Help with Thurgurist

A

Arwen

Guest
Help with Theurgist.

Hi, i need help deciding what to put my specialisation points in! I was thinking of Earth simply because the earth pets last 10 seconds longer which sounds more useful but the air pets have like stun, the other spells didn't seem very important so i was basing my decision on the pets. Can some Theurgists please help me decide?
 
G

Generic Poster

Guest
You should be thinking of the long-term plan for your Theurgist. Unless you plan to solo till lv50, you won't be using your pets for much longer.


Earth-Theus are usefull in groups, for pulsing-bladeturn.
Air-Theus are better solo and in RvR. They have acceptable nukes and second-rate mezz.


If I was going to start a Theu, I'd go for Air to lv20 and then respec to full-earth. You can solo to lv20 doing kill-tasks and if you do join groups, no one will expect you to have pbt.

From lv20 to lv40, full earth will suffice, pbt is very-usefull in groups and once it's on, you can go afk whenever you like :)


By lv40, you'll have a better idea on your final spec, and can respec to whatever suits you.
 
A

Arwen

Guest
Originally posted by Generic Poster
You should be thinking of the long-term plan for your Theurgist. Unless you plan to solo till lv50, you won't be using your pets for much longer.


Earth-Theus are usefull in groups, for pulsing-bladeturn.
Air-Theus are better solo and in RvR. They have acceptable nukes and second-rate mezz.


If I was going to start a Theu, I'd go for Air to lv20 and then respec to full-earth. You can solo to lv20 doing kill-tasks and if you do join groups, no one will expect you to have pbt.

From lv20 to lv40, full earth will suffice, pbt is very-usefull in groups and once it's on, you can go afk whenever you like :)


By lv40, you'll have a better idea on your final spec, and can respec to whatever suits you.

Ty alot for your help, i wasn't expecting to be grouped alot as i assumed not many people would want to group with me, your advice was very helpful however.. I do not know what mezz and pbt are.
I have heard people say alot about pbt in previous posts but don't know what it is!

Also, are you saying you can respec (change ALL your spec points) at level 20 and at 40? (If so this is great news!)

Ty for your help so far :)

Also i know bladeturn is a spell, but can you tell em what it does, i realise i don't know alot but i think i have figured most of it out now.
 
A

Arwen

Guest
Also one more thing.. there are two races i can choose from, Avalonian and Briton, i always assumed Avalonian was better because he is is more magic...? But people choose Briton also, please can someone tell me what difference this will make and is it only at the begining of the game that this effects your performance or does your race constantly make a difference to your stats somehow?
 
Z

Zogoroth

Guest
pbt = Pulsing Blade Turn, once u get this at 26 earth u will have no trouble getting a group =)
 
Z

Zogoroth

Guest
Avalonian, more Int less Str/Con

Briton, ur standard character 60 in all attributes
 
A

Arwen

Guest
Originally posted by Zogoroth
Avalonian, more Int less Str/Con

Briton, ur standard character 60 in all attributes

Just at start or does the amount i go up in each always change depending on my race?
 
A

Arwen

Guest
Originally posted by Zogoroth
pbt = Pulsing Blade Turn, once u get this at 26 earth u will have no trouble getting a group =)

Cool.. what exactly does it do? :)
 
G

Generic Poster

Guest
You can respec 'one line' at level 20, and again at level 40.

I've never tried it myself, but I imagine you can remove all of the points from one spec-line, and spend them where ever you like.


Bladeturn is a magical shield, which protects you for one attack. When the enemy hits you, the blow is absorbed by the shield. The shield, will dissapear at the same time.

Pulsating Bladeturn(pbt) is the same, except you're given a new shield every 10seconds, 8seconds or 6seconds, depending on how high you specialise in Earth.

Of course, 6second-pbt is very usefull in groups as mobs will rarely hit anyone. If someone is hit, 6 seconds later they have a new shield... and so on.


mezz/mesmerize is a spell which puts the target to sleep. Sorcerers are the best at this, followed by Minstrels.


