Holy F**** Shit!!!

Minn

Fledgling Freddie
Joined
Jan 25, 2004
Messages
642
Groborthir said:
I've nuked Blejs for 945 with baseline lifedrain, without Traldor's, only 10% pierce and no relics, so 1101 doesn't seem all that impossible for a spec nuke with relics, really. :)

Listen to Grobo, he is smart :wub:
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
Sycho said:
Ah so remish finally realised darkness is best and respecced to it?Oo ffs why did i tell you remish xD
[21:45] (bigchief): 1108
[21:45] (bigchief): then 1101

Damn you Sycho :<
 

Dr.Frau

Fledgling Freddie
Joined
Jan 24, 2004
Messages
55
sko said:
Remisk hits you for 1101 damage!


I'm a Level 50 Minstrel with 23% cold resist, and he did _NOT_ debuff me.

Sure, you have relics now but - WHAT THE FUCK!?!?!?!?!?!?!?!?!?!?!!!!!!!!!!!111111111111111111111111111111111111111111111111111111111111111111111111


Aint exacly hard to nuke ppl for that amount tbo happens alot of times even when we didnt have relic.
 

Puppet

Part of the furniture
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Dec 24, 2003
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3,231
Dr.Frau said:
Aint exacly hard to nuke ppl for that amount tbo happens alot of times even when we didnt have relic.

TBH its insane. Nuking for 1100, relics or not, TOA or not, RR9 or not; its insane.

Nerf caster dmg with 40% or so imo
 

Pbuck

Fledgling Freddie
Joined
Feb 17, 2004
Messages
85
Puppet said:
TBH its insane. Nuking for 1100, relics or not, TOA or not, RR9 or not; its insane.

Nerf caster dmg with 40% or so imo

Why not nerf relics instead?my dmg is fine vs 16% or 24% resist buff groups without relics and i have cap pierce+mom4+wp3.
Also resist pierce should only take out resists from resist buffs and not item resists and then u can leave it at 25%(resist pierce was introduced to counter the extreme high magic resists from 16% and 24% resist buffs but i dont see why players without resist buffs should get nuked for 600-700 non crit)
 

Belomar

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5,106
Puppet said:
TBH its insane. Nuking for 1100, relics or not, TOA or not, RR9 or not; its insane.

Nerf caster dmg with 40% or so imo
I agree. From a healer's perspective, the current caster damage is simply insane and very hard to heal.
 

Foadon

Fledgling Freddie
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Jan 17, 2004
Messages
533
Pbuck said:
Why not nerf relics instead?my dmg is fine vs 16% or 24% resist buff groups without relics and i have cap pierce+mom4+wp3.
Also resist pierce should only take out resists from resist buffs and not item resists and then u can leave it at 25%(resist pierce was introduced to counter the extreme high magic resists from 16% and 24% resist buffs but i dont see why players without resist buffs should get nuked for 600-700 non crit)

cus albs cant run decent groups with fri0r? :eek:
i agree tho, but it would be a nerf for some and an advantage for others,
its all a matter of waiting to see how NF will influence it all, hopefully will turn better
 

Rudor Dwarf

Loyal Freddie
Joined
Dec 23, 2003
Messages
243
Pbuck said:
Why not nerf relics instead?my dmg is fine vs 16% or 24% resist buff groups without relics and i have cap pierce+mom4+wp3.
Also resist pierce should only take out resists from resist buffs and not item resists and then u can leave it at 25%(resist pierce was introduced to counter the extreme high magic resists from 16% and 24% resist buffs but i dont see why players without resist buffs should get nuked for 600-700 non crit)

Hmmm normal hit from you is 600+ and that with a insane cast spd..
I hit you back for like 200ish if i land a hit at all duo all fucking thing that take away melee dmg atm.
Dont really know why i still play my zerker and what i have heard it will be even worse vs caster in nf.
I dont say the dmg a zerker normaly do is to small but its to much stuff that make me dont hit at all.

