Grow some ....

Hotrats

Fledgling Freddie
Joined
Jan 22, 2004
Messages
192
Vindicator said:
Your so hung up on telling ppl how stupid and gimpy they are about not making 'uber' grps like your hero's AD when in reality that group used to play very well but lose alot against the mid and hib counter parts. They were low RR, it isnt a surprise but they still played very well. They worked there way up to high RR and now compete with the other high RR groups but still lose. As for who wins more / less, its not something you can compare really. I'm sure they dont even have a good idea of there ratio's. There have always been good groups in alb but just no were near as many as in mid / hib and maybe thats down to the mentality of the realm more so than the average 'skill' of your realm eh? Most 'For Arthur' types do pick albion ye, they arent so focused on wtfpwning and having uber optimal 8 man daily set grp that plays 10 hours a day with each other and all that other bs.
Like rvn said it is teamplay/setup and skill that mostly dictate if you win nowadays which is why AD perform quite well. Pre-TOA before AD formed in the savage/asd era I don't think any alb setup even with the best teamplay could have won vs both hib and mid high RR fotm setups, they just simply had too many dis-advantages. Agree with the last part, it's always been hard in alb to get the perfect setup (essential abilities spread over so many classes).
Vantros of the Delerium said:
Well u just made me think of on word to discribe you.. noob..

Hibs do not have the best nukers.. far from it, our PB has less value than the mid one, our nukes are slower than a sorcs, our mezz is resistsed easy and lasts for all of 5 seconds, our pets turn on us at the drop of a hat... oh but we get a castable stun.. woopydoo. Fact is Hibs didnt win due to being overpowered but cos we knew how to play our characters, the albs who have a clue are amoung the best and most respected players about. Wanna talk about overpowered ok hows this animists got nerfed down to only being allowed 15pets cos it was deemed to powerful, and yet thurgs can cast as many pets as they are capable of, and those pets are powerful with abilities to stun nuke and melee.. or howabout a sorc who has bolt range mezz and can cast lifetap faster than 2 BMs can do dmg to them (when they moc ofc).. simple fact is Albion has the best chars about, but no one can see passed the zergs to use them, BF had one of if not the best FG out there before NF.. they killed mids and hibs like they was nothing sometimes 2-3fg at a time, they werent overpowered they were GOOD. We run 2 druids to a group for a reason often albs dont have a cleric in a group so the reason u lose is cos u dont have a healer, make a proper group that can sustain its self and then come back and moan if u still think you are underpowered.. Otherwise stop whineing and learn to play the game properly, let me ask you something after playing the game 3 years and haveing fun in FG fights and never wanting to zerg would u want to now have to zerg to compete? Sorry shouldnt be asking you that your a zergger.. nm

BTW hes not smokeing anything... hes stupid not stonned
Your missing out facts to make it sound bad for hibs... your pbae may not have as high delve but the utility on both mana elds and chanters is >>>>> ice wizards.... Your nukes might be slower than a sorc but a sorc doesn't do 600 dmg a nuke... don't comment on pets please, grey con druid pets with broken combat speed (up until TOA)...

Animists were an awful idea for a class from the start and deserved all the nerfing they could get, instant death from a shroom field that just looked like 1 shroom got boring fast. Don't think a theurg would complain of a 15 pet limit if all the pets did more damage or some other advantage to compensate. Will agree lifetap+MoC rocked up until TOA, until you get side stunned by the BM!

BF made some good groups that could compete, as did AD and FC, the game was actually reaching a pretty nice balanced state until TOA got released (at least in terms of dedicated rvr groups). As for albs zerging now well i'm not surprised, roaming around as a fg can result in not having any decent fights the entire night (although we still try!).
 

Filip

Fledgling Freddie
Joined
Jan 19, 2004
Messages
505
Boni said:
tbh cold wizzies compare ok to any pb class in hib too, its just very few albs try it properly.

that statement just showed you have no clue whatsoever about daoc..
 

