerbee said:
Far from the same :) SM will do pbaoe in fight, you prolly wont aoe, only if you want to piss our realm members with mezz/root breaking. You can continue /assist nuking, but with single smite, not with aoe.

I was mainly refering to what its used for in RvR, PBAE is most effective in Lords Room but also killing CCed enemies. AOE smite is mainly used at Keep battles after Stunning an enemy in order to disrupt everyone around them. In PvE AOE smiter is also useful for farming sealms in DF and farming tanglers with a Matter Cabalist.

Killerbee said:
Bards are main cc-ers and secondary healers, healers are main cc-ers and main healers (unlucky solution), shamans are secondary cc-ers etc. No, you can't. I think its fine to have different classes in every realm. All hib casters have stun, none of the alb one, but all alb caster have root etc. You can try to compare them, but its kinda complex and tbh pointless to do so. Need to think about what would make smite better and more grp friendly :) not to compare the classes - they dont have insta pbaoe dd and castable dd etc :)

Like i said, when 2 different classes have similar lines/skill and there for similar roles they can be compared. Having different classes is fine, as long as very thing is ballenced out, when realms have importaint abilites the other lack thats when thing go wrong.
Making smite better is about making it effective at doing the job it is supose to do, which is ranged damage. You could change the specline DD to an Instant Cast one on a 4sec timer, then smite clerics could just join the assist train.

The two main resion people chose a realm is 1) Cosmetic and 2) friends, the 3rd reason, 'class abilities' doesn't play a part until after someone has been playing the game for at least a short while.
The name of the game is the resion why Albion is the most populated realm on most servers, most mdia depiction of the story of camelot have no mention of Dwarves, Trolls, Elves and Kobolds, and only a few mention the Vikins. Its all Knights in shining Plate armour, Merlin the wizards and Camelot.

If all the realms had exacly the same abilites no one would really care. When people roll there first character you do so because of the idea of how it will work (probably based on the description in the maunal).
 

old.Whoodoo

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So let me get this right, you want a support class that can fight, CC, DD, buff, heal.....why not throw in stealth, climb wall and pet casts too?

Smite is to clerics what BA is to bonedancers, useless. You are a support class, healing, buffing and thats all youre designed to do. Sorry but damage dealing is a bonus, not a requisit.

I have long maintained that shammies are over the top, CC, nukes, poison, AE god-knows-what and the best buffs in mid, but I dont think they will ever get changed.

But this realm already has its healer - fighter hybrid, the friar. Mids healers cant fight for toffee, speccing either max pac or max mend means you have no buffs, no damage add and little to defend if resisted.

Giving clerics better AE damage would be lethal for the class. Thanes are game renowned for being midgards mezz breaker, and therefore not welcome in PvE or RvR much. Putting Clerics in the same catagory would only do the class a lot of damage, no help at all.

As for insta CC, perhaps root yes, but mezz and stun are well cattered for in Albion already by other classes. From your expectations it sounds to me like you rolled the wrong class, and are in dire need of rolling a mini to compensate.

What you ask is too much, and will never happen. All classes have their "choclate teapot" componets (BDs dark and BA line, Necros painworking, thanes parry, healer aug...) so why should clerics be any different?
 

Hamro

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Balbor said:
1. Place the DPS buff on the base line and make its DPS value the same as Reavers (clerics are the only main healer class that mythic describe as being able to fight yet both Druids and Healers are harder than them).

2. Place the Spec DD on the Baseline and have no spec line DD, Improve range to 1500, and reduce cast time and power cost to same as pure caster DD (anyone that specs smite has no need of the baseline and rej clerics are too busy healing).

3. Increase duration of Stun so it is inline with healers.

4. Add a 1min CC mezz or Root spell to bring them in line with other healing classes with 3 spell lines.

5. Move the melee damge buff from the Enh line to the smite spec line (its waisted being on a line only speced high in by BBs or people that are gonna be mainly healing in RvR anyway).