There's little difference between Avalonian and Briton Theus. At lv50, your stats will be pretty much the same. Choose the one you like the looks of :D


And why do you think people won't want to group with you?
That's the attitude scouts play with and rightly so! But Theus are very handy in groups, for earth-buffs alone if nothing else! ;)


DAoC Catacombs' Character Builder is good to use, to plan your character. Don't roll a class without checking there first!
 
G

Generic Poster

Guest
Originally posted by arwen


Just at start or does the amount i go up in each always change depending on my race?

Only at the start.

Briton or Avalonian, the same stats will increase as you level.
 
Z

Zogoroth

Guest
race doesnt matter that much go for what u feel like playing
 
L

liste

Guest
avalonians die a little easier, britons hit a little weaker.
as said, at 50, this will have little impact.

Avalonians tend to be prime targets all the time though.

Briton casters _could_ be a friar, which is quite another story to go melee with :)


if i were you, i wouldnt do as Generic says.

This has one reason:

Seing as you are new to the game, learning how to play your character will take a little longer for you than it would for a veteran. Therefore, i would experiment up to 20. when you get there, you have a pretty good idea which of the 3 lines you like the least (if you have put points in all lines , that is), and then you can use a respec to get rid of any misused points in that line.

When you get to 40, you will most likely have a very good idea about how your end spec should be, and can therefore use your last respec to fix any possible damages you may have made.



Some things to know, that is useful, though:

-at 26 Earth, you get 10 seconds PBT (8 seconds at 35, 6 seconds at 45). Each time the PBT 'pulses', it will cost you mana equal to the ammounts of shields that is redone. this means, that your mana will be quite low, most of the time, and will often prevent you from doing much else.

-the Wind nuke hits harder than the ice.

-the AOE Root from the ice line is very good in PvE (monster bashing). it has a higher duration, and a better radius than the AOE mezz in wind.
Mezz is better than root in RvR though, since root does not prevent attacks. only movement.

-Pets has little use in groups.

-a good site that can give you info and insights to your character, is Classes of Camelot. This site can show you in a pretty good way, what spells are in what lines, and when you will get them.


Good luck. If you need help, or have questions in game, dont be afraid to ask (although, asking a theurgist, might give you a better answer) :)
 
O

old.mattshanes

Guest
Be warned shitloads of sbs will target you but a theurg is a great class if you like nuking for 400+ damage on mids:D :D :D

But as i said be warned of sbs there is A LOT make sure you get a group in rvr.

As for spec you want great pve be full earth and rest ice,you want great rvr be 50 air 20 earth or 20 ice your choice really pbt doesn't do much for a theurg in rvr as they die quick compared to hibs version which is a warden so no point imo using pbt in rvr.
 
G

Generic Poster

Guest
Originally posted by liste
I would experiment up to 20. when you get there, you have a pretty good idea which of the 3 lines you like the least (if you have put points in all lines , that is), and then you can use a respec to get rid of any misused points in that line.

These are single-line respecs though, say you have equal points in three lines, at lv20 you can only correct one of them but will be missing points till lv40. At which point, if you need to correct two lines(one from lv20 and one at lv40 which may be higher then you'd like), you will be Gimped - The Horror! :uhoh:


Being an infiltrator(spits) it's easy for you to splash around points without thinking twice. Casters cannot afford to be so liberal ;)
 
L

liste

Guest
i'm also a caster, Generic.

and yes, its single line respecs. but you get 2 of them. and you only have 3 lines. thats' sort of logical math, then.

Being gimped and still succeed, will teach you how to play.

respeccing to PBT, then respecing out of it again, just to be able to go AFK and leech, will not teach you how to play. it will teach you how to spell AFK.

i'd rather have a gimped nuker, than an afk PBT.

Your choice, ofcourse, Arwen :)

[edit] after a few re-reads, your comment made sense, so ignore the explanation about the single respecs :p
 
G

Generic Poster

Guest
Originally posted by liste
respeccing to PBT, then respecing out of it again, just to be able to go AFK and leech, will not teach you how to play. it will teach you how to spell AFK.