Xajorkith

Fledgling Freddie
Joined
Mar 19, 2004
Messages
586
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:

Umm well the things is.... each realm member only sees it only from their point of view, just as you did.

and albs... well... neither there nor here.
Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.

You had NUMBERS!!
You completely missed the point of how Mythic balances the game; they diluted the utility of Albion classes because Albion had the advantage of superior numbers. Mythics game is RvR which encompasses Siege, Keep Takes, Relic Raids not just 1fg v 1fg roaming Emain!

On a side note you did not mention anything about Mythics love of Albion stealth classes, why is that? Infiltrators, Scouts and Minstrels are much superior to the other realms.

Now in NF Tanks are useless (mine hasn't even ventured into NF!), Hib Casters get chewed to bits by Albion Scouts and of course Alb still has the numbers advantage AND they now have some of the best classes.

The chess board was thrown in the air because Mythic gave Alb an extra rook (+population bonus for NF, Uber Scout and Sorcerer) and removed a Bishop from Midgard (loss of the tank and has the worst archer class) and took the queen off Hibernia's board.

The game was already balanced for Mythics vision of RvR (which is not 1fg emain groups), NF unbalanced it.

A really important thing to remember is that the RP stats on the herald always showed roughly a 33% split for each realm which to me means perfect balance, when GOA sorts out the NF XML I’ll be very interested to know what the figures are! Only then will we now if any realm is dominant or not.
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
If all 3 realms had the same classes..i wouldn't play tbh..its not hib Vs hib Vs hib...its alb Vs mid Vs hib.
 

Vantros of the Delerium

Fledgling Freddie
Joined
Feb 28, 2004
Messages
337
Hotrats said:
Your missing out facts to make it sound bad for hibs... your pbae may not have as high delve but the utility on both mana elds and chanters is >>>>> ice wizards.... Your nukes might be slower than a sorc but a sorc doesn't do 600 dmg a nuke... don't comment on pets please, grey con druid pets with broken combat speed (up until TOA)...

Animists were an awful idea for a class from the start and deserved all the nerfing they could get, instant death from a shroom field that just looked like 1 shroom got boring fast. Don't think a theurg would complain of a 15 pet limit if all the pets did more damage or some other advantage to compensate. Will agree lifetap+MoC rocked up until TOA, until you get side stunned by the BM!
(although we still try!).

It is kinda right... if u spec fire then u have about the same utility as a void eld.. which kinda seems right since a void eld only really has bolts and gtaoe to use. Now if u spec ice or earth you have a high utility with roots, nukes, snares and debuffs.. and pb.. now we speced mana.. u should compare it to ice simply.. an ice wizzie has same utility as a mana chanter.. minus the pet ofc (bare in mind an iceelds nuke debuffs its own dmg).
Albs have way more utility than they say they do, the problem is u dont use it to its full potential, any hib that has played a friends alb account will agree on this. I think a thurg would complain to a pet nerf, because lets face it like an animist its thier only real way to fight... and yes the thurg needs a target but the ani has nothing else.. the lifetap is next to useless as its resisted so often and is so incredebly slow. U can compare them constantly but simple fact is you had 4 mages from the get go we had 3.. the utility to an alb group is the same as that of a hib group.. the problem is Albs are more interested in zerging than anything else.. There has always been a way to balance out the fight. Change group setups etc in order to have a group capable of winning, Mids and Hibs searched them out as did some Alb guilds.. the rest just zergged and loved it.

As for the dmg if your being hit for 600 a nuke everytime then your resists are obviously crap and u have no resist buffs.. not surpriseing since theres hardly any healers in alb groups. As many have said before if u used your chars properly and saw passed the paladin as your main tank your groups would be alot better. I believe afew months ago i posted a groupsetup which would have worked great for albs, i even think BF tested it out (not sure though).

