Grow some ....

Aadia

Fledgling Freddie
Joined
Dec 28, 2003
Messages
396
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:
 

lathoniel

Fledgling Freddie
Joined
Feb 3, 2004
Messages
120
i remember emain when mids were about 2 every hour. so half the mids now are ex-albs that went for the uber-ness mythic promised to pump the realm up. makes sense they'd quit now they lost it. once a quitter, always a quitter.

roll on the flame whadaaaaaaaiiiiee crunch! throat blow!

oh and btw, dunno wtf this thread is about.
 

Framfall

Banned
Joined
Aug 19, 2004
Messages
188
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:

keep on smoking!
 

Ilienwyn

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,722
One note: Mythic didn't balance anything. Just turned the game around were the numbers count more that the abilities of the classes. Still mid and hib groups are better by far comparing to alb but simply, the fg fights are much less now so numbers count much more. Oh, and a good fg from any realm can still farm enemy zergs!! :p
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Alb's had always had potentional, its just that you guys rather zerged. Take a look at Apocalypse Dudes, they do good. So why can't the rest? becouse you can't be bothered thats the simple answer. You got some of the best classes, and they didn't exactly get worse in NF. Sorceror with godmode against tanks every 15 minutes anyone? Infiltrators with almost the double damage of shadowblades? theurgists who can keep a entire group interupted without too much hassle? minstrels who got almost every trick in the book? (except MoS)
Scouts with 2500 range and insane damage?

The classes is there, you can make a good debuff group but none does, becouse its easier to /cg join zergleader and stick him.
 

Olgaline

FH is my second home
Joined
Jan 9, 2004
Messages
8,306
heh, that my friend is as bi-est and one sided view as you can possibly get.
first of all, alb classes arent as gimped as many albs would like us to belive.
AD are a great example of this, they took on and won vs the best hib and mid had to offer, yes they lost now and then also, but thats the name of the game.

what you will find is that alot of the people that chose to play in tho's "hardcore groups" did so for the fg vs fg fights and "skill" and you didnt see them quit or as you put it throw away the board game when they lost tho's fights for mids vs the good hib groups for example...

No the reason you see many hibs and mids quiting atm is due to 2 things mainly

1. the foundation for what they enjoyed in doac..the fg vs fg in emian is Gone, they simply do not enjoy zerg vs zerg, even their zerg wins, it dosent matter, they simply dont like the game platform, siege's and so on..thats why they quit.
2. some have been bored of the game for a while, but there simply hasent been a real ulternative to daoc, wich now seems to have arrived with WoW.
 

Platin

Fledgling Freddie
Joined
May 12, 2004
Messages
450
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:

See the hibs I can understand but the mids don't seem to have a clue.
 

Fenderon

Can't get enough of FH
Joined
Jan 7, 2004
Messages
1,673
Grow some..

..weed?
..balls?
..hair?

what you wrote was so not what I thought was gonna be there.

and for the thread itself.. havent I already seen it before?
 

Ilienwyn

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,722
Helme said:
Alb's had always had potentional, its just that you guys rather zerged. Take a look at Apocalypse Dudes, they do good. So why can't the rest? becouse you can't be bothered thats the simple answer. You got some of the best classes, and they didn't exactly get worse in NF. Sorceror with godmode against tanks every 15 minutes anyone? Infiltrators with almost the double damage of shadowblades? theurgists who can keep a entire group interupted without too much hassle? minstrels who got almost every trick in the book? (except MoS)
Scouts with 2500 range and insane damage?

The classes is there, you can make a good debuff group but none does, becouse its easier to /cg join zergleader and stick him.


I rather do a bomb group killing mid and hib zergs tbh! :D

Oh, and suddenly alb classes became uber and mid/hib ones gimp? Go use your ideas and make good groups too. There are some nice ideas but won't tell them ofc. Oh, and if we speak about tricks-ras, check BD. Must have the best list of available ras of all classes. Even a rr13 BD will have hard time getting the good stuff!!
 

