Guess It had to go wrong - DONT zerg HW

Ceryseth

Fledgling Freddie
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Mar 5, 2004
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201
Hahaha was really funneh tbh, we just claimed keep, ran to HW roamed a bit and had a nice fight vs hibs fg when we realise 20+hibs on our keep so we head back asap get there 1st door down, eek,second door down and evul shrooms sorcs mezz the semi afk ppl in courtyard which me and other cabby stay kiling while rest of group zooms up tower after u guys, we finish cleaning courtyard and gonna run into tower and wham!, door shut in our faces.So i kill this luwi ranger that was shooting me and then stand on the wall looking up the tower explode into all these colours and all of a sudden i get my first real flow of rps inc to my lovely pocket for some time, then i realise that keep was still hibi so i peek over edge....and omg!! guard army zooming towards me and just as i was gonna get WTFPWNED by MA of guards keep is ours again :clap:



Really fun night hibiz, but ur no match for us :kissit:
 

Belomar

Part of the furniture
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Elwizardo said:
I dont personally say hibs should be much better magicwise but imo its just stupid to claim that hib mages would be clearly better or easier to play than mages in the other two realms.
Baseline 9 second stun does give an edge against other realms, especially now that casters are FotM and there are not so many determination tanks around. Claiming anything else is silly.

Elwizardo said:
I suppose Mids mostly care about their tanks and healers, and leave their SMs less attention and most Albs just dont put effort in developing their characters properly. I might be wrong tho, thats my impression.
There is no demographic difference between the player bases, so yes, you are wrong. Hib is easy-mode ToA (and PvE in general), mostly thanks to Animists.
 

Agromin

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Talivar said:
Maybe i read wrong but u said u was in HW with a fg vs other fg and if so IMO u as abd as the hibs since HW is for solo ppl.Unless ofc u spared all solo/duo ppl then i apologise :)
I agree with Talivar and Netcode here, would be fun to keep the fgs out of HW, so those who want to solo or maybe duo somewhere have a place to go without being zerged. BUT if you want to fg vs fg theres nothing i/we can do ofc, but would be fun.
And its really nice when you are outnumbered and you get spared, i got spared by a fg hibs last might after spamming /surrender, dont have any of the names but if you know who you are, thx, i really respect that ;) And thx to the albs; Elver, Erren and Benji for sparing me when i spammed /surrender after realising i was outnumbered ;)
And to all the other hibs "zerging" in HW, try coming solo once and we can have some fun ;)
 

Flimgoblin

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I generally run up there solo at first and get splatted by a half-group then some guildies go "Ooh action in HW" and it :) turns into a half-group after a bit then up to a fg as time goes on and people go "ooh HW, can we join in".

Not so much relief for the soloers but at least for the small groups you'll be pleased to know we tend to end up with one smite cleric + 4 sorcs a cabalist and a scout or equally daft groups - nothing planned or optimised.

Course if you bring a proper fotm group it'll not be much of a challenge, but feel free to bring your mentalism mentalists and thanes along ;)
 

Flimgoblin

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Agromin said:
ofc, bring it on.. :)

rawk!

spirit lightning versus energy lightning...

shield slam versus cast stun

who will win?

not sure if a self-buffs-only rule would benefit you or me ;)
you have self str/con I have base buffs + grey specs

don't have a bot personally (ok ok I do but he's level 34 and the missus always has the laptop) though I can borrow one :)
 

Shrye

One of Freddy's beloved
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Flimgoblin said:
I generally run up there solo at first and get splatted by a half-group then some guildies go "Ooh action in HW" and it :) turns into a half-group after a bit then up to a fg as time goes on and people go "ooh HW, can we join in".

Not so much relief for the soloers but at least for the small groups you'll be pleased to know we tend to end up with one smite cleric + 4 sorcs a cabalist and a scout or equally daft groups - nothing planned or optimised.

Course if you bring a proper fotm group it'll not be much of a challenge, but feel free to bring your mentalism mentalists and thanes along ;)

That's still alot more than what most people/classes can manage, solo/duo - don't really see anything preventing yer guys from making two smaller sized forces and split up, instead of simply steamrolling soloers in HW :(
 

Elwizardo

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Feb 18, 2004
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Belomar said:
Baseline 9 second stun does give an edge against other realms, especially now that casters are FotM and there are not so many determination tanks around. Claiming anything else is silly.

There is no demographic difference between the player bases, so yes, you are wrong. Hib is easy-mode ToA (and PvE in general), mostly thanks to Animists.

