Hardest arti to get

eggy

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Calaclya said:
not designed particularly well then are they.......

Games are supposed to be challenging. It's only the sour that makes the sweet...well, sweet. If they gave it to you on a plate it would be SO boring for 90% of the population.

It's too easy at the moment imo, should be a lot harder.
 

Ging

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eggy said:
Games are supposed to be challenging. It's only the sour that makes the sweet...well, sweet. If they gave it to you on a plate it would be SO boring for 90% of the population.

It's too easy at the moment imo, should be a lot harder.

Delete and re-roll then eggy :) u get all the fun of soloing to 50 on a rejuve cleric - jsut think when u get there u will have to a mas a 200+p fortune to get your template done then u can solo all those artis to lvl 10 then you can taste that sweet joy in 4 years time.........
 

eggy

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I still don't understand the "you must have 200plat+ to make a template".

You don't. Everything in the game technically has no value, and everything is possible to get - just requires common sense and a sight of how to get it.

For example, if you spend more than 8 hours xping a chars artifacts, you aren't doing it efficiently. If you camp something for more than 30 minutes, you have wasted your time. Ofc, some people prefer to do things the long way; 1 step at a time...but if you think logically there are far better ways of acheiving things in-game.

It's all common sense really, and a bit of networking!
 

Baldrian

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eggy said:
Games are supposed to be challenging. It's only the sour that makes the sweet...well, sweet. If they gave it to you on a plate it would be SO boring for 90% of the population.

It's too easy at the moment imo, should be a lot harder.


On the other hand, if only the ones that have played for years had artis because they where very hard to get. RvR would be very unbalanced and new people(like me) would prolly not even go to RvR since it would be even more insta death than it is now. IMHO ofc.
 

Azurus

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I agree with Bald, i hate pve, mls and getting artifacts, the whole process reminds me too much of work.... (yes i slay magical creatures for a job). I tried to get CS for a long time but ending up just going for HE and dying it black to hide my shame :eek6:
 

Javai

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Just for info CS credit is alot easier since recent patches, you no longer have to chat with Eramai to start the quest part and I got credit recently by being grouped with the person who gave in the music box, I did not give in my own music box as I turned up after they started attacking.

Finding mobs up is partly luck, but having a good network of people (for example a friendly alliance, where people are allowed to say if an artifact is up) helps alot.
 

Notirt

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eggy said:
Games are supposed to be challenging. It's only the sour that makes the sweet...well, sweet. If they gave it to you on a plate it would be SO boring for 90% of the population.

It's too easy at the moment imo, should be a lot harder.

I can agree that it should be harder to get the artis but the challenge should be in tactics and fighting , not in trying to be at the right place within 5 mins before a necro put the arti on he´s CM
 

Golena

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Baldrian said:
On the other hand, if only the ones that have played for years had artis because they where very hard to get. RvR would be very unbalanced and new people(like me) would prolly not even go to RvR since it would be even more insta death than it is now. IMHO ofc.

Personally I don't think that it should be a case of who's played for xxx years. At the moment you can get to ml10 (except for a very few pre-req steps) by having a good computer and clicking /stick 10 times.

Making stuff "harder" to get shouldn't involve increasing spawn times on mobs or playing for 270 hours a week. It should involve people actually having to DO something as opposed to just finding a nice zerg and /sticking it.

As an example, go to sidi with a good full group of people that know what they are doing and see how many drops you get per person. Now go with 700 people and see how many drops you get per person. People who complain about PvE probably went to the 700 person raid and think getting a drop is too hard. The people who went to the 8 person raid got several drops, they just had to actually provide some effort and skill to get them. I'd much rather see more stuff encourage the 8 person raid and reward you for it, than encourage the 700 person raid and not reward you. Make it harder in that way and it's not stopping you going to rvr with the others. It's just making it so you can't get there while watching TV in the next room!
 

Ging

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Golena said:
Personally I don't think that it should be a case of who's played for xxx years. At the moment you can get to ml10 (except for a very few pre-req steps) by having a good computer and clicking /stick 10 times.

Making stuff "harder" to get shouldn't involve increasing spawn times on mobs or playing for 270 hours a week. It should involve people actually having to DO something as opposed to just finding a nice zerg and /sticking it.