Normal hit on a alb caster is around 200ish (mainhand).
Normal hit on a hib caster is around 300-400ish (mainhand).
And that is after i have went thru all britleguard pbt bg grapple you name it,
and plz tell me what i have to not be hit by magical dmg or get hit for less then i do atm.

A lil bitter yes but no QQ just the fact a Melee chars have to face atm and that goes for all melee chars with a lil + for alb as they dont need to face spec af.
 

Lubbock

Fledgling Freddie
Joined
Jan 22, 2004
Messages
478
Remish just nailed me witha fast 1135 and then 535 damage combo must say it was extremely painfull it hurt in RL so hard was the damage :D
So Remish just made my black list ;)
 

TheBinarySurfer

Can't get enough of FH
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May 14, 2004
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2,041
Rudor Dwarf said:
Hmmm normal hit from you is 600+ and that with a insane cast spd..
I hit you back for like 200ish if i land a hit at all duo all fucking thing that take away melee dmg atm.
Dont really know why i still play my zerker and what i have heard it will be even worse vs caster in nf.
I dont say the dmg a zerker normaly do is to small but its to much stuff that make me dont hit at all.

Normal hit on a alb caster is around 200ish (mainhand).
Normal hit on a hib caster is around 300-400ish (mainhand).
And that is after i have went thru all britleguard pbt bg grapple you name it,
and plz tell me what i have to not be hit by magical dmg or get hit for less then i do atm.

A lil bitter yes but no QQ just the fact a Melee chars have to face atm and that goes for all melee chars with a lil + for alb as they dont need to face spec af.

Give a few more patches and it'll be dark age of tankalot again, wouldnt stress too much.
 

Sycho

Can't get enough of FH
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Dec 22, 2003
Messages
2,255
TheBinarySurfer said:
Give a few more patches and it'll be dark age of tankalot again, wouldnt stress too much.

It will?

It never was dark age of tankalot, it's just whatever realm decides to play tanks the other will or if they play casters the others will.Hibs never really changed since they had GP caster fg was more viable, albs/mids on the other hand just realised how strong their casters can be.You think an alb/mid debuff fg would of did bad pre ToA? i don't.

ToA bonuses fucked everything up, fights over faster than ever now, whoever mezzes first will win 90-95% of time.(unless of course you have a mins who purges then uses sos or if in mid have a healers purge and demezz others fast)
 

TheBinarySurfer

Can't get enough of FH
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2,041
Sycho said:
It will?

It never was dark age of tankalot, it's just whatever realm decides to play tanks the other will or if they play casters the others will.Hibs never really changed since they had GP caster fg was more viable, albs/mids on the other hand just realised how strong their casters can be.You think an alb/mid debuff fg would of did bad pre ToA? i don't.

ToA bonuses fucked everything up, fights over faster than ever now, whoever mezzes first will win 90-95% of time.(unless of course you have a mins who purges then uses sos or if in mid have a healer(s) purge and demezz others fast)

Well, not truly tankalot but i do remember when tanks were at least as good as casters and stealthers. Ah for them days again, could bring my arms out of retirement - used to love him - poler spec arms <sniff>
 

p0x

Fledgling Freddie
Joined
Dec 22, 2003
Messages
426
Rudor Dwarf said:
Normal hit on a alb caster is around 200ish (mainhand).
Normal hit on a hib caster is around 300-400ish (mainhand).
And that is after i have went thru all britleguard pbt bg grapple you name it,
and plz tell me what i have to not be hit by magical dmg or get hit for less then i do atm.

I never hit that hard :/... bloody klavrynd syndrome
 

Vermin

Loyal Freddie
Joined
Dec 22, 2003
Messages
77
Well, not truly tankalot but i do remember when tanks were at least as good as casters and stealthers. Ah for them days again, could bring my arms out of retirement - used to love him - poler spec arms <sniff>

Well polers are still viable in grps, trust me. they are usually underestimated and ppl take mercs instead of arms but if u run tank grp arms/merc/merc > merc/merc/merc
 

Straef

Can't get enough of FH
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Feb 21, 2004
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5,890
I never hit that hard :(



Oh wait... I'm a tank x<
 

Belomar

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Vermin said:
Well polers are still viable in grps, trust me. they are usually underestimated and ppl take mercs instead of arms
This is what all the armsmen say. ;) Besides, which group would even think about running with 3 tanks as their damage output these days anyway? So, yes, maybe arms/merc/merc > merc/merc/merc, but that's a moot point, is it not?
 

