Group Purge

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old.Nol

Guest
Originally posted by Javai
That was my point, you have better defense against magical attacks hence you fear tanks more than casters, Albs have BoF therefore I tend to still be scared of casters...

Why? With bollox interrupt code, massive resists and determination, it shouldn't even bother you.
 
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Javai

Guest
Originally posted by old.Nol
Why? With bollox interrupt code, massive resists and determination, it shouldn't even bother you.

So getting nuked for 500 damage a time shouldn't bother me? And Sorcs don't get determination (neither does my Paladin). Base-line stun + 3 nukes on Sorc and at most 5 on Paladin = death
 
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Kallio

Guest
Re: Re: Re: Group Purge

Originally posted by Puppetmistress
But then again, the game is full of lame RA's (SOS, BOF, GP, BAOD, PR, ichor to name a few) and you need them to be competative against the enemy who has them too..

When it comes to this those mentioned here are about the only class RAs that actually are worth taking.

Imo give skalds BoF and give shadowrun to clerics ;)
 
F

fl3a

Guest
Re: Re: Re: Re: Re: Group Purge

Originally posted by StormriderX
Shammie also get ae root so whine less imo

shammie dont get instant ae root, thats what i am whining about.

and also, "if you spec for aeroot you gotta be sure there is a buffer around". shammies have to spec for their normal aeroot also, and they also gotta be sure there is a buffer around if they want to.

not that a shamans/druids buff spec counts any other way than resists since bb-s do the speclines anyway and other healers do baselinse ...
 
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kra

Guest
Re: Re: Re: Re: Re: Re: Group Purge

Originally posted by fl3a
shammies have to spec for their normal aeroot also, and they also gotta be sure there is a buffer around if they want to.

not that a shamans/druids buff spec counts any other way than resists since bb-s do the speclines anyway and other healers do baselinse ...

so you're saying shammies should spec 50 aug and not get ae root? i find that pretty dumb cause even with 48 aug (24% matter resist, last buff in aug line) you can get ae root which comes at 22 cave and still get enough mend for cures.
 
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Puppetmistress

Guest
Re: Re: Re: Re: Group Purge

Originally posted by fl3a
oh yes, nerf ichor please, after all shammies have to pay only 14 RSP for what nature droods get in specline!


Meaning no matter what you spec as shaman you can get it where my druid has NO AoE-root (or insta CC whatever).

And I didnt ask for a nerf of ichor I just said the game is full of lame RA's.

BTW, I really think sorcerers should get Ichor and shamans should get Corporeal Desintegration.

Then atleast Albs would have some insta-CC too. And it makes sense --> AoE-dot RA on shaman (as DoT class), AoE-root RA on sorc (as CC class).

But that would outrage Mids because then once again its a nerf bla bla bla.
 
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Puppetmistress

Guest
Re: Re: Re: Re: Re: Re: Group Purge

Originally posted by fl3a
shammie dont get instant ae root, thats what i am whining about.

No and they should never get it. That RA alone is already silly (giving Mids insta AoE cc of ALL forms of CC) and the less CC in the game the better atm.

and also, "if you spec for aeroot you gotta be sure there is a buffer around". shammies have to spec for their normal aeroot also, and they also gotta be sure there is a buffer around if they want to.

That buffer is needed anyhow, because you wanna run at Speed6 so everybody needs end-regen buff from group-shaman leaving not enough conc for spec-buffs.

not that a shamans/druids buff spec counts any other way than resists since bb-s do the speclines anyway and other healers do baselinse ...

You do end-regen too.
 
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alme

Guest
Re: Re: Re: Re: Re: Re: Group Purge

Originally posted by fl3a
shammie dont get instant ae root, thats what i am whining about.

and also, "if you spec for aeroot you gotta be sure there is a buffer around". shammies have to spec for their normal aeroot also, and they also gotta be sure there is a buffer around if they want to.


lol, so if u take a spec like 43 aug, 31 cave and 10 mend, the buffs aint good enuff or wtf are u trying to say ?
 
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alme

Guest
Originally posted by Javai
IF they have specced that way so that they have a lower duration mezz.

44 mind 30 body (49sec ae root). Is there some mezz on 50 mind spec i dont know about or do u know fuck all about the realm ure playing in.
 
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Javai

Guest
Originally posted by alme
44 mind 30 body (49sec ae root). Is there some mezz on 50 mind spec i dont know about or do u know fuck all about the realm ure playing in.

My mistake, my Sorc is 46 mind for the additional power regen which clerics, paladins and other casters get a lot of utility out of in both rvr and pve. For some reason while typing yesterday I got them muddled up.
 
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Puppetmistress

Guest
Originally posted by alme
44 mind 30 body (49sec ae root). Is there some mezz on 50 mind spec i dont know about or do u know fuck all about the realm ure playing in.

Not that it matters because a level 30 spell will resist when you need it to stick (eg. with 3 tanks on you).

And with 3 savages assisting on you even if you land root on all of them you're dead, because they all can atleast land 18 swings before you out of melee range from them.
 
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wiiwii

Guest
Originally posted by Puppetmistress
Not that it matters because a level 30 spell will resist when you need it to stick (eg. with 3 tanks on you).

And with 3 savages assisting on you even if you land root on all of them you're dead, because they all can atleast land 18 swings before you out of melee range from them.