As an example, go to sidi with a good full group of people that know what they are doing and see how many drops you get per person. Now go with 700 people and see how many drops you get per person. People who complain about PvE probably went to the 700 person raid and think getting a drop is too hard. The people who went to the 8 person raid got several drops, they just had to actually provide some effort and skill to get them. I'd much rather see more stuff encourage the 8 person raid and reward you for it, than encourage the 700 person raid and not reward you. Make it harder in that way and it's not stopping you going to rvr with the others. It's just making it so you can't get there while watching TV in the next room!


RvR is where i wanna be, and anything leading up to that is boring shite. Not to mention crap loads of hassle and a waste of time.
 

knighthood

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What would Salty say if he heard u say that u bad boy :)

Im glad i dont use any artis in my templates, in fact i dont even use templates, i rvr in rogs and a few named drops because lets face it, the only groups u run into these days are the elitist rvr grps anyway who will flatten u in 2 seconds no matter what ure wearing :p

Unless ofc ure high RR, but i am not and never will be
only template chars u had for a few years imo ^^
 

Killswitch

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Calaclya said:
RvR is where i wanna be, and anything leading up to that is boring shite. Not to mention crap loads of hassle and a waste of time.

Unfortunately Tiny, if you want to RvR then you need to "get your bling on" and as such, it's not really waste of time as such, just a royal pain in the arse.
 

Baldrian

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Golena said:
Personally I don't think that it should be a case of who's played for xxx years. At the moment you can get to ml10 (except for a very few pre-req steps) by having a good computer and clicking /stick 10 times.

Making stuff "harder" to get shouldn't involve increasing spawn times on mobs or playing for 270 hours a week. It should involve people actually having to DO something as opposed to just finding a nice zerg and /sticking it.

As an example, go to sidi with a good full group of people that know what they are doing and see how many drops you get per person. Now go with 700 people and see how many drops you get per person. People who complain about PvE probably went to the 700 person raid and think getting a drop is too hard. The people who went to the 8 person raid got several drops, they just had to actually provide some effort and skill to get them. I'd much rather see more stuff encourage the 8 person raid and reward you for it, than encourage the 700 person raid and not reward you. Make it harder in that way and it's not stopping you going to rvr with the others. It's just making it so you can't get there while watching TV in the next room!


When did the convo change to Sidi raids? we are talking artis and you can get 700 people or 1 necro, it dont help because today you where not there the 1½ min the mob was up. :)

I dont mind doing some questie thingie for several days with an FG killing stuff, doing stuff ect to at the end get an arti, That would just make me able to do what I want. :) playing with friends.

So I say make artis quests, you can finish it whenever you feel like it. Dont mind it being a hard quest, but at the end you get the arti no matter how many do it together, But maybe make some of the quests in instas so it limits the zerg to 1 fg max ect. :) Would be much more fun. :)
 

Golena

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Baldrian said:
When did the convo change to Sidi raids? we are talking artis and you can get 700 people or 1 necro, it dont help because today you where not there the 1½ min the mob was up. :)

I dont mind doing some questie thingie for several days with an FG killing stuff, doing stuff ect to at the end get an arti, That would just make me able to do what I want. :) playing with friends.

So I say make artis quests, you can finish it whenever you feel like it. Dont mind it being a hard quest, but at the end you get the arti no matter how many do it together, But maybe make some of the quests in instas so it limits the zerg to 1 fg max ect. :) Would be much more fun. :)

I didn't change the convo to sidi raids. I simply used that as an example to make the point!

Making stuff HARDER doesn't mean it has to take more time if the game was designed well. TOA is a bad expansion from the gamers point of view because doing the stuff is in almost all cases very very easy, hence tiny's point that everything leading upto rvr is boring shite he wants done as fast as possible.

I can't remember many ML raids recently for example that challenged anything other than my ability to not go linkdead in order to get credit. Getting most artifacts simply requires being at point A at time B. When people say they want TOA to be harder, they don't mean they want to spend 8 additional hours watching TV while standing at point A, they mean they want to actually have to work for it when time B arrives.
Having arti's at the end of darkspire like instances would be a great solution. You have to actually play your character and show some ability to actually fight mobs to get the stuff, while making it no more time consuming. If TOA'ing your char actually involved more than sticking to a local zerg then the RvR crowd might not hate it so much either (even if it took the same amount of time) as I imagine that their main problem with PvE is that as it stands at the moment it's so stupidly easy it gives them no ability to flex there massive E-peens over IRC while doing it.

