healor temp

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
give opinions pls
only first draft atm so not perf obviously :)

constitution 74/75
dexterity 97/99
piety 98/99
hits 140

slash 25
crush 26
thrust 26
matter 5
cold 25
heat 25
body 26
spirit 16
energy 21

spell range 8%
casting spd 6%
buff bonus 12%
power pool 41%
healing 26%
AF +28

Augumentation 6
Pacification 6
Mending 6

k they are th stats and these are the items

Eirennes hauberk
blessing balm legs
lightning helm(danos)
feathered wrap
BRS necky
CB dex
Krojers Dex
Immolated ring
Bracer of Zo
magma buckler
Champion healer weapon
Egg of youth
Braided hair of malamis
Gloves (crafted)
arms (crafted)
Boots (crafted)

k my main probs were the low matter/spirit resist,
as a paccer the 6% casting spd is it enuf ?, and the hit points ?
is it essential to have more ?

pls no flames, kinda new to mid so not sure which resists are most important here
 

Vell

Fledgling Freddie
Joined
Sep 5, 2004
Messages
397
If at all possible, you need to get that cast speed, and range, up to 10%. As paccer, you need every drop of range you can possibly get to try and beat those sorcs with your insta, so that's a must really. And of course speed is useful - I'd rather have the extra 4% speed than the extra piecapyou have. in fact, the 4% speed is probably worth the same as that dex cap you've got too, if not more.
 

pjuppe

Fledgling Freddie
Joined
May 31, 2004
Messages
2,052
from what i can see you need more dex and casting speed. and more spirit wouldn't hurt.

i would trade some energy unto spirit since the only energy based dmg you will suffer will be from hib PBAoE (i think) and you don't stay in the box that long. at least you shouldn't :) it also effects sorc mez duration but there's very few times that i stand mez:ed for the entire duration since i usually 1) get it cleared quite fast 2) purge it 3) get it broken for various reasons or 4) get killed :D
 

Rateme

Fledgling Freddie
Joined
May 25, 2005
Messages
56
4 cast speed = 24dex, so it would be nice if u could get the 4 castspeed that u are missing

PS nice Powerpool
 

Megarevs

Loyal Freddie
Joined
Apr 22, 2004
Messages
875
as ppl say more cast speed and more spell range, and as Nataljah says go for Spirit instead of Energy
 

Amorina

Fledgling Freddie
Joined
May 25, 2004
Messages
55
TriggerHappy said:
k my main probs were the low matter/spirit resist,
as a paccer the 6% casting spd is it enuf ?, and the hit points ?
is it essential to have more ?

I wouldnt worry about the resists, they look really good to me thou the hits are quite low, might sacrafice some energy (sorc mezz and hib pbaoe) for more hits. Power pool is ok but you as a paccer you really want to 10% spell range and as rateme said 4% cast speed = 24dex so you probably want that capped.
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
well i have 11% energy on the gloves which could be transfered to anything else im not picky so mebbe higher hits etc,
as for the range i am finding it hard to include,
i could get the following
scorp tail ring
torrent ring for casting spd
and a personal opinion of GoLM but i see on most mid temps ive looked back on that EoY is quite essential over here?
i think kGoLM is handy cause of its /use's and the range bonus,but due to there being no stats on VoS for healers im not sure who's they get?

either way ty for the comments :) ill get back to work
 

Vell

Fledgling Freddie
Joined
Sep 5, 2004
Messages
397
Thinking about it, you should try to include Jacina's Sash in there too, if you can. The powerless cast will do you a big favour when spamming groupheals (I'm assuming you've gone high enough mend to get them), and will help you with the TOA bonuses as well.

I'm not sure why you'd want to drop energy in favour of spirit though. What spells are spirit based?
 

Roteca

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,077
Vell said:
Thinking about it, you should try to include Jacina's Sash in there too, if you can. The powerless cast will do you a big favour when spamming groupheals (I'm assuming you've gone high enough mend to get them), and will help you with the TOA bonuses as well.

I'm not sure why you'd want to drop energy in favour of spirit though. What spells are spirit based?

theurg nukes basicly... not that much else that is to danger that i can think about rigth now...
 