6. Replace the PBAE mezz with a 1500 ranged AOE Stun like healers.

7. Adds a instent 1500 DD like that found on Thanes.

8. Keep both AOE smiter and PBAE instent DD as they are.

Healers have Caster CC as do Druids so why not Cleric having spells that match up with pure casters. This would give albion its much needed ranged interupts and CC, and mean that anyone specing smite would be welcome in a group.


lol that doesnt seem totally overpowered to you?

and while your at it give Clerics melee styles and insta lifetap root mezz snare dot, all in one! and besides that ainsta lifetap that also procs a dot for 15000000000000 a tick
 

Killerbee

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old.Whoodoo said:
So let me get this right, you want a support class that can fight, CC, DD, buff, heal.....why not throw in stealth, climb wall and pet casts too??
You misunderstood something, I dont want to get everything you mentioned above and happily sacrifice dmg dealing for something useful.

old.Whoodoo said:
Smite is to clerics what BA is to bonedancers, useless. You are a support class, healing, buffing and thats all youre designed to do. Sorry but damage dealing is a bonus, not a requisit.
I see, but how can you describe the druid nature line for example? Or even the aug line of healer + base pac line of healer (all of the healer getting it).

old.Whoodoo said:
But this realm already has its healer - fighter hybrid, the friar. Mids healers cant fight for toffee, speccing either max pac or max mend means you have no buffs, no damage add and little to defend if resisted.
Talking about solo with a support class? Yes, smiter could solo effectively, before the nerf and even before bb's became common. Why should a healer class fight? Nature druid can get grp, cause he is grp friendly (40/35, thats it), aug healer can get grp, cause he is grp friendly, smiter cleric cant get grp, due to its lack of grpfriendly tools.

old.Whoodoo said:
Giving clerics better AE damage would be lethal for the class.
Hmm, 20 sec timer on it means better? ;)

old.Whoodoo said:
What you ask is too much, and will never happen. All classes have their "choclate teapot" componets (BDs dark and BA line, Necros painworking, thanes parry, healer aug...) so why should clerics be any different?
Aug healer? Well, dunno, my mid grp wouldnt leave mpk without it. :)
 

old.Whoodoo

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Killerbee said:
You misunderstood something, I dont want to get everything you mentioned above and happily sacrifice dmg dealing for something useful.
Buffs and healing arnt useful? Sorry, i thought we were talking about one of Albions 2 healing classes....theres nothing more annoying in a group than a healer thinking hes a tank, and forgets to heal a class. Welcome to the world of the dead group.

Killerbee said:
I see, but how can you describe the druid nature line for example? Or even the aug line of healer + base pac line of healer (all of the healer getting it).
Yes druids get nature lines, its called the difference between realms. What one class has in hib, another has in alb and so on, else we would have 3 realms with the same classes and zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz sorry, nodded off there.

Killerbee said:
Talking about solo with a support class? Yes, smiter could solo effectively, before the nerf and even before bb's became common. Why should a healer class fight? Nature druid can get grp, cause he is grp friendly (40/35, thats it), aug healer can get grp, cause he is grp friendly, smiter cleric cant get grp, due to its lack of grpfriendly tools.
Again, smite is nto your main line, its a bonus, period. Healers get the choice between the ability to mezz and the ability to heal and res effectively. Or they go aug and have a damn hard time getting a group because every group these days has a shaman for buffs either played or a bb. Aug to a healer is pointless. (heres where Archeon tells me different!)

Killerbee said:
Hmm, 20 sec timer on it means better? ;)
Thanes for ages put up with that on their single, and its part of their spec ffs. Again, your a healing class, stfu and heal meh! (j/king):fluffle:

Killerbee said:
Aug healer? Well, dunno, my mid grp wouldnt leave mpk without it. :)
Oh dear, I pity your group. Where are you, my necro needs a few more RPs. Seriously, as a group template, that sucks. No POM, crap short mezzes, no insta anything.....oh dear oh dear oh dear oh dead. How you beleive a smite cleric compares I dont know, give the same in a group, id be dead chuffed watching my grp m8s die as my healer is casting a 100dmg lightning bolt for all hes worth while crying "OOM OOM OOM!!!" :clap:

Sorry, not convinced.
 

