Healer TL report looking good

Z

zapzap

Guest
I'm very happy with this feedback, personally. Here it is.

Healer Report v1.64

Overview:

Healers are a very solid class that forms the backbone of the Midgard Army. Healers provide two of the most valuable abilities in RvR combat - Healing and Crowd Control. For Midgard to compete with Albion and Hibernia it is essential that the Healer class remain an enjoyable and interesting class to play, both in PvE and RvR.

Concerns:

Interrupts - Interrupts function differently in PvE than in RvR. Data regarding this was provided on the TL forums, but a conclusion as to the difference of interrupts when being attacked by a mob or by a player was never reached. We need to to determine which of the two interrupt implementations is desired. There shouldn't be a discrepancy between the two environments.

Repost the information on this. As far as I understand, the two systems should work in exactly the same manner. If not, I will get to the bottom of what's going on and why.

Resist Rates - Testing has shown that the formula provided for resist rates functions correctly against opponents of even con or lower. Against higher con mobs the function does not hold, as there is an unquantified penalty against higher con mobs. Suggest that resist rates be re-evaluated to determine if this additional penalty is still needed. My personal suggestion is to remove the con-based to-hit penalty from PvE and have the resist rate be *purely* a function of the level of the spell being used and the level of the target.

We're looking into this and have made some changes that we hope will allievate the problem. Will need some good testing logs of this once it hits Pendragon.

Realm points for mez/stun, etc - from patch notes 1.54L:


Quote:
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- We have temporarily backed out of the change for awarding realm points for mez/stun, etc. - it was changing some powerleveling dynamics that we need to fully assess before this change goes in.


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The players would like feedback regarding this change. Is this still a possibility or has the idea been nixed?

Definitely a possibility. But I also think it should apply to root and heals as well. No idea when, but it certainly isn't off the table.

Specline Issues -

Mending: The power of spread heals is overshadowing the deficiency of all single target heals in this line. In a group of 8, the power to hp ratio of using the 48 Mend spread heal to heal one person is 6.7 hp/power. Same group, the power to hp ratio of using the 50 mend greater heal is 6.3 hp/power. Spread Heal being used to heal one person should not be more efficient than using any of the single target heals.

As I understood it, spread heal was better used when two to 6 people were hurt. When one person is hurt, the single target heal should be better. And if 7 or more are hurt, the group heal should be better.

Start a TL topic on this after 1.65 goes live. Let's get all the power costs listed out and take a hard look at where we stand. The goal here won't be to tune down spread heal, but to try and tune up single target heals (if necessary) to allow smart on-the-ball healers the opportunity to get more milage out of their selective healing.

Augmention: The self damage shield line is poorly distributed in levels. There are 5 levels of this spell. By comparison, the self damage add has 9 levels, more evenly spread out. Since the combination of these two spells contribute to a healer's ability to solo pve and provide defense, the damage shield line should be expanded to 8 or 9 spells, matching the self DA. This will particularly alleviate the huge gap between the damage shields at Aug spec 29 and Aug spec 43.

I understand the issue and we can look into it down the road. But because changing spell levels requires a character "conversion", it's something that takes a lot of time an effort. If the issue is minor, or can be solved in another way, we'd prefer to address it in that manner.

Pacification: Two issues. The AE Stun line is missing a spell at 20 Pacification Spec. It is the 8s duration AE stun, corresponding to the 8s single stun at baseline 20 Pac. Second issue is that the duration of the Hinder Spirit line (attack speed debuff) is only 20 seconds, much shorter than other attack speed debuffs. Suggest that the duration be increased to 40 seconds.

Okay, I'll look into these and see what the deal is. Unlikely it will be something we get to for 1.65 if it's determined a change is warranted.

Item Issues - DD and Damage Shield reactive procs are highly undesirable for Healers and Shamans because one of our forms of crowd control is root.

Even though clerics have no form of root themsevles, they feel the same way. Seems like we really need to limit reactive procs and damage shields to melee classes. I'll note this for the item guys. They know much more about this stuff then I could ever hope too, and likely will have clever solutions to this problem like they do so many others, that the rest of us would never have dreamed of.


Best was tuning sigle heal and not nerfing SH like feared

Zapsi
 
Q

Qte Eth

Guest
strange that nothing bout PR here unlike previous reports
but well answer is predictable "RA review in 2 years!"
 
Z

zapzap

Guest
Originally posted by Qte Eth
strange that nothing bout PR here unlike previous reports
but well answer is predictable "RA review in 2 years!"


Hope that will come up on cleric TL report as BOF will cost 14 points and pre needed acurity 3 :)


Zapsi
 
F

faderullan

Guest
Do cleric need a nerf compared to healer?
 
G

Gewny

Guest
Originally posted by Qte Eth
strange that nothing bout PR here unlike previous reports
but well answer is predictable "RA review in 2 years!"

He answerd that last TL report, no point in reporting same stuff again.
But both RA review and style review are bound to contain mid love :D
 
S

scarffs

Guest
Fadeh, with BoF , yes.
This ra gets you and your group to rule Emain, as simple as that.

I was hitting on a cleric for 20 damage with a fully buffed savage, so dont say that savages were made to counter bof.
In the mean time that your support is invulnerable, your ma train can proceed to wipe out enemys support.
Seriously, I dont understand what they were thinking putting this sort of ras in.
And yes, a healer is more versatile then a cleric in some way, but you have to choose a spec, ie mending or pacification. So a mending healer isnt as good as a cleric ( healer aug sucks, no BoF ), and a pac healer isnt comparable to a cleric.
And if a mid group doesnt have a healer, they have no heals, no cc, so basically nothing...
 