I would have roll'd an Earth Theu, if it wasn't for people like you :p
 
P

pbuck

Guest
Best pve spec is probably 45 earth 29 ice 4 wind which will give u the best pbt in game and instant attack debuff u can cast on mobs.With this bladeturn higher lvl mobs(which hit slow) will miss most of the times and significantly reduce the downtime(the amount of time the group has to rest after each battle)since less or no healingi s required on party members.
Another good spec for pve is 35 earth 41 ice(but not as good as first one imo).You get second best pbt which is still good and slightly better ice nukes.The plus with this spec is that u are allowed to be more active(cast more nukes) since the mana drain from pbt isnt as high as the first spec(the higher the pbt is the more mana is drained when it is activated)
Unfortunately if u want to lvl a theurgist for rvr u have to spec in wind magic.2 good specs are 26 earth(10 second pbt) and 47 wind(best air nuke+second best aoe mezz) or 18 earth(group bladeturn) and 50 wind(best aoe mezz).Both specs have + and - personally since i respecced after hitting 50 i went with the second spec since i didnt really like pbt in rvr.
If u start from the beginning u can either go earth or wind until 20 lvl both are good for exp keep in mind that with wind spec u will be more effective hitting undead mobs since u will get a + on ur dmg when nuking.At 20-21 lvl u should respec to earth since after 30+ lvl u will be forced to group up and groups will ask u for pbt(although wind theurgists hit almost as hard as wizards).At40-41 lvl u should lower ur earth spec to 26(group friendly 10 sec pbt) and put the rest points in wind.If u plan on going for the last aoe mezz u cant have pbt at all so lower ur earth to 18(although this isnt a group friendly spec at all).Good luck
 
A

Arwen

Guest
Ty alot everyone.

So at level 20 and 40 i can completly remove all specs in 1 skill like Earth and reassign them anyway i want?
 
A

Arwen

Guest
Also can you please explain the different between standard nukes and aoe mezz? If you have the patience :)
 
A

Arwen

Guest
According to the catacombs the highest spec level spell on Air is 49 so would i need to go up to 50 anyway??

On the site it says In Ice theres a root that roots for 79 seconds. Does this work on every single mobs/enemy person on game for 79 seconds cause it sounds very good..?
 
C

cHodAX

Guest
The 79 second AE Root is sublime, sadly it is not that effective in RvR although rooting 5-6 melee players in one go always makes me smile. 79 secs is a long time in RvR but with resists the best you can hope for is that the root lasts for 50 seconds or so, in PvE the root will usually go for the full duration.

Speccing a class is all about how you like to play, if you are very social and like groups for PvE then any kind of PBT is vital. You can get away with the 10 second PBT in PvE but on mobs that hit at a faster your group will always take a little bit more damage. People who spec the best PBT should never struggle to get a group at the higher levels and there is alot to be said for that but you will do alot less damage than someone who specced Wind, when you reach the endgame at 50 that is something you may be unhappy with.
 
E

-ElemenT-

Guest
Originally posted by Generic Poster

Air-Theus are better solo and in RvR. They have acceptable nukes and second-rate mezz.

Acceptable nukes? No caster hits harder then a Air-Theurg
 
K

Krissy

Guest
Originally posted by pbuck
Unfortunately if u want to lvl a theurgist for rvr u have to spec in wind magic.2 good specs are 26 earth(10 second pbt) and 47 wind(best air nuke+second best aoe mezz)

actually 45a/26e/14i is better.

47 wind gives the same damage cap on the 45 air nuke as with 45 air, so thats 2 specs wasted, put those into ice and you get a handy ~30sec AE root to go with your AE mez, which helps quite a bit in RvR.

add falloff to the 49 AE mez (which is coming soon) and its not really worth speccing over 45 air. may as well keep that PBT as its best for your group in RvR and PvE!

i've always been 45a/26e/14i since i hit 50, long before respec ever came in.
 
K

k9awya

Guest
imo 45 air

then you only need +6 with rr and items for best variance.

the chain stun pets are overpowered fuckers.
 
P

pbuck

Guest
Originally posted by Krissy


actually 45a/26e/14i is better.