Anyway this is pointless your gonna zerg anyway no point talking about it, but dont whine when those who hated zerging leave.. cos simply its the fault of zergers
 

Nausilus^^

Can't get enough of FH
Joined
Dec 25, 2003
Messages
1,745
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:

You know, mids and hibs have downsides as well.. why don't you mention some of the popular alb classes like sorcs and in general stealthers? =) Most alb stealthers can kill any mid or hib stealther if they just know what they do.. and even if they don't know what they do, they still have a pretty good chance of survival. Sorcs cast so fast with toa gear, that they don't even need moc, not to mention cabalist pets that stun, mincer that has speed (why do you speak as if alb don't have speed?), insta stun, mez and stealth (which is pretty damn unique for a stealther in this game) not to mention ablative chant. Paladin's may not kill fast, but vs other melee classes they have the best defense ingame because of plate and AF chant.

No I've never played alb, but I've played against loads - you've always had the numbers because of the whole dark age of <camelot> thing (camelot, albion, holy knights etc etc), and many would argue sorc is one of the most overpowered classes in the game, especially now with their new rr5 ability (yay I hit the sorc for 20 (-2000) with my new 2h).

Didn't read any of the other posts.. just replying to the first one :)
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
Vantros of the Delerium said:
Anyway this is pointless your gonna zerg anyway no point talking about it, but dont whine when those who hated zerging leave.. cos simply its the fault of zergers

There's always been a zerg. That aint why they are leaving. You can even tell now where the zerg is, so it is much easier to avoid. Nope, people who claim they are leaving because of the zerg are just telling porkies. It's because, in the same way Man U fans only sing when they're winning, they only play when they're winning...


(Apologies to those who left for more valid reasons ofc ;)).
 

Khartoum

Fledgling Freddie
Joined
Sep 8, 2004
Messages
87
Sort of reminds of Thidranki for the past 2 years; hibs only bothered to come when victory was served on a silver plate; when they had CK in their hands. The times they didn't you never saw a single hib there, but when they did you saw FGs of them.
 

Faril

Banned
Joined
Jan 19, 2004
Messages
875
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

The albs numbers is overpowered meh thinks :fluffle:
 

Vantros of the Delerium

Fledgling Freddie
Joined
Feb 28, 2004
Messages
337
Hibs have never been the winning side by anything other than sheer skill... but while u can avoid the zerg the zerg can find your little fun fights easier so no sooner have u killed that fg with a sence of satisfaction at the use of skill but low and behold 10fg albs get rammed up your anal passage way. As for Thid i can tell u now thats BS.. in hib there where thid only guilds made up and there was alot of them.. i know alot of people who played thid constantly because they prefered it, but still all i heard from them was omfg theres 4 fg albs here...

You could say i am saying this cos i was a hib but simple fact is im sick of seeing people downsize the skill of Hibs by saying they where overpowered. So you can have your view of things and i can have mine, the sad thing is that while albs zergged and hibs where underpopulated and ran mostly in FG we owned your zergs through skill and you cant handle that.. and so you blame your character classes.

Personally i left cos the games boreing, it was a chore to log on, and the fun aspects had dwindled.. and that was before NF. I played WoW US beta and didnt once think oh i should log on to DAoC to see if anyone needs me, the majority of players are leaving cos its just simpley become crap.
 

Filip

Fledgling Freddie
Joined
Jan 19, 2004
Messages
505
Vantros of the Delerium said:
It is kinda right... if u spec fire then u have about the same utility as a void eld.. which kinda seems right since a void eld only really has bolts and gtaoe to use.

nonsence... the void eld got Stun,debuff + NS or AE Decease/str con debuff
a fire wizz got root

Vantros of the Delerium said:
Now if u spec ice or earth you have a high utility with roots, nukes, snares and debuffs..

omg ? debuffs? go look here char maker

Vantros of the Delerium said:
and pb.. now we speced mana.. u should compare it to ice simply.. an ice wizzie has same utility as a mana chanter.. minus the pet ofc (bare in mind an iceelds nuke debuffs its own dmg).

ehhh .... a pet that nuke or heal ? a pet which you dont even has to controll and it will still up trying to kill the enemy healer..

