Heavy Tank Support

J

jason1000

Guest
Heavy Tank Upgrades (Ideas)

Chain Armor/plate get AF increase by 35 points

Small or Med Sheilds can be used with Spear

New Weapon Type Lance

Hp gain per lvl Increase by 20%

Plate Armor/chain resist towards Piercing Styles


Sheild Tanks Are Invurable to Critcal Strike Styles,And Critical Shot


Tanks with platemail/chain cannot be poisoned by envemon


Chain no longer gives bonus damage with his with slash weapons


Melee Absorption on Platemail or chainmail gone up 25 points


one handed Hammers/Axe/Swords/blade gain 3 Bonus to hit 1.0 damage increase


All tanks gain more hp per lvl 40-60 per lvl instead of 20-30 thats at lvl1 at around lvl20-50 100-120hp per lvl inst of 40-60



Dwarves gain 3x normal damage when using axes or hammers

Norsemans 3x Sword damage


Briton gains 3x staff or polearm damage

Kobold, valkyn, firbolg does 3x more damage as savage

Sheild Styles take lesser end,or can have Style combos with swords styles

Like Blade style that require sheild style


Tanks run and walk speed increase 3.0


tanks chance to evade and parry increase by 40%

Studded armor has its af absorption increased by 25% and has higher resistence against PA and Backstab and piercing type weapons.

Heros, paladins, armsmen and hunters gain 3x over normal damage while using spears or sheilds and sword styles.

New Spec lines in sword and sheild - Celtic Defender, Nordic Defender, Briton Defender, are styles that evolve around sheilds and swords.

Crafted armor of plate, chain or studded as sold by merchant is reduced by 30%.come on Cost of the tanks over is overwhelming

Sheilds Give Af instand all they do increase chance of block

Small Sheilds 10-50 AF
Mid Sheilds 20-70 AF
Large 50-100 Af

Heavy Tanks should Get more spec points

Champion
Hero
Thane
Warrior
Armsman
Pally
Instand of 2x 3x same as stealther


Furbys Trolls When the TOA comes Orges

Should not be beat in duel by Luri,kobold or Sacren Sheild tank

Heavy tanks are Ment for Prue Might,and High Con and Str

Luri Kobolds Sacrens Should Lose the right to Become Champions Warriors,Thanes BM and Armman


Stealthers Should Never be able to To Kill Heavy tank,even a light tank in that matter,Stealthers getting to cocky gang up on tanks


It should take full group of Infs NS or rangers to tank down Hero Armman and warrior,Even then tank almost kill them all,Stealthers should be able to do anything to tank right now they no know fear,tanks one thing Thats ment to beat the crap out of Critical Striker Stealthers
 
T

Talen

Guest
First of all learn english.

And for the 2nd point, your arguements are totally worthless due to 1 reason: THEY DONT EXIST.

And on the 3rd part: You must be a real moron if you really think this would balance the game.


And for the 4th and final point: Whine less about stealthers just because you are a gimp and dont know how to counteract one doesn't mean the daoc eu community doesn't.

EDIT: And oh... You dont play a "heavy" tank right now as your main right? ^^
 
F

Flesh

Guest
Imo he is uber irl!
Make my paladin only killable by 2fg's please!
 
L

Litmus

Guest
lol yea tanks would have around 10k hp, 2000af, and casters would be getting 1 shoted.... strong game balance
 
V

Validus

Guest
in mi opnyion giver tanks ablity to turn to dragon with 50000 hp nad 17512 af and like uber leet green eyes that killed everyon one hit and twenty kill all.

gif tankerers all ability to rule grass and eat.

toonks git abelity to fly wit plate wings that go woosh woosh.

getr twonkers som mor damege with staff and bootings.

fimel tinks to lost verginotee when die huk huk make joke!

give trolls more brains.
 
B

Bleeker

Guest
Originally posted by Validus
in mi opnyion giver tanks ablity to turn to dragon with 50000 hp nad 17512 af and like uber leet green eyes that killed everyon one hit and twenty kill all.

gif tankerers all ability to rule grass and eat.

toonks git abelity to fly wit plate wings that go woosh woosh.

getr twonkers som mor damege with staff and bootings.

fimel tinks to lost verginotee when die huk huk make joke!

give trolls more brains.

what? i dont understand :(
 
C

Cybwyn

Guest
Originally posted by jason1000
Heavy Tank Upgrades (Ideas)...

blah, etc....

.... the crap out of Critical Striker Stealthers

Translates to 'I play a heavy tank and got killed by 2 or 3 stealthers'.
 
A

Archeon

Guest
Don't think heavy tanks need much 'fixing' as it stands, if any class needs a fix its casters and the crazy levels of resists :(


Originally posted by jason1000
Luri Kobolds Sacrens Should Lose the right to Become Champions Warriors,Thanes BM and Armman

Kobbie Thane!?! Gimmi ;)
 
S

Shike

Guest
1 word

RavingDog

/dismiss

stooop doin the drugs man :rolleyes:
 
G

ghoul

Guest
nice one, i agree, this would all balance this game, i mean, come on, tanks should get 318507135981735013857 hp and 918372398571205912750194287 af, they die far to easy imo :/
 
K

kinag

Guest
Originally posted by jason1000
Heavy Tank Upgrades (Ideas)