Killerbee

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old.Whoodoo said:
Buffs and healing arnt useful? Sorry, i thought we were talking about one of Albions 2 healing class....theres nothing more annoying in a group than a healer thinking hes a tank, and forgets to heal a class. Welcome to the world of the dead group.
Now I see, you didnt misunderstand it, you just cant read. :rolleyes: Guess someone who would sacrifice dmg dealing is thinking about himself as a tank... I wouldn't call friar healing classes, I rather would call him a hybrid with ability to heal. I think the only secondary healer class what actually can spec high in heal line without gimping the char is warden.

old.Whoodoo said:
Yes druids get nature lines, its called the difference between realms. What one class has in hib, another has in alb and so on, else we would have 3 realms with the same classes and zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz sorry, nodded off there.Again, smite is nto your main line, its a bonus, period. Healers get the choice between the ability to mezz and the ability to heal and res effectively. Or they go aug and have a damn hard time getting a group because every group these days has a shaman for buffs either played or a bb. Aug to a healer is pointless. (heres where Archeon tells me different!)
If you had readed my earlier posts in this topic (what I know is impossible due to the problems with reading ;) ) you would have seen that I never wanted to have similar classes. And about bonuses, I rather would have 5.000$ bonus than 50$. ;) Every tank grp has an aug healer for celerity, healer resists (kinda hard to get them from shaman or bb :p ) the 3rd spreadheal, 2 more insta, ae amnesia, demezz etc. Don't bring healers into this topic in question of mezzer or healer. Not the same thing, I think about healers as 2 classes, mezzer and healer, you need to have 2 of them in grp (at least) as hibs need to have bard&druid and albs need to have cleric&sorc.

Edit: Couldnt post it at once, had to do it in 3 parts.
 

Killerbee

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old.Whoodoo said:
Thanes for ages put up with that on their single, and its part of their spec ffs. Again, your a healing class, stfu and heal meh! (j/king)
Shame I'm not native English speaker, can't explain it better again if you don't understand I actually asked a nerf on AoE. Maybe an advice: books are your friends!!! (and help in reading afaik ;) ).
 

Killerbee

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old.Whoodoo said:
Oh dear, I pity your group. Where are you, my necro needs a few more RPs. Seriously, as a group template, that sucks. No POM, crap short mezzes, no insta anything.....oh dear oh dear oh dear oh dead. How you beleive a smite cleric compares I dont know, give the same in a group, id be dead chuffed watching my grp m8s die as my healer is casting a 100dmg lightning bolt for all hes worth while crying "OOM OOM OOM!!!"
Well, "unfortunatly" we are playing on the same sides (Exc/Mid, Pry/Alb) what you also could have checked from my signature, but I dont want to hurt you, I promise your problem with reading will be our little secret ;). No POM on aug healer, OMG, I hope our pac healer will give us :), crap short mezzes - actually single mezz is long :), no insta - what about insta heals?, you missed uber heals as well - our mend healer will provide it, alongside with his pac and aug <faints> healer m8!!!! :)
 

Balbor

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Killerbee said:
Well, "unfortunatly" we are playing on the same sides (Exc/Mid, Pry/Alb) what you also could have checked from my signature, but I dont want to hurt you, I promise your problem with reading will be our little secret ;). No POM on aug healer, OMG, I hope our pac healer will give us :), crap short mezzes - actually single mezz is long :), no insta - what about insta heals?, you missed uber heals as well - our mend healer will provide it, alongside with his pac and aug <faints> healer m8!!!! :)

current AFAICT Mid RvR group set ups run with 1 Mend/Pac Healer, 1 Pac/Mend healer and one Aug/Mend healer, added to the Aug/Heal shamen (that has a specline AOE Diseas for free). That 4 lots of Baseline buffs, 2 lots of instent AOE cc, 3 lots of sPREAD Heals.

Now if the shamen runs around spamming Disease on the clerics then it doesn't matter whan spec you have you ain't gonna gonna be casting any spells appart from instents. Even Cure Group Disease is useless if you keep getting interupted.

Even a Pac/Aug Healer is more group friendly than a sorcerer when it comes to doing the role of a CCers. And if you haven't been paying attention Both Aug Healers and Cave spec shamen are very good at melee, Aug Healers braging about being able to kill savages in duels and 1on1 a Shamen can easy take out even a high ranking Paladin.