Nuked

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,070
because giving albion best melee or best casters when you was obviously always going to have highest population on all servers would be such a smart idea :rolleyes: .. and now it's balanced with reavers and sorc and higher population :D you guys own .. come play WoW, this server population needs filling up :(
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Ilienwyn said:
I rather do a bomb group killing mid and hib zergs tbh! :D

Oh, and suddenly alb classes became uber and mid/hib ones gimp? Go use your ideas and make good groups too. There are some nice ideas but won't tell them ofc. Oh, and if we speak about tricks-ras, check BD. Must have the best list of available ras of all classes. Even a rr13 BD will have hard time getting the good stuff!!

I never said that mr biased. Mid's and hib groups are good no doubt, but you can make good groups in alb you just keep going on about how hard it is to fit everything in and yadda yadda yadda, sure 3xzephyr is OP. So is 90% immunity to melee damage on a caster, but justifying that albs cant make good groups becouse of mid and hib's are OP is just dimwitted.
 

Enli

Fledgling Freddie
Joined
Jan 4, 2004
Messages
2,522
if u want balance just change these things:
- equal numbers in each realm (aint possible so boehoe lets cry)
- casting timer on sorc/cabbie LT should be like other casts and not that fast (again mythic aint planning to change that)
- reduce range on the insta LT of a bd (same as above)
- hibs things arent mine to comment on cause for that i'll have to do some rvr in alb or mid (i want to give an honnest opinion but i believe baseline stun is pretty whined about :p )

For the rest we can still do the same as previous patches except it's zerg vs zerg, and admit amg emain was the best school ;)

ok we can whine and stuff, albs can say they have an advantage now they deserved a long time now
but my view is to play the game as it is presented to u and to whine as we are just humans, with bad and good moods, playing a silly game
 

Jeroma

Fledgling Freddie
Joined
Aug 7, 2004
Messages
11
/whine

Never whined on FH/BW before but I guess there is a first time for everything :) Before NF it wos possible to have fun with my warrior going out solo or with a couple of guildies or wait at MTK to get a random group going and meet enemies pretty fast and suprisingly often have nice fights.

With the new RA's and new style of fighting its almost impossible to get nice fights. If you meet a stealther and they are about to loose they use vanish or SoS or just fire an arrow or two and then stealth again. So either you get killed (more often then not) or left standing with nothing to bash :)

2-4 still works though, even if finding a fight takes long long long time. Joining the zerg and random groups nowdays is however extreamly booring from my POV since everything is about towers and keeps, which leaves tanks to either stair at the opponents or get a siegeengine.

Yes i know that if I spent a couple of hours and bla bla pmed every single char in midgard I could get a group going that didnt follow the zerg and instead zephyred ppl of boats and camped drop of points or bridges which seems to be the suggestion to all nontowersieging groups. (Or deleete and reroll scout/sorc)

To sum it up in one whine-line: NF is more frustrating then fun for me and with added lag it has really made me considering to /quit.

/whine off
 

Tiztla

Fledgling Freddie
Joined
Jun 2, 2004
Messages
250
omg lol at this , it makes me sad that u actually belive in this also :worthy:
 

Gray-CF

Fledgling Freddie
Joined
Jan 27, 2004
Messages
170
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:

imo its time to pass the crack pipe on!
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
Helme said:
Alb's had always had potentional, its just that you guys rather zerged. Take a look at Apocalypse Dudes, they do good. So why can't the rest? becouse you can't be bothered thats the simple answer. You got some of the best classes, and they didn't exactly get worse in NF. Sorceror with godmode against tanks every 15 minutes anyone? Infiltrators with almost the double damage of shadowblades? theurgists who can keep a entire group interupted without too much hassle? minstrels who got almost every trick in the book? (except MoS)
Scouts with 2500 range and insane damage?

