Has GOA any plan?

Tafaya Anathas

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Nilmeia said:
New sing ups sounds nice... in Europe - that means french and german servers again? What about english servers? I'm pretty sure loads more ppl would play DAoC if they even knew about this game... The country I am from it's pain in the ass to get this game here (=czech republic) and was more like a miracle we found out there is something like DAoC.

From here (Hungary) used to played about 30 ppl, now there are about 7-8 afaik. The majority of the others are moved/moving to WoW.
 

Flimgoblin

It's my birthday today!
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Doink-666 said:
yeah bodygaurd wont help but what about the rest of the other battlemaster abilities for being solo? :eek:

Maybe it's just me but "kinda true in some respects" doesn't mean "ALWAYS AND FOREVER THE TRUTH!!!!" to me...

but anyway, I'm sure you'll find faultfinder pretty pointless solo too :p


the UK is part of europe btw ;)
 

Rookiescot

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Might I suggest Mythic/GOA introduce a policy of public nudity?
Oh for the sight of a naked Troll dancing the Lambada in Trond !!!

:eek2:
 

Korosu

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daoc is a good game and people will be intersted, but even i had to turn down some of my friends interest as leveling from 1 really is just not going to happen the way it is.

I find it an honest struggle to believe that anyone has joined this game since NF.

imagine starting level 1, not one group AT all for 40 levels, everyones a **** and lags been pretty appaling.

obviously you've got a chance to fix this with Catacombs, but i think some advertisement really is going to be nessecary, and free trials although not my place to say as i dont know your budget etc i could imagine would seriously boost the population.

but whatever if i didnt make sense, tired.
 

gothwalk

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Korosu said:
daoc is a good game and people will be intersted, but even i had to turn down some of my friends interest as leveling from 1 really is just not going to happen the way it is.

I find it an honest struggle to believe that anyone has joined this game since NF.

imagine starting level 1, not one group AT all for 40 levels, everyones a **** and lags been pretty appaling.

I've been watching people slag off the game and the lack of newcomers to the point where I'm wondering if we're playing the same game. I started playing in December, Hibernia on Excaibur. I know, without putting in any effort to find people, of three other people who have started playing since, that I group with or help out all the time. I've never had any trouble finding a group - indeed, at low levels, I had more trouble with people inviting me to group with them as soon as I come over the horizon.

Where are your characters, that you think there are no newcomers? Go stand outside Mag Mell, and ask the variety of people fighting grass spirits if they're new. A very few are buffbots - the rest are new players.

... and I've levelled from 1 to 29 on a Warden, and 1 to 20 on an enchanter. It's no hassle.
 

Jobil

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recently been playing Catacombs on US alb/lance. gotta admit, pve has been made fun or tolerable at least. i get the strange feeling they stole the entire instance dungeon/quest scheme from WoW but even so, it's a LOT better than the current, plus you get nice seals (or gems of some sort) so you can buy 95% qua items fairly easy. spent about 2 hours with a 36 necro in some instance dungeon and picked up well over 700 of these bad boys, that'll yield some pretty decent gunk for him to flash around ( oh and graphics on the seal bought BPs on a sexeh briton chick is just :wub: )
look forward to catas, as far as i have seen it does in NO WAY interfere with RvR 'cept introducing some new items that fits well in templates, nohting "i wtfpwnd j00 in a splitsec" cept for warlocks ofc xD and it subtracts hours and hours of endless grinding for new starters as you can /task for up to who knows what lvl, still grinding, but no where near bashing "this camp for 3 hours, bashing that camp for 3 hours, moving 2 miles down the road to bash this camp for 4 hours, rince and repeat)
 

Tafaya Anathas

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Jobil said:
recently been playing Catacombs on US alb/lance. gotta admit, pve has been made fun or tolerable at least. i get the strange feeling they stole the entire instance dungeon/quest scheme from WoW but even so, it's a LOT better than the current, plus you get nice seals (or gems of some sort) so you can buy 95% qua items fairly easy. spent about 2 hours with a 36 necro in some instance dungeon and picked up well over 700 of these bad boys, that'll yield some pretty decent gunk for him to flash around ( oh and graphics on the seal bought BPs on a sexeh briton chick is just :wub: )
look forward to catas, as far as i have seen it does in NO WAY interfere with RvR 'cept introducing some new items that fits well in templates, nohting "i wtfpwnd j00 in a splitsec" cept for warlocks ofc xD and it subtracts hours and hours of endless grinding for new starters as you can /task for up to who knows what lvl, still grinding, but no where near bashing "this camp for 3 hours, bashing that camp for 3 hours, moving 2 miles down the road to bash this camp for 4 hours, rince and repeat)

