Hero Template.

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
Ok so I redid it somewhat again :)

With LW:

Stats
Str: 98 Int: 0 Hits: 324
Con: 92 Pie: 0 Power: 0
Dex: 59 Cha: 0
Qui: 50 Emp: 0

Resists
Body: 28 Energy: 13 (5) Crush: 28 (5)
Cold: 22 Matter: 11 Thrust: 25
Heat: 26 Spirit: 28 Slash: 26

Skills
2 Celtic Spear
2 Blunt
2 Piercing
11 Large Weaponry
2 Blades

Cap Increases
11 Dexterity
128 Hits
25 Strength
16 Constitution
5 Quickness

Other Bonuses
7 Melee Damage
25 AF
10 Fatigue
9 Style Damage
7 Melee Combat Speed


And with 1hand and shield:

Stats
Str: 100 Int: 0 Hits: 284
Con: 87 Pie: 0 Power: 0
Dex: 66 Cha: 0
Qui: 50 Emp: 0

Resists
Body: 28 Energy: 13 (5) Crush: 28 (5)
Cold: 22 Matter: 11 Thrust: 25
Heat: 26 Spirit: 28 Slash: 26

Skills
5 Shield
11 Large Weaponry
2 Piercing
2 Celtic Spear
11 Blunt
2 Blades

Cap Increases
16 Dexterity
88 Hits
25 Strength
11 Constitution
5 Quickness

Other Bonuses
10 Melee Damage
25 AF
5 Fatigue
7 Style Damage
10 Melee Combat Speed



With 50 qui I will land on 233 when buffed, since qui hits it cap at 250-254 I would say I am close enuff (can always get aug qui2 if I feel I really need more)

59 dex will do imo, higher is better sure, but 20 more won´t make a hell of a difference.

Had to lower a resist a little came down to either heat or cold and I chose cold.
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
true I guess as you'r a luri you don't need as much to get capped Qui.

Still if not in the items, I would lower heat and/or Trust to get better Energy.

heat aint used by many atall, and same goes for trust really, the 3 least important resists are heat and matter, trust atm in my opinion, ofcourse you want all as high as possible.

I would start with gimping heat if any myself.
 

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
Who will do energy damage on me? From what I can remember when I played over a year ago it was the hib PB that did energy damage (and sun weaps ofc).
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Rajmo said:
Who will do energy damage on me? From what I can remember when I played over a year ago it was the hib PB that did energy damage (and sun weaps ofc).

you wont get any damage from Energy, but you will get mezzed by sorcs and even though it might not seem that bad afew secounds extra can mean that your group is dead.

the only time I have had someone do some heat damage on me has been at defence really from someone getting his Firewizz, but I have never been killed once from that damagetype when running in a group, your more likely to face Warlocks then firewizz tbh and they do matter damage, still they are usually just camping at bridges etc also.

I had very low Energy resist in 1 earlier Temp, but changed it and now have about 25, also having most other resist high, lowest is heat on 19 but that dosent matter much.
 

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
Yep the mezz, but when I get some RRs and charge/det +15% all magic resists when the tank love patch comes I think I am going to want damage diminishers instead of mez shortener. Can´t be arsed to make a new template for that time tbh :)

edit: checked on the patch notes, seems the + resists is damage reduction only.

You rather have low heat then low cold? How come?
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Rajmo said:
Yep the mezz, but when I get some RRs and charge/det +15% all magic resists when the tank love patch comes I think I am going to want damage diminishers instead of mez shortener. Can´t be arsed to make a new template for that time tbh :)

no charge for heroes, and I also have DET, DET IV atm , but with both DET IV and Energy at 25, I still would like to get free faster from mezz, not sure Il get DET 5 though as it costs so damn much, so will prolly get purge instead to use when critical.

next patch, well havent checked that out, so don't know about all changes, still atm it's only BM's that have charge.
 

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
Yeah! Checked it now, was sure Heroes got charge also but they don´t. Ahh well det5 faster then, was looking forward to getting charge tbh hehe.