The only thing going for clerics atm is BOF, something that all realms will get, when it come to sharing abilities out across all realms on one seems to compain about gaining the 2 realm abilites Albions need to compeate.

Specing even a small amount of points in Nature, Cave, Aug or Pac is effective but not so for smite. Clerics and Druids Healing/buffing abilites are pritty even but there 3rd lines are miles appart even when low speced. Stun only last 9sec before resists thats about 3sec after resists and Det on tanks. Root lasts 1 min and is not effected by Det so even with top resists it probably gonna last well over 20secs. And even a grey con pet will interput a cleric much better than casting smite on a Druid will. The only clerics that can defend against that is a Smiter cleric or one with MOC (and there no point dragging RAs as defences against standard abilites or you are here for ever).

People say that the 3 realms should be different, well if not change smite give Clerics the best healing abilites, remove Spread heals from Druids and Healers, and change clerics Rej buff to match Friggs.

The excuse that the realms should be different doesn't justify the excuse for not only albion lacking any form of ranged instent CC while the other 2 realms get 2, but albions total lack of any 1500 ranged instent Interupting spells! Pritty soon it won't matter with everyone at RR2 having Purge.
 

Killerbee

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Balbor said:
added to the Aug/Heal shamen
cave/aug actually

Balbor said:
Now if the shamen runs around spamming Disease on the clerics then it doesn't matter whan spec you have you ain't gonna gonna be casting any spells appart from instents. Even Cure Group Disease is useless if you keep getting interupted.
Theu should be quick and put pets sooner on support :p

Balbor said:
Even a Pac/Aug Healer is more group friendly than a sorcerer when it comes to doing the role of a CCers. And if you haven't been paying attention Both Aug Healers and Cave spec shamen are very good at melee, Aug Healers braging about being able to kill savages in duels and 1on1 a Shamen can easy take out even a high ranking Paladin.
Shaman is crap in melee, evil in kiting, but melee it's lol.

Balbor said:
Specing even a small amount of points in Nature, Cave, Aug or Pac is effective but not so for smite. Clerics and Druids Healing/buffing abilites are pritty even but there 3rd lines are miles appart even when low speced. Stun only last 9sec before resists thats about 3sec after resists and Det on tanks.
Root lasts 1 min and is not effected by Det so even with top resists it
Root is AFFECTED by det (as I wrote it earlier). About the smite spec is how effective, tell me about more (I have rr7 smiter :( ).

Balbor said:
People say that the 3 realms should be different, well if not change smite give Clerics the best healing abilites, remove Spread heals from Druids and Healers, and change clerics Rej buff to match Friggs.
Removing spread heal is kinda insane idea, would kill other realm totally. Smite sucks, need review, but keep the ideas on the ground. :)

Edit: You not really can argue about pac spec line, it's like an other class, but can argue about overpoweredness of pac base line.
 

Ilum

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Clerics will need a beef when they lose BOF advantage, no doubt. Whoodoo is talking so much crap I dont know where to begin. This is not about making Clerics/Healers/Druids similar - although their RA uniqueness is more or less removed in Frontiers.

Clerics get ONE useful ability in smite base line - stun. In the spec line they get a rather crap, but some times useful PBAE mez. On a five minute timer.

Druids get baseline root and a pet (at lvl 1 spec). They can spec for AE root and a better pet. That is far better than what clerics get.

Healers get baseline single target mez, cure mezmerise, ae amnesia and single target stun. They can spec for single root, power regen, AE mezmerise. Dunno if I forgot anything.

Point is : All the three primary healers have their utility split in three lines: 1 Healing. 2 Buffing. 3 Other utilites. And healers and druids get much better stuff in the latter. But by all means, clerics do not need a carbon copy of either of their lines - they just need stuff that will add about the same amount of utility to a group.
 