The classes is there, you can make a good debuff group but none does, becouse its easier to /cg join zergleader and stick him.

Just like every other over-confident, superior, smug, mid whiner these boards tend to see.

Your so hung up on telling ppl how stupid and gimpy they are about not making 'uber' grps like your hero's AD when in reality that group used to play very well but lose alot against the mid and hib counter parts. They were low RR, it isnt a surprise but they still played very well. They worked there way up to high RR and now compete with the other high RR groups but still lose. As for who wins more / less, its not something you can compare really. I'm sure they dont even have a good idea of there ratio's. There have always been good groups in alb but just no were near as many as in mid / hib and maybe thats down to the mentality of the realm more so than the average 'skill' of your realm eh? Most 'For Arthur' types do pick albion ye, they arent so focused on wtfpwning and having uber optimal 8 man daily set grp that plays 10 hours a day with each other and all that other bs.

The point is your always going to find dedicated people who play to win and do the best they can while playing the best they possibly can. That's in all realms, it just so happens in mid and hib its alot easier to have the best group possible easy than in alb, speaking of issue's such of 4 seer grp's / no doubling of class specific roles or spread out abilities such as pally / arms / merc fighting for melee orientated spots, magic resist's being got at a sacrifice or speed / mezz / end regain / healing / base buffs / rezz utility being so widely spread etc. These guys were a mix of some mid / alb players who must have wanted a real challenge of playing on an underpowered, utility wise, realm and with a lack of alot of dedicated people around them so that they really could have the greatest challenge possible.

While you sit in midgard were most ppl tend to run when they want to play the strongest realm. A mid grp has been the strongest, give or take the odd patch or so, since pretty much the dawn of the game, over patch developement , lvling and nerfs etc it has become more apparent hence all those fotm bandwagoners who will no doubt be the first to respond to this with there rattle in hand and flames in mind. I cant believe you just go on about how good class's like scout / infil and minstrel are in your whining when in most alb grps none of those class's are even used actually, yes thats right the minstrel is dropped in alot of 'tuned' grps these days, but what really the point and problem here is NF. It's geared towards the mass's and class's that can benefit alot from that. Such as scouts / sorcs and pretty much every ranged class ;>.

Oh and its easier to sit there and whine and throw your toys out your pram than actually try to address the problem. It's already been shown that mids had the numbers to counter the albs from nf's release. Why doesnt mid sit down and elect some leader<s> to unite the 'clans' ;> of mid into a realm stomping force capable of dispatching the 'dim witted' mindlessly following monkeys of albion? ;> It's clear that realm needs leadership that all will listen to but its all too aparent that from the many patchs changes / fotm phases's that its now a case of the saying:

"Too many Chiefs not enough Indian's" ^^
 

Ilienwyn

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,722
Helme said:
I never said that mr biased. Mid's and hib groups are good no doubt, but you can make good groups in alb you just keep going on about how hard it is to fit everything in and yadda yadda yadda, sure 3xzephyr is OP. So is 90% immunity to melee damage on a caster, but justifying that albs cant make good groups becouse of mid and hib's are OP is just dimwitted.


Oh yeah, sorc has immunity to melee with his ra. As if current game isn't using range and casters at maximum. If it was the age of savages oneshooting everything making a sorc needing a second shot to die it might be too much (that's sarcasm btw!).


Oh,and as for reavers, there are hardly over 5 rvr reavers on at most times. Not like mids and savages where almost everyone had a savage! And good groups are always possible, I wasn't by any means going to reroll every patch to play on them. I started with a gimparms, decided to change to reaver at some point cause it seemed much better and then TOA came and I won't do toa again for any reason. Luckily this patch came were reavers can actually play in good groups and I will try have some fun before, hopefully, move to Europian WoW...
 