Might be a idea to get some higher energy. But with det5 18 more in energy will shorten a mez with 2-3 sec? Maybe worth it not sure. Will have to think about what to gimp to get it.
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Rajmo said:
Yep the mezz, but when I get some RRs and charge/det +15% all magic resists when the tank love patch comes I think I am going to want damage diminishers instead of mez shortener. Can´t be arsed to make a new template for that time tbh :)

edit: checked on the patch notes, seems the + resists is damage reduction only.

You rather have low heat then low cold? How come?

well Firewizz do heat damage, and how often do you see them out, well more or less never, and then they have the heretic or whatever the name of it is =P I have seen 1 of those, none of these are really used if not keep defence maby, is why I don't belive Fire resist is that important.

2 classes using Fire damage, and you don't see any of them except maby if keep defense.

not sure how many classes uses Cold damage, still if even one thats used in group does it it's better then having fire as you never see those classes, just been told that having high cold is good, don't remember what classes doing that damage as I said.
 

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
I have to go to bed now, will read thru all the new posts tomorrow morning. All advice and perspectives are welcome.
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Rajmo said:
Yeah! Checked it now, was sure Heroes got charge also but they don´t. Ahh well det5 faster then, was looking forward to getting charge tbh hehe.

Might be a idea to get some higher energy. But with det5 18 more in energy will shorten a mez with 2-3 sec? Maybe worth it not sure. Will have to think about what to gimp to get it.

not all sure, but probably somehing like that and every second counts when in a fight imo, get higher energy, guess it dosent have to be max, but I belive it's good having it as high as possible, and if Heat vs Energy, you should take energy ;D
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Always good to get some feedback, got some info I dident know also, so was super ;D
 

Valgyr

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,533
Well starting as a new hero and having the must have RAs at rr 8 aint that easy so every little such as capping qui and energy helps.
 

Infanity

Can't get enough of FH
Joined
Sep 22, 2004
Messages
3,774
the low dex was bad in the first one.

Last one aint to bad, but i aint a expert =\
 

Roteca

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,077
Infanity said:
the low dex was bad in the first one.

Last one aint to bad, but i aint a expert =\

first off, i dont see what items that is in the last one so hard to say how good it is, secondly, its lacking 3% melee spd, and that is bad idd...
secondly i would personally like to see higher energy resist, standing mezzed is QQ even if you have det5, and also as ive understood this is a new project, so he cant insta get det5 either... thirdly it should be more then possible to get the remaining 17 qui to get 250 buffed. and well, cant comment more untill i see a item list, but i dont atleast think the temp looks that good, but i migth be a retard aswell who knows, and who cares ?
 

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
Same items as in the previous templates, I have just changed the SC some.
 

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
Some easy changes to the SC gives me capped energy resists on the cost of heat, only 8% heat resist. All the other bonuses are the same as the last template I posted.
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
Here is one with CS and Blade spec, which is the one i would go for if i should make a hero some day. You can change items so you get blunt weap if you want. Its with low hits too but good stats imo:


Here it is with ML10 spear


Config Report

Stats

Str: 100 Int: 0 Hits: 236
Con: 86 Pie: 0 Power: 0
Dex: 73 Cha: 0
Qui: 81 Emp: 0

Resists

Body: 25 Energy: 15 Crush: 27 (2)
Cold: 20 Matter: 14 Thrust: 24
Heat: 25 Spirit: 26 (5) Slash: 40 (3)

Skills

6 Shield

4 Large Weaponry

4 Piercing

11 Celtic Spear

4 Blunt

5 Blades

Focus

Cap Increases

11 Dex

5 Qui

32 Hits

25 Str

11 Con

Other Bonuses

4 Spell Range Bonus

6 Style Damage Bonus

11 Melee Damage Bonus

12 Melee Speed Bonus

4 Spell Duration Bonus


Here it is with shield

Config Report

Stats

Str: 100 Int: 0 Hits: 236
Con: 86 Pie: 0 Power: 0
Dex: 88 Cha: 0
Qui: 81 Emp: 0

Resists

Body: 25 Energy: 15 Crush: 26 (2)
Cold: 20 Matter: 14 Thrust: 30
Heat: 25 Spirit: 32 (5) Slash: 33 (3)