Vell

Fledgling Freddie
Joined
Sep 5, 2004
Messages
397
Ah yes, Air specced Theurg have spirit nuke. So decide whether you think Air Theurg or Enchanter pbae&sorc mezz is more dangerous.

With purge and cure mezz, and dying quite quickly, and pbae not being a common rvr spec anymore, I guess spirit rather than energy might not be a bad choice.
 

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
since pie is semi useless as a pac healer i wouldn't make hi cap on that stat

i don't like the casting speed, you basically miss 24 dex. I don't see sash in your temp, i think it is important arti

this is mine which uses kinda same stuff except for eirine's

Config Report

Stats

Hits: 276
Con: 68
Pie: 79
Dex: 98

Resists
Body: 26 +5 racial
Energy: 22
Spirit: 22

Heat: 24
Cold: 25
Matter: 5

Thrust: 28 + 3 racial
Crush: 26
Slash: 26 +2 racial


Cap Increases
24 Dexterity
160 Hits
16 Power
9 Piety

Other Bonuses
27 Healing Effectiveness
13 Spell Range
45 % Power Pool
8 AF
12 Stat Buff Effectiveness
6 Duration of Spells
10 Casting Speed

Piece Listing
Chest
Name: Snake-Lord's Runic Hauberk
Level: 51 Quality: 100
AF: 102 Bonus: 0
Effect 1: 2 Casting Speed
Effect 2: 56 Hits
Effect 3: 22 Piety
Effect 4: 22 Dexterity
Effect 5: 8 % Power Pool

Utility: 43.33

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Dexterity - 99 Flawless Vapor Essence
Gem 2: 25 Constitution - 99 Flawless Earthen Essence
Gem 3: 5 Crush - 99 Flawed Fiery Shielding
Gem 4: 9 Slash - 99 Polished Watery Shielding
Utility: 61.33

Head
Name: Blessed Balm Circlet
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 40 Hits Cap Increase
Effect 2: 5 Dexterity Cap Increase
Effect 3: 40 Hits
Effect 4: 6 Spirit
Effect 5: 6 Energy
Effect 6: 18 Dexterity
Utility: 46.00

Legs
Name: Blessed Balm Leggings
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 6 Power Cap Increase
Effect 2: 5 Piety Cap Increase
Effect 3: 5 Dexterity Cap Increase
Effect 4: 7 Thrust
Effect 5: 15 Dexterity
Effect 6: 6 % Power Pool
Utility: 24.00

Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Constitution - 99 Precious Earthen Essence
Gem 2: 9 Heat - 99 Polished Heated Shielding
Gem 3: 9 Cold - 99 Polished Icy Shielding
Gem 4: 7 Energy - 99 Imperfect Light Shielding
Utility: 64.67

Feet
Name: Blessed Balm Boots
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 40 Hits Cap Increase
Effect 2: 5 Dexterity Cap Increase
Effect 3: 40 Hits
Effect 4: 6 Heat
Effect 5: 6 Cold
Effect 6: 18 Piety
Utility: 46.00

Right Hand
Name: Champ weapon
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 6 % Power Pool
Effect 2: 4 Spell Range
Effect 3: 4 Casting Speed
Effect 4: 6 Healing Effectiveness
Effect 5: 4 Piety Cap Increase
Effect 6: 4 Dexterity Cap Increase
Effect 7: 5 Power Cap Increase
Utility: 0.00

Left Hand
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 68 Hits - 99 Flawless Blood Essence
Gem 2: 9 Heat - 99 Polished Heated Shielding
Gem 3: 9 Energy - 99 Polished Light Shielding
Gem 4: 5 Body - 99 Flawed Dusty Shielding
Utility: 63.00


Neck
Name: Beaded Resisting Stones
Level: 50 Quality: 100
Bonus: 35
Effect 1: 10 Body
Effect 2: 10 Cold
Effect 3: 10 Crush
Effect 4: 10 Thrust
Utility: 80.00

Cloak
Name: Feathered Wrap
Level: 50 Quality: 100
Bonus: 0
Effect 1: 6 Thrust
Effect 2: 6 Slash
Effect 3: 6 Crush
Effect 4: 6 Body
Effect 5: 11 Spirit
Utility: 70.00