Zeratuhl

Fledgling Freddie
Joined
Apr 24, 2004
Messages
879
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:


HAHA! u make my day boi
:clap: :clap: :clap:
 

Vantros of the Delerium

Fledgling Freddie
Joined
Feb 28, 2004
Messages
337
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms. Hibs the overpowered nukers, mids the deadly tanks, and albs... well... neither there nor here.

So albs might gather some numbers to try and get rid of the disadvantage of no good nukes nor tanking. (i mean have you ever seen a pally and armsman killing quickly? With a pally you fall asleep and the armsman runs out of endurance - reavers don't even count here)

Though Mythic has been trying to balance out the game a bit, albion had to play the underdog power and dmg-wise. We might have been with more but wouldn't you rather play a good lucking char instead of an ugly troll or a god knows firby? Anyway we are drifting off now... Mids and hibs always had the advantage to albs to kill us like fook because we lacked the speed and dmg to kill.
Still plenty of albs kept playing and gathered some friends ... others went pve (not DF no, cuz that's always practically been in mid hands)

So now Mythic nerf and balance out a bit more and albs finally are standing on the same level as mids and hibs and what is the result? We hardly see any more hibs and mids and get fookloads of threads to read by them on FH.

Guess none of them were really persistent either when they lost a boardgame and threw halfway through the board in the air and stopped playing cuz they hated losing and didn't say for once to the others... well done but next time it will be me again.

:eek:

Well u just made me think of on word to discribe you.. noob..

Hibs do not have the best nukers.. far from it, our PB has less value than the mid one, our nukes are slower than a sorcs, our mezz is resistsed easy and lasts for all of 5 seconds, our pets turn on us at the drop of a hat... oh but we get a castable stun.. woopydoo. Fact is Hibs didnt win due to being overpowered but cos we knew how to play our characters, the albs who have a clue are amoung the best and most respected players about. Wanna talk about overpowered ok hows this animists got nerfed down to only being allowed 15pets cos it was deemed to powerful, and yet thurgs can cast as many pets as they are capable of, and those pets are powerful with abilities to stun nuke and melee.. or howabout a sorc who has bolt range mezz and can cast lifetap faster than 2 BMs can do dmg to them (when they moc ofc).. simple fact is Albion has the best chars about, but no one can see passed the zergs to use them, BF had one of if not the best FG out there before NF.. they killed mids and hibs like they was nothing sometimes 2-3fg at a time, they werent overpowered they were GOOD. We run 2 druids to a group for a reason often albs dont have a cleric in a group so the reason u lose is cos u dont have a healer, make a proper group that can sustain its self and then come back and moan if u still think you are underpowered.. Otherwise stop whineing and learn to play the game properly, let me ask you something after playing the game 3 years and haveing fun in FG fights and never wanting to zerg would u want to now have to zerg to compete? Sorry shouldnt be asking you that your a zergger.. nm

BTW hes not smokeing anything... hes stupid not stonned
 

Danord_durin

Fledgling Freddie
Joined
Jan 3, 2004
Messages
842
Vantros of the Delerium said:
Well u just made me think of on word to discribe you.. noob..

Hibs do not have the best nukers.. far from it, our PB has less value than the mid one, our nukes are slower than a sorcs, our mezz is resistsed easy and lasts for all of 5 seconds, our pets turn on us at the drop of a hat... oh but we get a castable stun.. woopydoo. Fact is Hibs didnt win due to being overpowered but cos we knew how to play our characters, the albs who have a clue are amoung the best and most respected players about. Wanna talk about overpowered ok hows this animists got nerfed down to only being allowed 15pets cos it was deemed to powrful and yet thurgs can cast as many pets as they are capable and those pets are powerful with abilities to stun nuke and melee.. or howabout a sorc who has bolt range mezz and can cast lifetap faster than 2 BMs can do dmg to them (when they moc ofc).. simple fact is Albion has the best chars about, but no one can see passed the zergs to use them, BF had one of if not the best FG out there before NF.. the killed mids and hibs like they was nothing sometimes 2-3fg at a time, they werent overpowered they were GOOD. We run 2 druids to a group for a reason often albs dont have a cleric in a group so the reason u lose is cos u dont have a healer, make a proper group that can sustain its self and then come back and moan if u still think you are overpowered.. otherwise stop whineing and learn to play the game properly, let me ask you something after playing the game 3 years and haveing fun in FG fights and never wanting to zerg would u want to now have to zerg to compete? Sorry shouldnt be asking you that your a zergger.. nm