Skills

11 Shield

7 Large Weaponry

7 Piercing

11 Celtic Spear

7 Blunt

11 Blades

Focus

Cap Increases

11 Dex

5 Qui

32 Hits

25 Str

11 Con

Other Bonuses

4 Spell Duration Bonus

4 Style Damage Bonus

4 Spell Range Bonus

11 Melee Damage Bonus

12 Melee Speed Bonus

10 AF Bonus


Piece Listing

Chest
Name: Guard of Valor (tank)
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Spell Duration Bonus
Effect 8: 4 Style Damage Bonus
Effect 9: 4 Spell Range Bonus
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 32.5 of 32 (100 Qual) Overcharge: None
Gem 1: 16 Strength - 99 polished Fiery Essence
Gem 2: 10 Constitution - 99 flawed Earthen Essence
Gem 3: 4 Celtic Spear - 99 flawed Earthen War Spell Stone
Gem 4: 9 Cold Resist - 99 polished Icy Shielding
Utility: 55.33

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Dexterity - 99 faceted Vapor Essence
Gem 2: 28 Quickness - 99 perfect Airy Essence
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 28 Hits - 99 flawed Blood Essence
Utility: 56.33

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Quickness - 99 polished Airy Essence
Gem 2: 11 Cold Resist - 99 faceted Icy Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 5 Matter Resist - 99 flawed Earthen Shielding
Utility: 60.67

Hands
Name: Maddening Scalars(Tank)
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Quickness - 99 precious Airy Essence
Gem 2: 1 Blades - 99 raw Watery War Spell Stone
Gem 3: 6 Shield - 99 polished Fiery Battle Jewel
Gem 4: 5 Body Resist - 99 flawed Dusty Shielding
Utility: 59.67

Right Hand
Name: Astral Blade of Illusions
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 3 Blades
Effect 2: 6 Thrust Resist
Effect 3: 7 Crush Resist
Effect 4: 10 Strength Cap Increase
Effect 5: 2 Melee Damage Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 41.00

Left Hand
Name: arcanite Magma Infused Defender
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 6 Spirit Resist
Effect 2: 3 All Melee Skill Bonus
Effect 3: 15 Dexterity
Effect 4: 5 Shield
Effect 5: 10 AF Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00

Two Handed
Name: ML10 Spear
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 3 Celtic Spear
Effect 2: 7 Slash Resist
Effect 3: 8 Crush Resist
Effect 4: 10 Strength Cap Increase
Effect 5: 2 Melee Damage Bonus
Effect 6: 2 Style Damage Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 45.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Necklace of Rapture
Level: 51 Quality:
Bonus:
Effect 1: 8 Slash Resist
Effect 2: 8 Thrust Resist
Effect 3: 7 Body Resist
Effect 4: 7 Heat Resist
Effect 5: 7 Energy Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 74.00

Cloak
Name: Flowing Antalya Shawl
Level: 51 Quality:
Bonus:
Effect 1: 15 Strength
Effect 2: 18 Constitution
Effect 3: 4 All Melee Skill Bonus
Effect 4: 6 Strength Cap Increase
Effect 5: 6 Constitution Cap Increase
Effect 6: 2 Melee Speed Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00

Jewel
Name: Malevolent Darkspire Adriot Jewel
Level: 51 Quality:
Bonus:
Effect 1: 32 Hits Cap Increase
Effect 2: 6 Dexterity Cap Increase
Effect 3: 44 Hits
Effect 4: 6 Slash Resist
Effect 5: 6 Spirit Resist
Effect 6: 18 Dexterity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 47.00

Belt
Name: Belt of Thunder
Level: 51 Quality:
Bonus:
Effect 1: 6 Body Resist
Effect 2: 8 Spirit Resist
Effect 3: 8 Energy Resist
Effect 4: 22 Constitution
Effect 5: 2 Melee Damage Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 58.67