Chain Armor/plate get AF increase by 35 points

Small or Med Sheilds can be used with Spear

New Weapon Type Lance

Hp gain per lvl Increase by 20%

Plate Armor/chain resist towards Piercing Styles


Sheild Tanks Are Invurable to Critcal Strike Styles,And Critical Shot


Tanks with platemail/chain cannot be poisoned by envemon


Chain no longer gives bonus damage with his with slash weapons


Melee Absorption on Platemail or chainmail gone up 25 points


one handed Hammers/Axe/Swords/blade gain 3 Bonus to hit 1.0 damage increase


All tanks gain more hp per lvl 40-60 per lvl instead of 20-30 thats at lvl1 at around lvl20-50 100-120hp per lvl inst of 40-60



Dwarves gain 3x normal damage when using axes or hammers

Norsemans 3x Sword damage


Briton gains 3x staff or polearm damage

Kobold, valkyn, firbolg does 3x more damage as savage

Sheild Styles take lesser end,or can have Style combos with swords styles

Like Blade style that require sheild style


Tanks run and walk speed increase 3.0


tanks chance to evade and parry increase by 40%

Studded armor has its af absorption increased by 25% and has higher resistence against PA and Backstab and piercing type weapons.

Heros, paladins, armsmen and hunters gain 3x over normal damage while using spears or sheilds and sword styles.

New Spec lines in sword and sheild - Celtic Defender, Nordic Defender, Briton Defender, are styles that evolve around sheilds and swords.

Crafted armor of plate, chain or studded as sold by merchant is reduced by 30%.come on Cost of the tanks over is overwhelming

Sheilds Give Af instand all they do increase chance of block

Small Sheilds 10-50 AF
Mid Sheilds 20-70 AF
Large 50-100 Af

Heavy Tanks should Get more spec points

Champion
Hero
Thane
Warrior
Armsman
Pally
Instand of 2x 3x same as stealther


Furbys Trolls When the TOA comes Orges

Should not be beat in duel by Luri,kobold or Sacren Sheild tank

Heavy tanks are Ment for Prue Might,and High Con and Str

Luri Kobolds Sacrens Should Lose the right to Become Champions Warriors,Thanes BM and Armman


Stealthers Should Never be able to To Kill Heavy tank,even a light tank in that matter,Stealthers getting to cocky gang up on tanks


It should take full group of Infs NS or rangers to tank down Hero Armman and warrior,Even then tank almost kill them all,Stealthers should be able to do anything to tank right now they no know fear,tanks one thing Thats ment to beat the crap out of Critical Striker Stealthers


moron
 
K

klavrynd

Guest
ravingdog, treacle, jason 1000

go play morrowind


this one made me grin tho : "Kobold, valkyn, firbolg does 3x more damage as savage"
 
M

mucking_fuppet

Guest
No solo stealther should be able to kill a full tank though, it defeats the purpose.
 
S

Sharma

Guest
:ROFLMAO:

This plethora of arguements is utter BS, just trying to make casters all the more useless.
 
R

razorboy

Guest
at least he knew it's firbolg and not firebolg :clap:
 
R

razorboy

Guest
All tanks gain more hp per lvl 40-60 per lvl instead of 20-30 thats at lvl1 at around lvl20-50 100-120hp per lvl inst of 40-60

since when is there a lvl 60 :rolleyes:
 
T

Talen

Guest
Originally posted by mucking_fuppet
No solo stealther should be able to kill a full tank though, it defeats the purpose.



So you mean if a full tank goes solo, everything should die... It's not like full tanks are meant for solo, their abilites is more inclined for group combat etc (intercept,guard osv). Stealthers dont have groupfriendly stuff, hence they should be able to kill stuff solo. It doesn't get harder than that. :p
 
F

Flesh

Guest
Originally posted by sharma
:ROFLMAO:

This plethora of arguements is utter BS, just trying to make casters all the more useless.
Stop trying to weave clever words itno your sentences and fo you fat geordie muppet!
 
S

Shaki/Aeis

Guest
If they give mages a 700% dmg increase or so maybe I would like some your ideas;)
 
S

Shaki/Aeis

Guest
At the moment the thing that would balance daoc the most would be the removal of Buffbots.
 
S

Shike

Guest
Originally posted by kalgarn
i want a rocketpack for my sm :(

grapple dammit, grapple!!!!

swing around the trees screamin in midgardian and land a nice PBAoEbomb.. now that would be fun... :D
 
D

dukat_lionheart

Guest
1st thing. what game you playing jason1000? most of the ideas i read in the first post would mess the game up.

2nd thing. DAoC is well balanced considering the amount of clases weapons speclines and everything else there is in the game, you try to make a game where 3 realms fight against eachother, but they must be balanced but also play differently.
 
M

mucking_fuppet

Guest
Originally posted by Talen
So you mean if a full tank goes solo, everything should die... It's not like full tanks are meant for solo, their abilites is more inclined for group combat etc (intercept,guard osv). Stealthers dont have groupfriendly stuff, hence they should be able to kill stuff solo. It doesn't get harder than that. :p

I'm just saying that full tanks should be capable of defeating any class in melee, as that is the entire point of their existence... by full tanks I'm talking Warrior/Armsman/Hero, in that order, since Midgard is supposedly the strongest melee realm and hibernia the weakest - I think making these three classes immune to critical strike and critical shot would be the best way to counter assassins being able to kick the crap out of a fighter. However, resists to spells need to be fixed, and the game should come back in line with the original idea, melee counters stealthers, casters counter melee and stealthers counter casters... so capping spell resists might be a good idea.
 

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