Vermin

Loyal Freddie
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Dec 22, 2003
Messages
77
well arms/merc > merc/merc imo too, get theurg instead of third tank then i dont care :p no merc outdmg my arms in 1 hit :flame:

and if both arms and merc are good healers wont have time to heal targets so even tho merc hit faster it doesnt matter since the target die so fast.
 

Sycho

Can't get enough of FH
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Belomar said:
This is what all the armsmen say. ;) Besides, which group would even think about running with 3 tanks as their damage output these days anyway? So, yes, maybe arms/merc/merc > merc/merc/merc, but that's a moot point, is it not?

Well majority of daoc pryd players play with what they have available(even my guild usually lately) , some aren't pure fotm and just want to rvr.A good pole arms with 220+ qui and 10% melee speed can be decent, anytime snare is nice to have, they not as good as mercs but good if you can't find an alternative damage dealer.
 

Pbuck

Fledgling Freddie
Joined
Feb 17, 2004
Messages
85
Foadon said:
cus albs cant run decent groups with fri0r? :eek:
i agree tho, but it would be a nerf for some and an advantage for others,
its all a matter of waiting to see how NF will influence it all, hopefully will turn better

Albs can replace paladin with friar(in which case merc will be forced to use elixirs of invigoration and lw1-2) and still have a decent group vs mid/hib groups with cold/heat nukers,although if the enemy groups have just 1 caster its probably not worth to sacrifice paladin for friar since its not that hard to keep the single caster almost perma interrupted( without the use of moc).Group wise,if resist pierce affected only resist buffs, albs would get the most benefit,but it would make more sense to make it work this way so it wouldnt be overpowering on targets without resist buffs(not everyone in rvr runs in opted groups)
 

Pbuck

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Messages
85
Rudor Dwarf said:
Hmmm normal hit from you is 600+ and that with a insane cast spd..
I hit you back for like 200ish if i land a hit at all duo all fucking thing that take away melee dmg atm.
Dont really know why i still play my zerker and what i have heard it will be even worse vs caster in nf.
I dont say the dmg a zerker normaly do is to small but its to much stuff that make me dont hit at all.

Normal hit on a alb caster is around 200ish (mainhand).
Normal hit on a hib caster is around 300-400ish (mainhand).
And that is after i have went thru all britleguard pbt bg grapple you name it,
and plz tell me what i have to not be hit by magical dmg or get hit for less then i do atm.

A lil bitter yes but no QQ just the fact a Melee chars have to face atm and that goes for all melee chars with a lil + for alb as they dont need to face spec af.

