Group Purge Problems?

Eluvia

Fledgling Freddie
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Dont know what's causing it but lately sometimes when druid GP's its doing nothing, yet its used, anyone got any ideas or had simillar problems?

Thx
 

Dorin

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Tinyheals said:
:cheers:

edit: how will a hibgroup survive not having GP?

they will have to use good bards who can press the instant mezz button in time.
 

Elahim

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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahahahahahahahahahha
 

Tilda

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If you're not mezzed, GP wont fire ;)
Having said that of the 5fg fights I saw tonight vs hibs, all 5 used GP :D

Tilda
 

Bhalage

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Tilda said:
If you're not mezzed, GP wont fire ;)
Having said that of the 5fg fights I saw tonight vs hibs, all 5 used GP :D

Tilda

was fun meeting them after =)
 

Belomar

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Well, it's obviously not just about mezz, Purge reduces any negative effect. Of course, if you have no negative effect on you (i.e. you resisted the mezz), you are in deep trouble. ;)
 

Puppet

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Belomar said:
Well, it's obviously not just about mezz, Purge reduces any negative effect. Of course, if you have no negative effect on you (i.e. you resisted the mezz), you are in deep trouble. ;)

No; grouppurge checks all groupmembers for negative effects and will fire even when 'you' (as druid) dont have any negative effects but one (or more) of your groupmembers does.
 

Arnor

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Puppet said:
No; grouppurge checks all groupmembers for negative effects and will fire even when 'you' (as druid) dont have any negative effects but one (or more) of your groupmembers does.


yibbul


also, im with asha on this one. Just removing it without notice would give heartattacks all around to lazy hibdroods ^^
 

gia

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GP just hides hibernia's real problems in the cc war, we have the worst primary cc class, the worst secondary cc class, the less average number of people able to cure mez in our groups... I have to spend 14 rsp on GP just to fill that gap. Albs and mids meanwhile can survive without GP and still have access to Perfect Recovery and BOF/SOS which are much much more powerful RAs in a longer fight (and that is what counts in a good fg fight).

3-5 cure mez in group >> 2-3 cure mez + 2xBOF/SOS+mez reduction chant >> 1 cure mez and 2 GP on 30 minute timers

(not even considering that mids can spend those rsp on PR)
 

Drummer

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gia said:
GP just hides hibernia's real problems in the cc war, we have the worst primary cc class, the worst secondary cc class, the less average number of people able to cure mez in our groups... I have to spend 14 rsp on GP just to fill that gap. Albs and mids meanwhile can survive without GP and still have access to Perfect Recovery and BOF/SOS which are much much more powerful RAs in a longer fight (and that is what counts in a good fg fight).

3-5 cure mez in group >> 2-3 cure mez + 2xBOF/SOS+mez reduction chant >> 1 cure mez and 2 GP on 30 minute timers

(not even considering that mids can spend those rsp on PR)

:clap:

Oh and GP has a range on it too. So if u stand 2 far away from your grp they won't get effect from it either.
 

Chronictank

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GP just hides hibernia's real problems in the cc war, we have the worst primary cc class, the worst secondary cc class, the less average number of people able to cure mez in our groups...
Nothing to do with class strengths if you play like a gimp
insane range insta amnesia and insta mez and stun :eek:
Perfect Recovery and BOF/SOS which are much much more powerful RAs in a longer fight (and that is what counts in a good fg fight).
Hardly, casters hit for alot harder than a tank ever could so fights are shorter not longer than the traditional tank battles. Toa means tweaked characters which do more dmg than they have ever done.
 

Gordonax

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gia said:
Albs and mids meanwhile can survive without GP and still have access to Perfect Recovery and BOF/SOS which are much much more powerful RAs in a longer fight (and that is what counts in a good fg fight).

I actually agree with you about Hib having the weakest overall CC class if you take away GP, but think you're wrong about SoS/PR being much more powerful. With SoS, you have to hit it at exactly the right time in order for it to have real impact on the battle. Get it wrong - and when you're learning to use it properly, you get it wrong quite a bit - and you've just wasted your key RA. As for PR.... well I've never seen PR swing a fight in the way that i've seen GP swing it a million times.

The problem isn't GP, of course. It's the combination of GP and instamezz. Many, many times I've been in groups where the sorc got the drop and was actually able to mezz a group of Hibs, only to see them hit GP, instamezz, and easily win the fight.
 

Mastade

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Tinyheals said:
:cheers:

edit: how will a hibgroup survive not having GP?

