Heretic template, opinions?

Arakasi01

Fledgling Freddie
Joined
Oct 12, 2004
Messages
220
Hi all, trying to make a template for my heretic, would appreciate any pointers, help and suggestions. Also if any of the stats seem wrong or incase heretic has diff stats etc.
Also speccing the heretic 42 rejuvenation, 50 enhancements, 34 Flexible and 20 shield.
The template i want to be more melee oriented tho, all the casting i can do I only see as a bonus.
Anyway the template, briton heretic.

Config Report

Stats

Str: 80 Int: 0 Hits: 272
Con: 75 Pie: 84 Power: 0
Dex: 89 Cha: 0
Qui: 50 Emp: 0

Resists

Body: 29 Energy: 21 Crush: 26 (2)
Cold: 24 Matter: 19 Thrust: 24
Heat: 27 Spirit: 24(5) Slash: 29 (3)

Skills

11 Flexible

11 Shield


Focus

Cap Increases

14 Dexterity

152 Hits

5 Strength

9 Piety

Other Bonuses

8 Healing Effectiveness

4 Spell Range

4 Style Damage

8 AF

8 Melee Damage

4 Magic Damage

8 Melee Combat Speed

Piece Listing

Chest
Name: Guard of Valor Heretic
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Acuity
Effect 3: 15 Dexterity
Effect 4: 5 Acuity Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage
Effect 7: 4 Magic Damage
Effect 8: 4 Style Damage
Effect 9: 4 Spell Range
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 44 Hits - 99 Polished Blood Essence
Gem 2: 4 Flexible - 99 Flawed Molten Magma War Sigil
Gem 3: 4 Shield - 99 Flawed Fiery Battle Jewel
Gem 4: 25 Constitution - 99 Flawless Earthen Essence
Utility: 67.67

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Strength - 99 Perfect Fiery Essence
Gem 2: 25 Piety - 99 Flawless Watery Essence
Gem 3: 22 Dexterity - 99 Precious Vapor Essence
Gem 4: 3 Cold - 99 Rough Icy Shielding
Utility: 56.00

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Strength - 99 Perfect Fiery Essence
Gem 2: 22 Constitution - 99 Precious Earthen Essence
Gem 3: 36 Hits - 99 Imperfect Blood Essence
Gem 4: 19 Dexterity - 99 Faceted Vapor Essence
Utility: 55.00

Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Flexible - 99 Flawed Molten Magma War Sigil
Gem 2: 28 Quickness - 99 Perfect Airy Essence
Gem 3: 10 Strength - 99 Flawed Fiery Essence
Gem 4: 4 Shield - 99 Flawed Fiery Battle Jewel
Utility: 65.33

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99 Perfect Earthen Essence
Gem 2: 3 Shield - 99 Rough Fiery Battle Jewel
Gem 3: 22 Quickness - 99 Precious Airy Essence
Gem 4: 7 Cold - 99 Imperfect Icy Shielding
Utility: 62.33

Right Hand
Name: Snake Charmer's whip
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 3 Flexible
Effect 2: 4 Heat
Effect 3: 4 Cold
Effect 4: 4 Energy
Effect 5: 3 Melee Combat Speed
Effect 6: 4 Matter
Effect 7: 4 Body
Effect 8: 4 Spirit
Effect 9: 4 Melee Damage
Effect 10: Empty
Utility: 63.00

Left Hand
Name: Cyclops Eye Shield
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 40 Hits
Effect 2: 5 Heat
Effect 3: 5 Matter
Effect 4: 5 Body
Effect 5: 5 Spirit
Effect 6: 5 Energy
Effect 7: 8 AF
Effect 8: 32 Hits Cap Increase
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Ancient Copper Necklace
Level: 51 Quality:
Bonus:
Effect 1: 10 Body
Effect 2: 10 Crush
Effect 3: 10 Thrust
Effect 4: 10 Spirit
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Harpy feather cloak
Level: 51 Quality:
Bonus:
Effect 1: 6 Crush
Effect 2: 6 Slash
Effect 3: 6 Thrust
Effect 4: 4 Parry
Effect 5: 5 Melee Combat Speed
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 56.00