Killerbee

Fledgling Freddie
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Old.Ilum said:
...
Point is : All the three primary healers have their utility split in three lines: 1 Healing. 2 Buffing. 3 Other utilites. And healers and druids get much better stuff in the latter. But by all means, clerics do not need a carbon copy of either of their lines - they just need stuff that will add about the same amount of utility to a group.
I not even want to give the same utility to a cleric as a healer (tho no doubt, mend/aug > reju/enh cleric), anyone could bring up the topic of skald/bard/minstrel arguments, just would be nice to make it a bit more grpfriendly spec.

I hope, now Whoodoo will understand what I want (after reading Ilum's post) and what I couldn't draft in my crap english. :)
 

old.Whoodoo

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Turning to insults is rather pathetic, why bother? My ability to read is perfect thank you. You told your side of things and heres mine. Thats the point of a forum.

As for talking crap, why, I have my opinion and so do others...

Smite does not nor will with the proposed changes add to the utility of a group, where you get that from i dont know.

You all contradict yourselves each post, first you say you want a better chance of damage dealing, then you dont want healing abilities nerfed. You cant have it all the way.

While I have never denied that healers can be overpowered in some ways, and maybe too druids in comparison to clerics, its depends on the way you play and the spec you take. After 2 years you decide to moan about a char that you have taken to RR7, sorry, but I cant see where the problem there is. The phrases "working as intended" and "if it aint broke, dont fix it" come to mind.

Lets face it, you can match most tanks in combat, with the exception of not having weapon styles, in both stats (plus buffs) and abilities.

Agreed again, healers and druids have great tertiary abilities, and yes baseline in these are good too, but they still are a support class, what you propose would make a celric a viable solo class too. Again I try to emphasise the fact you are a support class, and really its not a good idea to sacrifice healing abilities for a small amount of damage dealing.

Ill leave it at that, you offered up a topic for discussion and obviously cant do it without casting personal dispersions, childish.
 

Killerbee

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old.Whoodoo said:
You all contradict yourselves each post, first you say you want a better chance of damage dealing, then you dont want healing abilities nerfed. You cant have it all the way.
Could you point out where? I said: less power usage, longer range or delete dmg dealing at all and give something usefull. You just didnt read all the posts, just the last one and began to reply. I intend to post in this topic in brainstorming style anyway. I dont want nerfed healing abilities, oh my god, WHERE DID I SAY THIS?, it seems you cba to read my posts at all. I replied to Balbor in question of spread heals what he wanted to remove other healer classes. :m00:

About 2 years with my char, I've been whining about the char for 1.5 years or so, but no thread about it, so just in game. Someone started a topic about it and I started to post. Any problem with it?

Bringing the dmg dealing in topic again shows you dont care with other said, you see in posts what you want to see. Read Ilum's post again.

About the personal attacks, The word "sarcasm" come to mind. Kinda funny, you are using it as well (or was it personal attack? :p) but cant deal with it at the receiving end.
 

Ilum

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old.Whoodoo said:
Turning to insults is rather pathetic, why bother? My ability to read is perfect thank you. You told your side of things and heres mine. Thats the point of a forum.

As for talking crap, why, I have my opinion and so do others...

Smite does not nor will with the proposed changes add to the utility of a group, where you get that from i dont know.

You all contradict yourselves each post, first you say you want a better chance of damage dealing, then you dont want healing abilities nerfed. You cant have it all the way.

While I have never denied that healers can be overpowered in some ways, and maybe too druids in comparison to clerics, its depends on the way you play and the spec you take. After 2 years you decide to moan about a char that you have taken to RR7, sorry, but I cant see where the problem there is. The phrases "working as intended" and "if it aint broke, dont fix it" come to mind.

Lets face it, you can match most tanks in combat, with the exception of not having weapon styles, in both stats (plus buffs) and abilities.

Agreed again, healers and druids have great tertiary abilities, and yes baseline in these are good too, but they still are a support class, what you propose would make a celric a viable solo class too. Again I try to emphasise the fact you are a support class, and really its not a good idea to sacrifice healing abilities for a small amount of damage dealing.

Ill leave it at that, you offered up a topic for discussion and obviously cant do it without casting personal dispersions, childish.

