Fana
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 2,181
Ive started a heretic on Glast and am really enjoying it, its a fun class with plently of tools and it can fit in most groups and solo's well etc. However, i started to look into the subclassing system we get in DR, and i found that there is, in my humble oppinion, nothing in there at all that will benefit a heretic. It has styles, it has heals, it has ranged damage, it has buffs. Only thing i found that would enhance it in any way was the resistance buffs from the acolyte subclassing line but those lines (acolyte) are off limits to heretics due to it being their base class (cant take subclass abilities from your own line).
So it seems that the heretics jack-of-all-trade (but master of none) characteristics makes it on one hand a capable and fun class but on the other hand totally exludes it from any meaningful advancement in DR (where on the other hand most other classes will gain tools similar to the heretic, while still retaining their superiority in their given field).
Now i wonder, what will other heretics spec in DR? Can anyone see anything that would be even slightly useful to a heretic?
http://www.camelotherald.com/article.php?id=174 (5 pts to spend, one point gives one ability in one line, with a linear progression downwards etc).
So it seems that the heretics jack-of-all-trade (but master of none) characteristics makes it on one hand a capable and fun class but on the other hand totally exludes it from any meaningful advancement in DR (where on the other hand most other classes will gain tools similar to the heretic, while still retaining their superiority in their given field).
Now i wonder, what will other heretics spec in DR? Can anyone see anything that would be even slightly useful to a heretic?
http://www.camelotherald.com/article.php?id=174 (5 pts to spend, one point gives one ability in one line, with a linear progression downwards etc).