That's nice but I think Mythic has to try ro reduce the damage what ToA done, and Catacombs isn't offer too much about it. Ok they made the levelling easier, but that is for the newcomers, the old players will still pl I think, the main problem is doing the MLs and levelling artis. Mythic making these things easier in every patch but imo that's not enough.

Ps.: Maybe instancing is from WoW, but WoW has many things from daoc imo :)
 

Hendrich

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Its not GOA that runned the game, its the way people play that did. Everyone was trying to PL there characters to get to 50 as fast as possible, get TOA items and all the scrolls for it, then level up there artifacts. No one during this time wanted to grp with others since they thought they would lose xp doing it. If they did grp it would only be with an Ice PBAOE grp.

Other things that killed the game, people no longer wanted to group with clerics. Instead they made a BB and started soloing. Tell me when was the last time you grpd with a good cleric, or was able to find one for you grp? My wife "Avenhar" was the best cleric I have ever seen in DAOC and anyone that has grpd with her would tell you the same, but unfortanatly she left the game a while ago for the same reasons everone else is, just like myself.

In the end, everyone can argue about what is killing DAOC, but to wrap it up short and sweet.... its the greed with players that killed it, not GOA. Sorry guy I cant help you do your quests, I need to hurry up and level my arties.......

Tons of other reasons I can think of, but no need to include them... all should know what they are.
 

Flimgoblin

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Jobil said:
i get the strange feeling they stole the entire instance dungeon/quest scheme from WoW

Nah they both nicked it from City of Heroes who probably stole it from some text-based MUD somewhere :)
 

Artostic

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I just wanted to say that me and two of my friends have recently started to play DAoC. We bought it for like 3-4 weeks ago and I'm currently att LVL44 with my Warrior and LVL20 with my Hunter, while my two friends still struggle at LVL37 and LVL33 I think (mohaha :flame: ). So there is still some new recruits. ;)

Luckily for me the leveling part from LVL1-30 wasn't that hard since I got my two irl friends (SM, Shaman. Great combo :D) with me.

Anyways, I hope that people will open their eyes for DAoC. And that shouldn't be so possible now when the upcoming release of Catacombs is near.
 

Fluffybunny

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Jobil said:
recently been playing Catacombs on US alb/lance. gotta admit, pve has been made fun or tolerable at least. i get the strange feeling they stole the entire instance dungeon/quest scheme from WoW

stole this from WoW? lol then i would say WoW stole it from anarchy online that game been around for 4years or so and afaik was first game (at least from what i know) who had missions/instances so actually both WoW and catacombs stole the idea from AO to begin with, dont say they stole this from WoW and they stole that from WoW, if would actually use that thing called brain and think for a moment you would know WoW is pretty much "stolen" pieces from all other mmorpgs and put together into 1, so the whole WoW project is a big stolen project if you see it that way :)
 

cHodAX

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Tafaya Anathas said:
From here (Hungary) used to played about 30 ppl, now there are about 7-8 afaik. The majority of the others are moved/moving to WoW.

Aye, 90% of my old guildmates and real life friends have moved onto WoW. However I do think that the clustering of servers and Catacombs could breathe new life into DAoC but the most important thing is attracting new players and that means a PROPER advertising campaign needs to be started NOW. Hopefully the new PR company can get the job done, as I have been saying for ages DAoC is potentially a great game but is being let down by poor advertising and badly concived patches plus the clusterfuck that was ToA. So far Mythic have done nothing to repair the damage done by ToA and to be honest I won't be returning with my 3 accounts until they do, Catacombs looks nice but the new classes just look like more bad design choices by Mythic that end up crippling the already damaged RvR.
 

sko

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They have planned to quit their jobs and powerlevel new WoW toons.
 

gervaise

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I recall Requiel posting the following on the 5th November:

