How is damage calculated ? <GM's >

knighthood

Fledgling Freddie
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How exactly is damage calculated when u hit... allways wondered this..

if u hit and it say's

U perform <Random Style> Perfectly <+100>
U hit <Name> For 300(+50)dmg..

Does this mean u hit the person for 300+50+100 = 450dmg or..
u hit for 300 dmg ? or u hit for 350 ? gah , can someone who knows and not someone who thinks they know plz answer this for me , been getting on my nerves for ages now :) , and also , do debuffs <Str/Con/Dex> actually work on mobs, i know for sure that reaver style str debuff makes them hit for exactly the same as they were anyway..
 

Veno

Fledgling Freddie
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Apr 10, 2004
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The +100 is the bonus you get from landing that style correctly(it says perfect but there is no half perfectly landed styles, either they land or they dont).

The actual damage you do is what is says, in your example its 300. The last figure is what resists did to your original damage. You will mostly find to get - in RvR due to someone having, say 20% crush resist.
This number is simply to show you what your targets resistance to that specific damage type is.

Example is you would hit for 100(-0) on someone with 0 resists. If he then changed to 20% resist you would hit for 80(-20)

Hope this helps :)
 

Devilseye

Fledgling Freddie
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850
knighthood said:
How exactly is damage calculated when u hit... allways wondered this..

if u hit and it say's

U perform <Random Style> Perfectly <+100>
U hit <Name> For 300(+50)dmg..

Does this mean u hit the person for 300+50+100 = 450dmg or..
u hit for 300 dmg ? or u hit for 350 ? gah , can someone who knows and not someone who thinks they know plz answer this for me , been getting on my nerves for ages now :) , and also , do debuffs <Str/Con/Dex> actually work on mobs, i know for sure that reaver style str debuff makes them hit for exactly the same as they were anyway..
Hmm i just read on some website that "your example" means this:

that +100 = style dmg
Which is added in the 300.. so unstyled you would have hit for 200dmg
and idd that +50 = resist

But if you check my screenshot in excal/bg section of the forum
http://members.lycos.nl/devilseye2k2/daoc/3.jpg

I'm yet again confused :p
---
Perhaps it was a bug or something..
But a infiltrator in BG1 with 1177+ HP in bg1.. is quite overkill :p
 

Dorin

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Jan 9, 2004
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Devilseye said:
Hmm i just read on some website that "your example" means this:

that +100 = style dmg
Which is added in the 300.. so unstyled you would have hit for 200dmg
and idd that +50 = resist

But if you check my screenshot in excal/bg section of the forum
http://members.lycos.nl/devilseye2k2/daoc/3.jpg

I'm yet again confused :p
---
Perhaps it was a bug or something..
But a infiltrator in BG1 with 1177+ HP in bg1.. is quite overkill :p

huh? you dealt 660 dmg there, my Bgwinfil (without any toa gear) had 680 or so hp as i recall so he must have died on the next hit :p anyways, what 1177 hp are you talking of ? :p
 

Devilseye

Fledgling Freddie
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Dorin said:
huh? you dealt 660 dmg there, my Bgwinfil (without any toa gear) had 680 or so hp as i recall so he must have died on the next hit :p anyways, what 1177 hp are you talking of ? :p
well i meant. where did the Perfectly: +805 go? ;)
or is that 404dmg (or something) my dmg cap?
 

Jeriraa

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Devilseye said:
well i meant. where did the Perfectly: +805 go? ;)
or is that 404dmg (or something) my dmg cap?

Exactly. The hit was capped. Your target was considerably lower level than you or wearing very crappy armor.
 

Devilseye

Fledgling Freddie
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Jeriraa said:
Exactly. The hit was capped. Your target was considerably lower level than you or wearing very crappy armor.
ahhh ok ty :)
well he/she conned yellow... so lvl 22+ =]
Guess it was crap armor then :)
ok. so that explains allot,
Ty
 

Holt

Fledgling Freddie
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knighthood said:
and also , do debuffs <Str/Con/Dex> actually work on mobs, i know for sure that reaver style str debuff makes them hit for exactly the same as they were anyway..

I would suspect it depends on that mobs damage type (crush/thrust/slash) as to whether the Str debuff would affect damage, but afaik yes debuffs to work on mobs (sorc aoe str con debuffs work great with pbae)
 

Flimgoblin

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mob buffs work a bit differently to player buffs:

str affects their damage no matter what the weapon
dex/con/AF/absorb all affect their absorb
quickness affects hit speed (and I think cast speed)

I'd imagine dps buffs (or debuffs) would affect their damage.
 

Chilly

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never knew dex affected mob absorb! shame i left a while ago cos god moding toa with my sorc got a bit boring ;)
 

Boni

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Flimgoblin said:
mob buffs work a bit differently to player buffs:

str affects their damage no matter what the weapon
dex/con/AF/absorb all affect their absorb
quickness affects hit speed (and I think cast speed)

I'd imagine dps buffs (or debuffs) would affect their damage.

From a hib point of view I found all the base buffs:

str/con/af/dex increased the mobs absorb (by roughly the same amount each)
d/q and str/con specs also increased the mobs absorb (by roughly the same amount each)
Haste and Int had no affect on pet absorb.

This was definatly fact around the time of the focus nerf (hey it might have changed since then), I did a lot of testing on my chanter.
 

Elvo^Rylu

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Dec 26, 2003
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Spec AF have no effect on pets. I think base AF has, tho not sure.

Dex affects cast speed on caster pets. I don't think it affects absorb.

Con goes directly into absorb, r0x against melee :)

Quickness is attack speed.

Strength is pure damage.
 

Flimgoblin

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checked with the necro TL - dex definitely affects pet cast speed.

Pretty sure it also affects absorb, easy enough to test though :)

pretty sure spec AF does affect absorb - someone ran some tests on it on the necro board a while back...

Great place for info that :) the necro TL does far too much testing.
 

Tilda

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Elvo, you're wrong, spec Af does affect absorb, and dex affects cast speed.
 

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