Right Ring
Name: Band of Shadow
Level: 51 Quality: 100
Bonus:
Effect 1: 7 Body Resist
Effect 2: 7 Spirit Resist
Effect 3: 6 Crush Resist
Effect 4: 6 Thrust Resist
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Left Ring
Name: Leviathan Ring of the Deep
Level: 51 Quality:
Bonus:
Effect 1: 21 Strength
Effect 2: 21 Dexterity
Effect 3: 21 Constitution
Effect 4: 20 Hits
Effect 5: 7 Strength Cap Increase
Effect 6: 3 Melee Speed Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 47.00

Right Wrist
Name: Cyclone Bracer
Level: 51 Quality:
Bonus:
Effect 1: 11 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Slash Resist
Effect 4: 2 Melee Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00

Left Wrist
Name: Bracer of Rain
Level: 51 Quality:
Bonus:
Effect 1: 9 Matter Resist
Effect 2: 64 Hits
Effect 3: 30 Strength
Effect 4: 2 Melee Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 54.00
 

Roteca

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,077
here is a attempt i did, i dont play hib so i dont know of all the cool items so couldnt do it justice tbh, but its decent atleast, took capped shield over 11 more energy resist, its a preference i guess...

Code:
Config Report - Large Weapon

Stats

    Str:    117    Int:    0    Hits:    344
    Con:    86    Pie:    0    Power:    0
    Dex:    79    Cha:    0
    Qui:    68    Emp:    0

Resists

    Body:    26    Energy:    5 (5)    Crush:    21 (5)
    Cold:    24    Matter:    10    Thrust:    26
    Heat:    24    Spirit:    16    Slash:    26

Skills

5 Shield

11 Large Weaponry

9 Piercing

3 Parry

9 Celtic Spear

9 Blunt

9 Blades

Focus

Cap Increases

5 Dex

5 Qui

120 Hits

25 Str

10 Con

Other Bonuses

10 AF Bonus

9 Fatigue

9 Melee Damage Bonus

10 Melee Speed Bonus

11 Style Damage Bonus

Code:
Config Report - 1h and Shield

Stats

    Str:    111    Int:    0    Hits:    304
    Con:    81    Pie:    0    Power:    0
    Dex:    88    Cha:    0
    Qui:    77    Emp:    0

Resists

    Body:    26    Energy:    10 (5)    Crush:    21 (5)
    Cold:    24    Matter:    10    Thrust:    26
    Heat:    24    Spirit:    21    Slash:    26

Skills

11 Shield

11 Large Weaponry

9 Piercing

3 Parry

9 Celtic Spear

9 Blunt

13 Blades

Focus

Cap Increases

5 Dex

5 Qui

80 Hits

25 Str

5 Con

Other Bonuses

10 AF Bonus

4 Fatigue

12 Melee Damage Bonus

13 Melee Speed Bonus

9 Style Damage Bonus

Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Utility: 32.00

Arms
Name: Arcanite Smoldering Cinder Sleeves
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 22 Strength
Effect 2: 22 Constitution
Effect 3: 15 Dexterity
Effect 4: 6 Crush Resist
Effect 5: 6 Thrust Resist
Effect 6: 2 All Melee Skill Bonus
Utility: 73.33

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Quickness - 99 perfect Airy Essence
Gem 2: 2 Large Weaponry - 99 uncut Heated War Spell Stone
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 9 Heat Resist - 99 polished Heated Shielding
Utility: 64.67

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 10 Quickness - 99 flawed Airy Essence
Gem 2: 11 Slash Resist - 99 faceted Watery Shielding
Gem 3: 5 Thrust Resist - 99 flawed Airy Shielding
Gem 4: 5 Shield - 99 imperfect Fiery Battle Jewel
Utility: 63.67

Hands
Name: Maddening Scalars
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Quickness
Effect 3: 15 Constitution
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Utility: 30.00

Feet
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 5 Thrust Resist - 99 flawed Airy Shielding
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 9 Slash Resist - 99 polished Watery Shielding
Utility: 64.00