Jewel
Name: Egg of Youth
Level: 49 Quality: 100
Bonus: 35
Effect 1: 5 Crush
Effect 2: 5 Thrust
Effect 3: 5 Slash
Effect 4: 32 Hits
Effect 5: 8 Healing Effectiveness
Effect 6: 40 Hits Cap Increase
Effect 7: 12 Acuity
Utility: 46.00

Belt
Name: Jacina's Sash
Level: 45 Quality: 100
Bonus: 35
Effect 1: 6 Duration of Spells
Effect 2: 5 Spell Range
Effect 3: 5 % Power Pool
Effect 4: 5 Power Cap Increase
Effect 5: 6 Stat Buff Effectiveness
Utility: 0.00

Right Ring
Name: Ring of the Twilight
Level: 49 Quality: 89
Bonus: 0
Effect 1: 3 All Magic Skills
Effect 2: 7 % Power Pool
Effect 3: 21 Constitution
Effect 4: 9 Acuity
Effect 5: 7 Healing Effectiveness
Utility: 50.00

Left Ring
Name: The Scorpions Tail
Level: 46 Quality: 89
Bonus: 0
Effect 1: 7 % Power Pool
Effect 2: 4 Casting Speed
Effect 3: 6 Stat Buff Effectiveness
Effect 4: 6 Healing Effectiveness
Effect 5: 8 AF
Utility: 0.00

Right Wrist
Name: Ceremonial Bracers (DEX)
Level: 51 Quality: 89
Bonus: 0
Effect 1: 40 Hits Cap Increase
Effect 2: 5 Dexterity Cap Increase
Effect 3: 40 Hits
Effect 4: 6 Slash
Effect 5: 18 Dexterity
Utility: 34.00

Left Wrist
Name: Bracelet of Zo'arkat
Level: 45 Quality: 100
Bonus: 35
Effect 1: 5 Body
Effect 2: 5 Matter
Effect 3: 5 Spirit
Effect 4: 6 % Power Pool
Effect 5: 18 Acuity
Effect 6: 4 Spell Range
Utility: 42.00
 

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
ow you can wear battler off hand for the charge. Kinda does same as eirine's (kinda, i know its different)
 

Megarevs

Loyal Freddie
Joined
Apr 22, 2004
Messages
875
Important arties for healer would be:
CB (if pac, need a free bracer slot for mordoms if aug imo)
Sash (for the powerpool, range and arcane siphon)
Egg
Bracer of Zo (Range and nice interupt tool)
CS/Scorp tail (primary to cap casting speed, with DR i reckon most will go for scorp tail so they can fit in FW for the high util)
PH (range and a very good charge vs melee)
Thats what i usually try to get into my templates
 

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
with zo, sash and DR weapon you got al the range you need. I agree on that list of artis though

other things i want in a temp:
- 40+% powerpool
- capped melee and body and 22%+ magic (- matter)
- 200+ hp
- 20+ dex cap
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
just realised if i was to keep the temp and swap GoV for eirennes i could chance the SC slightly and mebbe even remove, immo ring....
will get back to u on it

as for the sash im not a huge fan tbh, the arti is very hard to do and mebbe i mite include it wen the new patch comes in but tbh, with PoM, McL the charges on the champ wep, and if i get 2 handed champ wep also (can get 2 ?) and the 41% power pool i reckon i will be ok, also wen i get FoP, is the egg essential, becasue tbh it has'nt got gr8 utility except the use's ?
 

Roteca

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,077
TriggerHappy said:
just realised if i was to keep the temp and swap GoV for eirennes i could chance the SC slightly and mebbe even remove, immo ring....
will get back to u on it

as for the sash im not a huge fan tbh, the arti is very hard to do and mebbe i mite include it wen the new patch comes in but tbh, with PoM, McL the charges on the champ wep, and if i get 2 handed champ wep also (can get 2 ?) and the 41% power pool i reckon i will be ok, also wen i get FoP, is the egg essential, becasue tbh it has'nt got gr8 utility except the use's ?

you can only have 1 champ weap at the time... and i atleast think you should get sash, the chance to cast powerless is realy nice... powerpool can never get enough either, but 40%-45% is ok so. but imo get sash.

