Group Purge

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Amadon

Guest
Originally posted by tildson
Get some to assist you, with power-relics it wouldnt be very hard. We do it on pryd, they only survive if they have 3healers in group - and we got no relics.
yeh that's why I said "alone" :)

assisting is very effective but very fragile :(
 
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old.Nol

Guest
I seriously don't know why you are whining about GP now, for ages we have said bof and sos rule. Only now is the mainstream alb semi-begining to understand this, the better groups have been using it for ages.

boad is useless against top heavy tank classes, so it's pretty much wasted at the moment. Where as there are a lot more tank groups running around so BOF becomes one of the most useful power RA's.

And sos has always been powerful, I especially like it when the mincer in the goup pops it and runs away leaving his groupies to die....
 
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Lomald Umilinn

Guest
Re: Re: Re: Re: Re: Group Purge

Originally posted by Puppetmistress
And I didnt ask for a nerf of ichor I just said the game is full of lame RA's.

Couldn't said it better myself => /delete SC and active ras :)
 
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tildson

Guest
Try simulatneously, when on LAN with another chanter, MoC and assist eachother :) lethal as hell
 
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Amadon

Guest
Originally posted by tildson
Try simulatneously, when on LAN with another chanter, MoC and assist eachother :) lethal as hell
did it once with 2 mana chanters and 1 light ment.. it was awesome :)
however we only fought low RR ish non tank heavy groups, didn't get to try it vs high RR savage groups and I don't think we could kill them quickly enough tbh

will try it someday tho :)
 
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Gahldir

Guest
Originally posted by Javai
IF they have specced that way so that they have a lower duration mezz.

And root will keep a tank off your back it will not stop you dying to the Hib casters.

you can get ae root and last ae mezz.
 
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Gahldir

Guest
Originally posted by Javai
So getting nuked for 500 damage a time shouldn't bother me? And Sorcs don't get determination (neither does my Paladin). Base-line stun + 3 nukes on Sorc and at most 5 on Paladin = death

if your group let a chanter stand and cast for like 8 secs imo you are doing something wrong ;)
 
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tildson

Guest
purge heatdebuff
1875mez > 1500stun
get good healers
 
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Gahldir

Guest
Originally posted by Puppetmistress
Well I was taking an arbitrary number but:

a) They are on you and you start quickcast. First set of hits are landed now. (you wouldnt quickcast if they wherent on you!)

b) You are in the process of casting the quickcast = 2 seconds. In this time-span a h2h-savage certainly hits another time. Their swingspeed is prolly around that, isnt it.

c) You have to stand STILL till the quickcast has been completed and then you run out of range. Third set of hits is landed if unlucky

So you have to sit out 3 (2 if lucky) rounds of combat from 3 savages. It would require an average of 2 hits / swing in that scenario. 18 hits suddenly doesnt sound that impossible anymore.

however, begining to start casting CC when they are slaping you are kinda late tho ;)
 
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Gahldir

Guest
Originally posted by old.Nol

And sos has always been powerful, I especially like it when the mincer in the goup pops it and runs away leaving his groupies to die....

I like it better when he pops it to get away after his group is killed ;)
 
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Puppetmistress

Guest
Originally posted by Gahldir
however, begining to start casting CC when they are slaping you are kinda late tho ;)

You cant cast AoE-root too soon because it will break the mezz on the ones not loose yet.

And dont forget savages their insta-taunt STILL interrupts so you're forced to quickcast if they purge or shake mezz loose.

Bard his survivability is better, sorry. I am not saying its much better, but it is better then a cloth-caster. Its way easier to keep up healing a bard then a caster. HP and slash-resistant armour + higher AF + 19% absorb + access to AM and IP makes the class abit tougher.

But then again, everything goes down FAST nowadays in RvR. My druid got 4-shotted last week for instance. And that's a class with AF650, 1900 hp, 27% absorb etc etc.
 
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Flimgoblin

Guest
Originally posted by Amadon
stun comes after the debuff, as i said.. run when you see the debuff, not when you notice the damage.

didn't realise you could run out of nuke range (assuming you're closer than 1400 ;)) in the 1.3 seconds it takes to cast a stun...
 