Vantros of the Delerium said:
Albs have way more utility than they say they do, the problem is u dont use it to its full potential, any hib that has played a friends alb account will agree on this. I think a thurg would complain to a pet nerf, because lets face it like an animist its thier only real way to fight... and yes the thurg needs a target but the ani has nothing else.. the lifetap is next to useless as its resisted so often and is so incredebly slow. U can compare them constantly but simple fact is you had 4 mages from the get go we had 3.. the utility to an alb group is the same as that of a hib group..

Now they got it with better RA's on the reaver and Friar... in OF every1 agree there was less utility in the alb group (every1 not biased)

Vantros of the Delerium said:
the problem is Albs are more interested in zerging than anything else..

nonsence again ... i played on alb excalibur a month from release and i have no intention of cheating you, when i tell NO .. that is NOT rigth..

Vantros of the Delerium said:
There has always been a way to balance out the fight. Change group setups etc in order to have a group capable of winning, Mids and Hibs searched them out as did some Alb guilds.. the rest just zergged and loved it.

yeps there has been a few patch's where albs had a desent to good chance... (the patch before toa..)
but still you never encountered an alb DH or similar.. the uber groups of hib or mid could roam for endless hours without dieing. except the patch before toa the good albs groups still died from time to time (FC;AD;BF)

Vantros of the Delerium said:
As for the dmg if your being hit for 600 a nuke everytime then your resists are obviously crap and u have no resist buffs.. not surpriseing since theres hardly any healers in alb groups.

clueless again ... ofcuase most albs who RvR regularly max their resists. You really belive we are the debil ? (if so, i would dare to say you are the less mentally gifted)
COULD it be possible that in OF there was no room for a friar in the alb set up ?
COULD it be possible that hibs had 20% power relic bonus and albs got a power relic keep which was undefendable ?

Vantros of the Delerium said:
As many have said before if u used your chars properly and saw passed the paladin as your main tank your groups would be alot better. I believe afew months ago i posted a groupsetup which would have worked great for albs, i even think BF tested it out (not sure though).

ahh i like that you try to help albs who obviosly cant handle trying setups themself... couldnt be anything to do with toa group was very hard to set up (unless you was a cabby/sorc/cleric) ... cant remember the endless stream of useless setup's posted from mids/hibs some with no dam output some with only 1 demezzer (and purge on a 30 min time)

Vantros of the Delerium said:
Anyway this is pointless your gonna zerg anyway no point talking about it, but dont whine when those who hated zerging leave.. cos simply its the fault of zergers

anyway this is pointless when you belive that people on the other side of the fence cant think... cant play ... etc. etc.

and those who dont like zerging have no problem in avoiding dieing to zergs ... they just sad that they are no more able to farm those zergs...
 

nOmoreCOAL

Fledgling Freddie
Joined
Aug 3, 2004
Messages
113
Bracken said:
There's always been a zerg. That aint why they are leaving. You can even tell now where the zerg is, so it is much easier to avoid. Nope, people who claim they are leaving because of the zerg are just telling porkies. It's because, in the same way Man U fans only sing when they're winning, they only play when they're winning...


(Apologies to those who left for more valid reasons ofc ;)).

Khartoum said:
Sort of reminds of Thidranki for the past 2 years; hibs only bothered to come when victory was served on a silver plate; when they had CK in their hands. The times they didn't you never saw a single hib there, but when they did you saw FGs of them.

R u ppl slow? What's the point of playin if u know u r goin 2 lose against the zerg in nf w/o mgs? Albs here, albs there, albs every where, on the bridges, in the water, under the water, campin docks, campin drop off spots. Even if u r inside a sieged keep u can die w/o eye contact when keep/tower is destroyed cause albs r more n bring more siege engines. The terrain is flat , fights r shown on map, guard spam is told on /bg , death spam tells excactly where it happened , there is no way 2 run away from the zerg. Since all albs run w the zerg what does a fg of mids/hibs if they avoid the zerg? Fight each other or take a tower in albland n w8 2 farm albs. Any fg albs doesnt try a tower till the zerg arrives.
And whats the point of avoidin the battle w the enemy since THAT is the goal of the game? Ok, epic battles zerg vs zerg but the numbers r not close n the result is drawn b4 the start.