windforce's template i could almost consider using, althou as the roleplayer i am i wouldnt, cuz i freaking hate that hauberk ! =D looks so ugleh :(


if i were a healer, i prolly would want to include sash, egg, zo arkat, Champ weap, if pac CB, if possible PH... if aug i would try to get 13%ish buffbonus to cap the base buffs, and therefor most likely would build around eirness to make it easier, would never build off gov atleast since i never liked it. 40% powerpool is what i minimum, pref as high possible thou w/o gimping myself to death... meaning, having atleast 65con+, 180hits+, ofc higher if pos, as close to 101 dex as possible, always 10% cast spd, and 8%-10% range, pie pref 101 aswell, but atleast above 75. but you wont ever get it that low i think since pie or acu on most items =/ magic resist on 20%+, matter and energy can go lower, would althou try to keep energy on 15%+ if possible, matter i would let drop alot thou. melee resist i would try to keep capped, but atleast 23%+, healbonus on 20%+ pref capped ofc, and prolly would get 13% buff on both aug and pac temp if i would want to respecc i could keep the same temp and still be working decently.
 

Rejenna

Fledgling Freddie
Joined
Feb 22, 2004
Messages
68
This is what I use on a mend/pac healer (apart from the weapon ofc for a couple of weeks), its quite nice and has most of the targets I was aiming for. The downside is the low con (the return is better to add hits to a seer template) and also that it doesnt have winged helm or jacinas. It doesnt have buff bonus either which doesnt matter too much with bots available as im not aug. It has some nice AF boost as well which will be important after the next patch. As far as I can tell the duartion bonus adds to the time that phoebus is up for too which is nice.

Stats

Str: 0 Int: 0 Hits: 252
Con: 37 Pie: 96(-1) Power: 0
Dex: 99 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 30 (5) Energy: 4 Crush: 25
Cold: 26 Matter: 9 Thrust: 28 (3)
Heat: 26 Spirit: 26 Slash: 27 (2)

Skills

3 Mending
3 Augmentation

Focus

Cap Increases

25 Dex
80 Hits
20 Pie
16 Power

Other Bonuses

10 Spell Duration Bonus
24 Healing Bonus
12(-2) Spell Range Bonus
10 Casting Speed Bonus
40 AF Bonus
40 Power Percentage Bonus

Piece Listing

Chest
Imbue Points: 37.5 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 28 Dexterity - 99 perfect Vapor Essence
Gem 2: 36 Hits - 99 imperfect Blood Essence
Gem 3: 7 Cold Resist - 99 imperfect Icy Shielding
Gem 4: 9 Crush Resist - 99 polished Fiery Shielding
Utility: 59.67

Arms
Name: Lightning Etched Sleeves
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 4 Power Percentage Bonus
Effect 2: 18 Piety
Effect 3: 4 Spell Duration Bonus
Effect 4: 2 Casting Speed Bonus
Effect 5: 8 Acuity Cap Increase
Effect 6: 8 Dexterity Cap Increase
Utility: 12.00

Head
Name: Lightning Etched Helm
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 6 Heat Resist
Effect 2: 6 Cold Resist
Effect 3: 3 All Magic Skill Bonus
Effect 4: 10 Power Percentage Bonus
Effect 5: 5 Power Cap Increase
Utility: 54.00

Legs
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 28 Dexterity - 99 perfect Vapor Essence
Gem 2: 9 Body Resist - 99 polished Dusty Shielding
Gem 3: 3 Slash Resist - 99 rough Watery Shielding
Gem 4: 9 Thrust Resist - 99 polished Airy Shielding
Utility: 60.67

Hands
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 10 Dexterity - 99 flawed Vapor Essence
Gem 2: 76 Hits - 99 perfect Blood Essence
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 19 Constitution - 99 faceted Earthen Essence
Utility: 56.33

Feet
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 68 Hits - 99 flawless Blood Essence
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 4: 7 Spirit Resist - 99 imperfect Vapor Shielding
Utility: 63.00

Right Hand
Name: Healer Champ Weapon
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 6 Power Percentage Bonus
Effect 2: 4 Spell Range Bonus
Effect 3: 4 Casting Speed Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 6 Healing Bonus
Effect 6: 4 Dexterity Cap Increase
Effect 7: 4 Acuity Cap Increase
Utility: 0.00