Z

zapzap

Guest
Originally posted by faderullan
Do cleric need a nerf compared to healer?


Compared to mend & aug healer yes, so 66 % of healers need a helping hand :)


Zapsi
 
M

Makwaerk

Guest
Originally posted by faderullan
Do cleric need a nerf compared to healer?

depens alot on how you compare them I reckon.. one might say that they preform the healing role better, as they got a better passive linie (the buff linie) so a healer stading and healing is out preformed by a cleric stading and healing due to a better bufflinie
(cleric spec buffs do more for his group then the healers spec buffs)

then their is the RA to consider.... but RA's should not be use to balance classes realms out

but comparing a pac healer to a cleric is pointless as Pac is a main CC linie where smite is clearly not.

pac healer shoudl be compaired agaist a (mind?) Sorc (tho these to classes are still world aparts imo)

and a smite cleric to a cave shaman
 
S

Scunner

Guest
agreed ra's shouldnt be used to balance classes out. Problem is when they are balanced out they are then gonna have to look at classes again.

Sorc is cloth armour ok stupid mess range reduce it to 1500 but give an alb class a decent aoe instamess like every other realm.

I sympathise with what your saying about healers but i also regard alb maybe more populated but prob is we got no isntamess and both hib and mid have their cc on chain wearing equiv classes.

Id be happy to loose ra's rebalance if they can finda way to also readress class issues too.

Personally id rather have all isntants removed full stop.
 
M

Melachi-

Guest
Now dont get me wrong this is just my opinion, but i think Mend/Aug healer is greater than a Rejuv/Enchance Cleric for 1fg-v-1fg fighting With the exception of BoF.

Healers: We have a longer duration single target Stun, we have Celerity (allthough not as good in savage groups as capped swing time allready), long duration single mezz, ae Amnesia, insta haste debuff for interupting, Cleanse Mind.

Clerics have got a far better RA, but i think the mend/aug healer when not counting in RA's outperforms the Rejuv/enhance Cleric.
 
M

Makwaerk

Guest
well a healer only have time to do so much in a fight, tho I do see the cleanse mind a great thing ... but do you have time to heal, CM, celerety, stun and mezz? kinda a overkill of things to do for one char todo, where the cleric has a more simple job and a buff linie with no active spells so he is more dedicated to healing.
In a no buffbot world having more main buffing classes in a group is also a +
 
J

joi

Guest
bit off topic

bit off topic..

In a no buffbot world having more main buffing classes in a group is also a +

but yes i agree there,
now that end regen is conc based i can hardly supply my grps with spec line buffs... and end regen.
 
O

old.Atrox

Guest
Originally posted by Makwaerk
well a healer only have time to do so much in a fight, tho I do see the cleanse mind a great thing ... but do you have time to heal, CM, celerety, stun and mezz? kinda a overkill of things to do for one char todo, where the cleric has a more simple job and a buff linie with no active spells so he is more dedicated to healing.
In a no buffbot world having more main buffing classes in a group is also a +

One class that only have to do one thing means you need another class for the other job, and thats one less damage dealer.
Good or bad I dont know, but I would rather have a Healer then a Cleric.
 
H

hangianix

Guest
Originally posted by Makwaerk
and a smite cleric to a cave shaman

Then I rather would like the cave line than my crap smite...
 
F

faderullan

Guest
Originally posted by Makwaerk
well a healer only have time to do so much in a fight, tho I do see the cleanse mind a great thing ... but do you have time to heal, CM, celerety, stun and mezz? kinda a overkill of things to do for one char todo, where the cleric has a more simple job and a buff linie with no active spells so he is more dedicated to healing.
In a no buffbot world having more main buffing classes in a group is also a +

What exactly is the good thing about having fewer spells for a cleric?

If you mean to concentrate on just healing then a healer can do the same.
 
T

Turamber

Guest
The number of different things a Healer has to do at the same time is incredible. Well played Healer's are one of the most formidable classes in DAOC, unfortunately it's incredibly difficult to play them well.

And what's all this about "nerf healers"?! With the amount of body resist, purge, group purge, avoidance of magic and determination they have been effectively nerfed.

Still a fun class to play though, enjoying mine on Merlin very much :)
 
M

mordia

Guest
Originally posted by Turamber
And what's all this about "nerf healers"?! With the amount of body resist, purge, group purge, avoidance of magic and determination they have been effectively nerfed.

Yes but not enough!!
 
M

Makwaerk

Guest
Originally posted by faderullan
What exactly is the good thing about having fewer spells for a cleric?

If you mean to concentrate on just healing then a healer can do the same.

I belive if you have a cleric and a healing both concentrating on healing the cleric will do a better job due to a better passive linie (the bufflinie)
 
J

Jiggs

Guest
cleric is extremly frustrating to play after playing a healer, yes BoF is uber, but they just can't perform the same number of tasks in combat as a healer..


also

healer
healer
healer
shamen

is alot better support for your group than:

cleric
cleric
sorcerer
paladin

more CC, more spread heals, more utility (insta interrupts/disease etc), etc, etc

personally i think its a shame the game has been balanced via RAs (so alb can beat a good mid group, but generally only by using its RAs intelligently..)

but such is they way..
 

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