Heretic Template (Caster)

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Ok before I post the template I will want to make sure this is a CASTER Heretic template (no QQ about the low Quick or Str) and it's for a lockdown heretic in a FG so primairy goal is to interrupt like mad and not to do mad damage most of the time.
This is also just a test template as I hope someone can give a few pointers with what to improve / change as I am not good at making templates and yes it is missing a ring slot hench why I need some help sorting it out ;)

Config Report


Stats

Str: 0
Int: 0
Con: 75
Pie: 76
Dex: 102
Cha: 0
Qui: 15
Emp: 0

Hits: 232
Power: 0


Resists

Body: 26
Heat: 26
Cold: 28
Matter: 14
Energy: 15
Spirit: 11
Slash: 27
Crush: 28
Thrust: 28

Skills
Focus

Cap Increases
25 Dexterity
80 Hits
5 Constitution
5 Piety
5 Power

Other Bonuses
8 Healing Effectiveness
9 Spell Range
13 % Power Pool
8 Spell Damage
4 Style Damage
20 AF
11 Stat Buff Effectiveness
4 Melee Damage
9 Melee Combat Speed
5 Spell Piercing
10 Duration of Spells



Piece Listing


Chest
Name: Guard of Valor
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Acuity
Effect 3: 15 Dexterity
Effect 4: 5 Acuity Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Spell Range
Effect 7: 4 Spell Damage
Effect 8: 4 Melee Damage
Effect 9: 4 Style Damage
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Cold - 99 Imperfect Icy Shielding
Gem 2: 5 Heat - 99 Flawed Heated Shielding
Gem 3: 9 Crush - 99 Polished Fiery Shielding
Gem 4: 76 Hits - 99 Perfect Blood Essence
Utility: 61.00

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Piety - 99 Faceted Watery Essence
Gem 2: 76 Hits - 99 Perfect Blood Essence
Gem 3: 7 Cold - 99 Imperfect Icy Shielding
Gem 4: 7 Heat - 99 Imperfect Heated Shielding
Utility: 59.67

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Dexterity - 99 Precious Vapor Essence
Gem 2: 10 Constitution - 99 Flawed Earthen Essence
Gem 3: 7 Body - 99 Imperfect Dusty Shielding
Gem 4: 11 Thrust - 99 Faceted Airy Shielding
Utility: 57.33

Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Dexterity - 99 Flawless Vapor Essence
Gem 2: 25 Constitution - 99 Flawless Earthen Essence
Gem 3: 9 Crush - 99 Polished Fiery Shielding
Gem 4: 5 Body - 99 Flawed Dusty Shielding
Utility: 61.33

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Dexterity - 99 Rough Vapor Essence
Gem 2: 25 Constitution - 99 Flawless Earthen Essence
Gem 3: 7 Thrust - 99 Imperfect Airy Shielding
Gem 4: 11 Slash - 99 Faceted Watery Shielding
Utility: 57.33

Right Hand
Name: Heretic Dextera Mace
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 8 % Power Pool
Effect 2: 9 Acuity
Effect 3: 4 Spell Damage
Effect 4: 4 Melee Combat Speed
Effect 5: 8 Healing Effectiveness
Effect 6: 4 Duration of Spells
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 6.00

Left Hand
Name: arcanium Buffeting Buckler
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 15 Dexterity
Effect 2: 15 Quickness
Effect 3: 1 Spirit
Effect 4: 1 Energy
Effect 5: 20 AF
Effect 6: 10 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Eternal Plant
Level: 51 Quality:
Bonus:
Effect 1: 15 Acuity
Effect 2: 15 Constitution
Effect 3: 5 Heat
Effect 4: 5 Cold
Effect 5: 5 Energy
Effect 6: 5 Stat Buff Effectiveness
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Cloak
Name: Harpy Feather Cloak
Level: 51 Quality:
Bonus:
Effect 1: 6 Crush
Effect 2: 6 Slash
Effect 3: 6 Thrust
Effect 4: 5 Melee Combat Speed
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Jewel
Name: Eerie Darkness Stone
Level: 51 Quality:
Bonus:
Effect 1: 5 Body
Effect 2: 5 Cold
Effect 3: 5 Heat
Effect 4: 5 Energy
Effect 5: 5 Matter
Effect 6: 5 Spirit
Effect 7: 4 Crush
Effect 8: 4 Thrust
Effect 9: 4 Slash
Effect 10: Empty
Utility: 84.00