I'm not sure it would make all that much difference to many players who seem to complain about not being able to get arti's however. Arti's like golden spear are up almost every time I go there, and only take 5 or 6 people to kill them. Yet the people who complain they can't get arti X or arti Y because it's always camped seem to be the same people who complain about not being able to get these arti's cos it's 100p on a CM! I'm personally of the opinion that for many players if they actually have to try to organise anything, or do anything that requires thought it's too much effort, anything more complex than /sticking someone who knows that they are doing is a complete nono. If these people can't get TOA'ed or compete then I for one couldn't care less. If your not going to put some effort in, quite franky, why should you succeed!
If you logged into conterstrike and asked someone to aim your gun for you and tell you when to fire, you'd just be laughed at. However in DAoC it seems that doing this is normal and that mythic are retards for not catering to these people!
 

Ging

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as most of u know i have multiple "perfekly" to'ad toons so yea i know "how to", but what anoys me is waiting for crap. Please make the mobs bastard hard and require shit loads of tactics to kill but please make them regular and available.

Its often the case that Artis such as GoV/CS which are in VERY high demand can be done easily with either ML9 pet for a necro, make these encounters require at LEAST 2fg and you will find them up as often as GS or JS.

Still you do need alot of money, MP chain is bloody expensive, you can do 40 DS raids with no sight of Demon blood ring (damn their nice /jizz), its not the artis that cost the money its the ultra high util jewelry require to make up for shite util on artis. With the lastest patch scrolls are piss easy to get but they dont seam ot have upp'ed the drop rate on 1.1 for imo rings or Zahurs and unless u have access to some very very patience friends, a ml9 sorc or a necro (+ bb ofc) you will have little to no chance of getting one of those items for your template. And as ive said before go out in anything less that your best and you reduce your chances of rp's in what is a very competitive world.

but anyway its late im off!
 

eggy

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The point is Ging...

Every "uber" item, such as immolated rings are designed to be fairly rare drops, so it's not as simple as turning up and getting it done in five minutes. If it was that easy, it would be boring. Very boring.

Say the drop rate is 1 in 50 on Immolated ring (I don't know the loot table % chances, but this is popular hear say).

It takes around 5 minutes to do the encounter.

50 * 5 = 250

250 / 60 = around 4 hours 20 minutes.

That is not a lot of time to get such a decent item.

RE: the necro doing artis thing - that is, in a way, a very good thing. I'm glad people farm artifacts like GoV, CS etc - it means they can be bought off the CMs. Farming cash isn't hard if you really need to - there are hundreds of ways to do it. The option to turn that time farming into artifacts from CMs is great (imo).

The problem is, people want things put on a plate - they won't get that; as that is Counter-Strike and not daoc.
 

Ging

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eggy said:
The point is Ging...

Every "uber" item, such as immolated rings are designed to be fairly rare drops, so it's not as simple as turning up and getting it done in five minutes. If it was that easy, it would be boring. Very boring.

Say the drop rate is 1 in 50 on Immolated ring (I don't know the loot table % chances, but this is popular hear say).

It takes around 5 minutes to do the encounter.

50 * 5 = 250

250 / 60 = around 4 hours 20 minutes.

That is not a lot of time to get such a decent item.

RE: the necro doing artis thing - that is, in a way, a very good thing. I'm glad people farm artifacts like GoV, CS etc - it means they can be bought off the CMs. Farming cash isn't hard if you really need to - there are hundreds of ways to do it. The option to turn that time farming into artifacts from CMs is great (imo).

The problem is, people want things put on a plate - they won't get that; as that is Counter-Strike and not daoc.

Rod u contradictict yourself. One moment u say its too easy next you say that its good necros can parma farm gov/cs at it makes those artis avaialble on CM's. But its that perma farming that is the cause of all this. You have epople farming these artis not for any of thier toons but to sell, now fair enough call this a market economy but i personally dont think its good for the game.

You telling me that the current price for GoV (30p) is reasonable? You actually condone that? Ofc the price is set by what people will pay so it is the desperate people (or rich) who will pay those prices because to them there is no other choice.