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Amadon

Guest
Originally posted by Flimgoblin
didn't realise you could run out of nuke range (assuming you're closer than 1400 ;)) in the 1.3 seconds it takes to cast a stun...
so as a caster you try to minimise the range at which you start casting or maximise?

I know which one I do.. maybe that's why I suck :D
 
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old.Niljindil

Guest
Originally posted by Puppetmistress
Oh please! My 1800 hp friar (buffed) was 3-shotted (!!!) by heat-debuff baseline-DD nuke for teh win.

So easy to counter that with a class with around 1400 hp and no insta-interrupts.

I bet your enchanter can counter easily dragon AOE too.
Oh please learn your own god damn realm(and class)! Friars have a PVE insta taunt which interupts too fucking well for its own good.

On another note, ichor doesnt trigger an immunity timer(fact, not speculation) but cant be applied on someone that is immune(which means you can aoe root after ichor, but you cant ichor after aoe root).
 
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old.Niljindil

Guest
Originally posted by Puppetmistress
Bard his survivability is better, sorry. I am not saying its much better, but it is better then a cloth-caster. Its way easier to keep up healing a bard then a caster. HP and slash-resistant armour + higher AF + 19% absorb + access to AM and IP makes the class abit tougher.

Thats a good argument yes, the big flaw however is that a bard can never get rid of someone on him(by himself) after mez is broken, even if they arent in melee range and is free to turn around and cast something.

The fact that if you see 3 savages running after you there is absolutely nothing you can do as a bard to not make them catch up to you(sprinting in circles makes the pursuer catch up sooner or later, and being hib end provider you cant keep running in a straight line) as they will just instataunt if you play speed to get away.
 
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Gahldir

Guest
Originally posted by Puppetmistress
You cant cast AoE-root too soon because it will break the mezz on the ones not loose yet.

And dont forget savages their insta-taunt STILL interrupts so you're forced to quickcast if they purge or shake mezz loose.

Bard his survivability is better, sorry. I am not saying its much better, but it is better then a cloth-caster. Its way easier to keep up healing a bard then a caster. HP and slash-resistant armour + higher AF + 19% absorb + access to AM and IP makes the class abit tougher.

But then again, everything goes down FAST nowadays in RvR. My druid got 4-shotted last week for instance. And that's a class with AF650, 1900 hp, 27% absorb etc etc.

well, i don't entierly agree that a sorc needs to have less survivability(sp? =p) then a bard. but can we maybe instead agree that they both have about least survivability in game since they are both important to keep alive/kill and no uber defence? ;)

yeah, I know how bad that sucks. dieing fully buffed to savage+skald in 3-5 secs when guarded buy a s/s hero that trys to slam the savage is rather silly ;)
 
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Gahldir

Guest
Originally posted by old.Niljindil
Oh please learn your own god damn realm(and class)! Friars have a PVE insta taunt which interupts too fucking well for its own good.

1st paragraph was about friar and 2nd about sorc. I reacted the same as you at 1st, but since puppet seems like the average moron alb I wondered how the fuck she(?) could missed this. ;)
 
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Gahldir

Guest
Originally posted by old.Niljindil
Thats a good argument yes, the big flaw however is that a bard can never get rid of someone on him(by himself) after mez is broken, even if they arent in melee range and is free to turn around and cast something.

ofc you can!! after 1 min or so when the mezz immunity fades ;)
 
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old.Nol

Guest
Originally posted by Puppetmistress
You cant cast AoE-root too soon because it will break the mezz on the ones not loose yet.

You would only casting the root if the det tanks have broken it and are running towards you, which imo you would do while they are well out of range.

Sorc's advantage is it's range why run towards incoming tanks, stay out of range if they come running to you sprint away a bit and then ae root them.

If the tanks classes are leaving the support behind you have the game won. if it is only one tank coming ST root > aoe root and casts much faster. I have found it so much more managable to remezz savage's that are chasing me away from their healers because they don't have 3 demezzers around, then I can circle back and try control healers. when savages come back I sprint the other way.

and spend in longwind :D
 
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Molten Lava

Guest
Not hard

Its not hard to land the first mezz with MoA3, AA3 and Dex1 or 2 (casttime on mezz/root is under 1.5 sec) the problem is all the resists....if the cc lands it last for like 10 sec max...or seeing that 99% of the RvR people have purge/grouppurge cc is utterly nerfed to death already....

