D
Dorin
Guest
Was scrolling the vn boards when this popped, found it interesting, so i paste it here. There she goes:
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Author Topic: How to fix Hibernia in 15 easy steps
delphi1000
Posts: 1,664
Registered: Sep 01
Date Posted: 5/15 9:30am Subject: How to fix Hibernia in 15 easy steps
More and more lately I’ve been asking Mythic to ‘fix Hibernia.’ Well what does that mean exactly. That’s a rather vague demand to make. So I’ve written up a few things that I think would help out Hibernia tremendously, in the rough order of importance I put on them. I’m sure there’s a lot of stuff I’m leaving off, so hopefully people can come up with more stuff that I have omitted. Here we go.
1. Emain Macha. This is the absolute number one Hibernian fix that needs to go in next patch. Make Emain Macha an absolute hell hole with zero visibility and super aggro death mobs waiting around every turn. Leave it like this for a good month before changing it to something more reasonable. Give Hibernia a vacation before the permanent fix to balance all three frontiers.
2. Instant Stun Mez!!!! Either give every realm Instant Stun and Instant Mez or take it away from everyone!
3. The Naturalist classes. These three classes are the backbone of Hibernia. Give them healing lines even with every other healer in the game. Make their third lines worth a damn. They have lots of suggestions on their boards, read them. Use the same premise for all types of classes. IE: If Naturalists are weaker than other realms healers because Hib has more of them, then nerf all Mid tanks, and all Albion Casters and Stealthers. Or just buff up Hib naturalists to be as good as the other realm equivalents.
4. Champions and Blademasters. These two classes are a joke. They simply cannot function as tanks. Neither can Wardens. Make these classes able to function as the main tank of a group, so we don’t always have to have a Hero. Make them able to function in RvR as well. Fix the Valor Line, fix Celtic Dual
5. Quests and Drops. Go over these, even out drop rates and quests with the other realms, it’s sad the difference between the realms in this area.
6. Revamp Muire’s Tomb so that people might consider going into it. Move the Hellhag away from the entrance. Reduce the aggro radius of the monsters til it’s at least smaller than the rooms they’re in. Make fewer of the monsters social and BAF and aggro.
7. Make Treib Cail-whatever easier to get to. Yes the high twenties dungeons that has high fifties monsters outside it. That’s ridiculous. Move the dungeon entrance somewhere that people going to the dungeon can get to it without risking mass group wipeouts, or move those spawns somewhere else. Preferably move the dungeon. I have no idea which would be easier, but there’s plenty of other areas that dungeon could go and I’d hate to lose the spawns outside it.
8. Koalinth Caverns. Hmm… Have more NPCs talk about this. Add a quest that’s level appropriate that makes you go to the dungeon or something. Nobody knows this thing is here, probably because it’s way out of the way, and it was the last dungeon in the game that was itemized (I believe)
9. Bindstones: Add more Bindstones! Add them in: Innis Carthaig, Tir Urphost, and Caillte (the Empyrean town)
10. Tir Na Nog: Get rid of the entire zone and start over. Make the entire thing underground, as in, “Underhill.” Add small friendly exotic creatures that roam around the town, like Faerie Cats, Faerie Dogs, Faerie Drakes, etc. Add small streams and waterfalls and pools that meander through the town. Make distinct areas of the town. Make the town mostly Elvish and Lurikeen, with a small area that has been reluctantly given over to the Firbolgs and Celts. Make a Druidic/Bard/Warden/Filidh college / temple thing. Make it a really impressive looking deal. Add a massive and beautiful school of magic with all the casters in it. Add all sorts of little magical things inside this school, like light shows, magic guardians, quest-givers, odd magic knick-knacks, etc. make two completely separate warrior areas, one for the Champions, which would be elegant and beautiful, and one for the Heroes and Blademasters, which would be in the small Celt/Bolg area, and more spartan and functional. Add in NPCs that would talk about a little rivalry between the more refined and magickal Elvish Champions and the scruffy Celt and Bolg Heroes. Flesh out the merchants bazaar. Make it a large beautiful square, maybe with a vine covered overhang or something, and the merchants in little stalls around it. Make it look like an actual place people are doing business. Make the palace a giant, beautiful, awe inspiring wonder like Camelot Castle.
11. Towns: Dear god this is an embarrassment. Hib towns are dreadful and Mythic should be ashamed for leaving them like they are for so long. Shame on Mythic! Fix them, make the towns stop sucking! Give Hib more unique building models. Albion has seven, most huge multistory buildings. Hibernia has one that’s basically a large box. Add multiple building models for each race. Make a distinct Firbolg, Celt, Elf and Lurikeen architecture and have different races control different zones of the realm. Make Caille, the Empyrean town in Bri Leith, very odd and beautiful, maybe with transparent crystal buildings or something equally bizarre. Tir Urphost, the town in Cliffs of Moher, could have a giant old Fomorian tower build right onto the cliff and extending a bit out from it, with the other buildings sort of near it. It could be filled with eccentric wizards and things like that.
