J
jason1000
Guest
Heavy Tank Upgrades (Ideas)
Chain Armor/plate get AF increase by 35 points
Small or Med Sheilds can be used with Spear
New Weapon Type Lance
Hp gain per lvl Increase by 20%
Plate Armor/chain resist towards Piercing Styles
Sheild Tanks Are Invurable to Critcal Strike Styles,And Critical Shot
Tanks with platemail/chain cannot be poisoned by envemon
Chain no longer gives bonus damage with his with slash weapons
Melee Absorption on Platemail or chainmail gone up 25 points
one handed Hammers/Axe/Swords/blade gain 3 Bonus to hit 1.0 damage increase
All tanks gain more hp per lvl 40-60 per lvl instead of 20-30 thats at lvl1 at around lvl20-50 100-120hp per lvl inst of 40-60
Dwarves gain 3x normal damage when using axes or hammers
Norsemans 3x Sword damage
Briton gains 3x staff or polearm damage
Kobold, valkyn, firbolg does 3x more damage as savage
Sheild Styles take lesser end,or can have Style combos with swords styles
Like Blade style that require sheild style
Tanks run and walk speed increase 3.0
tanks chance to evade and parry increase by 40%
Studded armor has its af absorption increased by 25% and has higher resistence against PA and Backstab and piercing type weapons.
Heros, paladins, armsmen and hunters gain 3x over normal damage while using spears or sheilds and sword styles.
New Spec lines in sword and sheild - Celtic Defender, Nordic Defender, Briton Defender, are styles that evolve around sheilds and swords.
Crafted armor of plate, chain or studded as sold by merchant is reduced by 30%.come on Cost of the tanks over is overwhelming
Sheilds Give Af instand all they do increase chance of block
Small Sheilds 10-50 AF
Mid Sheilds 20-70 AF
Large 50-100 Af
Heavy Tanks should Get more spec points
Champion
Hero
Thane
Warrior
Armsman
Pally
Instand of 2x 3x same as stealther
Furbys Trolls When the TOA comes Orges
Should not be beat in duel by Luri,kobold or Sacren Sheild tank
Heavy tanks are Ment for Prue Might,and High Con and Str
Luri Kobolds Sacrens Should Lose the right to Become Champions Warriors,Thanes BM and Armman
Stealthers Should Never be able to To Kill Heavy tank,even a light tank in that matter,Stealthers getting to cocky gang up on tanks
It should take full group of Infs NS or rangers to tank down Hero Armman and warrior,Even then tank almost kill them all,Stealthers should be able to do anything to tank right now they no know fear,tanks one thing Thats ment to beat the crap out of Critical Striker Stealthers
Chain Armor/plate get AF increase by 35 points
Small or Med Sheilds can be used with Spear
New Weapon Type Lance
Hp gain per lvl Increase by 20%
Plate Armor/chain resist towards Piercing Styles
Sheild Tanks Are Invurable to Critcal Strike Styles,And Critical Shot
Tanks with platemail/chain cannot be poisoned by envemon
Chain no longer gives bonus damage with his with slash weapons
Melee Absorption on Platemail or chainmail gone up 25 points
one handed Hammers/Axe/Swords/blade gain 3 Bonus to hit 1.0 damage increase
All tanks gain more hp per lvl 40-60 per lvl instead of 20-30 thats at lvl1 at around lvl20-50 100-120hp per lvl inst of 40-60
Dwarves gain 3x normal damage when using axes or hammers
Norsemans 3x Sword damage
Briton gains 3x staff or polearm damage
Kobold, valkyn, firbolg does 3x more damage as savage
Sheild Styles take lesser end,or can have Style combos with swords styles
Like Blade style that require sheild style
Tanks run and walk speed increase 3.0
tanks chance to evade and parry increase by 40%
Studded armor has its af absorption increased by 25% and has higher resistence against PA and Backstab and piercing type weapons.
Heros, paladins, armsmen and hunters gain 3x over normal damage while using spears or sheilds and sword styles.
New Spec lines in sword and sheild - Celtic Defender, Nordic Defender, Briton Defender, are styles that evolve around sheilds and swords.
Crafted armor of plate, chain or studded as sold by merchant is reduced by 30%.come on Cost of the tanks over is overwhelming
Sheilds Give Af instand all they do increase chance of block
Small Sheilds 10-50 AF
Mid Sheilds 20-70 AF
Large 50-100 Af
Heavy Tanks should Get more spec points
Champion
Hero
Thane
Warrior
Armsman
Pally
Instand of 2x 3x same as stealther
Furbys Trolls When the TOA comes Orges
Should not be beat in duel by Luri,kobold or Sacren Sheild tank
Heavy tanks are Ment for Prue Might,and High Con and Str
Luri Kobolds Sacrens Should Lose the right to Become Champions Warriors,Thanes BM and Armman
Stealthers Should Never be able to To Kill Heavy tank,even a light tank in that matter,Stealthers getting to cocky gang up on tanks
It should take full group of Infs NS or rangers to tank down Hero Armman and warrior,Even then tank almost kill them all,Stealthers should be able to do anything to tank right now they no know fear,tanks one thing Thats ment to beat the crap out of Critical Striker Stealthers