Right Hand
Name: Dochar Hero Blade
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 4 Blades
Effect 2: 9 Strength
Effect 3: 9 Dexterity
Effect 4: 9 Quickness
Effect 5: 3 Melee Speed Bonus
Effect 6: 3 Melee Damage Bonus
Effect 7: 3 Style Damage Bonus
Effect 8: 6 Strength Cap Increase
Utility: 38.00

Left Hand
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 6 Shield - 99 polished Fiery Battle Jewel
Gem 2: 10 Constitution - 99 flawed Earthen Essence
Gem 3: 5 Energy Resist - 99 flawed Light Shielding
Gem 4: 5 Spirit Resist - 99 flawed Vapor Shielding
Utility: 56.67

Two Handed
Name: Malice's Axe
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage Bonus
Effect 8: 5 Fatigue
Utility: 30.00

Neck
Name: Paidrean Necklace
Level: 51 Quality:
Bonus:
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Body Resist
Effect 4: 10 Spirit Resist
Utility: 80.00

Cloak
Name: Shades of Mist
Level: 51 Quality:
Bonus:
Effect 1: 3 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Effect 6: 4 Fatigue
Utility: 35.00

Jewel
Name: Gem of Lost Memories
Level: 51 Quality:
Bonus:
Effect 1: 10 Constitution
Effect 2: 24 Hits
Effect 3: 4 Matter Resist
Effect 4: 4 Body Resist
Effect 5: 2 All Melee Skill Bonus
Effect 6: 2 Melee Damage Bonus
Effect 7: 2 Style Damage Bonus
Utility: 38.67

Belt
Name: Girdle of Thunder
Level: 51 Quality:
Bonus:
Effect 1: 24 Dexterity
Effect 2: 6 Body Resist
Effect 3: 40 Hits
Effect 4: 80 Hits Cap Increase
Utility: 38.00

Right Ring
Name: Ring of Heavens
Level: 51 Quality:
Bonus:
Effect 1: 24 Constitution
Effect 2: 40 Hits
Effect 3: 6 Spirit Resist
Effect 4: 10 Strength Cap Increase
Utility: 38.00

Left Ring
Name: Ring of Tarka'oz
Level: 51 Quality:
Bonus:
Effect 1: 3 All Melee Skill Bonus
Effect 2: 72 Hits
Effect 3: 25 Strength
Effect 4: 25 Dexterity
Utility: 66.33

Right Wrist
Name: Ebon Hide Bracer
Level: 51 Quality:
Bonus:
Effect 1: 6 Heat Resist
Effect 2: 6 Matter Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Body Resist
Effect 5: 6 Cold Resist
Utility: 60.00

Left Wrist
Name: Naxos Abalone Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 48 Hits
Effect 2: 22 Strength
Effect 3: 2 All Melee Skill Bonus
Effect 4: 2 Melee Speed Bonus
Effect 5: 8 Strength Cap Increase
Utility: 36.67
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Fuaip is wasting to many points on Slash, 40 slash in it is abit to much overcap tbh.

Rotecas aint al to bad, but energy is to low, and many of the items is probably rather hard to get.

both Templates are okay but could be much better tbh!

It also depends on what you think is best to have also I guess, and me making an offensive Template, Everything enabling me doing high damage + having the resists more or less capped is most important, 1 of them being Energy.

another thing is getting an Template together with items that aint more or less impossible to get, or atleast could take very long to obtain.
 

Roteca

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,077
Elrandhir said:
Fuaip is wasting to many points on Slash, 40 slash in it is abit to much overcap tbh.

Rotecas aint al to bad, but energy is to low, and many of the items is probably rather hard to get.

both Templates are okay but could be much better tbh!

It also depends on what you think is best to have also I guess, and me making an offensive Template, Everything enabling me doing high damage + having the resists more or less capped is most important, 1 of them being Energy.

yea i know the energy is to low, kinda QQ to make a template for a toon on a realm you never played on, hard to know of the goodie drops =P guess the dragon ring is a bit cry to get...
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
And I have already decided to use the Campion weapon as CS, Battler as 1h, Magma Infused Defender, roth, Leviathan Tail Belt,
maby SoM, Naxo Abalone Bracer, Ebon hide Bracer, GoLM, Pandrean, Ring of Thunder, Ceremonial Bracer(QUI).

