A
Archeon
Guest
1.55 Res Notes (Not The RP Leeching Kind)
1.55E
RESURRECTION SPELL CHANGES
Due to the recent change where you now receive Realm Points for resurrecting your realm-mates in RvR battles, we've had to change some of the resurrection spells. Here's the list:
- - All resurrection spells now have a 6 second cast time (this is a little slower for the lowest level resurrect spells, faster for all others). All resurrection spells also have a fixed power cost based on a percent of your power pool (-20,-30,-40, and -50 for each respective level of resurrect spell).
- When casting a res spell, you receive a message and the spell cancels if the target is already considering a res from someone else.
- Power cost for resurrection spells is variable - as you go up in level, these spells cost more power.
- Resurrection sickness now goes from 100% to 50% when doing a "full res" on another player.
- Low level resurrection spells now give 5% RP's to the caster and high level rezzes do up to 15% of the RP's to the caster.
Nice to know i won't be forced to stand like a gimp for 12secs waving my arms and feeling rather stupid as i watch all the other healers tap their feet impatiently only to have some muppet lvl 10 shammy come along and ghetto rez my target
True it'l be a strain on my mana, but i guess you can't have everything now can you
1.55E
RESURRECTION SPELL CHANGES
Due to the recent change where you now receive Realm Points for resurrecting your realm-mates in RvR battles, we've had to change some of the resurrection spells. Here's the list:
- - All resurrection spells now have a 6 second cast time (this is a little slower for the lowest level resurrect spells, faster for all others). All resurrection spells also have a fixed power cost based on a percent of your power pool (-20,-30,-40, and -50 for each respective level of resurrect spell).
- When casting a res spell, you receive a message and the spell cancels if the target is already considering a res from someone else.
- Power cost for resurrection spells is variable - as you go up in level, these spells cost more power.
- Resurrection sickness now goes from 100% to 50% when doing a "full res" on another player.
- Low level resurrection spells now give 5% RP's to the caster and high level rezzes do up to 15% of the RP's to the caster.
Nice to know i won't be forced to stand like a gimp for 12secs waving my arms and feeling rather stupid as i watch all the other healers tap their feet impatiently only to have some muppet lvl 10 shammy come along and ghetto rez my target
True it'l be a strain on my mana, but i guess you can't have everything now can you