Khartoum, how do u feel when u volley or even when u fire a single arrow from the longest distance an archer can fire an arrow on the top of a wall? Why dont u solo a merc near bled?
 

Overpowered

Fledgling Freddie
Joined
Oct 22, 2004
Messages
72
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.
Stronger in large numbers.

Aadia said:
So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)
Firewizzies(combine RC RM and Dark RM), cabalists(very nice utility combined with dmg), sorchs(Best zerg v zerg mez and lifetap at same DD and 0,5 sec faster castingspeed then a RC RM single target nuke + strong pet).. all these and many other are very strong Albion casters.
Btw, pallys have the best af/stamina of all tanks. Armsman are a little weaker version of the warrior, but just dont have the utility of a pally. If u combine the af chant and the cleric af spec bof on a Alb caster he takes as much dmg from bolts etc as a Hib tank (with the spec bof alone a caster lives ALOT easier life then Mid and Hib casters when it comes to bolts/melee)
Both Hib and Mid have advantages, but Albs have just as many of equal strenght.

Aadia said:
Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)
Mid and Hib had advantage in the Emain Fg v Fg RP grind, at least pre ToA.
The reason Mid/excal had DF so much is that they had ppl willing to go take keeps even if it didnt give them arpee.

Aadia said:
So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.
I left Mid/excal due to population inbalances.
Tbh Albions a more powerful realm classwise then Mid and Hib in large scale battles and keepwars (class with longest range, class with most utility, class with strongest ranged dmg output, best zerg-mez etc etc) but that something I could live with at least, its just a challange. What I went back to Pryd for is that I didnt like beeing constantly outnumbered 2 to 1 in addition to that.

Aadia said:
Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again. :eek:
I just went back to Prydwen and rerolled BB account to Hib :)
Problem with NF its all bout numbers, if u bring a zerg twice as large as your opponent u will win nomather how well your opponent plays.. just as Albion did against Mid.. Thats why u dont see so much "grats" and "well done" I belive.
Welcome to come after if excal really empties, but dont pick the realm with the most ppl this time.
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
nOmoreCOAL said:
R u ppl slow? What's the point of playin if u know u r goin 2 lose against the zerg in nf w/o mgs?

If you think there isn't plenty of opportunity for fg action then you must be standing around keeps picking your nose. Hint: Where there are fires or big grail type things there's likely to be an alb zerg. The rest of the map is free to explore...But hey, easier to come and whine rather than use your noggin.
 

Vantros of the Delerium

Fledgling Freddie
Joined
Feb 28, 2004
Messages
337
1. void elds dont get high NS cos its on the light line,
2. void elds dont get high str/con debuff cos its on the mana line
3. void elds dont get high aoe desease cos its on the mana line
4. the debuff a Void eld gets is energy.. and single target... while they have cold nukes

Simple fact is u have just shown your ignorance by posting that, there are very few void elds that RvR simply cos its got such low utility... Fire wizzies have low utility and yet albs play them.

now the wizzie side of things :-
1. root - base path of ice single.. aoe root - path of ice
2. nuke with snare, nuke with debuff - path of ice
3. pbaoe - path of ice
4. aoe dmg with snare - path of earth
5. a second aoe root - path of earth

As for your pet argument, the underhill pet is good for interupting the same as any other pet.. a zealot nukes and debuffs and can stun.. if it does any of them the enchanters debuff or stun is greatly demeaned, an ally casts hot on the group and loses speed due to it so gets into fights near the end often, the tank pet well it can tank yippee... u even try to say what u said about a chanter pet when u have a cabalist.. u need to learn about this game before u type rubbish.