Left Hand
Name: Arcanium Enchanted Runed Defender (ML9)
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 18 Acuity
Effect 2: 18 Constitution
Effect 3: 10 Healing Bonus
Effect 4: 2 Casting Speed Bonus
Effect 5: 6 Power Cap Increase
Utility: 24.00

Two Handed
Name: Sceptor
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: Defensive charge


Neck
Name: Phoebus
Level: 51 Quality:
Bonus:
Effect 1: 4 Crush Resist
Effect 2: 4 Slash Resist
Effect 3: 4 Thrust Resist
Effect 4: 15 Acuity
Effect 5: 6 Power Percentage Bonus
Effect 6: 6 Spell Duration Bonus
Effect 7: 4 Spell Range Bonus
Utility: 34.00

Cloak
Name: ML9 AF Silksteel Feathered
Level: 51 Quality: 94
Bonus:
Effect 1: 1 Crush Resist
Effect 2: 1 Slash Resist
Effect 3: 1 Thrust Resist
Effect 4: 15 Dexterity
Effect 5: 40 AF Bonus
Utility: 16.00

Jewel
Name: Egg of Youth
Level: 51 Quality:
Bonus:
Effect 1: 12 Acuity
Effect 2: 32 Hits
Effect 3: 5 Crush Resist
Effect 4: 5 Slash Resist
Effect 5: 5 Thrust Resist
Effect 6: 8 Healing Bonus
Effect 7: 40 Hits Cap Increase
Utility: 46.00

Belt
Name: Belt of Moirai
Level: 51 Quality:
Bonus:
Effect 1: 7 Spirit Resist
Effect 2: 8 Power Percentage Bonus
Effect 3: 8 Dexterity Cap Increase
Effect 4: 8 Acuity Cap Increase
Effect 5: 2 Casting Speed Bonus
Utility: 14.00

Right Ring
Name: Croc Ring
Level: 51 Quality: 100
Bonus:
Effect 1: 4 Heat Resist
Effect 2: 4 Cold Resist
Effect 3: 4 Energy Resist
Effect 4: 4 Matter Resist
Effect 5: 4 Body Resist
Effect 6: 15 Acuity
Utility: 50.00

Left Ring
Name: Band of Shads
Level: 51 Quality: 100
Bonus:
Effect 1: 7 Body Resist
Effect 2: 7 Spirit Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Crush Resist
Effect 5: 6 Thrust Resist
Utility: 64.00

Right Wrist
Name: Ceremonial dex
Level: 51 Quality:
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Utility: 34.00

Left Wrist
Name: Bracer of Zo
Level: 51 Quality:
Bonus:
Effect 1: 18 Acuity
Effect 2: 5 Matter Resist
Effect 3: 5 Body Resist
Effect 4: 5 Spirit Resist
Effect 5: 6 Power Percentage Bonus
Effect 6: 4 Spell Range Bonus
Utility: 42.00

Useful charges:
AoE rezz
Mezz bladeturn
Summon elemental
Style damage reducer
50% replenish power

Useful passive:
5% of all damage taken heals pow/end instead
 

Chap

Loyal Freddie
Joined
Jan 22, 2005
Messages
280
Had a quick go at a DR pachealer temp and got the most:

Code:
Statistics
STR:15/75     CON:81/80     DEX:101/100
QUI:0/75     INT:0/75     PIE:85/79
CHA:0/75     EMP:0/75
Hits:320/320
Power:0/41
AF:24/50

Resistances
Body: 25
Cold: 22+5
Heat: 26
Energy: 0
Matter: 10
Spirit: 21
Crush: 21+2
Slash: 28+3
Thrust: 24

Skills

Bonuses
Power Pool: 44
Buff Effectiveness: 12
Healing Effectiveness: 20
Spell Duration: 12
Casting Speed: 10
Spell Range: 17
Fatigue: 5

Chest (Snake-Lord's Runic Hauberk):
Imbue: 29.5
22 Dexterity
22 Piety
56 Hits
2 Casting Speed
8 Power Pool
Utility: 43.3
TOA Utility: 26.0

Arms (Blessed Balm Sleeves):
Imbue: 17.0
15 Constitution
7% Slash
5 Constitution Cap Increase
5 Dexterity Cap Increase
6 Power Cap Increase
6 Power Pool
Utility: 24.0
TOA Utility: 44.0