12. Make Hibernia more magical. Add Mushroom trees, more trees in general. Give more zones mists of odd colors, like a faint green or white haze in Lough Derg. Add magic light shows here and there like the one in Albion Lyonesse at that roman villa. Make more interesting structures for NPC camps like Albion and Midgard have. Make the horses of the realms odd animals like cats or wolves or spiders or all of the above. If that’s too much work, give the Hib horses unusual brightly colored skins or something. Put in glowing crystals around in places. Break up the zones, make the hills higher or something. Make Hib stop being a giant mostly flat golf course.
13. Add more lore. Explain what the hell Spraggons are. Maybe explain what more of the other weird little creatures running around are. Show the lore don’t tell it. Make it not so obvious as in the exposition block quests. Add elements of the other realms like Albion has. Add Missionaries that are converting the youths away from the Old Ways. Add Albion and Middie bandit gangs here and there. Add a menacing Troll Shamaness modeled after Baba Yaga as a big boss mob somewhere, and add quests that involve her harrassments of the locals to further Midgard’s aims. Add more mentions of the other realms in general. Have quests where you learn lore of the other realms like exist in Albion, where you have to research the Druids. Maybe add a quest where you have to somehow aid Morgan Le Fay in some way, and portray her as sympathetic to Hibernia. Hire a writer to focus on sexing up Hibernia and Midgard. Explain more about the differences between Elves and Lurikeens
14. Break up the spraggon model using things in the realm. Add an air elemental model, a new generic humanoid model, maybe a bigger, different looking spraggon model, I don’t know. There’s a whole lot of Spraggony things.
15. Ruins! In Celtic Myth, there were a long series of invader races. First the Fomorians, then the Nemedians, then the FirBolgs, then the Tuatha De Danu (Elves), then finally the Celts. Add some ruins, again with their own architectures, here and there for some of these races. Add some NPCs that have lore about it. Maybe make a mini dungeon / big camp that’s based on the glass tower of the Fomorian Kings Conann and Morc. It can have spectral Fomorians or have been taken over by Curmudgeons or something. Who knows.
There we go, there are some thoughts. As you get into the bottom few, it’s a lot more subjective, and just some examples of what I might do if I were in charge of Hibernia. I'd love to hear any other suggestions people have on things they'd like to see fixed. This list is by no means comprehensive, especially in the class balancing part, which is the most important.
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I agree with many ideas, mainly with graph boosts over hibland. Reply here or http://vnboards.ign.com/message.asp?topic=29705145&replies=109 in the original topic.
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Author Topic: How to fix Hibernia in 15 easy steps
delphi1000
Posts: 1,664
Registered: Sep 01
Date Posted: 5/15 9:30am Subject: How to fix Hibernia in 15 easy steps
More and more lately I’ve been asking Mythic to ‘fix Hibernia.’ Well what does that mean exactly. That’s a rather vague demand to make. So I’ve written up a few things that I think would help out Hibernia tremendously, in the rough order of importance I put on them. I’m sure there’s a lot of stuff I’m leaving off, so hopefully people can come up with more stuff that I have omitted. Here we go.
1. Emain Macha. This is the absolute number one Hibernian fix that needs to go in next patch. Make Emain Macha an absolute hell hole with zero visibility and super aggro death mobs waiting around every turn. Leave it like this for a good month before changing it to something more reasonable. Give Hibernia a vacation before the permanent fix to balance all three frontiers.
2. Instant Stun Mez!!!! Either give every realm Instant Stun and Instant Mez or take it away from everyone!
3. The Naturalist classes. These three classes are the backbone of Hibernia. Give them healing lines even with every other healer in the game. Make their third lines worth a damn. They have lots of suggestions on their boards, read them. Use the same premise for all types of classes. IE: If Naturalists are weaker than other realms healers because Hib has more of them, then nerf all Mid tanks, and all Albion Casters and Stealthers. Or just buff up Hib naturalists to be as good as the other realm equivalents.
4. Champions and Blademasters. These two classes are a joke. They simply cannot function as tanks. Neither can Wardens. Make these classes able to function as the main tank of a group, so we don’t always have to have a Hero. Make them able to function in RvR as well. Fix the Valor Line, fix Celtic Dual
5. Quests and Drops. Go over these, even out drop rates and quests with the other realms, it’s sad the difference between the realms in this area.
6. Revamp Muire’s Tomb so that people might consider going into it. Move the Hellhag away from the entrance. Reduce the aggro radius of the monsters til it’s at least smaller than the rooms they’re in. Make fewer of the monsters social and BAF and aggro.
7. Make Treib Cail-whatever easier to get to. Yes the high twenties dungeons that has high fifties monsters outside it. That’s ridiculous. Move the dungeon entrance somewhere that people going to the dungeon can get to it without risking mass group wipeouts, or move those spawns somewhere else. Preferably move the dungeon. I have no idea which would be easier, but there’s plenty of other areas that dungeon could go and I’d hate to lose the spawns outside it.
