X
xane
Guest
As the trial period draws to a close, how has everyone done in the first month of play, will you be continuing with a subscription, and if so, where do you expect to go from here ?
I created a rather gimped Minmatar Trader character in anticipation that NPC trading would actually get sorted out from where it was in beta - it still hasn't, the markets are dead all over my area of space (Minmatar regions) and there's still no incentive to trade over mining, pirating or missions, and the Trade skills are still useless.
Instead I've been taking agent missions almost exclusively, now on a Level 2 Agent and I've been moving around, slowly building up cash, which seems to go on skills all the time. Because I don't power play and have limited time online, my advancement has been slow and I've stuck with smaller cheaper fast non-combat ships.
Currently hopping around in a Vigil, with 2 Burners, an Injector and a Partial Hull Conversion I top out at 923 m/s and spend a maximum of around 12 seconds before I can jump or dock, hopefully avoiding most pirates. The design is defensive rather than confrontational
Hopefully trade will get sorted out some day, right now I've been building up standings with all factions, I have no negative standing against any of them, including the Angel Cartel ! One day I'll be skipping between Pirate and Empire space selling corporations their stolen stuff back
I created a rather gimped Minmatar Trader character in anticipation that NPC trading would actually get sorted out from where it was in beta - it still hasn't, the markets are dead all over my area of space (Minmatar regions) and there's still no incentive to trade over mining, pirating or missions, and the Trade skills are still useless.
Instead I've been taking agent missions almost exclusively, now on a Level 2 Agent and I've been moving around, slowly building up cash, which seems to go on skills all the time. Because I don't power play and have limited time online, my advancement has been slow and I've stuck with smaller cheaper fast non-combat ships.
Currently hopping around in a Vigil, with 2 Burners, an Injector and a Partial Hull Conversion I top out at 923 m/s and spend a maximum of around 12 seconds before I can jump or dock, hopefully avoiding most pirates. The design is defensive rather than confrontational
Hopefully trade will get sorted out some day, right now I've been building up standings with all factions, I have no negative standing against any of them, including the Angel Cartel ! One day I'll be skipping between Pirate and Empire space selling corporations their stolen stuff back