Jewel
Name: Egg of youth
Level: 51 Quality:
Bonus:
Effect 1: 5 Crush
Effect 2: 5 Thrust
Effect 3: 5 Slash
Effect 4: 32 Hits
Effect 5: 8 Healing Effectiveness
Effect 6: 12 Acuity
Effect 7: 40 Hits Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Belt
Name: Oglidarsh's Belt
Level: 51 Quality:
Bonus:
Effect 1: 5 Strength Cap Increase
Effect 2: 40 Hits Cap Increase
Effect 3: 15 Strength
Effect 4: 40 Hits
Effect 5: 3 Crush
Effect 6: 3 Slash
Effect 7: 3 Thrust
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 38.00

Right Ring
Name: Immolated Ring
Level: 51 Quality:
Bonus:
Effect 1: 15 Acuity
Effect 2: 15 Dexterity
Effect 3: 8 Heat
Effect 4: 8 Energy
Effect 5: 4 Acuity Cap Increase
Effect 6: 4 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 52.00

Left Ring
Name: Crocodile's Tear ring
Level: 51 Quality:
Bonus:
Effect 1: 4 Heat
Effect 2: 4 Cold
Effect 3: 4 Energy
Effect 4: 4 Matter
Effect 5: 4 Body
Effect 6: 15 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Right Wrist
Name: Ebon hide bracer
Level: 51 Quality:
Bonus:
Effect 1: 6 Cold
Effect 2: 6 Body
Effect 3: 6 Heat
Effect 4: 6 Slash
Effect 5: 6 Matter
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Wrist
Name: Ceremonial Bracer DEX
Level: 51 Quality:
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00
 

Tallen

Fledgling Freddie
Joined
Mar 2, 2004
Messages
3,358
Arakasi01 said:
Hi all, trying to make a template for my heretic, would appreciate any pointers, help and suggestions. Also if any of the stats seem wrong or incase heretic has diff stats etc.
Also speccing the heretic 42 rejuvenation, 50 enhancements, 34 Flexible and 20 shield.
The template i want to be more melee oriented tho, all the casting i can do I only see as a bonus.
Anyway the template, briton heretic.
Personally i think it´s a pretty decent template, some nice item choices, however I do have a question about your spec.

If you want to melee primarily and use "all the casting i can do I only see as a bonus" why spec 42rej?

If you are going to group in rvr, ignore my comments, however if you plan on soloing read on.

Lack of decent styles, mainly leviathan and paralyse (yes, i am aware that any decent melee player will never, ever, run away from a tic in melee due to so many using paralyse, but there are more clueless than clued-up :)), or even slam for those that way inclined, really makes you a very poor (solo) melee character unless you are going to do all your rvr in a group.

A solo melletic needs some type of reliable stun and positional to use off that stun to do the high damage required to beat fully buffed stealthers, vamps and practically any other solo melee type your going to encounter.

I hate to preach specs and if you really want to stay with your spec, go for it, but 34 flex/20 shield will leave you lacking most of the tools that makes a meleetic so dangerous.
 

Arakasi01

Fledgling Freddie
Joined
Oct 12, 2004
Messages
220
What i meant is I dont believe heretics get much benefit at all from having more casting speed, piety cap etc. And that it is way more important to put all bonuses on melee functionality since thats probably what you end up doing most :)
Also I wonder if anyone knows if the dmg on casting does have any effect at all from having more piety or +skill in template?
 

Jai13

Fledgling Freddie
Joined
Jun 2, 2005
Messages
301
piety= more conc, more power and more dmg off rejuve line afaik dunno bout +skill
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top Bottom