Vs target with 0 spirit resist my dmg is around 600 without traldor and 630 with traldor.
Vs target with capped spirit resist(26%) +resistbuffs(16%) for a total of 42% spirit resist my dmg is 600x[100-(42-20)]/100=468 without traldor and 630x[100-(42-25)]/100=522 with traldor.
So 522 dmg is the best non-crit dmg i can do vs someone with minimum16% resist buffs (Also note i have mom4 + 340 intel which isn't exactly the average for casters).If traldor is down(and it is not always up) non-crit dmg is even lower.
In my opinion this damage is not unreasonable for a class with few hps,cloth armor which also can be easily interrupted(via aoe effect spam,pets,banelord effects,zephyr,insta lifetap from bd etc).Considering the many tools that the opted groups have at their disposal to interrupt casters and the fact that casters tend to die alot easier than tanks,it is only fair to ask that in those times that the caster does manage to dish out dmg ,that dmg to actually be good enough to count for the big interruption downtime the caster has to suffer.Any less than 450-500 dmg/nuke and its quite easy for caster dmg to get healed even when he has casters as targets( hi lorelei and 6k dmg healed cuz of 400 dmg per nuke only).
Reasons my damage might seem too good is:
Scathaig(when we have it claimed we get 10% dmg bonus and even 1 relic bonus adds too much dmg)
Targets without capped item spirit resists even if they have resist buffs( i assume u dont have capped spirit resists either)
A lucky streak of perfect crits which may make the dmg look too good(but it does not happen consistently)
Lack of interrupts from enemy support(If i can nuke happily for 20-30 seconds we will probably win)
Also dont forget the many tools a banelord tank can use to take me out of the fight for quite some time:
1)Determination 5.Red mezz from sorcerer lasts 8-10 seconds,my single root lasts 5-7 seconds?.After that its either bodyguard or running around hitting end pots.
2)Demoralization ML9 Banelord.Aoe effect with huge radius which cripples caster dmg for like 15-20 sec-from 550(-50) my dmg can drop to like 350(-30) etc-.Best to use when caster mocs
3)Zone of Unmana ML1 Banelord.Same radius with ml9 and aoe increasing casting speed by that much to make sure nuking dmg is healable.Also lasts 15-20 seconds and also best to use when caster mocs.
4)ML2 ML8 aoe dmging effects which also interrupt at the same radius
5) ML3 makes me unable to move for 5-6 seconds enough for the tank to catch up with me.
6)Most banelord tanks use malice/battler combo and malice debuff procs quite often.When it does my dmg decreases by 100+ along with my casting speed and hps.
Tanks face alot of problems too mainly bg/grapple,but i dont think either side has it necessarily easier.It all comes down to group play and vs the better interrupters casters have it hard too.
 

Sparrow

Fledgling Freddie
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Jan 10, 2004
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394
I think it's proof that everything's fairly balanced between tanks and casters that most groups have both dps tanks and casters.
 

Rudor Dwarf

Loyal Freddie
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Dec 23, 2003
Messages
243
Pbuck>
My spirit ressist is 26 and i dont think i have seen you hit me under 500 a singel time (think i can say 600 but not sure of that).
The only hit that normaly is around 4xx is onigiris first hit and that is as far as i know the debuff then its start :).. the 800ish hits rolls in on a line :).

I dont say its easy to play a caster and i know you are a damn good one if not the best i ever faced in daoc.
But i say that caster have the upper hand on tanks duo the stuff they have to face most of the thing that comes around for em, tanks dont.

/Cheers Rudor
 

willowywicca

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Jan 23, 2004
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607
Rudor Dwarf said:
Pbuck>
My spirit ressist is 26 and i dont think i have seen you hit me under 500 a singel time (think i can say 600 but not sure of that).
The only hit that normaly is around 4xx is onigiris first hit and that is as far as i know the debuff then its start :).. the 800ish hits rolls in on a line :).

I dont say its easy to play a caster and i know you are a damn good one if not the best i ever faced in daoc.
But i say that caster have the upper hand on tanks duo the stuff they have to face most of the thing that comes around for em, tanks dont.

/Cheers Rudor
4xx is probably me hitting you with my lifetap (and probably critting) after my initial body debuff on you was resisted (after debuf I always would do 5xx-6xx pre crits) since I'd usually have a lifetap queued after a debuff, and takes a while before I can see debuff was resisted. My debuffs don't do any damage (unlike the spec rm cold debuff+nuke combo), they just lower resists. As for pbuck hitting for 800+ or whatever consistently after my debuffing, I don't see a problem with that.. a combination attack by 2 casters which requires both to be uninterupted at the same time etc *should* be very effective
 

Rudor Dwarf

Loyal Freddie
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Dec 23, 2003
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243
Yeah i was wrong then :).
But yes where is the thing that make me hit harder aka a slash/blunt/thrust debuff they dont exist or well they do as a proc on some wep.

Dont take me wrong here i dont say caster make that overpowered dmg i just think they have to much tools to face the melee dmg while tanks dont have a shit to face magical dmg.

And to another point, dont know if it is specc af that make me hit hib tank class for like 70% more dmg then a alb caster.
I know i have + on scale but the thing is it dont take me more time to take down a hero/druid then a alb caster.. <-- that is whine and fact :)..
 

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