Belt
Name: Jacina's Sash
Level: 51 Quality:
Bonus:
Effect 1: 6 Stat Buff Effectiveness
Effect 2: 6 Duration of Spells
Effect 3: 5 % Power Pool
Effect 4: 5 Power Cap Increase
Effect 5: 5 Spell Range
Effect 6: 5 Spell Piercing
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Right Ring (Need some input here)
Name:
Level: 51 Quality:
Bonus:
Effect 1: Empty
Effect 2: Empty
Effect 3: Empty
Effect 4: Empty
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Left Ring
Name: Crocodile's Tears Ring
Level: 51 Quality:
Bonus:
Effect 1: 4 Heat
Effect 2: 4 Cold
Effect 3: 4 Energy
Effect 4: 4 Matter
Effect 5: 4 Body
Effect 6: 15 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Right Wrist
Name: Ceremonial Bracer
Level: 51 Quality:
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Band of Stars
Level: 51 Quality:
Bonus:
Effect 1: 5 Matter
Effect 2: 5 Body
Effect 3: 5 Spirit
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Seems to me like a decent template cept for maybe the low power% but if using the lower level beams to interrupt it's not that bad and the in combat use from the CW 50% power and the Eternal Plant /use2 will make sure I will not run out of power fast (And of course RA's such as MCL and WP).
Mainly just looking for someone who can fix this a bit and add the 2nd ring and maybe shift some things around to make it a fixed template.
Thanks in advance anyway ;)
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Think I'll add this ring in the open slot:

Scorpion's Tail Ring (Artifact)
Power: 7% of power pool
Bonus to casting speed 4%
Bonus to armor factor: 8
Bonus to stat enhancement spell effectiveness 6%
dispel
Bonus to healing effectiveness 6%
dispel
 

Haazheel

Fledgling Freddie
Joined
Jun 6, 2004
Messages
231
Lots of artis there Andri .. not that I am very good either at templates, however, I think this one has too low resists (my very first criteria for templates) and playing also a tic, more mix though, its a power-sucker machine, maybe some more pow.pool from this ring or some other stuff could be valuable.
 

Ocalinn

Fledgling Freddie
Joined
Jan 30, 2004
Messages
1,078
Haazheel said:
Lots of artis there Andri .. not that I am very good either at templates, however, I think this one has too low resists (my very first criteria for templates) and playing also a tic, more mix though, its a power-sucker machine, maybe some more pow.pool from this ring or some other stuff could be valuable.

actually the resists are very good but yeah, the power pool is pretty low. need at least 20% IMO
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Yes with the ring I have 20% powerpool and I think I will swap Harpy Cloak for Cloudsong so I will have 9% casting speed instead of 4% and then I will also have 25% powerpool, not that much I know but with jacina's, Eternal plant, Champ weapon, MCL2 and pots I think I will be alright.

Oh and yes I have alot of Arti's in it but Arti's are kinda easy to get now and as you see I basically only need to repair GoV as the others don't have +skill and are jewelry so that cuts the cost down when repairing.
Also I use Band of Stars instead of BoZ because I need the insta interrupt and not 3 green pets that get:
Blocked by BG.
Insta killed by AoE or ML spam.
Killed by your own group AoE or ML spam (yes they are classed as neutral so even your own groups AoE will kill them :x).
In short the insta interrupt will help loads more on a Heretic imo.
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
This is what I get when I add Cloudsong, think the slightly lower Slash and Thrust resists will basically not matter that much or does it matter a whole lot (do mind that I am planning to get some PD to even it out)?
As I see it this is a rather decent template anyway and I can live with the low healing% as people don't group a Heretic to heal anyway (just throw a heal here and there but not massive healing).
And CS also gives me the ability to use the Aura eventhough it's useless for heretics (yay us being the only class that has no use for +range) it's still nice to have someone with it always on in the group.

And with 22% buffbonus you cap base buffs I think and maybe even my self buffs but I have to test that later.

Config Report


Stats

Str: 0
Int: 0
Con: 75
Pie: 88
Dex: 102
Cha: 0
Qui: 15
Emp: 0

Hits: 200
Power: 0

Resists

Body: 26
Heat: 26
Cold: 26
Matter: 14
Energy: 15
Spirit: 11
Slash: 21
Crush: 26
Thrust: 22

Skills
Focus



Cap Increases
25 Dexterity
80 Hits
5 Constitution
10 Piety
10 Power

Other Bonuses
14 Healing Effectiveness
9 Spell Range
25 % Power Pool
8 Spell Damage
4 Style Damage
36 AF
22 Stat Buff Effectiveness
4 Melee Damage
4 Melee Combat Speed
5 Spell Piercing
10 Duration of Spells
9 Casting Speed
 

danmrman

Fledgling Freddie
Joined
Apr 19, 2004
Messages
628
Try fitting Krojers Con ring into that open ring slot. means you can drop con on a crafted item meaning you can raise resists/ strength so that u can do some melee dmg or something
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
you really want to fit in bracer of zo and egg in there, total waste not to do so.

and as for buffbonus, you only need ~10% to cap bases and there is no cap to the self AF buff, so you want 25%.

next to that, high rej means high powercost on the ui pulse, so get a shitload of power. or just spec 36 rej for the first one :p
 

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