8. Koalinth Caverns. Hmm… Have more NPCs talk about this. Add a quest that’s level appropriate that makes you go to the dungeon or something. Nobody knows this thing is here, probably because it’s way out of the way, and it was the last dungeon in the game that was itemized (I believe)
9. Bindstones: Add more Bindstones! Add them in: Innis Carthaig, Tir Urphost, and Caillte (the Empyrean town)
10. Tir Na Nog: Get rid of the entire zone and start over. Make the entire thing underground, as in, “Underhill.” Add small friendly exotic creatures that roam around the town, like Faerie Cats, Faerie Dogs, Faerie Drakes, etc. Add small streams and waterfalls and pools that meander through the town. Make distinct areas of the town. Make the town mostly Elvish and Lurikeen, with a small area that has been reluctantly given over to the Firbolgs and Celts. Make a Druidic/Bard/Warden/Filidh college / temple thing. Make it a really impressive looking deal. Add a massive and beautiful school of magic with all the casters in it. Add all sorts of little magical things inside this school, like light shows, magic guardians, quest-givers, odd magic knick-knacks, etc. make two completely separate warrior areas, one for the Champions, which would be elegant and beautiful, and one for the Heroes and Blademasters, which would be in the small Celt/Bolg area, and more spartan and functional. Add in NPCs that would talk about a little rivalry between the more refined and magickal Elvish Champions and the scruffy Celt and Bolg Heroes. Flesh out the merchants bazaar. Make it a large beautiful square, maybe with a vine covered overhang or something, and the merchants in little stalls around it. Make it look like an actual place people are doing business. Make the palace a giant, beautiful, awe inspiring wonder like Camelot Castle.
11. Towns: Dear god this is an embarrassment. Hib towns are dreadful and Mythic should be ashamed for leaving them like they are for so long. Shame on Mythic! Fix them, make the towns stop sucking! Give Hib more unique building models. Albion has seven, most huge multistory buildings. Hibernia has one that’s basically a large box. Add multiple building models for each race. Make a distinct Firbolg, Celt, Elf and Lurikeen architecture and have different races control different zones of the realm. Make Caille, the Empyrean town in Bri Leith, very odd and beautiful, maybe with transparent crystal buildings or something equally bizarre. Tir Urphost, the town in Cliffs of Moher, could have a giant old Fomorian tower build right onto the cliff and extending a bit out from it, with the other buildings sort of near it. It could be filled with eccentric wizards and things like that.
12. Make Hibernia more magical. Add Mushroom trees, more trees in general. Give more zones mists of odd colors, like a faint green or white haze in Lough Derg. Add magic light shows here and there like the one in Albion Lyonesse at that roman villa. Make more interesting structures for NPC camps like Albion and Midgard have. Make the horses of the realms odd animals like cats or wolves or spiders or all of the above. If that’s too much work, give the Hib horses unusual brightly colored skins or something. Put in glowing crystals around in places. Break up the zones, make the hills higher or something. Make Hib stop being a giant mostly flat golf course.
13. Add more lore. Explain what the hell Spraggons are. Maybe explain what more of the other weird little creatures running around are. Show the lore don’t tell it. Make it not so obvious as in the exposition block quests. Add elements of the other realms like Albion has. Add Missionaries that are converting the youths away from the Old Ways. Add Albion and Middie bandit gangs here and there. Add a menacing Troll Shamaness modeled after Baba Yaga as a big boss mob somewhere, and add quests that involve her harrassments of the locals to further Midgard’s aims. Add more mentions of the other realms in general. Have quests where you learn lore of the other realms like exist in Albion, where you have to research the Druids. Maybe add a quest where you have to somehow aid Morgan Le Fay in some way, and portray her as sympathetic to Hibernia. Hire a writer to focus on sexing up Hibernia and Midgard. Explain more about the differences between Elves and Lurikeens
14. Break up the spraggon model using things in the realm. Add an air elemental model, a new generic humanoid model, maybe a bigger, different looking spraggon model, I don’t know. There’s a whole lot of Spraggony things.
15. Ruins! In Celtic Myth, there were a long series of invader races. First the Fomorians, then the Nemedians, then the FirBolgs, then the Tuatha De Danu (Elves), then finally the Celts. Add some ruins, again with their own architectures, here and there for some of these races. Add some NPCs that have lore about it. Maybe make a mini dungeon / big camp that’s based on the glass tower of the Fomorian Kings Conann and Morc. It can have spectral Fomorians or have been taken over by Curmudgeons or something. Who knows.
There we go, there are some thoughts. As you get into the bottom few, it’s a lot more subjective, and just some examples of what I might do if I were in charge of Hibernia. I'd love to hear any other suggestions people have on things they'd like to see fixed. This list is by no means comprehensive, especially in the class balancing part, which is the most important.
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I agree with many ideas, mainly with graph boosts over hibland. Reply here or http://vnboards.ign.com/message.asp?topic=29705145&replies=109 in the original topic.