Hard tank comparison

Arlone

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Using the same specc (lets say 50 shield, 50 weapon) I'd say armsman and hero would be equally boring and good at what they do. But I have much more fun playing my hero, with the extra option of LW (AND 50 shield), than I ever did with my armsman.

I've had my armsman specced both 50 pole and 50 s/s but there is no perfect way to combine these (without loosing damage due to doublespeccing issues) as a hero can. 50 shield for guard/slam ... 50 LW for when the slam lands. On the other hand my armsman tend to dish out more damage with his one-hander (even compared when i was specced 44 pierce on my hero) but it's still not anywhere near any useful damage.

Hero and armsman would be very even in a duel (suspect the armsman would win actually) but hero is just much more fun and LW/spear is nice extra util for any group.
 

Tsabo

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Hero's do spec 50 Sheild 50 LW as brut is a lil longer stun, and for the extra guarding ability as that is all they do in pve, hold agro and guard ppl.
 

Arnor

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27%abs +evade1 frontal arc only != 34% absorb(or whatever the amount plate is) in addition you have the higher af, which can mean 2-500 less damage in a given fight for instance.(yes so can the evade, but you have to play a warrior once to appreciate how rarely that happens)
 

Robin the Brave

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Raven said:
.
Note these are for non buffed, non SC'd Armsman Warriors and Hero's.

Base stats
assuming 10 str 10 dex 10 con at creation

Briton Arms: 110 str 98 con 80 dex 70 qui 1088 Hits
Celt Hero: 115 str 93 con 85 dex 60 qui 1088 Hits
Norse Warrior: 125 str 103 con 75 dex 1132 Hits

Britons and Celts have the same stats.. 60 across the board, dont know where you got that info from, no alb races could ever have those stats :x
 

Raven

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its stats after 50 with lvl gains those are the stats of a lvl 50 char, i wouldnt bother doing it for lvl 1 with 60 60 60 60 as there would be no point
 

Robin the Brave

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Raven said:
or 70 70 70 60 even

Ok... think ive confused you.. britons starting stats are 60, just like the Celt's, both Armsmen and Heros have Str as primary stat, Con as secondary stat, and Dex as tertiary stat, so by giving them the same starting points they would be the same.

Raven said:
Base stats
assuming 10 str 10 dex 10 con at creation

Briton Arms: 110 str 98 con 80 dex 70 qui 1088 Hits
Celt Hero: 115 str 93 con 85 dex 60 qui 1088


both briton and celt should be 115, 93, 85, 60, quote from you shows 70 quick? when armsmen gain no quickness and start with 60, see my point?

infact no albion race when level 50 as an armsmen could have 110, 98, 80, 70
 

Robin the Brave

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Sigh cant edit..

Edit: And yes Armsmen and Heros are very similar (being heavy tanks and all..) but after playing both, hero is much more fun to play ;), oh and a simple guide..

all Hib armor is neutral to thrust, all Alb armor is neutral to slash, all Mid armor is neutral to crush. Plate is resisant to thrust and weak to crush, so being a LW Hero you can choose both blunt or blades weapon, so even if the arms you were fighting was slash, he wouldn't gain a damage advantage.. (but i bet you activated Battler as blades version? :p)
 

Raven

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Robin the Brave said:
so being a LW Hero you can choose both blunt or blades weapon, so even if the arms you were fighting was slash, he wouldn't gain a damage advantage.. (but i bet you activated Battler as blades version? :p)

well that may have been the case pre toa as you could just get a crafted slash 2h and crush 2h, these days with toa weapons people cant really switch between crush and slash, and no i dont use battler :) though i could do as i designed my temp to be able to use any LW in the game (or spear if i decide to respec) as long as it has 15 str on it. Atm i am using either summoned energy LW or an ml7 hammer, when i get malice it will be just malice that i use.
 

Seeaira_Tempest

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Kagato said:
:wub:

I prefer to solo, its simply not always possibe though and I do like to group somtimes. I don't know whats harder though these days, soloing or finding a good group as an Armsman...

But hey, we get Snapshot soon, im sure it will make us fotm :rolleyes:

Oh gosh please noo.. That means sage would have to bring her armswoman off the shelf and dust her off and we just cant have that. Shes ours I tell you!

By the way.. didn't I beat poor Kagato in a duel last time with Seeaira? :D
 

Kagato

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Seeaira_Tempest said:
Oh gosh please noo.. That means sage would have to bring her armswoman off the shelf and dust her off and we just cant have that. Shes ours I tell you!

By the way.. didn't I beat poor Kagato in a duel last time with Seeaira? :D

Maybe in your dreams.
 

Dafft

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The way I always look at it is something along these lines:

Alb = highest defensive survivability (highest AF along with spec AF buff)
Hib = relies more on magic for dmg so tanks would just be canon fodder
Mid = heavist front load dmg seems to rely on old saying - Hit hard & fast
 

Ilienwyn

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Arnor said:
27%abs +evade1 frontal arc only != 34% absorb(or whatever the amount plate is) in addition you have the higher af, which can mean 2-500 less damage in a given fight for instance.(yes so can the evade, but you have to play a warrior once to appreciate how rarely that happens)


No but:
27% absorb + evade 1 + moose + 2 damages with LW >>> 34%absorb + higher af + doublespeccing

and ofc:

27% absorb + evade 1 + 8% bonus weaponskill + specc 1 get 1h and 2h >>>>> 34% absorb + higher af + doublespeccing


And worst of all, warriors and heros can be the defensive tanks in mid/hib groups. Arms can't as paladins take that role and then we all know how 2h/pole or hybrid is gimped compared to dualwielders....

PS: Don't forget alb was fooked in races too at the start. No high str race lik the H-O we got now (and the caster race got to have high quick which does fuck all in casting) :m00:
 

Bloodaxe_Springskalle

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TeaSpoon said:
So the same, but without a defining and very handy feature.

Ergo, that would conclude that Hero's are the same as Armsmen, only better.

So:

Warrior > Hero > Armsman.

Thankyou, and goodnight.

Midgard = the melee realm, why shouldnt warrior be better? besides, hard tanks are boring anyway :p
 

Lothandar

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Yurka said:
Think Plate is resistant to thrust..

Armsmen do autotrain in melee, so you wanna start with crush i think...

And id rather have evade than plate, would get to use DF then :>

Warrior >>>>>>>>>>>>>> Hero >>>>>> Armsmen


How is slash vulnerable crap better than 35% absorb armor?
 

Kagato

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Lothandar said:
How is slash vulnerable crap better than 35% absorb armor?

34% Absorb plate and its still only resistant to thrust which is used by virtually no one most armsmen have to face except shades.

Personally i'd rather have evade.
 

Raven

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Aussie said:
clueless like always :<

put slash in by mistake, as already agreed on way back in the thread, would have thought you would have time to read a whole thread whilst sat on your arse leaching from amg but nvm
 

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