It is this market demand in conjunction with regular demand that has been the basis of this thread.

Rod u say it takes 5 mins to do the 1.1 encounter, what if you dont have anyone to help u or access to a ml9 pet + sorc? You kinda screwed, so u will have to pay for that item or use something "worse".

Still i dont think we will agree on that as we appear to have fundemental differances of opinion on this game.
 

Eeben

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Calaclya said:
Rod u say it takes 5 mins to do the 1.1 encounter, what if you dont have anyone to help u or access to a ml9 pet + sorc? You kinda screwed, so u will have to pay for that item or use something "worse".

Still i dont think we will agree on that as we appear to have fundemental differances of opinion on this game.

then you just go farm something you can an sell it an buy the ring.. Now that almost any red mob have a chance to drop a good scroll makes it alot easyer to get money to buy the items you cant farm your self..

just remove the credit thing from artis an i would be glad ;)
 

Delania

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CBA reading whole thread

How i got Cloudsong and other arts. I havent played Daoc for over a year and managed to get all mine within 2-3 months of Toa

The best way to get an artifact is to make friends, help others out and when you see an artifact thats up and you do not need but know someone let them know and stay there to help. Remember peoples who have helped you, offer help to them and help them when they need it.

Check regualry the camp, talk to the people there, make friends.

Eggy helped me get cloudsong and i helped him get GoV, we use to run into each other checking those camps before we logged at night, started talking etc, cloudsong was the last art i needed. I had credit but wasnt going to pay for the artifact.

When i done cloudsong it had to be, droped and not a bg to get credit and music box handed in. As i said i havent played for over a year so no idea if it is still the same.
 

eggy

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Calaclya said:
Rod u contradictict yourself. One moment u say its too easy next you say that its good necros can parma farm gov/cs at it makes those artis avaialble on CM's. But its that perma farming that is the cause of all this. You have epople farming these artis not for any of thier toons but to sell, now fair enough call this a market economy but i personally dont think its good for the game.

Fact: I would prefer that artifact encounters were harder.
Fact: They aren't, so secondarily, I am glad people farm them for sale.

Calaclya said:
You telling me that the current price for GoV (30p) is reasonable? You actually condone that? Ofc the price is set by what people will pay so it is the desperate people (or rich) who will pay those prices because to them there is no other choice.

I would happily pay 30plat for a GoV if I needed one. In general (at least pre-cluster) it's much faster to farm 30plat from other means than stand at GoV for hours/days.

Calaclya said:
Rod u say it takes 5 mins to do the 1.1 encounter, what if you dont have anyone to help u or access to a ml9 pet + sorc? You kinda screwed, so u will have to pay for that item or use something "worse".

The maximum possible time it takes is ten minutes (iirc) as the encounter resets if you don't do it within that time-frame. Could be more, I can't honestly remember as I don't farm it. You can happily do the encounter with a wide range of chars, not just a sorc + pet.

Calaclya said:
Still i dont think we will agree on that as we appear to have fundemental differances of opinion on this game.

The game is dynamic - that's the nature of it, and I think that is a great aspect. Prices change, fluctuate and inflate/deflate depending on server population, fotm chars etc. I think that adds a lot of spice to the game. I also think it should require more skill to do artifact encounters. In fact, the harder artis are in general the ones without the "i win" abilities and effects on them; I think that could be altered.
 

remi

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Delania said:
The best way to get an artifact is to make friends, help others out and when you see an artifact thats up and you do not need but know someone let them know and stay there to help. Remember peoples who have helped you, offer help to them and help them when they need it.

Check regualry the camp, talk to the people there, make friends.


same way i got my artifacts. its how to play the game infact xd
 

Ging

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remi said:
same way i got my artifacts. its how to play the game infact xd

bollocks remi, i did most of your ml's and artis for you! :)
 

Calo

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imo they should make arti's a bit harder, and surely not easier or they just could give every lvl 50 char insta fully toa'd template. Now that would be plain boring because every skald looks the same then, and every caster looks the same and..
Also, I'm not gonna spend my time in making the best template ever!, i just make one with the items i have(which is fairly good tbh).
 

eggy

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At the end of the day the answer to all of the above is this:

Think of the poor bastards on Cumbria.

:cheers:
 

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