Head (The Winged Helm):
Imbue: 28.0
15 Strength
15 Dexterity
5% Matter
5% Spirit
40 Hits
10 AF
5 Fatigue
Utility: 50.0
TOA Utility: 20.0

Legs:
Imbue: 37.5/28 (Quality: 99)
7% Body
9% Cold
9% Thrust
22 Constitution
Utility: 64.7
TOA Utility: 0.0

Hands:
Imbue: 37.5/28 (Quality: 99)
7% Body
7% Heat
28 Dexterity
19 Constitution
Utility: 59.3
TOA Utility: 0.0

Feet (Blessed Balm Boots):
Imbue: 27.0
18 Piety
6% Cold
6% Heat
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
Utility: 46.0
TOA Utility: 20.0

Right Hand (Ansuz Healer Hammer):
Imbue: 0.0
4 Dexterity Cap Increase
6 Healing Effectiveness
4 Acuity Cap Increase
4 Casting Speed
5 Power Cap Increase
6 Power Pool
4 Spell Range
Utility: 0.0
TOA Utility: 90.0

Left Hand:
Imbue: 37.5/28 (Quality: 99)
7% Cold
7% Heat
25 Constitution
68 Hits
Utility: 61.7
TOA Utility: 0.0

Neck (Phoebus Harp Necklace):
Imbue: 19.0
4% Crush
4% Thrust
4% Slash
6 Power Pool
15 Acuity
4 Spell Range
6 Spell Duration
Utility: 34.0
TOA Utility: 44.0

Cloak (Feathered Wrap):
Imbue: 40.0
6% Body
11% Spirit
6% Crush
6% Thrust
6% Slash
Utility: 70.0
TOA Utility: 0.0

Jewel (Egg of Youth):
Imbue: 24.0
5% Crush
5% Thrust
5% Slash
32 Hits
8 Healing Effectiveness
40 Hits Cap Increase
12 Acuity
Utility: 46.0
TOA Utility: 26.0

Belt (Jacina's Sash):
Imbue: 0.0
6 Buff Effectiveness
5 Power Cap Increase
5 Power Pool
5 Spell Range
6 Spell Duration
Utility: 0.0
TOA Utility: 69.0

Left Ring (The Scorpions Tail):
Imbue: 0.0
8 AF
6 Buff Effectiveness
6 Healing Effectiveness
4 Casting Speed
7 Power Pool
Utility: 0.0
TOA Utility: 66.0

Right Ring (Villianous Darkspire Adroit Ring):
Imbue: 27.5
18 Dexterity
6% Heat
6% Crush
44 Hits
6 Dexterity Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Left Wrist (Ceremonial Bracers):
Imbue: 22.0
18 Dexterity
6% Slash
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
Utility: 34.0
TOA Utility: 20.0

Right Wrist (Bracelet of Zo'arkat):
Imbue: 24.0
5% Body
5% Matter
5% Spirit
6 Power Pool
18 Acuity
4 Spell Range
Utility: 42.0
TOA Utility: 32.0
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
ok this is a more updated version,
i have reluctantly lost the gr8 eirennes charm,
and a few other items, i tried to fit both PH and WH in but
they just were'nt as good as BRS and crafted circlet, but each to there own
now in the version i have atm, if u rep braided hair for jacinas it will bring ur power pool up to 41%, which from reading thru the thread is a must, but i
prefer my 36%, atm......now as u can see i brought the con cap up with blessed balm sleeves, if u would prefer the pie cap u can change SC around,
the same can be done for the hp which can be brought to 200 by replacing any of the +5% in the SC to 44hp
After readin ur comments i tried the followin
brought casting spd to 10%
brought spell range to 10%
healin bonus >20
buff bonus(according to a diff thead 12% is all u need as a paccer) 13%
power pool is 36% <40 :( but still happy wit it

so here it is, more comments plx

Statistics
--------------
dexterity :101/100 constitution :80/80
piety :85/90
hits :156/200
armor factor :36

Skills
--------------
Augumentation :3, mending :3,
pacification :3,

Resists
--------------
body :31/31
thrust :28/28
crush :26/26 slash :26/28
matter :10/26
energy :20/26
heat :26/26
cold :26/26
spirit :21/26