We'll just fire of SoS, run around like headless albs and then use BoF and BA - piss easy -_-
 

gia

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With SoS, you have to hit it at exactly the right time in order for it to have real impact on the battle.
I agree that it requires some better timing but GP can be wasted just as much as SoS. The post that started this thread kind of proves it. :)
As for PR.... well I've never seen PR swing a fight in the way that i've seen GP swing it a million times.
Think of a fight scenario: your cleric gets killed, someone in the group has to cast rez and spend 50% power, the cleric gets rezzed with 0-50% power and has to burn mcl/pots/etc to get power back. Now consider the mid version, healer gets killed, he gets insta rezzed (can't interrupt) at NO power cost AND the healer being rezzed is now at 100% power. Throw a couple dex buffs on him and you've just completely denied a kill (you've actually done him a favor if he was OOP)... and this can be done 3 times in the standard mid group.
The problem isn't GP, of course. It's the combination of GP and instamezz.
I agree on that, the solution would be to make instamez a 2sec uninterruptible cast (on a lower timer though) and to take sorc mez back to 1500 range. GP is gone in NF anyway so it's pointless to discuss I guess. The deal with instamez is that mythic never actually considered it would be used offensively, it originally was introduced to healers because they had no quickcast, so the best solution would be giving them (and bards) something equivalent to quickcast as I suggested. Bards desperately need a secondary form of cc though.
 

Dorin

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gia said:
Bards desperately need a secondary form of cc though.

think the bard tl asked for that nomerous times (sp?) but it was denied. Even a snare component on the insta dd was rejected, dont think bards will ever get a 2ndoray form of cc (druids got it ><). The real problem is that hib demezz is in one of the worst lines in the game (xpect the bards), mentalist mentalism ><. So hibs cant rly get more then 1 demezzer in a grp without wasting a grp-spot (time to give up something for hibs aswell, like warden or caster spot thou mentas arent that bad, dunno if they can spread their points for demezz though:)). Grp-purge surely need to go, un-CCable hib caster zerg is a tad bit annoying atm :> you will face CC problems in nf thats for sure, first time in daoc history... dont think hibs wont manage becouse of losing gp in nf, it will be more likely population issues :|
 

Tiarta

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gia said:
Bards desperately need a secondary form of cc though.

25k
1 Excalibur Hibernia 273 34.91%
2 Excalibur Albion 264 33.76%
3 Excalibur Midgard 245 31.33%

50k
1 Excalibur Hibernia 151 37.47%
2 Excalibur Albion 129 32.01%
3 Excalibur Midgard 123 30.52%

100k
1 Excalibur Hibernia 66 40.24%
2 Excalibur Albion 50 30.49%
3 Excalibur Midgard 48 29.27%

200k
1 Excalibur Hibernia 13 41.94%
2 Excalibur Albion 9 29.03%
3 Excalibur Midgard 9 29.03%



why do bards need more and better cc ?, your groups seems to do pretty well :p
 

Gordonax

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gia said:
The deal with instamez is that mythic never actually considered it would be used offensively, it originally was introduced to healers because they had no quickcast, so the best solution would be giving them (and bards) something equivalent to quickcast as I suggested.

To make instamezz more defensive, all you'd need to do is reduce the range significantly - so that the enemy would have to be almost right on top of you before it was useful. That way you'd penelise (Stupid) enemy groups who ran straight in to the bard, as they'd promptly get mezzed.

Of course, the argument would go that if you gave bards QC, you'd need to give sorcs something to compensate as they're cloth wearers. :) Maybe a single-target, low range/duration instamezz? Nothing that could be used offensively, but something that would aid their survival chances when they're being chased around by some butch warrior type. :)
 

Gordonax

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Tiarta said:
why do bards need more and better cc ?, your groups seems to do pretty well :p

More to do with the combination of GP and insta, I'd say. And once GP goes, Hib CC will be much less effective - it'll mean that FINALLY when a sorc gets the drop on a Hib group, they'll be in trouble.
 

Gordonax

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Dorin said:
The real problem is that hib demezz is in one of the worst lines in the game (xpect the bards), mentalist mentalism ><.

I don't think that a split-spec mentalist (46 light/28 ment) is a waste of a space in any hib caster group. 46 light means you nuke hard and can have an OJ charmed pet, while 28 ment gives you demezz. Lots of utility in that spec - the AOE nuke is useful in keep seiges, too. Plus a low-rent heal for emergencies.
That's the spec my prydwen mentalist is aiming for, and I'm really looking forward to playing it :)
 

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