The targets i would like to stun have Det4, which makes stun useless, the targets that die in 2-3 DDs i dont need to stun anyway. I very rarely use the stun anymore, only mostly in keep wars. Its good in PvE, but I would rather have baseline root for RvR, which gives much better protection from tanks.

But dont worry, albion will get hib baseline stun nerfed. When looking at vnboards seems like the proccess has already started. I just hope they give some hib class AoE Stun in return.

No more easy mode ToA via animists. Animists can cast 15 shrooms max...thanks to the everlasting whine from other realms.
 

Dukat

Resident Freddy
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Jan 10, 2004
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good fun in HW these last few days, bit zergy here and there, me and 2 guildies took 3 hibs at hmg, we waited for em to come back and then the original 3 + 3 more high rr friends came zooming through to farm us, we released, got a couple more guild m8's and came back to see that they'd suicided to rob us of our revenge :(

lots of attempts on eras lately, which the guild im in holds atm, almost lost it today tho, both gates down with fame + co in the courtyard before we finally beat em back with TM and a few others.

all good fun, would hate to see hw turned into another zergmain tho.

cya in the frontier
 

Wabbit

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154
Elwizardo said:
........albion will get hib baseline stun nerfed. When looking at vnboards seems like the proccess has already started. I just hope they give some hib class AoE Stun in return.

AOE-stun.....erm yeah right...Mezz was the big bad thing a year ago...then came: det, mezz reduction charm, Ceremonial Bracer etc...an avergage purple mezz lasts 0.9 seconds now. Stun is a major problem, cos not being able to do anything while you are being hit 3 or 4 times (or maybe 9 times as the casting time of an average hib is 1 sec) means instant dead. Then there's AOE-stun, which is plain stupid and there's even something called insta aoe-stun is, well the one who came what that idea should be shot right now.

No more easy mode ToA via animists. Animists can cast 15 shrooms max...thanks to the everlasting whine from other realms.
Try to aoe-mezz a hib group and get 10 shrooms all hitting you for 200 damage....15 shrooms should be lowered to 3-4 max..(compare to a theurg pet...max 12 pets on a full powerbar that all hit for 30-50 damage)
 

eSo

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Dorin said:
[22:23] <[TD]Meanie> hibs dd is lower damage than albs or mids

that's true btw.

best hib dd: way of the sun, lvl 45 dd = 209 D
best alb dd: way of the fire, lvl 47 dd = 219 D
best mid dd: darkness, lvl 47 dd = 219 D
 

Elwizardo

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Wabbit said:
Try to aoe-mezz a hib group and get 10 shrooms all hitting you for 200 damage....15 shrooms should be lowered to 3-4 max..(compare to a theurg pet...max 12 pets on a full powerbar that all hit for 30-50 damage)

Shrooms only have 1000 range, shrooms can be mezzed, shrooms dont focuse damage on one target if theres many targets in the area and shrooms dont move. Theurg pets cant be mezzed, theurg pets move with you if you try to run from them, theurg pets can be used to attack someone at 2000 range, and at least the ones that cast ice dd hit for around 200 damage, theurg pets focus their damage on one target, theurg pets arent ground targetted.

So you think really think it would be fair that if theurg can have around 12 pets animists would be limited to 3 or 4 :)?
 

Mithryn

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Wabbit said:
Try to aoe-mezz a hib group and get 10 shrooms all hitting you for 200 damage....15 shrooms should be lowered to 3-4 max..(compare to a theurg pet...max 12 pets on a full powerbar that all hit for 30-50 damage)

You gotta love dilusional Albions. First of all, on my PRE-TOA theurgists I could dish out well over 12 pets on my manabar, and thats even before using anything like manapots, MCL or RP (granted, as far as I remember I couldnt use MCL while pets were in combat, but I might be wrong). Second of all, the icepets nuke for way over 100 and the earthlords (fotm earthspec) hits for well over 100 aswell. The only way to counter the icepets is to actually RUN into them to make them melee as they then just hit for 30-50 dmg. Windpets is needless to discuss as they hit low, but stun you repeadetly (yey immunitytimer missing).

The problem isnt getting oneshotted by pets, the problem is getting 5+ pets on you. The only way to kill them, is to get pbaoed on you, but its not always happening. Or ofcourse, have some free bard confuse them all, but bards also do have to work after the initial mez and endsong.

So my friend, animists might be alot, and yes the shrooms are good even capped at 15, but trying to tell me that theurgists are sub-par with them cause of fewer pets (which is false), is stupid. Try playing your theurgist for more than 30k rps before writing them off, of all the casters from albion I personally fear the theurgist the most.
 

