GoV stats for minstrel

Bellona

Banned
Joined
Jan 12, 2004
Messages
1,105
Hi All

Any minstel outthere, that got a lvl 10 GoV and can tell me the exactly stats, because they are nowhere to be found on VoS, and in all the templates found here, there are like 3 different versions :m00:

another thing, if a minstrel is wearing malice+cyclops eye, and he switches to an instrument, he will loose the +80hp and +76hp cap bonus, BUT will he loose 80hp or 4hp ? :D

hope someone can help me out :wub:
 

Silmarwen

Fledgling Freddie
Joined
Mar 12, 2004
Messages
68
Name: Guard of Valor
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Dexterity Cap Increase
Effect 5: 4 Melee Damage Bonus
Effect 6: 4 Spell Damage Bonus
Effect 7: 4 Spell Range Bonus
Effect 8: 4 Style Damage Bonus
Effect 9: 5 Strength Cap Increase
Effect 10: Empty
Utility: 32.00
 

Aeoric

Fledgling Freddie
Joined
Jul 28, 2004
Messages
414
I hope so, or my SC template is sh*f*ed before I begin.

Can any Minstrel confirm ?
 

Ilienwyn

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,722
Bellona said:
another thing, if a minstrel is wearing malice+cyclops eye, and he switches to an instrument, he will loose the +80hp and +76hp cap bonus, BUT will he loose 80hp or 4hp ? :D

Think the question should be will he lose 80hp or 76hp :)

My guess is this: You lose 76hp from your cap and 80hp from your current. So, if you where for instance at 1900/1900hp you will go to 1820/1824hp.
Now, if you change back from 1824/1824hp you will move to 1824/1900hp and need to heal/rest remaing ones

Pin should probably give you a sure answer but think this is the reasonable thing... ;)
 

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