How to fix RvR!

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piggeman

Guest
After some brainstorming, I've finally got the answer!

Remove /stick !!!

Without /stick, you need some REAL skill to kill someone, atleast the tanks. Navigate your fighter while picking styles is more of a sport then /stick + /<yourbuttonforattackmore>.
 
Z

zlair

Guest
Do some more RvR...

in fact, just play some more...

DAoC got nothing to do with skillz... if u think that, ur deluding urself!
 
C

Crashtje

Guest
removing /stick and /assist wud greatly improve rvr but, removing stick would cause mega problems .
 
K

Kallio

Guest
Yeah, removing stick would cause killing Support to me insanely hard, they can strafe so you cant style. (it works now allready, imagine w/o stick...

:D
 
Y

-yoda-

Guest
imo to improve rvr

remove ALL INSTA cc

remove determination

nerf savages

remove mg's

move tk's to be further apart from one another hence making the battlefield more spread out.

nerf buffbots

remove /stick /assist
 
L

loxleyhood

Guest
You wanna fix the game, huh? Don't play a fucking bonedancer. :spin:
 
P

piggeman

Guest
Originally posted by loxleyhood
You wanna fix the game, huh? Don't play a fucking bonedancer. :spin:
I said it before and I say it again. If you still see a BD as one "solo" player, then have your head examined. A bonedancer is one caster, one soldier, and "one" healer in one. If you are alone, dont attack. If you still do, don't whine when you loose. And since you do, have your head examined.

And as topic was from the start, this has nothing to do with my or any other class. It's just an idea about how RvR would be like without the /stick command. Keep the /follow command, so you can "stick" your group leader while running in group. While fighting /follow works like /stick until someone move away from the battle, then the other fighter get out of range and have to move to be able to hit again. As simple as that. I think it would improve RvR quite alot...
 
G

Galiryn

Guest
Originally posted by -yoda-
imo to improve rvr

remove ALL INSTA cc

remove determination

nerf savages

remove mg's

move tk's to be further apart from one another hence making the battlefield more spread out.

nerf buffbots

remove /stick /assist


:>

nerf buffbots isnt gona happend, just make em so you have to be in a certain range of the buffer and in his group.

removing /stick would kill the game imo, but removing /assist is a good idea
 
L

loxleyhood

Guest
Well, thats the point, isn't it? You can't really get more unbalanced than a single class which is the equivelent of three.
 
A

Aybabtu

Guest
Originally posted by piggeman
I said it before and I say it again. If you still see a BD as one "solo" player, then have your head examined. A bonedancer is one caster, one soldier, and "one" healer in one. If you are alone, dont attack. If you still do, don't whine when you loose. And since you do, have your head examined.

And as topic was from the start, this has nothing to do with my or any other class. It's just an idea about how RvR would be like without the /stick command. Keep the /follow command, so you can "stick" your group leader while running in group. While fighting /follow works like /stick until someone move away from the battle, then the other fighter get out of range and have to move to be able to hit again. As simple as that. I think it would improve RvR quite alot...

Removing /stick isn't gonna help jack all!

The problem is the lack of balance in the game, take your BD for example its frikking lunatic to make a char so strong solo, and it isn't gonna do worse in fg vs. fg or zerg vs. zerg.

thats why i made that comment, /stick isn't even the real problem but if they remove assisit alot more mezz breakings.
 
A

Archeon

Guest
I wouldn't mind giving up my Insta CC if Clerics (or some other non-caster) was made Albions primary CCer. I mean, insta CC was put in (unless i've been grossly mis-informed) because casters could let off their spells faster than us (Healers and Bards, that is).

Maybe ajust stick so you can't /stick to enemys, but you can to realm mates? (thus allowing you to be a lazy bum and get dragged arround still, but giving you more to focus on when actually fighting)

Still, your probably right about most of it. Will be nice to see what Mythic have in store for us with the RvR expansion they keep promising.
 
F

-fwapp-

Guest
removing stick would just make rvr worse on 56k users and low spec computer users who will then be wandering around in massive lag trying to follow the person theyre supposed to be hitting
 
B

belth

Guest
Removing /stick would mess up the game too much. I'm sure hibs would just love to run to Emain without stick or follow.
 
O

old.Lethul

Guest
Originally posted by zlair
Do some more RvR...

in fact, just play some more...

DAoC got nothing to do with skillz... if u think that, ur deluding urself!
omg, did you even read what he said? =)
 
F

-Freezingwiz-

Guest
Originally posted by Archeon
I wouldn't mind giving up my Insta CC if Clerics (or some other non-caster) was made Albions primary CCer. I mean, insta CC was put in (unless i've been grossly mis-informed) because casters could let off their spells faster than us (Healers and Bards, that is).


says the guy with 2k HP and every thing a grp needs ....
 
A

Archeon

Guest
Originally posted by -Freezingwiz-
says the guy with 2k HP and every thing a grp needs ....

Actually its more like 1750-ish maybe pushing 1800/1875 if the groups got a high-aug shaman in it... Aside from that couldn't agree more.

Then again, i might have everything the group needs but that leaves absolutly fuck all for myself unfortunatly <sigh> to be the unappreciated Healer. You'd almost think we could out tank Savages or somthing. :(


And ofcourse it doesn't chance the issue i was raising that without insta CC Sorcs would definatly beat us 8/10 times if it came down to who can let the mez off fast enough.
 
