Help to decide on ranger temp resists vs items

Which resist table considering the items should be used?

  • 1

    Votes: 18 46.2%
  • 2

    Votes: 21 53.8%

  • Total voters
    39

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
I need some help to choose between these 2 resists tables for my temp.

The first one requires a melee version of the Wormskin Wrap and a Statesque Girdle of Might. The belt could possibly be farmed but the Wormskin wrap is night impossible to obtain for me, which is why I edited the template a bit.

1:

Body: 25 Energy: 26 Crush: 27 (2)
Cold: 25 Matter: 22 Thrust: 25
Heat: 18 Spirit: 29 (5) Slash: 26 (3)

2:

Body: 24 Energy: 5 Crush: 30 (2)
Cold: 23 Matter: 24 Thrust: 25
Heat: 25 Spirit: 25 (5) Slash: 28 (3)

Reposted this since no mod wanted to move the thread from it's misplaced position in trade =P
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
If u are cl sists/group heal spec i dont see a problem with the 2nd one tbh :D

Even 5%+10% energy debuffed next patch by 5% by Sun weapons is no big deal ... u wont notice much difference ... and to take advantage of a 5% weakness i dont think anyone will bother packing energy weapons ... just imho as malice/champ wep is a much better option tbh :D
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Character info:

Weapon combo: Malice / Champ offhand
Blade spec as you can see
Celt
Cl 5 Guardian
Battlemaster
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Solari said:
Character info:

Weapon combo: Malice / Champ offhand
Blade spec as you can see
Celt
Cl 5 Guardian
Battlemaster

Aye i know ure spec/set-up solari meight ... but what im saying is with the 1st template with self sists up ... best way to hurt u will be with sun weapons ... and most will use champ wep and malice against u so ... meh :D
 

Solari

Can't get enough of FH
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Mar 13, 2005
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Punishment said:
Aye i know ure spec/set-up solari meight ... but what im saying is with the 1st template with self sists up ... best way to hurt u will be with sun weapons ... and most will use champ wep and malice against u so ... meh :D

Oh I think I misread, appoligies mate :)

I do see people wearing sunweapons once in a while :(
High PD rangers tends to draw an awfull lot of leggie attention I'm afraid...
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Solari said:
Oh I think I misread, appoligies mate :)

I do see people wearing sunweapons once in a while :(
High PD rangers tends to draw an awfull lot of leggie attention I'm afraid...

Well leggie users only debuffing u for 5% with 30+% to most magic types in resists are gonna do more damage hitting u with a wet fish next patch :D

Id rest easy ... template 1 is A1 ;)
 

Nix

Fledgling Freddie
Joined
May 25, 2004
Messages
434
Punishment said:
Well leggie users only debuffing u for 5% with 30+% to most magic types in resists are gonna do more damage hitting u with a wet fish next patch :D

Id rest easy ... template 1 is A1 ;)

Correct me if I'm wrong, but wouldn't it be like this (now AND in 1.83, they've only capped armor vulnerability to 5%, debuffs work like they do now):

26%+10% energy resist, when debuffed by sun wep: 26%(items)-5%(vulnerability)-17%(1/2 debuff)+10%(CL resist)-10%(1/2 debuff removes CL resist completely) = 9% total energy resist, 31% if not debuffed.

5%+10% energy resist, when debuffed by sun wep: 5%(items)-5%(vulnerability)-5%(1/2 debuff removes item resists completely)+10%(CL resist)-10%(1/2 debuff removes CL resist completely) = -5% total energy resist, 5% if not debuffed.

I see a big difference there, when you're against leggies/sun weps. Not sure if vulnerability can take your resists below 0%? If not, then the last case would be 0%/10%
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,232
From my experience, and Im not an authority on the subject, tho I do have some experience:

a) 80% of the enemies has no clue on to remember your weaknesses. 1 skimped resist is not a problem, however 20% will remember the weakness. If the weakness is energy , 50% from the 20% doesnt have Belt of the Sun in its template, and will not benefit from this.

b) 'Low' energy will be realistically only a problem when fighting hunters. I saw an infiltrator with Sun-weapons this week, but its a rarity.

c) Reinforced armour is neutral to heat, and heat is a common damage-type from the legendary-tables.

I would go for template 2 if I had to pick between those two options. My resists are:

Resistance
Body: 28/26
Cold: 24/26
Heat: 27/26
Energy: 13/26+5
Matter: 23/26
Spirit: 27/26
Crush: 31/26+5
Thrust: 30/26
Slash: 26/26

on my ranger.
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
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I gotta admit this poll hasn't made me make up my mind :)

I know rf is heat resistant, which is why I allowed the "hole" in temp 1. Which gives it very nice resists with only matter as a tiny flaw.

However the second is easierly obtained and it has slighty higher melee resists.
 

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