There isnt less utility in an alb group if u spec properly the problem is everyone specs the same way so u get no variance and use of the other abilities of the class. Hell you only just started learning to debuff body and lifetap, hibs have been debuffing and nukeing for years. If this isnt the case then i find it hilariously funny that i have never been debuffed and nuked till just before TOA.

If its not right that most albs only want to zerg then why is it even before NF there was constantly over 150 albs in emain, and now there is often over 200 albs on a keep at any time.

As i said before when u said theres never been an alb DH your not only clueless about your own realm but your basically admitting that theres very few good alb players. Fact is Black Falcons had THE best group going for a couple of months since TOA.. anyone who came up against them will admit they where as good as NP where in thier glory days. Infact i know Vulcan wanted Tahn every fight cos he was the only caster Vulcan worried about from a group.

The resist thing u pointed out i was clueless well let me ask you this if on a warden (rr4 ofc) with 26% cold resist i get nuked for less than 600 by a light eld (rr8btw) everytime unless he crits then how come you get hit harder.. bare in mind i have no druid resists.
There is room for a friar in the setup, a friar has body guard and can heal.. its essentially the same as our warden... take a paladin out of the group and take the Friar. The dmg potential on a hib group isnt super huge tbh, especialy now hibs run with 1 or 2 casters not always both pb.. the group is made to last longer.. if u outlast the other group u are fighting u win.. but all i heard from u is we would lose dmg potential.

I find it funny how your slagging people off for retiring due to an expansion pack that made alb superpowered cos of thier numbers when u "semi" retired cos of TOA... Perhaps this is you
 

nOmoreCOAL

Fledgling Freddie
Joined
Aug 3, 2004
Messages
113
Bracken said:
If you think there isn't plenty of opportunity for fg action then you must be standing around keeps picking your nose. Hint: Where there are fires or big grail type things there's likely to be an alb zerg. The rest of the map is free to explore...But hey, easier to come and whine rather than use your noggin.

Yeah, when there is not chance of findin a fair / challengin fight, we should suicide. But i prefer guards 2 the zerg cause even the 0.5rp u get from my death makes u zerg more. This can happen 1-2 times. After this why bother play when u get no satifation of win or success or even hope that things would change w a different setup.
So go on n wander around w the zerg u nogoodinrvr armsman carryin siege n be safe in numbers. My temper will b safe in WoW.
I think u forgot where r yer styles in the qbar... but guards might pop. :puke:
 

Antedeluvian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
691
Wohho Vantros, 3 years playing DaoC and i never realised that ice wizz spec had an aoeroot.... oh wait, it doesnt :twak:
And aoeroot plus snare doesnt fit well, to be honest they have the same timer, if you know what that means. :m00:
 

Vantros of the Delerium

Fledgling Freddie
Joined
Feb 28, 2004
Messages
337
Antedeluvian said:
Wohho Vantros, 3 years playing DaoC and i never realised that ice wizz spec had an aoeroot.... oh wait, it doesnt :twak:
And aoeroot plus snare doesnt fit well, to be honest they have the same timer, if you know what that means. :m00:

oh sorry its earth only that has the aoe root... and ofc they are on the same timer since effectivly a root is a 99% snare.. not 100% before you bark that up... but is thats your only argument to pick at 1 little mistake i made in all that text? Your the rabbit behind the keyboard i suppose? :p
 

Jergiot

Fledgling Freddie
Joined
Jun 15, 2004
Messages
518
Olgaline said:
heh, that my friend is as bi-est and one sided view as you can possibly get.
first of all, alb classes arent as gimped as many albs would like us to belive.
AD are a great example of this, they took on and won vs the best hib and mid had to offer, yes they lost now and then also, but thats the name of the game.


nope, not as gimped, but no secret that mid are now, and forever will be the strongest of the 3.
 

