B
Bazerka
Guest
Hiyas all,
MetaMod v1.17 will be rolled out to all our Half Life servers at 6am this morning (2003-11-20).
From the changelog :
Regards,
Jase.
MetaMod v1.17 will be rolled out to all our Half Life servers at 6am this morning (2003-11-20).
From the changelog :
Code:
2003/11/15 1.17
- Added support for recently added routines in the HL Engine:
SequenceGet()
SequencePickSentence()
GetFileSize()
GetApproxWavePlayLen()
IsCareerMatch()
GetLocalizedStringLength()
RegisterTutorMessageShown()
GetTimesTutorMessageShown()
ProcessTutorMessageDecayBuffer()
ConstructTutorMessageDecayBuffer()
ResetTutorMessageDecayData()
- Removed mod recognition and entities for Master-Sword v1.3, at the
request of the Mod's authors.
- Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball
v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld
Bloodline v2.0.
- Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
- Additional entities "env_rain" and "env_snow" used on some CS maps.
- Added "metamod_version" cvar that can be queried from game browser
clients.
- Added "meta" client command similar to the console command, providing at
this time only "list" and "version" subcommands.
- Introduced basic config file to provide more reliable and more
flexible options passing, in addition to the current +localinfo method.
- Default filename: addons/metamod/config.ini
- Options include:
debuglevel <number>
gamedll <path>
plugins_file <path>
exec_cfg <path>
- Added option "+localinfo mm_configfile <path>" to override default
config.ini pathname.
- Added "meta config" console command to display result of config
file and localinfo options.
- Added "meta require <plugin>" console command, to exit the server if the
specified plugin is not found loaded and running. Intended for use in
server.cfg or metaexec.cfg. Suggested by Florian Zschocke.
- If a specified override gamedll pathname is invalid, Metamod will now
exit with an appropriate error, rather than falling back to the
auto-detected gamedll. This should provide more useful feedback in such
situations.
- Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the
(supposed) "real" dllpathname, ie in case gamedll is overridden. Needed
specifically for plugin "SinglePlayer".
- Raised META_INTERFACE_VERSION to 5:10, for GINFO_REALDLL_FULLPATH.
- Now recognizes "/dev/null" as valid for path options (pluginsfile,
execcfg, configini, etc), for when an empty file _is_ desired.
- Fixed loading of plugins.ini to detect duplicate plugins (by full
pathname).
Regards,
Jase.