Belomar

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Balance discussions like this never lead to anything--no side is willing to concede a point, and so this will just devolve into senseless flaming. One thing I do know, however, is that Mid and Hib are pretty much used to have all strength and power relics respectively (arguably due to imbalances in relic keep placement, at least in Dun Dagda's case); when NF hits us and the tables are turned, it will be interesting to see how things work out.
 

Flimgoblin

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Shrye said:
That's still alot more than what most people/classes can manage, solo/duo - don't really see anything preventing yer guys from making two smaller sized forces and split up, instead of simply steamrolling soloers in HW :(


the fg hibs and the fg mids running around ;)

I go HW solo and get flattened by a fg hibs so I come back with friends :)
 

Chiefthunder

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Wabbit said:
Dear hibs why bring your ubber RR11 zerglings together with 2fg other n00bs to HW and zerg the place? Elzergardo and friends...stay in emain, please?

lol? who do you think you are with telling ppl what to do or not? The day YOU start paying for MY account ,THAT'S the day you can tell me what to do .... get used to it or play tetris dude, no offense
 

Krane

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Belomar = Pin in forum troll mode.

Keeps amusing me tbh xD

Keep on posting plz!
 

Pin

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Krane said:
Belomar = Pin in forum troll mode.

Keeps amusing me tbh xD

Keep on posting plz!
If Belomar was Pin in any mode he would have long-since pointed out all the factual errors in Elwizardo's and Wabbit's posts...
 

Belomar

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I'm afraid you're going to have to do better than that to upset me, dear Krane. ;) Btw, shouldn't you be defending your boyfriend Jika (or was it girlfriend, I keep forgetting who is the female in the relationship) somewhere?
 

Dorin

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eSo said:
that's true btw.

best hib dd: way of the sun, lvl 45 dd = 209 D
best alb dd: way of the fire, lvl 47 dd = 219 D
best mid dd: darkness, lvl 47 dd = 219 D

yes in theory mate, claiming that hibs DD is lower dmg in game is false and stupid, everyone knowz that who plays this game ><

next.
 

Wabbit

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Mithryn said:
You gotta love dilusional Albions. First of all, on my PRE-TOA theurgists I could dish out well over 12 pets on my manabar, and thats even before using anything like manapots, MCL or RP (granted, as far as I remember I couldnt use MCL while pets were in combat, but I might be wrong).

All pets cost 12% of powerbar....casting more than 9 pre-toa without MCL, manapots etc I'd call a miracle ;)

Second of all, the icepets nuke for way over 100 and the earthlords (fotm earthspec) hits for well over 100 aswell. The only way to counter the icepets is to actually RUN into them to make them melee as they then just hit for 30-50 dmg. Windpets is needless to discuss as they hit low, but stun you repeadetly (yey immunitytimer missing).

The problem isnt getting oneshotted by pets, the problem is getting 5+ pets on you. The only way to kill them, is to get pbaoed on you, but its not always happening. Or ofcourse, have some free bard confuse them all, but bards also do have to work after the initial mez and endsong.

So my friend, animists might be alot, and yes the shrooms are good even capped at 15, but trying to tell me that theurgists are sub-par with them cause of fewer pets (which is false), is stupid. Try playing your theurgist for more than 30k rps before writing them off, of all the casters from albion I personally fear the theurgist the most.

Must admit I dont know much about the damage theurg pets do...I do know that IF (and I tend to do that al lot cos Im a noob) you cast aoe-spell (mezz i.e.) on shrooms....you die...they all damage for 200 so 10-15 times 200 = dead alb caster...

Also theurg pets have low hp's and die after 20-60 sec anyway....the shrooms stay for much much longer and are harder to kill...

In the end I dont think its hard to admit that Animists (with 15 pets) are by far the most dangerous pet-class ingame atm
 

Himse

FH is my second home
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ilaya said:
imo you should shut your stupod fooking face.

hib aint allowed in HW now?.. fine.. as long as albs and mids dont go emain.. think that'll happen? no ofc not..

so STFU imo. such whine. want a fair fight? go.. erm.. lol.. it aint fair v u.. always ends up with rp's gained :)


He didn't mean that hibs aren't allowed in HW, he meant that j00 don't have to zerg the place with a few soloers and duos there :)
 

Adrianicus

Loyal Freddie
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Jan 2, 2004
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hibs were doing it again tonight :/

grp of 4, 5, 1fg

saw no mids

with at most 4 albs there soloing/duoing.

great fun :twak:
 

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