BTW hes not on smokeing anything... hes stupid not stonned

HAHAHA so true.............................................................................. Even tho Light specced eld is a VERY good class ,1 of the best casters if u ask me.
 

Flimgoblin

It's my birthday today!
Joined
Dec 24, 2003
Messages
8,324
baseline stun > 4 delve ;)

having the stun on your nuker gives you the best single target nukers - mid win pbaoe since they get aoe stun. Alb just has more... 3 wizards > 1 eldritch ;)


Incidentally I think you're all missing the point:

Albs were the underdog pre-NF but we didn't go boycott RvR or whatever. Whereas the hibs/mids whining* on FH are flinging their toys out of the pram and going "wahhh". So grow some balls and come get yer relics back :p

(* - not all of them are whining - hurrah for the ones that aren't).
 

Divinia

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
938
Aadia said:
Imagine this: A game has been made called DAoC, with 3 realms.. blabla bullshit blabla more bullshit...

And in those three realms there's only: albion races, trolls and firbolgs. The classes are: overpowered nukers(hib) overpowered tanks(mid) and armsman and paladin. is that correct?

sidenote: hib and mid tanks don't run out of endurance in this game, Mids always had the advantage of owning DF also because albs instantly went to retake their keeps with big forces still this didnt help...
 

nOmoreCOAL

Fledgling Freddie
Joined
Aug 3, 2004
Messages
113
Ilienwyn said:
Oh,and as for reavers, there are hardly over 5 rvr reavers on at most times. Not like mids and savages where almost everyone had a savage! And good groups are always possible, I wasn't by any means going to reroll every patch to play on them. I started with a gimparms, decided to change to reaver at some point cause it seemed much better and then TOA came and I won't do toa again for any reason. Luckily this patch came were reavers can actually play in good groups and I will try have some fun before, hopefully, move to Europian WoW...

Have a look at the 50 top players in rvr n get a clue how albs play.
( support classes )
5 clerics 0 friars
12 healers 3 shamen
7 druids 6 bards 3 wardens

Zerg us well mr.noteamplay cause u all play overpowered classes n u want 2 omgwtfpwn

Mythic couldnt handle radar user so made all frontiers flat n filled w lots of walls n places where could c around. But this made easier 4 the mass of alb casters n scouts.
In OF a keep could be defended even by a fg against the zerg ( lov dem hibbies movie). In NF there is no way 2 defend against an even number of attackers since attackers can have more siege engines outside n fire till the keep is destroyed n then kill all defenders inside w/o a fight at all.
This makes tanks useful transportin siege engines n gives all alb casters/scouts the chance 2 line up n nuke out of the mid/hib kickin distance which was melee/pbaoe/shrooms since they got theurg/ scout/ sorc.
Dont forget the loads of overpowered alb stealthers.
aspro pato :drink:
 

Killrake

Fledgling Freddie
Joined
Jan 14, 2004
Messages
491
Ilienwyn said:
Not like mids and savages where almost everyone had a savage!

Do u think u are right here??

FYI. FoM for example have 218 members, there is 12 savages in the guild,
6 are lvl 50, the highest have 140k rp.

