T
ttillub
Guest
Here is part of a post from Mentalist TL.
Basicly: AoE Dot gets falloff and can crit only 50%.
:eek2:
Is Mentalist really a class that needs even more nerfing?
Comparing AoE DD and AoE Dot resulted to this. If mage class has bad spells Mythic balances things by making other spells suck too.
http://pub108.ezboard.com/fmypetmagefrm16.showMessage?topicID=207.topic
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Here is what we ended up with:
- Mythic is unaware that the DoT does not critical the way it should (Crits modified by variance).
- DoTs need to be reduced from 100% crit to 50% crit in RvR. For this change to warrant, another damage modifying RA is necessary, such as Mastery of the Arcane affecting DoT damage or some other modifier (tick rate, duration, etc).
I want you all to know the following:
DDs and DoTs are meant to be very similar. This means that many of their properties are supposed to be similar or the same, which we all know they are not. DoTs having one modifying RA and DDs having two modifying RAs is one example. The two major differences are that DoTs currently crit for 100% max in RvR (DDs only crit for 50% max in RvR) and DoTs do not have damage falloff, whereas DDs do. It is Mythic’s intention that both DDs and DoTs should only crit for up to 50% in RvR, this I agree with. It is also Mythic’s intention that both DDs and DoTs should suffer equally from falloff. You guys know I strongly disagree with this, especially in the current state of the game. However, I think if Mythic brought both the AE DD and the AE DoT to a falloff of 50%, like AE Mezz, etc, the AE DD would finally be made useful and the AE DoT will maintain its usefulness.
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Basicly: AoE Dot gets falloff and can crit only 50%.
:eek2:
Is Mentalist really a class that needs even more nerfing?
Comparing AoE DD and AoE Dot resulted to this. If mage class has bad spells Mythic balances things by making other spells suck too.
http://pub108.ezboard.com/fmypetmagefrm16.showMessage?topicID=207.topic
--------------------------------------------------------
Here is what we ended up with:
- Mythic is unaware that the DoT does not critical the way it should (Crits modified by variance).
- DoTs need to be reduced from 100% crit to 50% crit in RvR. For this change to warrant, another damage modifying RA is necessary, such as Mastery of the Arcane affecting DoT damage or some other modifier (tick rate, duration, etc).
I want you all to know the following:
DDs and DoTs are meant to be very similar. This means that many of their properties are supposed to be similar or the same, which we all know they are not. DoTs having one modifying RA and DDs having two modifying RAs is one example. The two major differences are that DoTs currently crit for 100% max in RvR (DDs only crit for 50% max in RvR) and DoTs do not have damage falloff, whereas DDs do. It is Mythic’s intention that both DDs and DoTs should only crit for up to 50% in RvR, this I agree with. It is also Mythic’s intention that both DDs and DoTs should suffer equally from falloff. You guys know I strongly disagree with this, especially in the current state of the game. However, I think if Mythic brought both the AE DD and the AE DoT to a falloff of 50%, like AE Mezz, etc, the AE DD would finally be made useful and the AE DoT will maintain its usefulness.
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