Bonuses
--------------
casting spd :10%
spell range :10%
Healing bonus :22%
Power pool :36%
Stat bonus :13%
magic damage :4%

1)Guard of Valor
2)Egg of youth
3)cermonial bracer dex
4)Scorp tail ring
5)Bracer of Zo
6)Feathered Wrap
7)Anzur healer hammer
8)Braided hair of malamis
9)Krojer's dexterity
10)Magma infused buckler
11)blessed balm sleeves
12)beaded resistin stones
13)crafted leg
14)crafted boots
15)crafted gloves
16)crafted circlet

had an editin prob so has'nt got resists posted but the +5% resits on SC are (body,thrust,crush,cold,)
 

Chap

Loyal Freddie
Joined
Jan 22, 2005
Messages
280
Better, but with a different hauberk, as GoV is close to useless for seers, you'll get more utill and you might be able to get more powerpool. Same for krojers dex, if you switch it for the darkspire dexcap ring you could get more utill out of your template.
If you cba to get sash, and can make it fit your template I would suggest that aswell.
Rest looks fine though.
 

pjuppe

Fledgling Freddie
Joined
May 31, 2004
Messages
2,052
Chap said:
Had a quick go at a DR pachealer temp and got the most:

Code:
Statistics
STR:15/75     CON:81/80     DEX:101/100
QUI:0/75     INT:0/75     PIE:85/79
CHA:0/75     EMP:0/75
Hits:320/320
Power:0/41
AF:24/50

Resistances
Body: 25
Cold: 22+5
Heat: 26
Energy: 0
Matter: 10
Spirit: 21
Crush: 21+2
Slash: 28+3
Thrust: 24

Skills

Bonuses
Power Pool: 44
Buff Effectiveness: 12
Healing Effectiveness: 20
Spell Duration: 12
Casting Speed: 10
Spell Range: 17
Fatigue: 5

Chest (Snake-Lord's Runic Hauberk):
Imbue: 29.5
22 Dexterity
22 Piety
56 Hits
2 Casting Speed
8 Power Pool
Utility: 43.3
TOA Utility: 26.0

Arms (Blessed Balm Sleeves):
Imbue: 17.0
15 Constitution
7% Slash
5 Constitution Cap Increase
5 Dexterity Cap Increase
6 Power Cap Increase
6 Power Pool
Utility: 24.0
TOA Utility: 44.0

Head (The Winged Helm):
Imbue: 28.0
15 Strength
15 Dexterity
5% Matter
5% Spirit
40 Hits
10 AF
5 Fatigue
Utility: 50.0
TOA Utility: 20.0

Legs:
Imbue: 37.5/28 (Quality: 99)
7% Body
9% Cold
9% Thrust
22 Constitution
Utility: 64.7
TOA Utility: 0.0

Hands:
Imbue: 37.5/28 (Quality: 99)
7% Body
7% Heat
28 Dexterity
19 Constitution
Utility: 59.3
TOA Utility: 0.0

Feet (Blessed Balm Boots):
Imbue: 27.0
18 Piety
6% Cold
6% Heat
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
Utility: 46.0
TOA Utility: 20.0

Right Hand (Ansuz Healer Hammer):
Imbue: 0.0
4 Dexterity Cap Increase
6 Healing Effectiveness
4 Acuity Cap Increase
4 Casting Speed
5 Power Cap Increase
6 Power Pool
4 Spell Range
Utility: 0.0
TOA Utility: 90.0

Left Hand:
Imbue: 37.5/28 (Quality: 99)
7% Cold
7% Heat
25 Constitution
68 Hits
Utility: 61.7
TOA Utility: 0.0

Neck (Phoebus Harp Necklace):
Imbue: 19.0
4% Crush
4% Thrust
4% Slash
6 Power Pool
15 Acuity
4 Spell Range
6 Spell Duration
Utility: 34.0
TOA Utility: 44.0

Cloak (Feathered Wrap):
Imbue: 40.0
6% Body
11% Spirit
6% Crush
6% Thrust
6% Slash
Utility: 70.0
TOA Utility: 0.0