Antedeluvian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
691
Vantros of the Delerium said:
oh sorry its earth only that has the aoe root... and ofc they are on the same timer since effectivly a root is a 99% snare.. not 100% before you bark that up... but is thats your only argument to pick at 1 little mistake i made in all that text? Your the rabbit behind the keyboard i suppose? :p

One little mistake? lol, that little mistake was the 50% of the "utility" on wizards, at least the utility you claim they have! :twak:
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Filip said:
that statement just showed you have no clue whatsoever about daoc..

I stand by it, ask a good ice wizzie. Im not saying they are better, just they are comparable.

Now your statement shows you dont know how to put any structured argument together except a poor insult :m00:
 

Khartoum

Fledgling Freddie
Joined
Sep 8, 2004
Messages
87
nOmoreCOAL said:
R u ppl slow? What's the point of playin if u know u r goin 2 lose against the zerg in nf w/o mgs? Albs here, albs there, albs every where, on the bridges, in the water, under the water, campin docks, campin drop off spots. Even if u r inside a sieged keep u can die w/o eye contact when keep/tower is destroyed cause albs r more n bring more siege engines. The terrain is flat , fights r shown on map, guard spam is told on /bg , death spam tells excactly where it happened , there is no way 2 run away from the zerg. Since all albs run w the zerg what does a fg of mids/hibs if they avoid the zerg? Fight each other or take a tower in albland n w8 2 farm albs. Any fg albs doesnt try a tower till the zerg arrives.
And whats the point of avoidin the battle w the enemy since THAT is the goal of the game? Ok, epic battles zerg vs zerg but the numbers r not close n the result is drawn b4 the start.

No offense, but so far I've yet to see any albs camping boat dropspots or jettys anywhere. I do see _plenty_ of hibs and mids doing it, though, both "normal" groups and stealthers.


nOmoreCOAL said:
Khartoum, how do u feel when u volley or even when u fire a single arrow from the longest distance an archer can fire an arrow on the top of a wall? Why dont u solo a merc near bled?

My 2500 range on flat ground feels good, as do my almost 3000 units when firing down-hill. What's your point? If you're trying to revisit the old topic of "scouts range is extreme, that's why they win" then mind you we're not even talking about 300 units of extra range here.
A guildie of mine, having the same EQ-setup as me (10% range on items, 5% from braggarts flight-arrows, and yes they stack to 15% range) has almost 2300 units of range on his pryd-ranger. Now go do /groundset 200 and ask yourself if this roughly one player worth of measly distance, half a second worth of movement, is "all that" for a scout.
 

tookha

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,118
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

This is where i stopped reading, and laughed. Need some clue over here.
 

tookha

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,118
Oh btw, what's up with the thread name?

"Yeah, let's give my thread a name which makes many people click it, so that everyone can see how retarded i am!" :(
 

Nausilus^^

Can't get enough of FH
Joined
Dec 25, 2003
Messages
1,745
Rofl there's some serious mud-casting going on this x-mas.. what realm has the most overpowered mud? :clap:
 

Nuked

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,070
numbers vs melee power vs nuking power - this is the balance, why are you even discussing utility, bottom line is, you put 1fg of hibs up against 4fg of albs and see who's going to win. if those albs lose it's not just because the hibs are l33t skilled players its coz the albs are really really shit and daoc. you have no excuse in getting your ass kicked when its 4vs1
on top of this i doubt very very much hibs go and attack the keeps where the albs are, in most cases the albs go to the hibs. get over it, people DO NOT have to stay and play a game to get farmed so stop making qq threads about hibs leaving daoc and we should stay just because back in the day you was stupid enough to come to amg with 1 fg and get farmed 75% of the day. that was your own decission
 

Ketinna

Fledgling Freddie
Joined
May 12, 2004
Messages
153
Ilienwyn said:
One note: Mythic didn't balance anything. Just turned the game around were the numbers count more that the abilities of the classes. Still mid and hib groups are better by far comparing to alb but simply, the fg fights are much less now so numbers count much more. Oh, and a good fg from any realm can still farm enemy zergs!! :p

to bad both PE and AD has proven you warders wrong :fluffle:
 

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