Group set up with mls/artifacts?

Bracken

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Looking at the variety of mls and artifacts out there, I'm starting to think the days of Dark Age of Tankalot are numbered. With mls like bodyguard and grapple (plus the buff shearing changes mentioned in other threads) it seems it's no longer gonna be enough to set off with a ganksquad and try steamroller everything that moves. Are we looking at a future where groups will need to have more mixed set ups with greater utility to combat the variety of situations that they will face? Or is this just wishful thinking ? :)
 

censi

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yer i think so.

NS, ranger, mentalist, champs, VW are still going to be unfavored for a while.

Animist and elds and chanters can really benefit from TOA expecially in terms of survivability.

Heros, BMs, Druids, bards will always be bulk standard in terms of desirability.

ToA gives you a few other options or things to consider when you are making your group format.
 

wittor

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censi said:
yer i think so.

NS, ranger, are still going to be unfavored for a while.

they don't belong in a rvr group, if u play a assasin u shoulden't grp with normal grp chars
well that's what I think

edit: not only NS / ranger , same counts for the other realms
 

Vodkafairy

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wittor said:
they don't belong in a rvr group, if u play a assasin u shoulden't grp with normal grp chars
well that's what I think

edit: not only NS / ranger , same counts for the other realms

yer agree
 

censi

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"they don't belong in a rvr group, if u play a assasin u shoulden't grp with normal grp chars
well that's what I think

edit: not only NS / ranger , same counts for the other realms"

In reality thats totally true. But thats not Mythics stance wittor. Also all classes should be viable in an RVR group tbh.

The stealth classes have all been "toned down" to make soloing harder and to try and get these classes to fall in line with Mythics ideals about how Daoc should be played.

Problem is toned down is all they got. No real group desirability in any stealther but the minstral.

From my point of view I will play an archer regardless of their groupability or general capability (just because its the class i like) but its a bit frustrating because I offer nothing to an RvR group. I know and the group leader knows it.

MY rr2 Blademaster totally outperforms my rr7 ranger.

Rangers are the worst defensive class in the game. The only Class defense ability they get is 15% evade. So as a ranger you have to settle for the fact that you going to get dropped fast or take damage fast is a better description (not factoring in RA's which are more generic). If someone wants to argue rangers arnt the worst defensive class in game make a case pls (out of interest)

The natural trade off for this should be the best offense in the game (worst defense, best offense?? ((ill settle for good offensive!)) Ranger offense is actually not even better than average amoungst the offensive classes. Our primary attack form gets no to hit bonus, and is therefore subject to mass blockage and evadage. Our crit shot ability is generally usuable due to the pre-requisites of the target needed for them to be Crit shotable!....

ill stop before i write an essay this post wasnt supposed to be about archers suxing! (damn i was just getting started)
 

Lethul

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censi said:
Rangers are the worst defensive class in the game. The only Class defense ability they get is 15% evade. So as a ranger you have to settle for the fact that you going to get dropped fast or take damage fast is a better description (not factoring in RA's which are more generic). If someone wants to argue rangers arnt the worst defensive class in game make a case pls (out of interest)

how about hunter?
 

Skilgannon

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Would have group stealth would be quite cool. Hit the ability and emote as the zerg runs past :)
 

censi

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hunters are terrible defensive class to.

but insta pet (even though this sounds offense) combined with run as defense them and edge in the defnse stakes over ranger. It basically means that a hunter can flee and the person giving chase cant loose the hunter or he will have to stop and kill pet, at which point he get peppered with arrows.
 

old.Sko

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it is possible to critshot person being bodygarded. so there's some merit in making a setup which includes a ranger.
 

Filip

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i dont think we know yet ... i for 1 will try make groups of

Cleric (perfector)
Cleric (perfector)
Sorc (mls sux)
Theurg (ml's sux) <---- thats me
x-----any guildie
x-----any guildie
x-----any guildie
x-----any guildie

will be fun ....
 

Krane

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Well imo not much u can change in an alb grp cause there are classes u just MUST have or u ll end up missing something vital in the grp.

The 2 main choices for alb are still either tank or caster grps...