Edit: Oh btw insta pwns bolt-range mezz....was in a group with two VP-wizzys last night.....I started casting much earlier than them....but the VP landed before my mezz landed...(which was good cos it interrupted their mezzer) but its just to show that insta >>>> bolt-range casted spell
 
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Puppetmistress

Guest
Originally posted by old.Niljindil
Oh please learn your own god damn realm(and class)! Friars have a PVE insta taunt which interupts too fucking well for its own good.

Oh please learn to read. I said:

Oh please! My 1800 hp friar (buffed) was 3-shotted (!!!) by heat-debuff baseline-DD nuke for teh win.

So easy to counter that with a class with around 1400 hp and no insta-interrupts.

The 2nd sentence is about a SORC (around 1400 hp) and NO INSTA-INTERRUPTS.

The point I was trying to make (and you didn't see, but then again, should I be surprised?) is that if my friar is already 3 shotted while he HAS an insta-taunt to interrupt, how the fuck would a sorc with around 1400 hp manage to avoid that ?


Cast-time nowadays is very high. I get heat-debuffed and the first nuke is already done. In that time-span I have to do a /face to find out who's doing it (if I got a target I have to do last-attacker, followed by /face, which is prolly the normal procedure, since most people have a target as soon as inc. comes, for instance to do the AoE-mezz (sorc!)) and kick in my insta-taunt. Then I have to pray he doesnt have quickcast up AND I have to travel out of range with prolly 50% hp left (as sorc, around 30% hp left).

Yes, so easy to avoid getting killed by it. Also dont forget that all Hibbie-casters now can nuke for cap with their baseline-nuke because you got debuffed for the baseline resist-type heat.

As you see, it's not that easy at all.
 
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old.Nol

Guest
Re: Not hard

Originally posted by Molten Lava
...blah insta...

You know that 10 seconds you're talking about with castable? Well trim 9 seconds off if you use an insta. Insta is a free CC immunity card. Bolt Range greater then insta any day, ask stronder and fc who managed to camp hib tk because of the insane bolt range mezz.
 
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StormriderX

Guest
Re: Not hard

Originally posted by Molten Lava
Oh btw insta pwns bolt-range mezz....was in a group with two VP-wizzys last night.....I started casting much earlier than them....but the VP landed before my mezz landed...(which was good cos it interrupted their mezzer) but its just to show that insta >>>> bolt-range casted spell

VP is bolt range

Insta cc is 1.5k range

You managed to land mezz as well.

Draw your own conclusions
 
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Antedeluvian

Guest
Originally posted by Amadon

I'm not saying enchanters aren't overpowered, they are. I am however saying that there are counters to what they can do.

I know a counter, put debuffs in enchantement spell line, is called back-in-line spell. Sadly its cast time seems 3 years, maybe mythic need a good dex buff.
 
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Amadon

Guest
Originally posted by Antedeluvian
I know a counter, put debuffs in enchantement spell line, is called back-in-line spell. Sadly its cast time seems 3 years, maybe mythic need a good dex buff.
:rolleyes:

isn't going to happen and it wouldn't solve the cause, only one symptom of an underlying broken system.
 
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StormriderX

Guest
Moving debuffs from mana line would mean new spells would need to be put in to 'plug the gap' so to speak. Knowing mythic there's a very high chance of any replacement spell put in being "insta death 2k3" and not nerfed for another 2 years ;)
 
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Gahldir

Guest
Re: Not hard

Originally posted by Molten Lava

Edit: Oh btw insta pwns bolt-range mezz....was in a group with two VP-wizzys last night.....I started casting much earlier than them....but the VP landed before my mezz landed...(which was good cos it interrupted their mezzer) but its just to show that insta >>>> bolt-range casted spell

ofc an insta bolt (bolt range) pwns a cast bolt range ;)
 

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