47 wind gives the same damage cap on the 45 air nuke as with 45 air, so thats 2 specs wasted, put those into ice and you get a handy ~30sec AE root to go with your AE mez, which helps quite a bit in RvR.

add falloff to the 49 AE mez (which is coming soon) and its not really worth speccing over 45 air. may as well keep that PBT as its best for your group in RvR and PvE!

i've always been 45a/26e/14i since i hit 50, long before respec ever came in.

47 wind gives the same damage cap(the maximum possible damage of the nuke on any monster)on the 45 air nuke as with 45 air, however when nuking a mob with the 45 lvl nuke for less dmg than the dmg cap(which happens on green blue yellow con mobs etc)EVERY extra point above 45 air will add some dmg to the nuke.So with 47 air u will nuke an enemy 50 lvl player for slightly more dmg than with 45.So these points are not wasted.
About the aoe root...
With 14 ice u get this..
10 Field of Slush 99% 2.5 sec. 6P Enemy 350 23 sec
Next area of affect root is in 16 ice.Crowdcontrol spells and other castable and instant effects work in rvr in a specific way.The lower the level of the effect the easiest for the enemy players to resist it.With my old spec i was forced to use 20 lvl area of effect root and it was resisted quite often(usually 1/3 to 1/2 of the times).My guess would be that a lvl 10 root would be resisted even more.Even if it is not resisted it lasts 23 seconds in centre trails off to 12 seconds in edges and that is only if enemis have 0 cold resists which is unlikely(most midgard players have capped cold resist ,26% minimum).Even if it is not resisted enemies can still use ranged attacks against u and will hit u if u get too close.Most midgard and hibernian classes can use some form of ranged attack.
Such a low lvl spell hardly makes any difference to the outcome of the battle but speccing to 47 air instead of 45 wont make much difference either.Do u really think that there is such a difference to these two specs that classifies one as better ?
My opinion about aoe mezz.Since theurgist mezz simply doesnt last long enough to win battles by itself(for various reasons) i would rather stick with the best version of the spell and get the best possible benefit of it ,and not usethe even weaker 39 lvl aoe mezz.The 10 sec pbt will help the group slightly but not without risks(how many times were u critical shotted by an archer because the pbt running theurgist was mezzed/stunned/rooted?).
Both specs are good imo both have advantages and in the end your play style that will determine your final spec(although most seem to follow the cookie-cut spec of 26 e/47 w)
Pbuck Ex-Theurgist
Wizard with Aoe-mezz speed and stun pets.
 
K

k9awya

Guest
no look

+6 is easy with items and rr

all you need is 51 total in magic specs, for best dmg variance.

above that is 0% different, at all.
 
G

Generic Poster

Guest
Originally posted by -ElemenT-


Acceptable nukes? No caster hits harder then a Air-Theurg

And that would make them.... unacceptable?
 
P

pbuck

Guest
Originally posted by k9awya
no look

+6 is easy with items and rr

all you need is 51 total in magic specs, for best dmg variance.

above that is 0% different, at all.

Every point counts.I have 50 base +15 wind from items and realm rank levels.If i dont use my df staff which adds a bonus of +5 wind and equip my putrid staff(barfog wind staff with 0 bonus to wind) i lose around 10-15 points of damage.So The difference between 51 total points in wind and 65 is more than 30 points in damage.
Pbuck Ex-theurgist
Wizard with aoe mezz speed and stun pets
 
C

cHodAX

Guest
Originally posted by pbuck


Every point counts.I have 50 base +15 wind from items and realm rank levels.If i dont use my df staff which adds a bonus of +5 wind and equip my putrid staff(barfog wind staff with 0 bonus to wind) i lose around 10-15 points of damage.So The difference between 51 total points in wind and 65 is more than 30 points in damage.
Pbuck Ex-theurgist
Wizard with aoe mezz speed and stun pets

Indeed, dropping the 11 gained by items shows the true value of overspeccing a line. At full 50 spec with items and realm rank you will nuke for around 50 dmg more on a consistent basis than a player who specced to 45 in the same line. As we all know that 50 extra dmg on each DD will save your life many times, probably why Pbuck is doing well these days combined with the fact he is a skilled player.
 

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