D

Dorin

Guest
Originally posted by Archeon
Actually its more like 1750-ish maybe pushing 1800/1875 if the groups got a high-aug shaman in it... Aside from that couldn't agree more.

Then again, i might have everything the group needs but that leaves absolutly fuck all for myself unfortunatly <sigh> to be the unappreciated Healer. You'd almost think we could out tank Savages or somthing. :(


And ofcourse it doesn't chance the issue i was raising that without insta CC Sorcs would definatly beat us 8/10 times if it came down to who can let the mez off fast enough.


you target random savage, shaman, skald ! He is a member of your realm!

be happy with that m8 and bless god you aint in cloth, 1400ish hp bbed, holding a stick, doing very nice "iamthesorcplskillme" magiczor effects, savages are not really friendly etc ^^ :)

Cleric with 35 ench buffed got 1850 hp as a highlander (70 base con) buffboted they get near to 2k, sooooo get sc and cap yourself imo :) [dwarves got higher base con, so can reach 2k imho]
 
K

kirennia

Guest
remove /assist

bring in better siege engines

Bring in more RvR zones

Make buildable towers/huts in emain that can be razed and of course used to shoot from. Make them need a few crafters to build them :)

Balance the classes, especially savages and to some degree healers :p

etc etc,
 
P

pitspawn

Guest
Remove /assist

When using assist you are effectively removing your own insight on who to kill. You are letting someone do the killing for you. Greatly removes skill IMO, and main assisting could still be done without the command if the players paid attention to their det tank.

Remove /stick

Totally lame, makes moving/straifing in combat pointless. You cant loose the enemy either from erattic movements. Another command which removes skills from the game. Wanna bitch about the lag problems? What about all the people playing on 600mhz machines while others sit on 3ghz+ rigs? Wheres the fairness in that? Point is the game shouldnt dwell in the past with lag friendly commands like /stick.

Remove Target Nearest Enemy (Or make it only for PvE)

Strangely unmentioned here. Yet another tool to encourage to not bother thinking. Not only that, it can be used to detect players hiding in shady corners or behind a tree.

Remove /face

Mainly when used in conjunction with Target nearest enemy the problem occurs. Just hit nearest enemy and /face and you find exactly where that person is. Can also be used in the same way to prevent the enemy from pulling off positional styles.
 
I

Ilur_oom

Guest
you want to improve RvR ?
you have 2 options:

1. Release WoW
2. Get mythic to sell game rights to a decent company or at least get some "heads" on dev team...
 
A

Archeon

Guest
Originally posted by Dorin
Cleric with 35 ench buffed got 1850 hp as a highlander (70 base con) buffboted they get near to 2k, sooooo get sc and cap yourself imo :) [dwarves got higher base con, so can reach 2k imho]

The majority of healer templates only allow for arround 15aug, maybe more. Maybe less. Not saying its not possible for a healer to get 2k+ hp. Just saying its not too commen when you consider without any items/buffs i (Norse, Who put +10 into his con on creation) only have 989hp (base :( ). Everything ontop of that has to come from buffs and items.

Its not that i don't agree Healers are quite possibly the single most group friendly class in the game - i mean hell, we probably are. Its just i'm saying we're so group friendly there are only 1 or 2 viable specs which allow us to solo for anything more than shit. At which point the ammount of utility we can offer a group is lowered drastically.

A lot of people seem to conveiniently forget that point, And focus more on the 'Oh but you have chain armour, and you have lots of HP, and you have...' All that really means is that if i get 3/4 /assists tanks on me i can survive for maybe 1 more round of combat. 2 if i luck out and avoid a few hits. And if i'm the only mend healer in the group its not likley my Pac counterpart is group to be able to keep up with the dmg being done to me (and with Det/etc, CCing wouldn't do much to help)

And as for being easily identifiable? just look for the small shield most of the time. Were the only class that activly uses it (if you don't count the clever tanks who use the circular dropped med/large ones from TG) The rest of the time just look for the blue/white/gold shiney effects surrounding us, kinda hard to miss (though i'l agree probably not as hard as those cool purple starts Sorcs have :))


Still, i could go on, and on, and on about how - Yes, healers are probably over-powered as a group class. But that wasn't what i was pointing out.

If you removed Insta CC from the game we (Bards/Healers) would be in the situations Sorc's are currently in, being unable to get their mez off fast enough. WHich i'm not saying isn't a bad situation, just that its not the right awnser to deal with it.

Like i said, i'd happily give up my insta CC. Just shift the Albion pri-Mezzer to a class which is similar to ours (the closest i can think of at the moment is the Cleric) and doesn't have a gross advantage in cast speed (not to mention quick-cast).
 
B

becana

Guest
Just remove /assist and all area spells, and give all buffs a range (3000-4000 then u still have room too manuver but u dont have 20 shammys at mtk emain just standing there :) And give tanks the ability too kill a cloth wearing caster in 1-2 blows or give a tank class the ability too cast grp Magic Turn :) Warr, Hero, Arms
 
B

Belomar

Guest
Originally posted by SigvartH
And give tanks the ability too kill a cloth wearing caster in 1-2 blows or give a tank class the ability too cast grp Magic Turn :) Warr, Hero, Arms
Umm, what is your problem, dimwit? You do realize how far casters have fallen on the foodchain, or is it just that you suck? Casters are the least of any tank group's problem.
 

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