I don't have this 1, but wont be hard geting if needed when the 1.81 patch gets here.
Eirene darkness stone
As this one is getting a facelift hen the patch arrives making the stats on it rather Uber, even though it's an artifact it will only be the stats on it that will be useful, so could aswell think of it as an item with very high util.

These are some of the items I have to work with currently, and I will try getting an okay template from using them, I wont make an Template that could require ages to make when DR hits.

I might ofcourse use some other items if needed, but I wont use any Levi or ML10 items if I don't have it as it could take ages getting them.
 

Aardwolf

Loyal Freddie
Joined
Nov 1, 2004
Messages
341
Oki you need to have atleast 15% resists on all for you will see alot more difference on timer when you get mezzed for example when you have atleast 15% energy mezz timer will be halfed. check it out its great so i must say minimum 15% on all resists no matter what.
 

Aardwolf

Loyal Freddie
Joined
Nov 1, 2004
Messages
341
Config Report

Stats

Str: 101 Hits: 200
Con: 87
Dex: 80
Qui: 85

Resists

Body: 26 Energy: 26/6 Crush: 26
Cold: 25 Matter: 26 Thrust: 25/22
Heat: 25 Spirit: 25 Slash: 26/24

Skills

10 Shield
11 Large Weaponry
11 Piercing
11 Celtic Spear
11 Blunt
11 Blades

Focus

Cap Increases

5 Dex
10 Qui
26 Str
16 Con

Other Bonuses

9 Melee Damage Bonus
10 Melee Speed Bonus
6 Style Damage Bonus

Piece Listing

Chest
Name: Guard of Valor Hero
Effect 1: 18 Strength
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 5 Strength Cap Increase
Effect 5: 15 Dexterity
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 11 Slash Resist - 99 faceted Watery Shielding
Gem 2: 1 Arboreal Path - 99 raw Steaming Nature Spell Stone
Gem 3: 28 Quickness - 99 perfect Airy Essence
Gem 4: 22 Dexterity - 99 precious Vapor Essence
Utility: 60.33

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Heat Resist - 99 polished Heated Shielding
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 7 Thrust Resist - 99 imperfect Airy Shielding
Gem 4: 22 Constitution - 99 precious Earthen Essence
Utility: 64.67

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 9 Matter Resist - 99 polished Earthen Shielding
Gem 4: 22 Constitution - 99 precious Earthen Essence
Utility: 64.67

Hands
Name: Maddening Scalars
Effect 1: 15 Constitution
Effect 2: 15 Quickness
Effect 3: 40 Hits
Effect 4: 5 Constitution Cap Increase
Effect 5: 5 Quickness Cap Increase
Effect 6: 3 Melee Damage Bonus
Effect 7: 3 Melee Speed Bonus
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Cold Resist - 99 imperfect Icy Shielding
Gem 2: 9 Heat Resist - 99 polished Heated Shielding
Gem 3: 9 Crush Resist - 99 polished Fiery Shielding
Gem 4: 22 Quickness - 99 precious Airy Essence
Utility: 64.67

Right Hand
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Dexterity - 99 flawless Vapor Essence
Gem 2: 9 Energy Resist - 99 polished Light Shielding
Gem 3: 5 Shield - 99 imperfect Fiery Battle Jewel
Gem 4: 2 Slash Resist - 99 uncut Watery Shielding
Utility: 63.67

Left Hand
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 11 Energy Resist - 99 faceted Light Shielding
Gem 2: 19 Dexterity - 99 faceted Vapor Essence
Gem 3: 5 Shield - 99 imperfect Fiery Battle Jewel
Gem 4: 2 Thrust Resist - 99 uncut Airy Shielding
Utility: 63.67

Two Handed
Imbue Points: 0.0 of 32 (100 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Paidrean Necklace
Effect 1: 10 Crush Resist
Effect 2: 10 Body Resist
Effect 3: 10 Thrust Resist
Effect 4: 10 Spirit Resist
Utility: 80.00