1. Tank grp setup shud be very similiar to what it was so far:

Cleric
Cleric
Sorcerer
Minstrel
Paladin
Merc
Merc
Merc/theurg/reaver/shield arms/friar

2. Caster grps have options to differ more in types..mainly depending on debuff and dmg type imo. U either have:

Cleric
Cleric
Sorcerer
Minstrel
Ice wiz/debuff sorcerer
Ice wiz
Ice wiz
Ice wiz/theurg

or


Cleric
Cleric
Minstrel
Sorcerer
Sorcerer
Sorcerer/cabalist
Sorcerer/cabalist
Theurg

Before TOA i prefered the sorc based grp..after toa...who knows..most of the MLs support cage-based caster grps more..altough with those u still cant kite.


Also buff shearing cud change a lot ..
 

stighelmer

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Krane said:
2. Caster grps have options to differ more in types..mainly depending on debuff and dmg type imo. U either have:

Cleric
Cleric
Sorcerer
Minstrel
Ice wiz/debuff sorcerer
Ice wiz
Ice wiz
Ice wiz/theurg

or

Cleric
Cleric
Minstrel
Sorcerer
Sorcerer
Sorcerer/cabalist
Sorcerer/cabalist
Theurg
you forgot paladin in both setups. of the rox in any caster grp when they are named e.g. regtur or gregorian.
 

vintervargen

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think ToA will make the groups less 'tank' 'pb' 'caster' -groups etc, such as a good hib group will prolly be

bard
druid
druid
warden
animist
eldritch
hero
bm

and similar in both mid & alb..

will be very fun to see at least
 

Flimgoblin

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bodyguard doesn't work on bows...

a hunter has a pet to harass support and a bow to kill bodyguarded casters :)
 

Krane

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stighelmer said:
you forgot paladin in both setups. of the rox in any caster grp when they are named e.g. regtur or gregorian.

no stig, there was no paladin there on purpose...
It nerfs damage output too much imho, but that was pre toa..
 

stighelmer

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Krane said:
no stig, there was no paladin there on purpose...
It nerfs damage output too much imho, but that was pre toa..
tbh greg or regtur > 2nd cleric even, atleast pre ToA.
With bodyguard I fail to see how a paladin will have less utility in a caster group.
But we will have to see :)
 

bult

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no guardbot in castergrps is :twak:

Hib or midgrps without guardbot is free rps.
 

Fedaykin

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Albion caster groups cant afford a guardbot in my opinion

ours at the moment is:

Cleric
Cleric
mincer
Sorc mind/body
sorc body/mind
ice wiz
ice wiz
theurgist

all are needed, and all add more to the group than a paladin
 

Vodkafairy

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exactely what is wrong with random paladins? nasxDdDxXDD, epic, 2h, very fine addition to any group id say
 

Drav

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Noone has mentioned arms yet in group setups........figures ;)
 

Fedaykin

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stighelmer said:
greg/regtur != a random paladin :)


remember this is my opinions and paladins have been proven to work but :

i'd rather take other classes because:

a) casters dont really need endurance, especially in a pbaoe group where a box is main defence

b) all the paladin will be there for is guard + slam, whereas all other classes in the group contribute more and work better together

Paladin - Endurance chant, guardbot with bodyguard is useful however casters need to stand still and only 1 of 4 casters can be bodyguarded, slam, ghetto rez, insta taunt, plate, high af, hps

i.e body sorc = MA, 50% ice debuff, green con pet, ghetto mez, red dex/qui debuff (highly underrated) , amnesia, single red root/mez, demezz, 400+ damage per nuke/lifetap, yellow AE root, speed chant, red single dex/str debuffs (again underrated and underused by sorcs)

mind sorc = Red mezz, yellow pot, single red root/mezz, low AE root, yellow pet, lower debuffs, amnesia, group demezz chant, red str/con debuff, single target red debuffs, 300+ damage per nuke/lifetap

ice wizzs = assist body sorc on nukes (does nice damage with 50% debuff) PBAOE (main function) MoC, eb's - General damage dealers

minstrel = no brainer

clerics = no brainer

Theurgist = PBT, best interrupter in albion, pet spamming, haste/eb, Attack speed decrease (underrated) backup roots

thats my opinion though
 

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