E
eneq
Guest
Well been playing many diff chars in many diff groups i wanted to ventilate some questions and some rules that maybe need some discussion.
1. The sthealter. (sp? )
Well some guys i know wont RvR with NS in group. I asked them why ? And they said the NS ALWAYS stays alive when rest of group dies and never fight with group. This means in a group of 8 only 7 is actually aiding group.
Well i been grouped with many shades and yes they seem to off on there own. But i also played with many NS that stays in group and Never off stealthing somewhere. When we spot a invaders they usually hides and go for mages and healers.
The NS thats go off stealthing out of group isnt really a NS thing its a bad teamplayer thats all.
So team up with NS and if they go off stealthing tell them they shouldnt and if they keep doing it disband them.
A NS can scout IF group is part of a zerg.
Well thats my opinions of the NS.
2. Follow GL/group
Well im the sort of a guy that follows the appointed GL to the death. No questions asked. HE is the GL and should b obeyd directly. I cant count the times when i followed GL to ALB/Mid TK adn suddenly noticed we r 5-6 memebrs left in group.
And after we died when i ask "where r all ?"
They say "i never go TK" "going TK SUX"
WTF ??
I agree going TK isnt a good idea, BUT tell that to GL AFTER.
Dont just abandon the group. IF GL dont listen, disband group AFTER.
3. Who should b GL ?
Well this is up for discussion. I think the BARD is best option really.
Because when he inside mezz distance he can stop and start mezzing. And all Mages that stuck on him wont have to use keyboard to unstick adn all that r not that fast will stop when bard does.
The Tanks is a good choice also but then the mezz wont b as fast, and all mages/healers must unstick.
When 2-3 PBAOE mages stuck on bard they can b a pretty good defence for healers/bards.
If a tank goes for bard/healers/mages they know thagt mages go PBAOE and kill all in secs..
I never understood why some mages r appointed GL.
4. Grouping.
Well im in a small guild(WE r only 2 active players atm)
and r asking around to bigger guilds for criterias to join.
Some guilds say no thx we not inviting atm. And thats cool. BUT when i play some chars of my acc. (ex BARD) i got a invite to join a group. GUESS what ?? It was full of members of 1 guild that wasnt accepting any new members....
So from now when i invited to group of that guild i will leave if its only that guild in it. I think thats only fair ? What u think ?
AND if u have a group of 7 from 1 guild and needs a Bard/Druid/etc and invites a specific char u need, I think its rude to group for 30 mins until a guildmember of that class to come online and then ditch the nonguilded. Same thing here. I wont group with them again.
Well thast just a few of my "rules" what rules u got and if u disagree with mine plz discuss in a friendly manner ;p
1. The sthealter. (sp? )
Well some guys i know wont RvR with NS in group. I asked them why ? And they said the NS ALWAYS stays alive when rest of group dies and never fight with group. This means in a group of 8 only 7 is actually aiding group.
Well i been grouped with many shades and yes they seem to off on there own. But i also played with many NS that stays in group and Never off stealthing somewhere. When we spot a invaders they usually hides and go for mages and healers.
The NS thats go off stealthing out of group isnt really a NS thing its a bad teamplayer thats all.
So team up with NS and if they go off stealthing tell them they shouldnt and if they keep doing it disband them.
A NS can scout IF group is part of a zerg.
Well thats my opinions of the NS.
2. Follow GL/group
Well im the sort of a guy that follows the appointed GL to the death. No questions asked. HE is the GL and should b obeyd directly. I cant count the times when i followed GL to ALB/Mid TK adn suddenly noticed we r 5-6 memebrs left in group.
And after we died when i ask "where r all ?"
They say "i never go TK" "going TK SUX"
WTF ??
I agree going TK isnt a good idea, BUT tell that to GL AFTER.
Dont just abandon the group. IF GL dont listen, disband group AFTER.
3. Who should b GL ?
Well this is up for discussion. I think the BARD is best option really.
Because when he inside mezz distance he can stop and start mezzing. And all Mages that stuck on him wont have to use keyboard to unstick adn all that r not that fast will stop when bard does.
The Tanks is a good choice also but then the mezz wont b as fast, and all mages/healers must unstick.
When 2-3 PBAOE mages stuck on bard they can b a pretty good defence for healers/bards.
If a tank goes for bard/healers/mages they know thagt mages go PBAOE and kill all in secs..
I never understood why some mages r appointed GL.
4. Grouping.
Well im in a small guild(WE r only 2 active players atm)
and r asking around to bigger guilds for criterias to join.
Some guilds say no thx we not inviting atm. And thats cool. BUT when i play some chars of my acc. (ex BARD) i got a invite to join a group. GUESS what ?? It was full of members of 1 guild that wasnt accepting any new members....
So from now when i invited to group of that guild i will leave if its only that guild in it. I think thats only fair ? What u think ?
AND if u have a group of 7 from 1 guild and needs a Bard/Druid/etc and invites a specific char u need, I think its rude to group for 30 mins until a guildmember of that class to come online and then ditch the nonguilded. Same thing here. I wont group with them again.
Well thast just a few of my "rules" what rules u got and if u disagree with mine plz discuss in a friendly manner ;p