18 swings?! in what 1 sec it takes for u too move out of the way :) savage is uber but not superman :p
 
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arrakeen

Guest
3 savages that quad is 12 hits if they are lucky they hit second round allso thats 24 hits in around 3 sec ... But not like that would ever happen :p
 
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Amadon

Guest
Originally posted by Javai
So getting nuked for 500 damage a time shouldn't bother me? And Sorcs don't get determination (neither does my Paladin). Base-line stun + 3 nukes on Sorc and at most 5 on Paladin = death
if you're getting nuked for 500 damage a time then I'd suggest you turn and run the other way when you see the heat debuff message.
 
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Javai

Guest
Originally posted by Amadon
if you're getting nuked for 500 damage a time then I'd suggest you turn and run the other way when you see the heat debuff message.

And I do that how while stunned?
 
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Amadon

Guest
Originally posted by Javai
And I do that how while stunned?
stun comes after the debuff, as i said.. run when you see the debuff, not when you notice the damage.
 
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Puppetmistress

Guest
Originally posted by wiiwii
18 swings?! in what 1 sec it takes for u too move out of the way :) savage is uber but not superman :p

Well I was taking an arbitrary number but:

a) They are on you and you start quickcast. First set of hits are landed now. (you wouldnt quickcast if they wherent on you!)

b) You are in the process of casting the quickcast = 2 seconds. In this time-span a h2h-savage certainly hits another time. Their swingspeed is prolly around that, isnt it.

c) You have to stand STILL till the quickcast has been completed and then you run out of range. Third set of hits is landed if unlucky

So you have to sit out 3 (2 if lucky) rounds of combat from 3 savages. It would require an average of 2 hits / swing in that scenario. 18 hits suddenly doesnt sound that impossible anymore.
 
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Amadon

Guest
Originally posted by Javai
And I do that how while stunned?
stun comes after the debuff, as i said.. run when you see the debuff, not when you notice the damage.

or use charges to interrupt, or stay out of range and spam your bolt range ae mez to interrupt (assuming you play a sorc? not sure which class u play)

there are lots of counters to debuff+dd
 
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Puppetmistress

Guest
Originally posted by Amadon
if you're getting nuked for 500 damage a time then I'd suggest you turn and run the other way when you see the heat debuff message.

with the cast-speed of your average chanter with 340 dex I bet that's possible LOL.

Oh, I am heat debuffed (so in combat = no speed). Lets quickly turn to avoid the stun. I mean that stun takes like 1.5 seconds to cast.

You must be at the edge of range 1500 to escape it. I never managed to get heat-debuffed and avoid the stun if I didnt have an insta-interrupt (which a sorc doesnt have).
 
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Puppetmistress

Guest
Originally posted by Amadon

there are lots of counters to debuff+dd

Oh please! My 1800 hp friar (buffed) was 3-shotted (!!!) by heat-debuff baseline-DD nuke for teh win.

So easy to counter that with a class with around 1400 hp and no insta-interrupts.

I bet your enchanter can counter easily dragon AOE too.
 
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noaim

Guest
Originally posted by Amadon
stun comes after the debuff, as i said.. run when you see the debuff, not when you notice the damage.

or use charges to interrupt, or stay out of range and spam your bolt range ae mez to interrupt (assuming you play a sorc? not sure which class u play)

there are lots of counters to debuff+dd

Like you need to debuff a caster for the stun to last long enough to kill given caster before it wears off.

Stun, debuff, nuke, nuke. If you get 1 decent crit and the caster isnt fully buffed, he is dead here. If not, 1 more nuke, and he is dead here instead. The stun still havent worn off tho.
 
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Amadon

Guest
Originally posted by Puppetmistress
Oh please! My 1800 hp friar (buffed) was 3-shotted (!!!) by heat-debuff baseline-DD nuke for teh win.
I've said countless times that I think debuffed caster damage is too high, there are still counters to it. Alone I will not kill an NP healer using debuff, stun, nuke nuke nuke. I will not kill a savage or zerker either. I usually can kill another caster however without much hassle but that's unfortunately true of any class. It is overpowered, I'm not denying that at all, but there are counters to it.
So easy to counter that with a class with around 1400 hp and no insta-interrupts.
charges - every class has access to ranged insta interrupts
I bet your enchanter can counter easily dragon AOE too.
:confused:
yes.. for 30 seconds while baod is up

I'm not saying enchanters aren't overpowered, they are. I am however saying that there are counters to what they can do.
 
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tildson

Guest
Get some to assist you, with power-relics it wouldnt be very hard. We do it on pryd, they only survive if they have 3healers in group - and we got no relics.
 
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old.Nol

Guest
Originally posted by Javai
So getting nuked for 500 damage a time shouldn't bother me? And Sorcs don't get determination (neither does my Paladin). Base-line stun + 3 nukes on Sorc and at most 5 on Paladin = death
You can sos away, then come back and bof our arses too.
 
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Amadon

Guest
Originally posted by noaim
Like you need to debuff a caster for the stun to last long enough to kill given caster before it wears off.

Stun, debuff, nuke, nuke. If you get 1 decent crit and the caster isnt fully buffed, he is dead here. If not, 1 more nuke, and he is dead here instead. The stun still havent worn off tho.
ok
 

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