Jewel (Egg of Youth):
Imbue: 24.0
5% Crush
5% Thrust
5% Slash
32 Hits
8 Healing Effectiveness
40 Hits Cap Increase
12 Acuity
Utility: 46.0
TOA Utility: 26.0

Belt (Jacina's Sash):
Imbue: 0.0
6 Buff Effectiveness
5 Power Cap Increase
5 Power Pool
5 Spell Range
6 Spell Duration
Utility: 0.0
TOA Utility: 69.0

Left Ring (The Scorpions Tail):
Imbue: 0.0
8 AF
6 Buff Effectiveness
6 Healing Effectiveness
4 Casting Speed
7 Power Pool
Utility: 0.0
TOA Utility: 66.0

Right Ring (Villianous Darkspire Adroit Ring):
Imbue: 27.5
18 Dexterity
6% Heat
6% Crush
44 Hits
6 Dexterity Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Left Wrist (Ceremonial Bracers):
Imbue: 22.0
18 Dexterity
6% Slash
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
Utility: 34.0
TOA Utility: 20.0

Right Wrist (Bracelet of Zo'arkat):
Imbue: 24.0
5% Body
5% Matter
5% Spirit
6 Power Pool
18 Acuity
4 Spell Range
Utility: 42.0
TOA Utility: 32.0


mine?
 

pjuppe

Fledgling Freddie
Joined
May 31, 2004
Messages
2,052
Megarevs said:
<-- Chap
No that is mine, men eftersom du är min bästa kompis och favorit hastebot så får du använda den. :p

/hug
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
Chap said:
Better, but with a different hauberk, as GoV is close to useless for seers, you'll get more utill and you might be able to get more powerpool. Same for krojers dex, if you switch it for the darkspire dexcap ring you could get more utill out of your template.
If you cba to get sash, and can make it fit your template I would suggest that aswell.
Rest looks fine though.

k ive taken in the advice and done the unholy deed and included the sash :p
hopefully the prices will drop with the up and comin 181 patch so i reckon i mite aswell make an arti strong temp, so get ur wallet out :p
here have a look, now ive dropped the beloved energy resists cause nobody seems to use um, and i have changed a few pieces to get bonuses up have a look


Statistics
--------------
dexterity :101/100
constitution :80/80
piety :88/89
hits :160/---
armor factor :32/--

Skills
--------------
Augumentation :3,
mending :3,
pacification :3,

Resists
--------------
body :26/31
thrust :29/29
crush :26/26
slash :28/28
matter :05/26
energy :07/26
heat :27/26
cold :26/26
spirit :16/26

Bonuses
--------------
casting spd :10%
spell range :13%
Heling bonus :25%
Power pool :44/47 %
Stat bonus :17%
duration :6%

items
=========
eirennes hauberk (got it back in :clap: )
jacinas sash
egg of youth
Bracer of Zo
CB dex
scorp tail ring
Anzur hammer
darkspire adroit ring
blessed balm sleeves
blessed balm leggings
feathered wrap
magma shield
BRS
crafted boots
crafted gloves
crafted circlet

k i still got 2 lil probs tho, one i still have 160 hits?i was thinking that with the over cap on con and im a dwarf witht the stat bonus i mite just wing it ?
also all three of my crafted items are as follows

circlet
-----------
dexterity :28
constitution :22
heat :5
hits :44

boots
---------
dexterity :22
constitution :22
heat :7
cold :9

gloves
--------
piety :25
energy :7
heat :9
cold :7

now im pretty sure that was the final result, now the circlet is 53% chance, but the other 2 pieces are 33% chance of over charge succes, now this is with, MP qua piece,all jewels set at 99%, and the SC skill set at 1000,
is this enuf ? and if so i reckon the temp is good ?
 

Moriatroll

Fledgling Freddie
Joined
Jan 23, 2004
Messages
150
tbh, i think u could squeeze a lil more in for rougly the same price on the items, but i aint gonne try for myself :p with that said, u are going in the right direction =)
 

Vell

Fledgling Freddie
Joined
Sep 5, 2004
Messages
397
160 hits is fine, even at cap you would only have 400, and being a healer, 240 hits isn't going to make all that much difference to be honest - if you get that low on life that 240 hits would make a difference, you'll probably die anyway :p
 

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