Cloak
Name: Flowing Antalya Shawl
Effect 1: 4 All Melee Skill Bonus
Effect 2: 18 Constitution
Effect 3: 15 Strength
Effect 4: 6 Strength Cap Increase
Effect 5: 6 Constitution Cap Increase
Effect 6: 2 Melee Speed Bonus
Utility: 42.00

Jewel
Name: Gem of Lost Memories
Effect 1: 10 Constitution
Effect 2: 24 Hits
Effect 3: 4 Body Resist
Effect 4: 4 Matter Resist
Effect 5: 2 All Melee Skill Bonus
Effect 6: 2 Melee Damage Bonus
Effect 7: 2 Style Damage Bonus
Utility: 38.67

Belt
Name: Duamutef's Belt of Dread
Effect 1: 24 Strength
Effect 2: 21 Quickness
Effect 3: 8 Body Resist
Effect 4: 9 Spirit Resist
Effect 5: 2 Melee Speed Bonus
Utility: 64.00

Right Ring
Name: Amanita's Ring of Underlings
Effect 1: 6 Thrust Resist
Effect 2: 6 Slash Resist
Effect 3: 6 Matter Resist
Effect 4: 6 Energy Resist
Effect 5: 6 Spirit Resist
Utility: 60.00

Left Ring
Name: Sililia's Ring
Effect 1: 7 Body Resist
Effect 2: 7 Matter Resist
Effect 3: 7 Slash Resist
Effect 4: 7 Crush Resist
Effect 5: 5 Constitution Cap Increase
Effect 6: 5 Quickness Cap Increase
Utility: 56.00

Right Wrist
Name: Naxos Abalone Bracer
Effect 1: 22 Strength
Effect 2: 8 Strength Cap Increase
Effect 3: 2 All Melee Skill Bonus
Effect 4: 2 Melee Speed Bonus
Effect 5: 48 Hits
Utility: 36.67

Left Wrist
Name: Naxos Abalone Bracer
Effect 1: 22 Strength
Effect 2: 8 Strength Cap Increase
Effect 3: 2 All Melee Skill Bonus
Effect 4: 2 Melee Speed Bonus
Effect 5: 48 Hits
Utility: 36.67

This is my temp for any weapon spec hero. plus you can use any weapon on it since it has no weapon in 2h slot. Shield/Weapon have energy resists so just dont forget to swap to shield/weapon when you see sorc.
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
it's looks really nice mate, but getting ring of Silililililia :p well it could take ages, so would never have that 1 in my Temp if I dident have that Item already.

and I havent even heard about this one "Duamutef's Belt of Dread", maby it aint that hard to get, but should have heard about it if common I would think.
 

Aardwolf

Loyal Freddie
Joined
Nov 1, 2004
Messages
341
Elrandhir said:
it's looks really nice mate, but getting ring of Silililililia :p well it could take ages, so would never have that 1 in my Temp if I dident have that Item already.

and I havent even heard about this one "Duamutef's Belt of Dread", maby it aint that hard to get, but should have heard about it if common I would think.

sililas ring can be replaced with some resists ring if you need 5 cons 5 qui cap aint much diff. that belt is ML5 grp steps belt.
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
guess that is possible, and to those that would use it if any I would say Energy instead of heat, or atleast change some of the heat once to Energy instead to get it higher, heat aint much good.
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Also see this was an S/S Temp and I don't think to many use them atm, most people have LW/CS & S/S, more or less only using S/S mode for Slam.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Nice template aard :D

I have a similar one im making for my hero for playing offensive Warlord spec , has about 80 more hp but all resists 22-25% or so :(

Also i used to be a hardline lover of 50 shield but tbh 42+rr shield and 39+rr parry is best and u only need 6 slash for the taunting etc , and ofc 50 lw for the battler/malice hurting :p

Ill post my template when i go home from work , is a template that utilises battler/malice 2h <depending on damage type wanted eg battler crush malice slash etc>

Also any tank template w/o Shades of mist on it is :wanker:
 

Rajmo

Fledgling Freddie
Joined
Nov 13, 2005
Messages
96
Just that SoM is so ugly, and I want the catform from DS also :)
 

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