Dont think that evryone m8. :cheers:
 

rvn

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
937
you can have good groups in all reams, and main factor for a grp winning is teamplay and grp setup + invidual skill. Class differances are small if you use the correct classes.

anyway when it comes to 95% of population wich dont run in opted groups at all, hibb closely followed by midd has been on the "advantage".

but it wasnt noticed so badly, cause albs have had huge numbers and most of you have used that.

now when most opted grps stopped playing in nf, and its just siege vs siege for the moment and alb haveing the advantage classes, and probably best RA's too for now they have the advantage + population.


and no you didnt boycott rvr, you just camped mmg or simular whenever you could :) or rolled infil/minstrels wich has an advantage over ns/sb/hunter/ranger
 

Killrake

Fledgling Freddie
Joined
Jan 14, 2004
Messages
491
Vantros of the Delerium said:
Well u just made me think of on word to discribe you.. noob..

Hibs do not have the best nukers.. far from it, our PB has less value than the mid one, our nukes are slower than a sorcs, our mezz is resistsed easy and lasts for all of 5 seconds, our pets turn on us at the drop of a hat... oh but we get a castable stun.. woopydoo. Fact is Hibs didnt win due to being overpowered but cos we knew how to play our characters, the albs who have a clue are amoung the best and most respected players about. Wanna talk about overpowered ok hows this animists got nerfed down to only being allowed 15pets cos it was deemed to powerful, and yet thurgs can cast as many pets as they are capable of, and those pets are powerful with abilities to stun nuke and melee.. or howabout a sorc who has bolt range mezz and can cast lifetap faster than 2 BMs can do dmg to them (when they moc ofc).. simple fact is Albion has the best chars about, but no one can see passed the zergs to use them, BF had one of if not the best FG out there before NF.. they killed mids and hibs like they was nothing sometimes 2-3fg at a time, they werent overpowered they were GOOD. We run 2 druids to a group for a reason often albs dont have a cleric in a group so the reason u lose is cos u dont have a healer, make a proper group that can sustain its self and then come back and moan if u still think you are underpowered.. Otherwise stop whineing and learn to play the game properly, let me ask you something after playing the game 3 years and haveing fun in FG fights and never wanting to zerg would u want to now have to zerg to compete? Sorry shouldnt be asking you that your a zergger.. nm

BTW hes not smokeing anything... hes stupid not stonned

Nice true words /salute :cheers:
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Flimgoblin said:
baseline stun > 4 delve ;)

having the stun on your nuker gives you the best single target nukers - mid win pbaoe since they get aoe stun. Alb just has more... 3 wizards > 1 eldritch ;)


Incidentally I think you're all missing the point:

Albs were the underdog pre-NF but we didn't go boycott RvR or whatever. Whereas the hibs/mids whining* on FH are flinging their toys out of the pram and going "wahhh". So grow some balls and come get yer relics back :p

(* - not all of them are whining - hurrah for the ones that aren't).

sorc > light eld.
ever compared a void eld to a fire wizzie?
tbh cold wizzies compare ok to any pb class in hib too, its just very few albs try it properly.
If anyone thinks hib are the 'nuker' realm with all the best nuking stuff, then they have been reading the instruction manualy and should probably roll a nightshade cause they are stlong nukers too!

And you can never be the underdog with more players, albs just made weak groups and where uncoordinated for the most part. You where the worst perfoming realm before NF, but the underdog has always been hib.

I would love to come get the relics back, but hib alone would get crushed. Ive taken and defended a fairly insignificant tower in alb and seen more albs appear to take it back against 2fg than hib has lvl 50s online..., its not a matter of balls, its a matter of finding more than 2fg of hibs that want to get steamrolled by 3 times as many enemies, every week thats harder and harder to do.
 

Danya

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,465
Boni said:
I would love to come get the relics back, but hib alone would get crushed. Ive taken and defended a fairly insignificant tower in alb and seen more albs appear to take it back against 2fg than hib has lvl 50s online..., its not a matter of balls, its a matter of finding more than 2fg of hibs that want to get steamrolled by 3 times as many enemies, every week thats harder and harder to do.
3 times more? Be serious Boni, more like 10 times more. :p
 

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