HL MetaMod v1.17

B

Bazerka

Guest
Hiyas all,

MetaMod v1.17 will be rolled out to all our Half Life servers at 6am this morning (2003-11-20).

From the changelog :

Code:
2003/11/15	1.17
 - Added support for recently added routines in the HL Engine:
      SequenceGet()
      SequencePickSentence()
      GetFileSize()
      GetApproxWavePlayLen()
      IsCareerMatch()
      GetLocalizedStringLength()
      RegisterTutorMessageShown()
      GetTimesTutorMessageShown()
      ProcessTutorMessageDecayBuffer()
      ConstructTutorMessageDecayBuffer()
      ResetTutorMessageDecayData()
 - Removed mod recognition and entities for Master-Sword v1.3, at the
   request of the Mod's authors.
 - Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball
   v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld
   Bloodline v2.0.
 - Additional entities for The Battle Grounds v1.2.1, Firearms v2.8. 
 - Additional entities "env_rain" and "env_snow" used on some CS maps.
 - Added "metamod_version" cvar that can be queried from game browser
   clients.
 - Added "meta" client command similar to the console command, providing at
   this time only "list" and "version" subcommands.
 - Introduced basic config file to provide more reliable and more
   flexible options passing, in addition to the current +localinfo method.
   - Default filename: addons/metamod/config.ini
   - Options include:
        debuglevel <number>
	gamedll <path>
	plugins_file <path>
	exec_cfg <path>
   - Added option "+localinfo mm_configfile <path>" to override default
     config.ini pathname.
   - Added "meta config" console command to display result of config
     file and localinfo options.
 - Added "meta require <plugin>" console command, to exit the server if the
   specified plugin is not found loaded and running.  Intended for use in
   server.cfg or metaexec.cfg.  Suggested by Florian Zschocke.
 - If a specified override gamedll pathname is invalid, Metamod will now
   exit with an appropriate error, rather than falling back to the
   auto-detected gamedll.  This should provide more useful feedback in such
   situations.
 - Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the
   (supposed) "real" dllpathname, ie in case gamedll is overridden.  Needed
   specifically for plugin "SinglePlayer".
 - Raised META_INTERFACE_VERSION to 5:10, for GINFO_REALDLL_FULLPATH.
 - Now recognizes "/dev/null" as valid for path options (pluginsfile, 
   execcfg, configini, etc), for when an empty file _is_ desired.
 - Fixed loading of plugins.ini to detect duplicate plugins (by full
   pathname).

Regards,

Jase.
 

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