Healer spec

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Kaiaa

Guest
Hi, I was just thinking about speccing a healer im only 8 so no rush :p

but I was originally planning on map 27 27 38 but with the introduction of heal neadiest im wondering if its worth speccing map 30 24 38 sacrificing the body resists and 2nd group melee/movement speed to get it? I dont fancy reducing pac really :(

how have other healers handled this?

cheers,

Kaiaa
 
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Archeon

Guest
This is just a personal view here, so take my word for it you won't achive instant uber-i-sation :)

Ok, personally i think that at the moment far too many healers are pac specced.

Overall crowd control has been hit very hard with indirect nerfs, and it only seems to be getting worse

1. resists, with SC/Buffs you can get some mean resists on some people which lower the duration of your mez timer. (note: Full out resists arn't determinined, i don't think)

2. Realm abilitys, Purge/Group purge are the most obvious culprites, one click and your free to cause chaos immue of the CC form you removed. But also determination which lowers the messed timer

3. the whole spell level, relative to level thing. i'm not sure exactly on this one i've only heard rumour about this up-coming 'feature' but apparently the way a spell is determined to effect you if the spells level vs the players level. this means unless you have the AE spells that you recieve from... shall we say 35 upward (it might be higher, it might be lower) theres no real point in you bothering with AE mez/stun because it'l just be shrugged off.

Pain in the ass ain't it.

On the other hand aug spec isn't that much greater, the CC resist buffs (sprit/matter and energy, i think) are nice, celerity is really only good for PvE or keep raids to speed up the dmg peeps do on doors. Mythic really need to up the range on that to make it worth the use in RvR.

Mend spec (thats me :)) is nice, personally i've found the 100% insta heals get a very nice result, especially in mass RvR battles. and the top group heal i've fallen in love with :) of course on the downside most of the spells chew mana like nobodys business and if your fighting a well organised group waving your arms arround in the classic

"Look at me, i'm healing" pose can lead to having 3/4 tanks raining swift and bloody justice down on your head :)

Hmm... in all honesty i havn't heard great things from heal neediest, and as far as i'm concerned its more an

"I'm too lazy to pick out the hurting people" heal than anything designed to appease the masses.

The Aug run buff is a nice little extra, but the 2nd lvl speed buff and 1st celerity is perfectly fine if your going high pacification.


Urmm... ok, i kind of digressed at some point but i hope that kind of explains things for you :)
 
S

shilak

Guest
From reading on the US forums, the common specs post 1.56 seem to be ...

MAP 27/27/38 - Good CC, reasonable heals+ress, some resists and celerity.
MAP 40/4/36 - Good CC, good heals, best ress, useful spread heal.
MAP 5/22/48 - Excellent CC.

Personally, I will be respeccing to MAP 27/27/38 when 1.56 arrives.

I have also read the spread heals tend to be power hungry so RAs like MCL2 and Raging Power are very useful.

Battery of Life seems to be a waste of points as it is a spread heal for 1070 hps which can only be used once every 30 mins.
 
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shilak

Guest
In response to Archeon's comments ...

Most healers are specced in Pac, either 38 or 45-48, even so Midgard is lacking active healers in RvR so there are rarely enough to go around.

Check the recent grab bags on www.camelotherald.com for details of the formula on how often a target resists you offensive spells, as of 1.54 it is based on spell level vs target level.

I wouldn't recommend speccing Aug over 32, whilst the resists are very nice and the top celerity is great you will find you lack either healing or adequate CC for RvR. Currently, I have 49 Aug and over the past weeks in RvR I have found it very hard to land celerity on many people. Also, the lack of decent AoE CC means when you need to do CC it is difficult.
 
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old.anubis

Guest
well, if there's a choice between insta ae stun and 2nd celerity i suggest you to save some points, make smth like MAP 30/23/36 and go rvr a bit. only there you will find out what do you need more. if you're mostly in groups with zerks (and other meleers) then go for more aug, if you're mostly in groups with casters (esp sms) then go for insta ae stun.
insta ae stun is useful but not that terribly important. natha made her first million of rps with 37 pac ;)
 
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poppamies

Guest
we'll i find the insta ae stunn more usefull then the insta ae mezz.
Use the insta stun, then start casting a real mezz, and hope some of em purge the stunn, just to get mezzed =)
Since after this patch the resists are insane, insta ae mezz at 38 paci is 21 sec, det 3 and its down to summin like 10 sec, so it last as long as the stunn, and after u mezzed em one time, they are imune to mezz for an other 60 sec.


38 paci
36 mend
12 aug
Works great for me, good CC, great heals, and worthless buffs =)

I
 
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hellraisermk2

Guest
My final spec will either be the one above or:

MAP: 33/19/38

I would rather have lower PAC, but this way I get the insta ae- mez and PoC which are a great help. I also get the 2nd run buff and celerity from 19 aug, and the first two spread heals once they're introduced.

PAC to me isn't worth speccing too highly in anymore. The resists/ reductions to length of CC means being a one trick pony isn't so wise (imo). Once a mez has worn off (in 10 secs)/ been purged/ been resisted, what else can a high PAC healer do? There is a few options like cast single cast root, wake senseless, etc, but not too much else
 
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Whoodoo_RD

Guest
Im a 27/27/38 too, handy to have the insta stun / mezz, resists are always good, celerity is great during combat in RvR and PvE especcially, and I like to buff my group as much as poss as shammys are quite rare in RvR for som reason.

Low down tho, Id suggest you put points in aug and heal, leave pac at 5 for PoM till later on (18+). Healers dont make good tanks, the aug buffs are always welcome in groups and will help keep you alice too. Heal ofc will keep your group alive. After 18, start stacking pac for BG's and PvE.

The group heal shouts are also handy, although the heal neediest IMO is not worth it, its another way to draw mob agro, and may help 1 person, but what if your next?

Just my 2c worth :)
 
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old.Sko

Guest
Well, personally i`m going for
map 39/37/4 - reasoning -
39 mend - heal needlest druids of Free Will guild on Igraine use it almost exclusivly in fights and their groups have very low casualities. So its worth it.
37 aug - 16% resists. Should i say more?
4 pac - leftover points and first pom.
Drawbacks - you need full pac healer in group for cc. (not a problem in bc groups), you lack instas so have to be careful about positioning and make some kind of "on me" macro and buy MoC asap.
Ofcause i`m yet to test out how this spec plays out, but it looks good on paper and dr00ds with similiar specs (though they go for last rez, where i cannot afford it due to energy resist buff) do quite well.
 

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