<<We do actively promote here in Europe, we are aware that in some English speaking territories there has been less activity on the part of our PR agencies than we'd like but we have taken steps to correct that and you should be seeing the fruits of this new effort very soon. Subscriber numbers are still climbing in all communities, Germany is the largest market for DAoC outside the US itself. People who are looking for information about MMORPGs will find info, screenshots, critiques etc about DAoC on practically every site that deals with the genre. As well as that we have just split our site into two, a functional site and a shop window specifically to attract new players and those searching for a new game to play.>>

The questions I asked at that time were:

<<Have you got the current numbers? The statement seems to go against what people are seeing and the numbers being pulled off. At least the active numbers. The number of characters logged on (I won't say people due to multiple accounts) was challenging that in the US. Now its not.

Do you know why GoA stopped publishing the number of players on line? I never saw any reason and the statistics - whilst only a window on the world - were a pretty guide. Are there any plans to bring them back.

Do you have any plans to respond to the release of Lineage2 in Germany this month? >>

I think the questions are still valid.

From www.darkzone.net

start November: peak c. 26k
start Feb peak 22k
start November average c12k with 16k peaks
start February c. 10k with peaks up to about 12k.

A substantial reduction when you consider that NF has launched in that period. The reduction is - broadly speaking - across all servers as well.
 

[TB] Benedictine

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Flimgoblin said:
actually they never said anything like that ;) they specifically said at one point that some abilities would be purely for RvR. The "not affecting RvR" is a fabrication of the VN boards taken from misquotes and misinterpretation (someone did a hunt a while back to find anything that was remotely close to that statement...)

Un yes they did. And it's disingenuous to say they didn't. If I had half a mind I would spend 4 to 5 hours finding it too. Unfortunately my half mind is concentrating on what I will eat for lunch...

Oh yeah.. remember the 'we are working on player owned mounts? Bet they didn't say that either?
 

Deerstalker

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Tafaya Anathas said:
Ps.: Maybe instancing is from WoW, but WoW has many things from daoc imo :)

Think you'll find that EQ was doing instanced dungeons a long time ago,

In fact it was one of my favorite parts of eq, getting a group together for a dungeon crawl, just wished it could be done solo/duo as finding 3 players all the time was a bit tricky playing on US servers.

DS
 
L

Lukiopimp

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Marriages in DAoC

Tafaya Anathas said:
Imo forget server clustering, it will share the same fate with account splitting and player marriage.

Erhm ... there ARE Marriages... just search the Site www.freierbund.de in the Videosektion for "Hochzeit" - you should find several vids of marriages on the EU Servers (mostly German i guess)

Greets,

Lukiopimp
 

Tafaya Anathas

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Lukiopimp said:
Erhm ... there ARE Marriages... just search the Site www.freierbund.de in the Videosektion for "Hochzeit" - you should find several vids of marriages on the EU Servers (mostly German i guess)

Greets,

Lukiopimp

Those marriages are made with the help of a special NPC?
 

Gribz0r

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I've been playing WoW beta. It's a game that will keep my interest, and that of others, for maybe 3 months. DAoC has kept me busy for 3 years and I still enjoy playing it. Even if I don't play 7 days of the week for 4-5 hours a day like I used to.

The only thing that makes WoW better than DAoC is that it's new and DAoC is old. That's it, and the newness won't last long.
 

Flimgoblin

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[TB] Benedictine said:
Un yes they did. And it's disingenuous to say they didn't. If I had half a mind I would spend 4 to 5 hours finding it too. Unfortunately my half mind is concentrating on what I will eat for lunch...

they didn't say it - was a nice long discussion on the tester boards about it and a few people went hunting for it on herald/VN/publicity posts/interviews and it just wasn't there. Go look, if you find a Mythic quote of that I'll eat my pointy goblin hat.

There were discussions that indicated they weren't going to be hugely game changing. (which depends on perspective, in others not really - I mean you still go kill people in RvR ;) whether you can summon a big statue or send people away on some blowing winds or not doesn't really change that) but they never said "will not affect RvR" infact they said "some of these abilities will be RvR only" in one interview.

Oh yeah.. remember the 'we are working on player owned mounts? Bet they didn't say that either?

They said that, and we didn't get player mounts. Bit of a shame really, but what's that got to do with whether they said ToA wouldn't affect RvR or not?
 

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