1) Sorry for insulting you, it's just that when people post complete bollocks I tend to do so.
2) You dont think the proposed changes bring utility to a group. So damage adds for realm mates, insta interrupts, longer range on cast interrupt, shorter timer on pbae mez and longer duration stun is not increased utility?
3) This is not about smite clerics soloing tanks, this is about increasing their group utility to make them a better support class. I think just about every cleric would give up their DD's any day of the week just for ONE of the abilities from a healer or druid.
4) "If it aint broken dont fix it?". I am saying that at the moment, Clerics are ok. Thanks to BOF. This advantage they are about to lose. Then they will need compensation. If not they will be gimped compared to Healers and Druids. And since primary healers are a vital part of any realm's RvR force, it affects Albion as a whole. Maybe thats what you want, dunno.
 

old.windforce

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Old.Ilum said:
Clerics will need a beef when they lose BOF advantage, no doubt. Whoodoo is talking so much crap I dont know where to begin. This is not about making Clerics/Healers/Druids similar - although their RA uniqueness is more or less removed in Frontiers.

Clerics get ONE useful ability in smite base line - stun. In the spec line they get a rather crap, but some times useful PBAE mez. On a five minute timer.

Druids get baseline root and a pet (at lvl 1 spec). They can spec for AE root and a better pet. That is far better than what clerics get.

Healers get baseline single target mez, cure mezmerise, ae amnesia and single target stun. They can spec for single root, power regen, AE mezmerise. Dunno if I forgot anything.

Point is : All the three primary healers have their utility split in three lines: 1 Healing. 2 Buffing. 3 Other utilites. And healers and druids get much better stuff in the latter. But by all means, clerics do not need a carbon copy of either of their lines - they just need stuff that will add about the same amount of utility to a group.


SOOOOOOOOOOOOOOOO right

Cleric has by far worst "other" specline

(i am smite specced so kinda know a 5 minute timer utter crap range / duration pbaoe mezz is not worth speccing)
 

Balbor

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my original posts of putting the spec DD in the Baseline at 1500 range, increasing the stun so it is the same as other realms, putting the DPS buff in baseline, changing from original itea to same power but group castable one, and adding a 1min CC to help with defence. This would mean that even a Rej/Enh cleric would find use in the line. Currently the DD is so weak and power hungry that for a non smiter its not worth using and for a smiter they have he spec line. Resist, clerics never criting and the damage verations for no smiter specing clerics will mean its not over powered. Smite is a all or nothing line like while all other healer classes get at least some use out of it at low specs.
 

Darwin

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when i played cleric i realised that healers and druids pwned me. i got in a fight with healer once, went to stun him, he insta-interupts me so i cnt cast, then mezzes me and buggers off :eek2: and druid pets r annoying cos takes a while for clerics to kill greens with mace :p so imo mythic need to do something about smite yer, as i duelled a 50 smite cleric once and pwned him, his spec smite did same dmg as my base line lol. newayz QQ over
 

Daminira

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Old.Ilum said:
Point is : All the three primary healers have their utility split in three lines: 1 Healing. 2 Buffing. 3 Other utilites. And healers and druids get much better stuff in the latter. But by all means, clerics do not need a carbon copy of either of their lines - they just need stuff that will add about the same amount of utility to a group.

Actuelly Healers dont really have buffs, sure they have baselines but they cant buff, so on that part you are wrong...

I think that Clerics are a fine class as they are if they would just fit into they role they have, that being a ubber support class ... smite is a bonus for a cleric, not usefull no but that is just that...

you have buffs and heals as your main weapons and you have it on the same charekter... A shammy cant heal (he is just as good as it as a friar!! unless he gives up other stuff), and a healer cant buff...

I think that Albion do need some kind of instants (if they lose their ranged mezz) but I also think that they should keep instant mezz on the sorc.
 

Killerbee

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Daminira said:
Actuelly Healers dont really have buffs, sure they have baselines but they cant buff, so on that part you are wrong...
In case of healers it's rather 1. healing 2. ccing 3. other tools.

1st time I agree with Balbor: Smite is an all or nothing line like while all other healer classes get at least some use out of it at low specs. Unfortunatly even with high spec (44 in it) it's useless.
 

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